Attack11
Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=0.3333334)
Asynchronous_Timer(Frames=4)
Set_Frame_Duration(Speed=1)
Defensive_Hitbox(ID=0x0, Bone=0x0, X=0, Y=10, Z=7)
Defensive_Hitbox(ID=0x1, Bone=0x3EA, X=0, Y=0, Z=0)
Defensive_Hitbox(ID=0x2, Bone=0x3EA, X=0, Y=0, Z=4.5)
Defensive_Hitbox(ID=0x3, Bone=0x3EA, X=0, Y=0, Z=9)
ATK_REFERENCE_NODE(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=5)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=8, Angle=0x3C, KBG=0x64, WBKB=0x0, BKB=0x32, Size=4, X=0, Y=10, Z=7, Effect=0x2, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x2, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=10, Z2=5.5)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3EA, Damage=8, Angle=0x3C, KBG=0x64, WBKB=0x0, BKB=0x32, Size=4, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x2, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=7, Angle=0x3C, KBG=0x64, WBKB=0x0, BKB=0x2D, Size=3.75, X=0, Y=0, Z=4.5, Effect=0x2, Trip=0, Hitlag=0.9, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x0, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=6, Angle=0x3C, KBG=0x64, WBKB=0x0, BKB=0x23, Size=3.5, X=0, Y=0, Z=9, Effect=0x2, Trip=0, Hitlag=0.6, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=8)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=10)
Set_Frame_Duration(Speed=0.7333334)
Script_End()
AttackDash
Asynchronous_Timer(Frames=11)
Defensive_Hitbox(ID=0x0, Bone=0x0, X=0, Y=6.5, Z=6)
Defensive_Hitbox(ID=0x1, Bone=0x3EA, X=0, Y=2, Z=0)
Defensive_Hitbox(ID=0x2, Bone=0x3EA, X=0, Y=2, Z=5)
Defensive_Hitbox(ID=0x3, Bone=0x3EA, X=0, Y=2, Z=10)
ATK_REFERENCE_NODE(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=12)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=13, Angle=0x46, KBG=0x3C, WBKB=0x0, BKB=0x64, Size=4.5, X=0, Y=6.5, Z=6, Effect=0x2, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3EA, Damage=13, Angle=0x46, KBG=0x3C, WBKB=0x0, BKB=0x64, Size=4.5, X=0, Y=2, Z=0, Effect=0x2, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=11.375, Angle=0x46, KBG=0x3C, WBKB=0x0, BKB=0x5A, Size=4, X=0, Y=2, Z=5, Effect=0x2, Trip=0, Hitlag=0.9, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=9.75, Angle=0x46, KBG=0x3C, WBKB=0x0, BKB=0x46, Size=3.5, X=0, Y=2, Z=10, Effect=0x2, Trip=0, Hitlag=0.6, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=2)
Move_Hitbox(ID=0x2, NewBone=0x3EA, X=0, Y=1, Z=5)
Move_Hitbox(ID=0x3, NewBone=0x3EA, X=0, Y=0, Z=10)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Script_End()
AttackS3S
Asynchronous_Timer(Frames=6)
Defensive_Hitbox(ID=0x1, Bone=0x3EA, X=0, Y=0, Z=0)
Defensive_Hitbox(ID=0x2, Bone=0x3EA, X=0, Y=0, Z=4.5)
Defensive_Hitbox(ID=0x3, Bone=0x3EA, X=0, Y=0, Z=9)
ATK_REFERENCE_NODE(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=7)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3EA, Damage=13, Angle=0x169, KBG=0x58, WBKB=0x0, BKB=0x37, Size=4.5, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x4, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=11.375, Angle=0x169, KBG=0x58, WBKB=0x0, BKB=0x32, Size=4, X=0, Y=0, Z=4.5, Effect=0x2, Trip=0, Hitlag=0.9, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x2, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=9.75, Angle=0x169, KBG=0x58, WBKB=0x0, BKB=0x28, Size=3.5, X=0, Y=0, Z=9, Effect=0x2, Trip=0, Hitlag=0.6, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Defensive_Hitbox(ID=0x0, Bone=0x0, X=0, Y=9, Z=6.2)
ATK_REFERENCE_NODE(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=8)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=13, Angle=0x169, KBG=0x58, WBKB=0x0, BKB=0x37, Size=4.5, X=0, Y=9, Z=6.2, Effect=0x2, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x4, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=9, Z2=3)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=20)
Set_Frame_Duration(Speed=0.6666667)
Script_End()
AttackHi3
Asynchronous_Timer(Frames=5)
Defensive_Hitbox(ID=0x0, Bone=0x0, X=0, Y=16, Z=0)
Defensive_Hitbox(ID=0x1, Bone=0x3EA, X=0, Y=0, Z=0)
Defensive_Hitbox(ID=0x2, Bone=0x0, X=0, Y=21, Z=2.9)
Defensive_Hitbox(ID=0x3, Bone=0x3EA, X=0, Y=0, Z=4.5)
Defensive_Hitbox(ID=0x4, Bone=0x0, X=0, Y=19.5, Z=7.15)
Defensive_Hitbox(ID=0x5, Bone=0x3EA, X=0, Y=0, Z=9)
Defensive_Hitbox(ID=0x6, Bone=0x0, X=0, Y=18, Z=11.4)
ATK_REFERENCE_NODE(Unknown=0xE, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=6)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=12, Angle=0x5F, KBG=0x59, WBKB=0x0, BKB=0x37, Size=4.5, X=0, Y=16, Z=0, Effect=0x2, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x4, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3EA, Damage=12, Angle=0x5F, KBG=0x59, WBKB=0x0, BKB=0x37, Size=4, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x4, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Extended_Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=12, Angle=0x5F, KBG=0x59, WBKB=0x0, BKB=0x37, Size=4, X=0, Y=21, Z=2.9, Effect=0x2, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x4, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=4, Z2=2.9)
Special_Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=10.5, Angle=0x5F, KBG=0x59, WBKB=0x0, BKB=0x32, Size=3.75, X=0, Y=0, Z=4.5, Effect=0x2, Trip=0, Hitlag=0.9, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x2, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Extended_Special_Hitbox(ID=0x4, Part=0x0, Bone=0x0, Damage=10.5, Angle=0x5F, KBG=0x59, WBKB=0x0, BKB=0x32, Size=3.75, X=0, Y=19.5, Z=7.15, Effect=0x2, Trip=0, Hitlag=0.9, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x2, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=3.75, Z2=7.15)
Special_Hitbox(ID=0x5, Part=0x0, Bone=0x3EA, Damage=9, Angle=0x5F, KBG=0x59, WBKB=0x0, BKB=0x28, Size=3.5, X=0, Y=0, Z=9, Effect=0x2, Trip=0, Hitlag=0.6, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Extended_Special_Hitbox(ID=0x6, Part=0x0, Bone=0x0, Damage=9, Angle=0x5F, KBG=0x59, WBKB=0x0, BKB=0x28, Size=3.5, X=0, Y=18, Z=11.4, Effect=0x2, Trip=0, Hitlag=0.6, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=3.5, Z2=11.4)
