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WHAT-IF MOVESET: Son Goku. Yes, THAT Son Goku.

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WARNING!
THIS IS A WHAT-IF MOVESET FOR GOKU FROM THE DRAGON BALL SERIES. GOKU HAS BEEN A VERY CONTROVERSIAL CHARACTER WITHIN THE SMASH FANBASE, SO IF YOU COME INTO THIS THREAD SPAMMING ME WITH "GOKU ISN'T COMING TO SMASH" COMMENTS, DON'T BOTHER. I KNOW THIS. LET A MAN DREAM.


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CHARACTER INFO:
Name: Son Goku
Series: Dragon Ball
First Nintendo Appearance: Dragon Power
(Bandai Namco, 1986, NES)
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ENTRANCE: Rides in on the Flying Nimbus.

STANCE: His classic stance where he crouches slightly while raising two fingers.

IDLE 1: Stands straight and puts his hands behind his head.

IDLE 2: Puts his hands on his hips.
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JAB COMBO: 2 punches and a spinning kick.

DASH ATTACK: A jumping kick.
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UP TILT: Lifts his knee into the air.

SIDE TILT: A spinning backhand punch.

DOWN TILT: A short sliding kick across the ground.
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UP SMASH: A rising uppercut similar to a Shoryuken.

SIDE SMASH: A spinning kick.

DOWN SMASH: The "shield" he used against the Ginyu Force.

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NEUTRAL AIR: A simple kick.

UP AIR: Kicks above him.

FORWARD AIR: Knocks the opponent down with two hands. This can spike.

BACK AIR: A kick behind him.

DOWN AIR: Dives downwards feet-first.
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GRAB ATTACK: Headbutts opponent.

UP THROW: Throws opponent upwards and shoots a ki blast at them.

FORWARD THROW: Does a few rapid punches and kicks, then kicks the opponent away. This is the Dragon Rush from Dragon Ball FighterZ.

BACK THROW: Grabs the opponent by the legs, spins them around and throws them. This move is known as the Dragonthrow.

DOWN THROW: A simple judo throw.
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LEDGE ATTACK: Climbs back up on the stage and punches.

100% LEDGE ATTACK: Slowly climbs back up and does throws a short-ranged ki blast.
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UP TAUNT: Charges up.

SIDE TAUNT: Holds his arm while stretching it, says: "Hey, you okay?" This is his taunt in Dragon Ball Z: Budokai.

DOWN TAUNT: Groans while holding his stomach, thinking about food.

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NEUTRAL SPECIAL - KAMEHAMEHA:
Fires his signature attack. Can be charged.

SIDE SPECIAL - CHARGE DASH:
Rushes forward, surrounded by aura. Elbows the opponent if it hits.

UP SPECIAL - INSTANT TRANSMISSION:
Teleports. You can change the direction of where he reappears by pressing a different direction before he reappears.

DOWN SPECIAL - AFTERIMAGE:
A counter. If he's hit, he dashes behind the opponent leaving a shadow behind him and strikes.
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Goku has different Final Smashes depending on the command you input before executing it.

NORMAL FINAL SMASH - SPIRIT BOMB:

Goku flies to the top-center of the screen while raising his hands, gathering a large amount of energy and throws it down onto the stage. The Spirit Bomb then explodes, causing massive damage.


DOWN FINAL SMASH - SUPER SAIYAN:

By holding down and pressing the special button while he has his Final Smash ready, Goku powers up into his Super Saiyan form for a short time. All of his attacks are powered up and he moves faster.

(Alternatively, because Ultimate doesn't let characters use transformations for their Final Smashes [characters such as Sonic, Yoshi or Bowser], he could simply go Super Saiyan, and then rapidly beat up his opponent and finish off with a Super Kamehameha.)

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WIN POSE 1: Says "Man, am I hungry..."

WIN POSE 2: Gives a thumbs-up to the player and sighs of exhaustion. This is his win animation in Dragon Ball FighterZ.

WIN POSE 3: Goes Super Saiyan and says:
"This planet depends on me!"
 
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Dark_00

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I like a lot of this I just don't know about the parry idea maybe a different move could be used instead because parry is just really lazy, also Super Sayain as a Final Smash could just be disregarded and do like a Kaio-ken, and instead use the transformations as ALT's kinda like what they did with Bowser Junior.
 

Cyn

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I’m closing this thread because it sets a precedent in getting around the character support thread rules for the Ultimate section. If this is allowed, then any character would be allowed a support thread.
 
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