Jiggswiggs
Smash Rookie
I would say cloud because a lot of Corrine's moves hit the opponent in the air so you can't take advantage of clouds horrible recovery the same goes for Mac but corrin winns over Mac couse he sucks
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You might wanna put an asterisk next to Ganondorf and Mewtwo saying "Don't eff up vs. this character".MU snip
Fighting Luigi is as scary as you think because yes Luigi has the combo game but was can out space Luigi and have a better recovery (not counting (downb Luigi) or side b(corin))Not TOO bad. I can see some of the reasoning. I think it's a good idea for us to start getting these views discussed, so I'll chime in with a few of my thoughts. I'll try and keep it limited in total characters to major matchups that matter though.
+1s (for Corrin)
Rosalina
We ruin her game, without Luma she's generally got zero offensive game and we have every option to kill Luma while Rosa simply can't stop us from doing so.
Sonic
His spindash game is shut down completely by both DFS and DL. He also likes to kill off top with high a commitment string, this leads to hilariously easy counter kills. IP can punish him on most of his options on shield.
Ryu
He struggles to get in against most swordies, this is no exception. Gets heavily punished by us on some of his lag which is often safe against other cast members but become easy tippers for Corrin.
+0
Sheik
I don't think this is heavily in Sheik's favour enough to call it a +1. I do think it's slightly her way, but only due to needles. Her problems with killing regularly mean this matchup comes down to high percent on last stock. She will often take the lead but have Corrin catch up while she takes risks to try to kill.
Diddy
Without his banana this matchup changes drastically. If he keeps it well then it's in his favour, but we can pressure him well to take it.
Bayo
Her neutral isn't all it's cracked up to be. Good shield usage seems to have me not struggling too much, though occasionally they do seem to get those lucky games where they get past it just once or twice and earn ridiculous percent from doing so. I'm not too sure on it yet though.
Falcon
This is the most even matchup I've played of the better characters. Corrin and Falcon seem to go tit for tat against each other very well. Falcon can be juggled really hard which gives Corrin a lot of damage, while Corrin's speed gives Falcon damage with high pressure.
Mario
Hard. But not undoable. I was tempted to put this in -1, but it's not quite been hard enough for that in my opinion. We can outrange him to keep him out but a combination of projectile usage and high pressure inevitably lets him push through. Fortunately he is incapable of punish IP on shield so we can abuse it very heavily in the matchup.
-1s (against Corrin)
Fox
His combos are painful, we don't have the luxury of a fast enough move to break away from him. His high speed allows him to mixup his movement well and it's near impossible to predict him. He can wait for us to choose an option then easily punish and convert. I'm not sure if we even have a safe on shield option in this matchup. If I'm missing something in this matchup I would really like to hear thoughts, because everyone has a pocket Fox, there needs to be a strategy to fight him as it will be a free counterpick win for opponents otherwise.
Metaknight
Zero to deaths aren't fun, they're relatively easy for Metaknight to start up too. He can punish every option we have on shield including bair in some cases. It's a real problem. I've had positive results by staying near the edge and playing around ledge invincibility a lot. It's gimmicky though, I feel like they'll develop a counter strategy quickly.
-2
Luigi
Kills us 100% of the time offstage. Easy kills for Luigi. This is a terrifying matchup that I am not uncomfortable calling as horrible as the Ness vs Rosalina matchup. Counterpick character is a MUST. Eff everythinh abouthfsdfsdsl5
I see where your going with but Villager can be easily edgeguarding himself because corrin has a great nair he'll be able to break the balloons plus corrin has ranged attacksIs Luigi really that bad of a match-up for us? I haven't had much issues with that match up yet, I've been having more trouble with Villager. Villager imo is the best at edge guarding in the game, which doesn't bode well for us since our recovery is fairly linear. Pocket makes DFS useless and it can get difficult to approach if the Villager starts playing defensively.
Well of course you have to play very safe. Thats expected when you fight against the big chars like also DK and BowserYou might wanna put an asterisk next to Ganondorf and Mewtwo saying "Don't eff up vs. this character".
Sheik is by no means "bad" at killing, though it is a challenge. She doesn't have consistent moves that will kill at decent percents, as her smash attacks are laggy, Vanish is easy to avoid, etc. Her best kill moves, like Uair and Bouncig Fish kill a bit later than she'd like and can be tough to land.Skitrel 2 things:
1) I really hope you're right about the Sonic MU cuz I never really liked fighting Sonic as
2) Sheik doesn't exactly have problems killing if you ask me. If the Sheik's any good they'll know what her (safer) kill options are. People just tend to say that she has killing problems because of the very low knockback most of her moves have, so she tends to kill people at later %s than most (because for some reason on this site if you don't kill people sub-100% you're bad at killing).