Synchronous_Timer(Frames=1)
Delete_Hitbox(ID=0x2)
Delete_Hitbox(ID=0x4)
Delete_Hitbox(ID=0x6)
Asynchronous_Timer(Frames=9)
Delete_Hitbox(ID=0x0)
Asynchronous_Timer(Frames=12)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=13)
Set_Frame_Duration(Speed=0.775)
Script_End()
AttackLw3
Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=0.8)
Asynchronous_Timer(Frames=6)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=7)
ATK_REFERENCE_NODE(Unknown=0x3EA, Unknown=0x2)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=12, Angle=0x55, KBG=0x50, WBKB=0x0, BKB=0x3C, Size=3, X=0, Y=3.5, Z=12, Effect=0x19, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x4, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=4.5, Z2=6)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3EA, Damage=12, Angle=0x55, KBG=0x50, WBKB=0x0, BKB=0x3C, Size=3.5, X=0, Y=0, Z=1, Effect=0x19, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x4, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=10.5, Angle=0x55, KBG=0x50, WBKB=0x0, BKB=0x37, Size=3.25, X=0, Y=0, Z=5.5, Effect=0x19, Trip=0, Hitlag=0.9, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x2, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=9, Angle=0x55, KBG=0x50, WBKB=0x0, BKB=0x2D, Size=3, X=0, Y=0, Z=10, Effect=0x19, Trip=0, Hitlag=0.6, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=10)
Set_Frame_Duration(Speed=0.875)
Script_End()
AttackS4S
Asynchronous_Timer(Frames=7)
Bit_Variable_Set(Variable=0x2100001B)
Asynchronous_Timer(Frames=11)
Defensive_Hitbox(ID=0x1, Bone=0x3EA, X=0, Y=0, Z=0)
Defensive_Hitbox(ID=0x2, Bone=0x3EA, X=0, Y=0, Z=4.5)
Defensive_Hitbox(ID=0x3, Bone=0x3EA, X=0, Y=0, Z=9)
ATK_REFERENCE_NODE(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=12)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3EA, Damage=20, Angle=0x169, KBG=0x48, WBKB=0x0, BKB=0x50, Size=4.5, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1.4, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=17.5, Angle=0x169, KBG=0x48, WBKB=0x0, BKB=0x46, Size=4.25, X=0, Y=0, Z=4.5, Effect=0x2, Trip=0, Hitlag=1.05, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=15, Angle=0x169, KBG=0x48, WBKB=0x0, BKB=0x32, Size=4, X=0, Y=0, Z=9, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=13)
Defensive_Hitbox(ID=0x0, Bone=0x0, X=0, Y=8, Z=8.4)
ATK_REFERENCE_NODE(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=14)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=20, Angle=0x169, KBG=0x48, WBKB=0x0, BKB=0x50, Size=4.5, X=0, Y=8, Z=8.4, Effect=0x2, Trip=0, Hitlag=1.4, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=8, Z2=5.1)
Asynchronous_Timer(Frames=16)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=25)
Set_Frame_Duration(Speed=0.8)
Script_End()
AttackHi4
Asynchronous_Timer(Frames=5)
Bit_Variable_Set(Variable=0x2100001B)
Asynchronous_Timer(Frames=10)
Set_Bone_Intangability(Bone=0x16, Mode=0x2)
Asynchronous_Timer(Frames=12)
Set_Frame_Duration(Speed=2)
Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x64, KBG=0x64, WBKB=0xA0, BKB=0x0, Size=6, X=0, Y=6, Z=7, Effect=0x5, Trip=0, Hitlag=0.5, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x0, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, X2=0, Y2=6, Z2=-6)
Set_Weight(Flag=0x1)
Asynchronous_Timer(Frames=13)
Set_Frame_Duration(Speed=1)
Special_Hitbox(ID=0x0, Part=0x1, Bone=0x3EA, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x3C, BKB=0x0, Size=5.5, X=0, Y=0, Z=6.2, Effect=0x5, Trip=0, Hitlag=0.5, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x8, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x1, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x1, Bone=0x3EA, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x3C, BKB=0x0, Size=5.5, X=0, Y=0, Z=6.2, Effect=0x5, Trip=0, Hitlag=0.5, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x8, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x1, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Extended_Special_Hitbox(ID=0x2, Part=0x1, Bone=0x3EA, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x3C, BKB=0x0, Size=5.5, X=0, Y=0, Z=-6, Effect=0x5, Trip=0, Hitlag=0.5, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x8, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x1, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=0, Z2=6.2)
Extended_Special_Hitbox(ID=0x3, Part=0x1, Bone=0x3EA, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x3C, BKB=0x0, Size=5.5, X=0, Y=0, Z=-6, Effect=0x5, Trip=0, Hitlag=0.5, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x8, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x1, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=0, Z2=6.2)
Set_Weight(Flag=0x1)
Asynchronous_Timer(Frames=22)
Remove_All_Hitboxes()
Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=10, Angle=0x5A, KBG=0x6C, WBKB=0x0, BKB=0x3C, Size=7, X=0, Y=0, Z=6.2, Effect=0x5, Trip=0, Hitlag=1.2, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFX=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Extended_Hitbox(ID=0x1, Part=0x0, Bone=0x3EA, Damage=10, Angle=0x5A, KBG=0x6C, WBKB=0x0, BKB=0x3C, Size=5.5, X=0, Y=0, Z=-6, Effect=0x5, Trip=0, Hitlag=1.2, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, X2=0, Y2=0, Z2=6.2)
Synchronous_Timer(Frames=2)
Undo_Bone_Collision(State=0x0)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=40)
Set_Frame_Duration(Speed=0.6)
Script_End()
AttackLw4
Asynchronous_Timer(Frames=4)
Bit_Variable_Set(Variable=0x2100001B)
Asynchronous_Timer(Frames=5)
Defensive_Hitbox(ID=0x0, Bone=0x0, X=0, Y=4.5, Z=13)
Defensive_Hitbox(ID=0x1, Bone=0x3EA, X=0, Y=0, Z=1)
Defensive_Hitbox(ID=0x2, Bone=0x3EA, X=0, Y=0.75, Z=5.5)
Defensive_Hitbox(ID=0x3, Bone=0x3EA, X=0, Y=1.5, Z=10)
