What if robin had unlimited resources?

Perfect patricia

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#1
I don’t think this will make him overpowered. It should happen since it holds him back and has to play campy to get his tools back. He is the only character that has to worry about this beside inkling but it takes inkling about 2 seconds to get all his ink back compared to robin who has to wait 10 seconds. Also can somebody explain why can inkling up b without ink but robin can’t without his wind tome
 

Luigifan18

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#3
Unlimited Elwind and Nosferatu is fine, but infinite Thunder and Arcfire would be incredibly stupid.
Actually, IMO, Nosferatu is the one thing that can't be unlimited. Having a healing command grab always available would be bonkers broken.
 
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#4
Actually, IMO, Nosferatu is the one thing that can't be unlimited. Having a healing command grab always available would be bonkers broken.
I guess Wario is the new Meta Knight then, huh?

Nosferatu is, at the least, easy to see coming. Imagine a Robin with unlimited Arcfire, a projectile capable of shutting down approaches and is essentially guaranteed damage at low percents and a guaranteed KO high percents. And if that’s not enough, combine it with unlimited Elthunder (a fast projectile that kills) and Arcthunder (a trapping projectile that kills or leads into a kill). I would even say unlimited Levin Sword might be a bit too much.
 

Luigifan18

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#5
I guess Wario is the new Meta Knight then, huh?

Nosferatu is, at the least, easy to see coming. Imagine a Robin with unlimited Arcfire, a projectile capable of shutting down approaches and is essentially guaranteed damage at low percents and a guaranteed KO high percents. And if that’s not enough, combine it with unlimited Elthunder (a fast projectile that kills) and Arcthunder (a trapping projectile that kills or leads into a kill). I would even say unlimited Levin Sword might be a bit too much.
At least Chomp heals Wario for very small amounts. Nosferatu heals about 10% damage per successful use — and it heals more if Robin is more damaged than his victim.
Also, how would Arcfire spam be any different from Ness PK Fire spam or Belmont Holy Water spam? As for Elthunder and Arcthunder (and Thoron), those take a lot of time to prepare, and interrupting their charge means that Robin has to start over from whatever stage he was last at (unlike, say, Samus, Lucario, or Mewtwo, who can freely store their charge and pick up right where they left off).
 

Nah

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#6
The respawn times on them are generally short enough that going from short wait time to never having a wait time doesn't really mean much--if you can handle Robin's tomes/sword, you can handle them regardless of durability being a thing, and if you're a Robin player, you've learned how to live with semi-limited tome/levin sword usage and unlimited usage would be more of a QoL buff than anything truly significant.

Tome/sword durability was likely added in more as a character flavor sort of thing than as a balancing factor anyway. Someone will probably wonder why the other Fire Emblem characters don't have the mechanic too, but the reason they don't is because they all use weapons (Falchion, Ragnell, the Sword of Seals/the Binding Blade, Yato) that were unbreakable/had unlimited use in their games meanwhile in Sacred Stones you can break Sieglinde.
 

Luigifan18

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#7
The respawn times on them are generally short enough that going from short wait time to never having a wait time doesn't really mean much--if you can handle Robin's tomes/sword, you can handle them regardless of durability being a thing, and if you're a Robin player, you've learned how to live with semi-limited tome/levin sword usage and unlimited usage would be more of a QoL buff than anything truly significant.

Tome/sword durability was likely added in more as a character flavor sort of thing than as a balancing factor anyway. Someone will probably wonder why the other Fire Emblem characters don't have the mechanic too, but the reason they don't is because they all use weapons (Falchion, Ragnell, the Sword of Seals/the Binding Blade, Yato) that were unbreakable/had unlimited use in their games meanwhile in Sacred Stones you can break Sieglinde.
Again, the exception here is Nosferatu, which takes 30 seconds to refresh after being spent — and this is a buff (it took 40 seconds to refresh in Smash 4 (and that buff is counteracted by a nerf to the number of uses per tome (3 in Ultimate, 4 in Smash 4))). Again, this extreme limitation on how often Nosferatu can be used is a necessary drawback to balance out the crazy amounts of damage Robin can heal for by landing Nosferatu, especially when Robin has a lot more damage than the opponent (which means Robin can get a lot of health back off of an opponent's fresh stock). The other tomes and the Levin Sword would be fine with infinite uses, and the reason for them being finite is largely flavor (to emulate the breakable weapons of Fire Emblem). Infinite Nosferatu would be hilariously OP unless the damage and/or healing (mostly the healing) were toned way down.
 
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