I think most of us agree that it is one of Corrin's worst matchups.PIKACHU is super hard, surprised nobody's mentioned that yet.
Eh, that was made by that Zard Lover guy who just comes in here and calls us stupid. One of the mods will probably create a dedicated matchup thread when the time comes.Somebody did try to make a match-up thread, but it was locked because he jumped the gun and made the thread the second Corrin was released. So, I don't know if the mods are going to unlock that thread or convert this thread into the match-up thread.
I wanted to start an organized thread where we discuss match-ups in rotation, but I wasn't sure if the mods were planning on reviving the already existing one :/
Actually, I think that Corrin is quite good against Link. Link's projectiles aren't all that spammable, which is what really shuts down Corrin's neutral, and we outrange him. The fact that most of his moves hit hard means that Counter is also really dangerous. I think Link's best asset in this matchup may actually be his tether. In the air, it gives him a spacing tool that viably competes with ours, and I've been shield grabbed straight out of a Dragon Lunge, which most characters can only do if you space it poorly. What makes you think that Link is a threat?Anyone else feel likecould be a potential nuisance?
Link highly suffers in CQC so that's our biggest strength in this MU. What I feel like what makes Link a threat is his grab. It's long, has deceptively low lag and down throw combos into up tilt, up smash, up air or fair. Up throw is also a kill throw. He can also edgeguard our recovery with bombs, dair or walkoff fair, the latter particularly being dangerous after it got recently buffed.Actually, I think that Corrin is quite good against Link. Link's projectiles aren't all that spammable, which is what really shuts down Corrin's neutral, and we outrange him. The fact that most of his moves hit hard means that Counter is also really dangerous. I think Link's best asset in this matchup may actually be his tether. In the air, it gives him a spacing tool that viably competes with ours, and I've been shield grabbed straight out of a Dragon Lunge, which most characters can only do if you space it poorly. What makes you think that Link is a threat?
Given Corrin's disjointed range, and the fact that Link's Dair isn't Cloud's, my best guess is that Link's Dair would usually trade with Corrin's Uair (more specifically, Corrin's Uair isn't Link's Uair, which outright beats Link's Dair), Corrin's U-Smash has the range and disjoint to beat it, and Corrin's U-tilt is kind of wonky hitbox-wise (vertically) so I wouldn't be surprised if Dair were to trade with that as well.Link's Dair is a massive, long-lasting disjoint, is that not enough to challenge some of Corrin's stuff?
....would probably be a good idea to summon @The Soulless One for this
Zero Suit Samus is a tricky character. Unfortunately there isn't much footage of this matchup being played at high level, and I don't have much experience with her myself. My gut tells me you don't want to play ultra defensively in that matchup since ZSS is good at weaving in and whiff punishing. Are you maximizing your damage via down tilt / aerial strings? Getting the % lead and especially that first kill is incredibly important, since ZSS can and will just run away if she gets the lead.Recently picked Corrin for fun, but I have accidentally fallen in love with her - spacing tools, great combo game, kill power and unique play-style. Not to mention she is a total babe. So far the hardest matchup I've experienced is Zero Suit. Granted I'm still relatively new with the character but it just feels like a good ZSS can really break through Corrin's walls. Any tips from more experienced Corrin players on how to deal with this MU?
I disagree about sonic because like the other people said above, sonic's main approach and neutral option is spin dash which we can beat out with side and neatral b or even an nair or fair which will lead to othe attackesI find the ZSS MU to be even, perhaps 55:45 in our favor since we can punish hard her missed grab. But the thing is, you have to be on point, otherwise say goodbye to your stock. You can combo her at low percents relative easy. Other than that, watch out for the tether grab and the Bair spacing, but if you play carefully and don't get Up B or paralyzed, you can win.
As for our hardest MU, I believe Diddy is the worst, with Sheik in second.
Sonic would come third, and maybe fourth would be bayonetta (Due to the Annoying lingering Nair and Uair).
Yoshi cannot jump against corrin like at all. Corrin destroys yoshi. Who cares about his disjoints when your Nair beats every one of his aerialsSurprised no one have mentioned Yoshi.
Dat dinosaur is troublematic as hell because of his mobility , aerials, disjoints , eggs...grab release pummel...damn he is a nightmare