ATK_REFERENCE_NODE(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=6)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=17, Angle=0x23, KBG=0x50, WBKB=0x0, BKB=0x32, Size=3.5, X=0, Y=4.5, Z=13, Effect=0x2, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=6, Z2=7)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3EA, Damage=17, Angle=0x23, KBG=0x50, WBKB=0x0, BKB=0x32, Size=3.5, X=0, Y=0, Z=1, Effect=0x2, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=14.875, Angle=0x23, KBG=0x50, WBKB=0x0, BKB=0x2D, Size=3.25, X=0, Y=0.75, Z=5.5, Effect=0x2, Trip=0, Hitlag=0.9, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=12.75, Angle=0x23, KBG=0x50, WBKB=0x0, BKB=0x23, Size=3, X=0, Y=1.5, Z=10, Effect=0x2, Trip=0, Hitlag=0.6, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=20)
Defensive_Hitbox(ID=0x0, Bone=0x0, X=0, Y=4.5, Z=-13)
Defensive_Hitbox(ID=0x1, Bone=0x3EA, X=0, Y=0, Z=1)
Defensive_Hitbox(ID=0x2, Bone=0x3EA, X=0, Y=-0.75, Z=5.5)
Defensive_Hitbox(ID=0x3, Bone=0x3EA, X=0, Y=-1.5, Z=10)
ATK_REFERENCE_NODE(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=21)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=17, Angle=0x23, KBG=0x50, WBKB=0x0, BKB=0x32, Size=3.5, X=0, Y=4.5, Z=-13, Effect=0x2, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x4, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=5.5, Z2=-7.5)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3EA, Damage=17, Angle=0x23, KBG=0x50, WBKB=0x0, BKB=0x32, Size=3.5, X=0, Y=0, Z=1, Effect=0x2, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x4, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=14.875, Angle=0x23, KBG=0x50, WBKB=0x0, BKB=0x2D, Size=3.25, X=0, Y=-0.75, Z=5.5, Effect=0x2, Trip=0, Hitlag=0.9, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x4, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=12.75, Angle=0x23, KBG=0x50, WBKB=0x0, BKB=0x23, Size=3, X=0, Y=-1.5, Z=10, Effect=0x2, Trip=0, Hitlag=0.6, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x4, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=30)
Set_Frame_Duration(Speed=0.75)
Script_End()
AttackAirB
Asynchronous_Timer(Frames=3)
Bit_Variable_Set(Variable=0x2100000D)
Reverse_Direction()
Asynchronous_Timer(Frames=7)
Defensive_Hitbox(ID=0x0, Bone=0x0, X=0, Y=10.5, Z=-7)
Defensive_Hitbox(ID=0x1, Bone=0x3EA, X=2, Y=0, Z=0)
Defensive_Hitbox(ID=0x2, Bone=0x3EA, X=2, Y=0, Z=4.5)
Defensive_Hitbox(ID=0x3, Bone=0x3EA, X=2, Y=0, Z=9)
ATK_REFERENCE_NODE(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=8)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=14, Angle=0x169, KBG=0x55, WBKB=0x0, BKB=0x37, Size=4.5, X=0, Y=10.5, Z=-7, Effect=0x2, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x4, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=10.5, Z2=-4.5)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3EA, Damage=14, Angle=0x169, KBG=0x55, WBKB=0x0, BKB=0x37, Size=4.5, X=2, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x4, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=12.25, Angle=0x169, KBG=0x55, WBKB=0x0, BKB=0x32, Size=4.25, X=2, Y=0, Z=4.5, Effect=0x2, Trip=0, Hitlag=0.9, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x2, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=10.5, Angle=0x169, KBG=0x55, WBKB=0x0, BKB=0x28, Size=4, X=2, Y=0, Z=9, Effect=0x2, Trip=0, Hitlag=0.6, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=32)
Bit_Variable_Clear(Variable=0x2100000D)
Script_End()
AttackAirF
Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=0.5555556)
Asynchronous_Timer(Frames=2)
Bit_Variable_Set(Variable=0x2100000D)
Asynchronous_Timer(Frames=10)
Set_Frame_Duration(Speed=1)
Defensive_Hitbox(ID=0x0, Bone=0x16, X=0, Y=0, Z=0)
Defensive_Hitbox(ID=0x1, Bone=0x3EA, X=0, Y=0, Z=0)
Defensive_Hitbox(ID=0x2, Bone=0x3EA, X=0, Y=0, Z=4.5)
Defensive_Hitbox(ID=0x3, Bone=0x3EA, X=0, Y=0, Z=9)
ATK_REFERENCE_NODE(Unknown=0xD, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=11)
Set_Frame_Duration(Speed=0.5)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=13, Angle=0x169, KBG=0x58, WBKB=0x0, BKB=0x37, Size=4.5, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x4, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3EA, Damage=13, Angle=0x169, KBG=0x58, WBKB=0x0, BKB=0x37, Size=4, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x4, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=11.375, Angle=0x169, KBG=0x58, WBKB=0x0, BKB=0x32, Size=3.75, X=0, Y=0, Z=4.5, Effect=0x2, Trip=0, Hitlag=0.9, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x2, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=9.75, Angle=0x169, KBG=0x58, WBKB=0x0, BKB=0x28, Size=3.5, X=0, Y=0, Z=9, Effect=0x2, Trip=0, Hitlag=0.6, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=2)
Set_Frame_Duration(Speed=1)
Synchronous_Timer(Frames=5)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=25)
Set_Frame_Duration(Speed=0.9333334)
Asynchronous_Timer(Frames=36)
Bit_Variable_Clear(Variable=0x2100000D)
Script_End()
AttackAirHi
Asynchronous_Timer(Frames=3)
Bit_Variable_Set(Variable=0x2100000D)
Asynchronous_Timer(Frames=4)
Defensive_Hitbox(ID=0x0, Bone=0xE, X=0, Y=0, Z=0)
Defensive_Hitbox(ID=0x1, Bone=0x16, X=0, Y=0, Z=0)
Defensive_Hitbox(ID=0x2, Bone=0x3EA, X=0, Y=0, Z=0)
Defensive_Hitbox(ID=0x3, Bone=0x3EA, X=0, Y=0, Z=4.5)
Defensive_Hitbox(ID=0x4, Bone=0x3EA, X=0, Y=0, Z=9)
ATK_REFERENCE_NODE(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=5)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0xE, Damage=13, Angle=0x5F, KBG=0x4B, WBKB=0x0, BKB=0x3C, Size=3.5, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x4, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=13, Angle=0x5F, KBG=0x4B, WBKB=0x0, BKB=0x3C, Size=4.5, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x4, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=13, Angle=0x5F, KBG=0x4B, WBKB=0x0, BKB=0x3C, Size=4, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x4, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=11.375, Angle=0x5F, KBG=0x4B, WBKB=0x0, BKB=0x37, Size=3.75, X=0, Y=0, Z=4.5, Effect=0x2, Trip=0, Hitlag=0.9, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x2, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x4, Part=0x0, Bone=0x3EA, Damage=9.75, Angle=0x5F, KBG=0x4B, WBKB=0x0, BKB=0x2D, Size=3.5, X=0, Y=0, Z=9, Effect=0x2, Trip=0, Hitlag=0.6, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=13)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=38)
