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I have been using the 3.0 of 20xx for the in-game CPU toggles. do they work on 4.0 now?The newest version of 20XX has a CPU overhaul that makes them play more similarly to real players. If you don't have people to play with regularly, I'd highly recommend checking it out.
It's much better than it was, and IMO it's good to practice on - Fox and Falco both finally recover well and are great edgeguarding practice. The problem is (like you said) the new AI is still predictable. For example, I can camp the **** out of the AI fox with projectiles and it will be happy to just dash dance/block it/not really approach. It will never adapt and camp me back wiht lasers (about twenty times better for damage output than YL's projectiles) and I could potentially get in the bad habit of thinking camping fox without consequence works.CPU's basically don't resemble human play whatsoever. The low level ones don't do anything and the high level ones read your inputs and react in an algorithmic fashion. There is no adaptation, nothing resembling a proper neutral, and they can be beaten by very simple tactics like roll back fsmash, or always recovery high. Low level ones can be useful for combo practice in 20xx but otherwise treating them like a human player will be quite detrimental to your play.
I'm aware the new hack pack has new AI, but I haven't looked into it enough to give an opinion of it. From what I briefly saw from Leffen's stream it still did not act like a human (at least the level he was playing).
Yeah that's nice that edgeguarding is better, but my idea is that you still can't learn neutral from playing them. Again I've only seen them played brieflyIt's much better than it was, and IMO it's good to practice on - Fox and Falco both finally recover well and are great edgeguarding practice. The problem is (like you said) the new AI is still predictable. For example, I can camp the **** out of the AI fox with projectiles and it will be happy to just dash dance/block it/not really approach. It will never adapt and camp me back wiht lasers (about twenty times better for damage output than YL's projectiles) and I could potentially get in the bad habit of thinking camping fox without consequence works.
Most people can't learn neutral from playing real people. At least the new CPUs CC stuff, mix up their recoveries (fox and falco), and just generally actually force you to respect options that players can / will do (EX: ledge dash options).Yeah that's nice that edgeguarding is better, but my idea is that you still can't learn neutral from playing them. Again I've only seen them played briefly
I actually haven't downloaded it yet because of that reason, apparently the in game toggles haven't been added to the new build yetI have been using the 3.0 of 20xx for the in-game CPU toggles. do they work on 4.0 now?