ToinTheBoi
Smash Rookie
I feel like ike is just overpowered. But I know he isn't. What are his weaknesses
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Thanks!Ike's ground moves mostly have long reach but pretty significant lag, meaning he's disadvantaged if you can get in on him and stay there. He wants to keep you out, so you want to get in - but don't get so carried away that you forget about his jab and Dtilt, which aren't the fastest but still pack good speed and reach, especially his jabs because he has one of the few jabs where he moves his body forward as he performs them to give him deceptively long range.
The same disadvantage applies even moreso when you get him into the air, as with no sex kick he has few options to get opponents off of him in the air, provided you can maneuver so you're not right in the way of an aerial. Most notably he has poor options for attacking below him, so combo from below and make landing difficult for him.
His recovery is also vulnerable to attack if he gets predictable and readable - Aether can be gimped with a long lasting hitbox after the jump if you can avoid his sword, or spiked or blasted with a projectile at the apex if you know where he's going to hover. Quick Draw can also be swatted out of the recovery on a read if you have a quick, long-reaching move.
In fact, he's almost impossible to edgeguard depending on what you do. Mixups involving airdodges, aether DI, recovering low vs. high, release time of quickdraw, etc., can make it possible to recover no matter what unless you're playing a REALLY good Mario or something.In a nutshell: No projectile, laggy moves, combo bag, and easy to edgeguard.