Bit_Variable_Clear(Variable=0x2100000D)
Script_End()
AttackAirLw
Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=0.8)
Asynchronous_Timer(Frames=3)
Bit_Variable_Set(Variable=0x2100000D)
Asynchronous_Timer(Frames=11)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=14)
Defensive_Hitbox(ID=0x0, Bone=0x3EA, X=0, Y=0, Z=0)
Defensive_Hitbox(ID=0x1, Bone=0x3EA, X=0, Y=0, Z=3.5)
Defensive_Hitbox(ID=0x2, Bone=0x3EA, X=0, Y=0, Z=7)
ATK_REFERENCE_NODE(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=15)
Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=16, Angle=0x10E, KBG=0x64, WBKB=0x0, BKB=0x1E, Size=5.5, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1.4, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFX=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x1, Part=0x0, Bone=0x3EA, Damage=14, Angle=0x50, KBG=0x50, WBKB=0x0, BKB=0x1E, Size=5.25, X=0, Y=0, Z=3.5, Effect=0x2, Trip=0, Hitlag=1.05, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFX=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=12, Angle=0x50, KBG=0x50, WBKB=0x0, BKB=0x14, Size=5, X=0, Y=0, Z=7, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x2, SFX=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Asynchronous_Timer(Frames=18)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=20)
Set_Frame_Duration(Speed=0.84)
Asynchronous_Timer(Frames=55)
Bit_Variable_Clear(Variable=0x2100000D)
Script_End()
AttackAirN
Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=0.5)
Asynchronous_Timer(Frames=2)
Bit_Variable_Set(Variable=0x2100000D)
Asynchronous_Timer(Frames=5)
Set_Frame_Duration(Speed=1)
Defensive_Hitbox(ID=0x0, Bone=0x16, X=0, Y=0, Z=0)
Defensive_Hitbox(ID=0x1, Bone=0x3EA, X=0, Y=0, Z=0)
Defensive_Hitbox(ID=0x2, Bone=0x3EA, X=0, Y=0, Z=4.5)
Defensive_Hitbox(ID=0x3, Bone=0x3EA, X=0, Y=0, Z=9)
ATK_REFERENCE_NODE(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=6)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=6, Angle=0x55, KBG=0x64, WBKB=0x28, BKB=0x0, Size=4.5, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.6, SDI=0, Clang=0x1, Rebound=0x1, ShieldDamage=0x2, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3EA, Damage=6, Angle=0x55, KBG=0x64, WBKB=0x28, BKB=0x0, Size=4, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.6, SDI=0, Clang=0x1, Rebound=0x1, ShieldDamage=0x2, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=5.25, Angle=0x55, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=3.75, X=0, Y=0, Z=4.5, Effect=0x2, Trip=0, Hitlag=0.45, SDI=0, Clang=0x1, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x0, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=4.5, Angle=0x55, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3.5, X=0, Y=0, Z=9, Effect=0x2, Trip=0, Hitlag=0.3, SDI=0, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Set_Weight(Flag=0x1)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Set_Frame_Duration(Speed=0.5)
Asynchronous_Timer(Frames=13)
Defensive_Hitbox(ID=0x0, Bone=0x16, X=0, Y=0, Z=0)
Defensive_Hitbox(ID=0x1, Bone=0x3EA, X=0, Y=0, Z=0)
Defensive_Hitbox(ID=0x2, Bone=0x3EA, X=0, Y=0, Z=4.5)
Defensive_Hitbox(ID=0x3, Bone=0x3EA, X=0, Y=0, Z=9)
ATK_REFERENCE_NODE(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=14)
Set_Frame_Duration(Speed=1)
Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=9, Angle=0x2D, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=5.5, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x4, SFXLevel=0x2, SFX=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x1, Part=0x0, Bone=0x3EA, Damage=9, Angle=0x2D, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=4.5, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x4, SFXLevel=0x2, SFX=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=7.875, Angle=0x2D, KBG=0x64, WBKB=0x0, BKB=0x37, Size=4.25, X=0, Y=0, Z=4.5, Effect=0x2, Trip=0, Hitlag=0.9, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x2, SFXLevel=0x1, SFX=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=6.75, Angle=0x2D, KBG=0x64, WBKB=0x0, BKB=0x2D, Size=4, X=0, Y=0, Z=9, Effect=0x2, Trip=0, Hitlag=0.6, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFX=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Synchronous_Timer(Frames=8)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=47)
Bit_Variable_Clear(Variable=0x2100000D)
Script_End()
SpecialNEnd
unk_B89F681C(unknown=0x0, unknown=0x1)
Asynchronous_Timer(Frames=12)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=6, Angle=0x2D, KBG=0x6E, WBKB=0x0, BKB=0x28, Size=9, X=0, Y=8.5, Z=15.5, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xC, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=8.5, Z2=18)
Asynchronous_Timer(Frames=16)
Remove_All_Hitboxes()
Script_End()
0x16E98CE7
Set_Armor(State=0x1, Threshold=0)
unk_B89F681C(unknown=0x0, unknown=0x1)
Asynchronous_Timer(Frames=12)
Set_Armor(State=0x3, Threshold=40)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=50, Angle=0x2D, KBG=0x78, WBKB=0x0, BKB=0x32, Size=10.5, X=0, Y=10, Z=16, Effect=0x5, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x32, SFXLevel=0x2, SFXType=0xB, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xC, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=10, Z2=15.7)
Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=40, Angle=0x169, KBG=0x50, WBKB=0x0, BKB=0x32, Size=17, X=0, Y=10.5, Z=16, Effect=0x5, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x32, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xC, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=10.5, Z2=15.7)
Asynchronous_Timer(Frames=17)
Remove_All_Hitboxes()
Set_Armor(State=0x0, Threshold=0)
Script_End()
SpecialS1
Asynchronous_Timer(Frames=3)
Defensive_Hitbox(ID=0x0, Bone=0x16, X=0, Y=1, Z=0)
Defensive_Hitbox(ID=0x1, Bone=0x3EA, X=0, Y=0, Z=0)
Defensive_Hitbox(ID=0x2, Bone=0x3EA, X=0, Y=0, Z=4.5)
Defensive_Hitbox(ID=0x3, Bone=0x3EA, X=0, Y=0, Z=9)
ATK_REFERENCE_NODE(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=4)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=4, Angle=0x32, KBG=0x4B, WBKB=0x0, BKB=0x19, Size=3.5, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=1.2, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x2, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3EA, Damage=4, Angle=0x32, KBG=0x4B, WBKB=0x0, BKB=0x19, Size=3.5, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1.2, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x2, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=3.5, Angle=0x5A, KBG=0x4B, WBKB=0x0, BKB=0x19, Size=3.25, X=0, Y=0, Z=4.5, Effect=0x2, Trip=0, Hitlag=0.9, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x0, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=3, Angle=0x6E, KBG=0x4B, WBKB=0x0, BKB=0x19, Size=3, X=0, Y=0, Z=9, Effect=0x2, Trip=0, Hitlag=0.6, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=5)
Bit_Variable_Set(Variable=0x2100000E)
Asynchronous_Timer(Frames=7)
Bit_Variable_Set(Variable=0x21000011)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=27)
Bit_Variable_Clear(Variable=0x2100000E)
Script_End()
SpecialS2Hi
Asynchronous_Timer(Frames=6)
Defensive_Hitbox(ID=0x0, Bone=0x16, X=0, Y=1, Z=0)
Defensive_Hitbox(ID=0x1, Bone=0x3EA, X=1, Y=0, Z=0)
Defensive_Hitbox(ID=0x2, Bone=0x3EA, X=1, Y=0, Z=4.5)
Defensive_Hitbox(ID=0x3, Bone=0x3EA, X=1, Y=0, Z=9)
ATK_REFERENCE_NODE(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=7)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=4, Angle=0x3C, KBG=0x46, WBKB=0x0, BKB=0x1E, Size=4.5, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=1.2, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x2, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3EA, Damage=4, Angle=0x3C, KBG=0x46, WBKB=0x0, BKB=0x1E, Size=4, X=1, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1.2, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x2, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=3.5, Angle=0x5A, KBG=0x46, WBKB=0x0, BKB=0x1E, Size=3.75, X=1, Y=0, Z=4.5, Effect=0x2, Trip=0, Hitlag=0.9, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x0, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=3, Angle=0x5A, KBG=0x46, WBKB=0x0, BKB=0x1E, Size=3.5, X=1, Y=0, Z=9, Effect=0x2, Trip=0, Hitlag=0.6, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=11)
Remove_All_Hitboxes()
Bit_Variable_Set(Variable=0x2100000E)
Asynchronous_Timer(Frames=12)
Bit_Variable_Set(Variable=0x21000011)
Asynchronous_Timer(Frames=32)
Bit_Variable_Clear(Variable=0x2100000E)
Script_End()
SpecialS2Lw
Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=0.75)
Asynchronous_Timer(Frames=9)
Set_Frame_Duration(Speed=1)
ATK_REFERENCE_NODE(Unknown=0x3EA, Unknown=0x2)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=4, Angle=0x28, KBG=0x46, WBKB=0x0, BKB=0x1E, Size=4.5, X=0, Y=1, Z=0, Effect=0x19, Trip=0, Hitlag=1.2, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x2, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3EA, Damage=4, Angle=0x28, KBG=0x46, WBKB=0x0, BKB=0x1E, Size=4, X=1, Y=0, Z=0, Effect=0x19, Trip=0, Hitlag=1.2, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x2, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=3.5, Angle=0x4B, KBG=0x46, WBKB=0x0, BKB=0x1E, Size=3.75, X=1, Y=0, Z=4.5, Effect=0x19, Trip=0, Hitlag=0.9, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x0, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=3, Angle=0x5A, KBG=0x46, WBKB=0x0, BKB=0x1E, Size=3.5, X=1, Y=0, Z=9, Effect=0x19, Trip=0, Hitlag=0.6, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=11)
Remove_All_Hitboxes()
Bit_Variable_Set(Variable=0x2100000E)
Asynchronous_Timer(Frames=13)
Bit_Variable_Set(Variable=0x21000011)
Asynchronous_Timer(Frames=33)
Bit_Variable_Clear(Variable=0x2100000E)
Script_End()
SpecialS3Hi
Asynchronous_Timer(Frames=7)
Defensive_Hitbox(ID=0x0, Bone=0x16, X=0, Y=1, Z=0)
Defensive_Hitbox(ID=0x1, Bone=0x3EA, X=1, Y=0, Z=0)
Defensive_Hitbox(ID=0x2, Bone=0x3EA, X=1, Y=0, Z=4.5)
Defensive_Hitbox(ID=0x3, Bone=0x3EA, X=1, Y=0, Z=9)
ATK_REFERENCE_NODE(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=8)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=5, Angle=0x3C, KBG=0x3C, WBKB=0x0, BKB=0x28, Size=5.2, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=1.2, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x4, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3EA, Damage=5, Angle=0x3C, KBG=0x3C, WBKB=0x0, BKB=0x28, Size=4.5, X=1, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1.2, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x4, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=4.375, Angle=0x5A, KBG=0x3C, WBKB=0x0, BKB=0x28, Size=4.25, X=1, Y=0, Z=4.5, Effect=0x2, Trip=0, Hitlag=0.9, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x2, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=3.75, Angle=0x5A, KBG=0x3C, WBKB=0x0, BKB=0x28, Size=4, X=1, Y=0, Z=9, Effect=0x2, Trip=0, Hitlag=0.6, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=11)
Remove_All_Hitboxes()
Bit_Variable_Set(Variable=0x2100000E)
Asynchronous_Timer(Frames=14)
Bit_Variable_Set(Variable=0x21000011)
Asynchronous_Timer(Frames=38)
Bit_Variable_Clear(Variable=0x2100000E)
Script_End()
SpecialS3Lw
Asynchronous_Timer(Frames=7)
Defensive_Hitbox(ID=0x0, Bone=0x0, X=0, Y=6.7, Z=11)
Defensive_Hitbox(ID=0x1, Bone=0x3EA, X=0, Y=-1, Z=0)
Defensive_Hitbox(ID=0x2, Bone=0x3EA, X=0, Y=-1, Z=4.5)
Defensive_Hitbox(ID=0x3, Bone=0x3EA, X=0, Y=-1, Z=9)
ATK_REFERENCE_NODE(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=8)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=5, Angle=0x14, KBG=0x3C, WBKB=0x0, BKB=0x1E, Size=4.5, X=0, Y=6.7, Z=11, Effect=0x2, Trip=0, Hitlag=1.2, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x4, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=7.3, Z2=10)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3EA, Damage=5, Angle=0x14, KBG=0x3C, WBKB=0x0, BKB=0x1E, Size=4.5, X=0, Y=-1, Z=0, Effect=0x2, Trip=0, Hitlag=1.2, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x4, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=4.375, Angle=0x14, KBG=0x3C, WBKB=0x0, BKB=0x1E, Size=4.25, X=0, Y=-1, Z=4.5, Effect=0x2, Trip=0, Hitlag=0.9, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x2, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=3.75, Angle=0x14, KBG=0x3C, WBKB=0x0, BKB=0x1E, Size=4, X=0, Y=-1, Z=9, Effect=0x2, Trip=0, Hitlag=0.6, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=11)
Remove_All_Hitboxes()
Bit_Variable_Set(Variable=0x2100000E)
Asynchronous_Timer(Frames=13)
Bit_Variable_Set(Variable=0x21000011)
Asynchronous_Timer(Frames=35)
Bit_Variable_Clear(Variable=0x2100000E)
Script_End()
SpecialS3S
Asynchronous_Timer(Frames=5)
Defensive_Hitbox(ID=0x0, Bone=0x16, X=0, Y=1, Z=0)
Defensive_Hitbox(ID=0x1, Bone=0x3EA, X=0, Y=0, Z=0)
Defensive_Hitbox(ID=0x2, Bone=0x3EA, X=0, Y=0, Z=4.5)
Defensive_Hitbox(ID=0x3, Bone=0x3EA, X=0, Y=0, Z=9)
ATK_REFERENCE_NODE(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=6)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=5, Angle=0x28, KBG=0x32, WBKB=0x0, BKB=0x28, Size=5.2, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=1.2, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x4, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3EA, Damage=5, Angle=0x28, KBG=0x32, WBKB=0x0, BKB=0x28, Size=4.5, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1.2, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x4, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=4.375, Angle=0x32, KBG=0x32, WBKB=0x0, BKB=0x28, Size=4.25, X=0, Y=0, Z=4.5, Effect=0x2, Trip=0, Hitlag=0.9, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x2, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=3.75, Angle=0x37, KBG=0x32, WBKB=0x0, BKB=0x28, Size=4, X=0, Y=0, Z=9, Effect=0x2, Trip=0, Hitlag=0.6, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=9)
Remove_All_Hitboxes()
Bit_Variable_Set(Variable=0x2100000E)
Asynchronous_Timer(Frames=12)
Bit_Variable_Set(Variable=0x21000011)
Asynchronous_Timer(Frames=37)
Bit_Variable_Clear(Variable=0x2100000E)
Script_End()
SpecialS4Hi
Asynchronous_Timer(Frames=10)
Defensive_Hitbox(ID=0x0, Bone=0x16, X=0, Y=-1, Z=-1)
Defensive_Hitbox(ID=0x1, Bone=0x3EA, X=0, Y=0, Z=0)
Defensive_Hitbox(ID=0x2, Bone=0x3EA, X=0, Y=0, Z=4.5)
Defensive_Hitbox(ID=0x3, Bone=0x3EA, X=0, Y=0, Z=9)
ATK_REFERENCE_NODE(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=11)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=8, Angle=0x55, KBG=0x78, WBKB=0x0, BKB=0x3C, Size=5.2, X=0, Y=-1, Z=-1, Effect=0x5, Trip=0, Hitlag=1.8, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3EA, Damage=8, Angle=0x55, KBG=0x78, WBKB=0x0, BKB=0x3C, Size=4.5, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1.8, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=7, Angle=0x55, KBG=0x78, WBKB=0x0, BKB=0x3C, Size=4.25, X=0, Y=0, Z=4.5, Effect=0x5, Trip=0, Hitlag=1.35, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x4, SFXLevel=0x1, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=6, Angle=0x55, KBG=0x78, WBKB=0x0, BKB=0x3C, Size=4, X=0, Y=0, Z=9, Effect=0x5, Trip=0, Hitlag=0.9, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=16)
Remove_All_Hitboxes()
Script_End()
SpecialS4Lw
Asynchronous_Timer(Frames=13)
Set_Loop(Iterations=4)
{
ATK_REFERENCE_NODE(Unknown=0x3EA, Unknown=0x2)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=2, Angle=0x10E, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=4.5, X=0, Y=1, Z=0, Effect=0x19, Trip=0, Hitlag=0.5, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3EA, Damage=2, Angle=0x10E, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=4, X=0, Y=0, Z=0, Effect=0x19, Trip=0, Hitlag=0.5, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=2, Angle=0x10E, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=3.75, X=0, Y=0, Z=4.5, Effect=0x19, Trip=0, Hitlag=0.5, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=2, Angle=0x10E, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=3.5, X=0, Y=0, Z=9, Effect=0x19, Trip=0, Hitlag=0.5, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Set_Weight(Flag=0x1)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Synchronous_Timer(Frames=4)
Goto(Unknown=-178)
}
Asynchronous_Timer(Frames=37)
ATK_REFERENCE_NODE(Unknown=0x3EA, Unknown=0x2)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=6, Angle=0x23, KBG=0x78, WBKB=0x0, BKB=0x3C, Size=5.2, X=0, Y=1, Z=0, Effect=0x5, Trip=0, Hitlag=1.8, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3EA, Damage=6, Angle=0x23, KBG=0x78, WBKB=0x0, BKB=0x3C, Size=4.5, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1.8, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=5.25, Angle=0x23, KBG=0x78, WBKB=0x0, BKB=0x3C, Size=4.25, X=0, Y=0, Z=4.5, Effect=0x5, Trip=0, Hitlag=1.35, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x4, SFXLevel=0x1, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=4.5, Angle=0x23, KBG=0x78, WBKB=0x0, BKB=0x3C, Size=4, X=0, Y=0, Z=9, Effect=0x5, Trip=0, Hitlag=0.9, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=39)
Remove_All_Hitboxes()
Script_End()
SpecialS4S
Asynchronous_Timer(Frames=10)
Defensive_Hitbox(ID=0x0, Bone=0x16, X=-2, Y=1, Z=0)
Defensive_Hitbox(ID=0x1, Bone=0x3EA, X=0, Y=0, Z=0)
Defensive_Hitbox(ID=0x2, Bone=0x3EA, X=0, Y=0, Z=4.5)
Defensive_Hitbox(ID=0x3, Bone=0x3EA, X=0, Y=0, Z=9)
ATK_REFERENCE_NODE(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=11)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=8, Angle=0x169, KBG=0x82, WBKB=0x0, BKB=0x3C, Size=5.2, X=-2, Y=1, Z=0, Effect=0x5, Trip=0, Hitlag=1.8, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3EA, Damage=8, Angle=0x169, KBG=0x82, WBKB=0x0, BKB=0x3C, Size=4.5, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1.8, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=7, Angle=0x169, KBG=0x82, WBKB=0x0, BKB=0x3C, Size=4.25, X=0, Y=0, Z=4.5, Effect=0x5, Trip=0, Hitlag=1.35, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x4, SFXLevel=0x1, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=6, Angle=0x169, KBG=0x82, WBKB=0x0, BKB=0x3C, Size=4, X=0, Y=0, Z=9, Effect=0x5, Trip=0, Hitlag=0.9, SDI=0.8, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=16)
Remove_All_Hitboxes()
Script_End()
SpecialAirHi
Subroutine(Hash=0x1BA6EBD5)
Script_End()
SpecialHi
Asynchronous_Timer(Frames=4)
Set_Armor(State=0x1, Threshold=0)
Asynchronous_Timer(Frames=9)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x55, KBG=0x64, WBKB=0xA0, BKB=0x0, Size=5.1, X=0, Y=11, Z=10, Effect=0x5, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=5.1, Z2=10)
Set_Weight(Flag=0x1)
Synchronous_Timer(Frames=1)
Bit_Variable_Set(Variable=0x2100000E)
Remove_All_Hitboxes()
Bit_Variable_Set(Variable=0x2100000D)
Synchronous_Timer(Frames=1)
Set_Armor(State=0x0, Threshold=0)
Bit_Variable_Clear(Variable=0x2100000E)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0xA0, BKB=0x0, Size=6, X=0, Y=17, Z=10, Effect=0x5, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x8, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=1, Angle=0x55, KBG=0x64, WBKB=0xA0, BKB=0x0, Size=6, X=0, Y=17, Z=10, Effect=0x5, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x8, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0xA0, BKB=0x0, Size=6, X=0, Y=12, Z=10, Effect=0x5, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x8, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x3, Part=0x0, Bone=0x0, Damage=1, Angle=0x55, KBG=0x64, WBKB=0xA0, BKB=0x0, Size=6, X=0, Y=12, Z=10, Effect=0x5, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x8, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Set_Weight(Flag=0x1)
Asynchronous_Timer(Frames=14)
Allow/Disallow_Ledgegrab(State=0x1)
Asynchronous_Timer(Frames=20)
Remove_All_Hitboxes()
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=8, Angle=0x55, KBG=0x73, WBKB=0x0, BKB=0x3C, Size=6.5, X=0, Y=17, Z=10, Effect=0x5, Trip=0, Hitlag=2.5, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=12, Z2=10)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Script_End()
SpecialAirLwHit
Subroutine(Hash=0x16E97B17)
Script_End()
SpecialLw
Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=0.8333334)
Asynchronous_Timer(Frames=7)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=8)
Bit_Variable_Set(Variable=0x2100000E)
Bit_Variable_Set(Variable=0x21000011)
Asynchronous_Timer(Frames=28)
Bit_Variable_Clear(Variable=0x2100000E)
Bit_Variable_Clear(Variable=0x21000011)
Asynchronous_Timer(Frames=31)
Set_Frame_Duration(Speed=0.75)
Script_End()
SpecialLwHit
Asynchronous_Timer(Frames=2)
Defensive_Hitbox(ID=0x0, Bone=0x3EA, X=0, Y=0, Z=0)
Defensive_Hitbox(ID=0x1, Bone=0x3EA, X=0, Y=0, Z=4.5)
Defensive_Hitbox(ID=0x2, Bone=0x3EA, X=0, Y=0, Z=9)
ATK_REFERENCE_NODE(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=3)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=10, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x37, Size=5, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1.8, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3EA, Damage=10, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x37, Size=5, X=0, Y=0, Z=4.5, Effect=0x5, Trip=0, Hitlag=1.8, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=10, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x37, Size=5, X=0, Y=0, Z=9, Effect=0x5, Trip=0, Hitlag=1.8, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=4)
Defensive_Hitbox(ID=0x0, Bone=0x0, X=0, Y=8, Z=19)
ATK_REFERENCE_NODE(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=5)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=10, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x37, Size=9, X=0, Y=8, Z=19, Effect=0x5, Trip=0, Hitlag=1.8, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=8, Z2=2)
Asynchronous_Timer(Frames=7)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=16)
Set_Frame_Duration(Speed=0.88)
Script_End()
Final
Asynchronous_Timer(Frames=7)
Set_Frame_Duration(Speed=2)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=60, Angle=0x169, KBG=0xC8, WBKB=0x0, BKB=0xC8, Size=10, X=0, Y=7, Z=5, Effect=0x5, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0xB, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xC, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=60, Angle=0x169, KBG=0xC8, WBKB=0x0, BKB=0xC8, Size=16, X=0, Y=12.5, Z=17.5, Effect=0x5, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0xB, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xC, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Set_Weight(Flag=0x1)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=30)
End_Screen_Tint(ID=0x0, TransitionOutTime=0x28)
Script_End()
FinalStart
Camera_Closeup(ZoomTime=0x19, Unknown=0x0, Distance=1.8, XRot=0, YRot=0)
Time_Manipulation(Amount=0xA, Duration=0x3C)
End_Screen_Tint(ID=0x0, TransitionOutTime=0x0)
Screen_Tint(TransitionTime=0x0, Red=0x28, Green=0x0, Blue=0x0, Alpha=0x0, unknown=0xC8, unknown=0x0, unknown=0xFF)
Asynchronous_Timer(Frames=28)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=1, Angle=0x16F, KBG=0x64, WBKB=0x50, BKB=0x0, Size=6, X=0, Y=0, Z=5.5, Effect=0x5, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=0, Z2=1)
Set_Weight(Flag=0x1)
Synchronous_Timer(Frames=2)
Change_Hitbox_Damage(ID=0x0, Damage=0.5)
Asynchronous_Timer(Frames=57)
Special_Hitbox(ID=0x0, Part=0x1, Bone=0x3EA, Damage=1, Angle=0xF0, KBG=0x64, WBKB=0x46, BKB=0x0, Size=7, X=0, Y=0, Z=5.5, Effect=0x5, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x1, Bone=0x3EA, Damage=1, Angle=0xF0, KBG=0x64, WBKB=0x46, BKB=0x0, Size=7, X=0, Y=0, Z=1, Effect=0x5, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Set_Weight(Flag=0x1)
Asynchronous_Timer(Frames=60)
Special_Hitbox(ID=0x0, Part=0x2, Bone=0x0, Damage=1, Angle=0x26, KBG=0x64, WBKB=0x5A, BKB=0x0, Size=6, X=0, Y=5, Z=-18.8, Effect=0x5, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x1, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x2, Bone=0x0, Damage=1, Angle=0x32, KBG=0x64, WBKB=0x4E, BKB=0x0, Size=8, X=0, Y=6.5, Z=-7.5, Effect=0x5, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x1, Flinchless=0x0, StretchToggle=0x0)
Extended_Special_Hitbox(ID=0x2, Part=0x2, Bone=0x0, Damage=1, Angle=0x4E, KBG=0x64, WBKB=0x4B, BKB=0x0, Size=3.5, X=0, Y=2, Z=0.8, Effect=0x5, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x1, Flinchless=0x0, X2=0, Y2=2, Z2=13)
Extended_Special_Hitbox(ID=0x3, Part=0x2, Bone=0x0, Damage=1, Angle=0x4E, KBG=0x64, WBKB=0x3C, BKB=0x0, Size=7, X=0, Y=10.5, Z=3.8, Effect=0x5, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x1, Flinchless=0x0, X2=0, Y2=10.5, Z2=10)
Set_Weight(Flag=0x1)
Synchronous_Timer(Frames=2)
Set_Frame_Duration(Speed=2)
Synchronous_Timer(Frames=5)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=68)
Set_Frame_Duration(Speed=1)
Normal_Camera()
Script_End()
Catch
Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=0.8333334)
Asynchronous_Timer(Frames=7)
Set_Frame_Duration(Speed=1)
Extended_Grab_Collision(ID=0x0, Bone=0x0, Size=3.5, X=0, Y=8, Z=4, Action=0x3F, AirGround=0x3, X2=0, Y2=8, Z2=10.5)
External_Subroutine(Unknown=0x49FA5BDD)
Synchronous_Timer(Frames=2)
Terminate_Grab_Collisions()
Bit_Variable_Set(Variable=0x2100000D)
Script_End()
CatchAttack
Asynchronous_Timer(Frames=6)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x5, Damage=2, Angle=0x50, KBG=0x64, WBKB=0x28, BKB=0x0, Size=5.8, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x7, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=16)
Bit_Variable_Set(Variable=0x2100000D)
Script_End()
CatchDash
Asynchronous_Timer(Frames=8)
Extended_Grab_Collision(ID=0x0, Bone=0x0, Size=3, X=0, Y=7, Z=4, Action=0x3F, AirGround=0x3, X2=0, Y2=7, Z2=10.5)
External_Subroutine(Unknown=0x49FA5BDD)
Synchronous_Timer(Frames=2)
Terminate_Grab_Collisions()
Bit_Variable_Set(Variable=0x2100000D)
Script_End()
CatchTurn
Asynchronous_Timer(Frames=9)
Extended_Grab_Collision(ID=0x0, Bone=0x0, Size=3.5, X=0, Y=7, Z=-4, Action=0x3F, AirGround=0x3, X2=0, Y2=7, Z2=-13.5)
External_Subroutine(Unknown=0x49FA5BDD)
Synchronous_Timer(Frames=2)
Terminate_Grab_Collisions()
Bit_Variable_Set(Variable=0x2100000D)
Script_End()
ThrowB
Throw_Specifier(ID=0x0, Bone=0x0, Damage=6, Angle=0x8C, KBG=0x3C, WBKB=0x0, BKB=0x5A, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Asynchronous_Timer(Frames=8)
Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
Script_End()
ThrowF
Throw_Specifier(ID=0x0, Bone=0x0, Damage=6, Angle=0x28, KBG=0x3A, WBKB=0x0, BKB=0x64, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Asynchronous_Timer(Frames=15)
Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
Script_End()
ThrowHi
Throw_Specifier(ID=0x0, Bone=0x0, Damage=6, Angle=0x5F, KBG=0x64, WBKB=0x0, BKB=0x46, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Asynchronous_Timer(Frames=13)
Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
Script_End()
ThrowLw
Throw_Specifier(ID=0x0, Bone=0x0, Damage=6, Angle=0x55, KBG=0x32, WBKB=0x0, BKB=0x50, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Asynchronous_Timer(Frames=16)
Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
Asynchronous_Timer(Frames=23)
Set_Frame_Duration(Speed=0.6)
Script_End()
DownAttackU
Asynchronous_Timer(Frames=15)
Defensive_Hitbox(ID=0x0, Bone=0x0, X=0, Y=5, Z=-18)
ATK_REFERENCE_NODE(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=16)
Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, X=0, Y=5, Z=-18, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, X2=0, Y2=5, Z2=-5)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=22)
Defensive_Hitbox(ID=0x0, Bone=0x0, X=0, Y=5, Z=18.5)
ATK_REFERENCE_NODE(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=23)
Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, X=0, Y=5, Z=18.5, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, X2=0, Y2=5, Z2=5.5)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Script_End()
DownAttackD
Asynchronous_Timer(Frames=15)
Defensive_Hitbox(ID=0x0, Bone=0x0, X=0, Y=5, Z=16)
ATK_REFERENCE_NODE(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=16)
Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, X=0, Y=5, Z=16, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, X2=0, Y2=5, Z2=4)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=20)
Defensive_Hitbox(ID=0x0, Bone=0x0, X=0, Y=5, Z=-14)
ATK_REFERENCE_NODE(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=21)
Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, X=0, Y=5, Z=-14, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, X2=0, Y2=5, Z2=-4)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Script_End()
CliffAttackQuick
Asynchronous_Timer(Frames=22)
Defensive_Hitbox(ID=0x0, Bone=0x0, X=0, Y=5, Z=14)
ATK_REFERENCE_NODE(Unknown=0x14, Unknown=0xFFFFFFFF)
Asynchronous_Timer(Frames=23)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=8, Angle=0x169, KBG=0x64, WBKB=0x78, BKB=0x0, Size=5, X=0, Y=5, Z=14, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=5, Z2=-2.5)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Script_End()
SlipAttack
Asynchronous_Timer(Frames=20)
Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, X=0, Y=5, Z=-16, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, X2=0, Y2=5, Z2=-5)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=30)
Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, X=0, Y=5, Z=18.5, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, X2=0, Y2=5, Z2=7)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Script_End()