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2 things: WDing would requiore that ground sliding or airdodging be removed and also, WDing is really easy to learn. You could learn it in 10 minutes. (If you are actually trying) L-Canceling is very hard to always effectively do, and it would be much simpler to remove.DSB said:L-Canceling should and will stay. I don't care about WDing that much.
To be honest, even though it would be cool to be able to do that on command, as a lot of charachters have good wakeup attacks, too many of us use WDing too much. WDing is a good thing, even though it is a glitch. If the developers put in Lcanceling in melee then i doubt that they would get rid of wavedashing, even if it were to be moderated. In my opinion though, Z canceling did need to be moderated, but L canceling is pretty fair. If they moderated it then there would be no point to learn to WD, people would just roll.JFox said:Actually Skylink some brought up a point that the game creators could keep sliding animations and air dodges but still remove WD'ing. They could make it so that if interrupt that airdodge by hiting ground, that your character would fall over. Personally, I feel that that would add an interesting aspect to the game, although I still like WD'ing. But did you know that Falco can spike with his get up animation? Think of the possibilities if you were able to fall to the ground on command.
ture a new game is gonna be interesting but, we need to keep wavedashing in,Sensai said:Excellent point. Excellent....
But, I was reffering to competitive play not being the same, not in Brawl, but in Melee. Someone mentioned something about L-Cancelling, and then someone said L-Cancelling defines higher-end players, and I commented on WDing.
But, you're right. If Brawl was just a Melee clone, it would be somewhat boring somewhat quickly. It needs to have a good variety of new things added, but I believe that the L-Cancel and the WD can stay and not really take away much from the game.
It's not about owning n00bs. noobs are the people who buy the game, learn to beat lvl 9s in about an Hr, act like they are the champions of life, and never hear of SWF or WDing. They are not the ones at the tournaments, they aren't what most of us are comparing ourselves to. Besides, the skill that you are talking about is properly using the WD and other advanced skills to defeat your opponent. The removal of these techniques would destroy the foundation of tons of peoples' skillInferno_blaze said:Um skill separates noobs from pros, noobs can WD, it doesn't separate them, without WD pros would still easily own noobs, I believe there is a movement technique called a roll.
Agreed...removing WDing will be a very foolish idea.Skylink said:It's not about owning n00bs. noobs are the people who buy the game, learn to beat lvl 9s in about an Hr, act like they are the champions of life, and never hear of SWF or WDing. They are not the ones at the tournaments, they aren't what most of us are comparing ourselves to. Besides, the skill that you are talking about is properly using the WD and other advanced skills to defeat your opponent. The removal of these techniques would destroy the foundation of tons of peoples' skill
The Wavedash balances the game by making the High, mid, and low tier characters playable at local tournaments. Without the WD, all the characters from high tier and down have no chance against a good top or upper tier.
Not really. The game is imbalanced with or without wavedashing. To be sure, the tiers would be slightly different if wavedashing wasn't a staple in today's metagame, but some characters would still perform better than others, and thus there would still be tiers. So wavedashing doesn't necessarily do anything good for game balance - it makes some characters better and others relatively worse, so balance is shifted, not improved.Skylink said:The Wavedash balances the game by making the High, mid, and low tier characters playable at local tournaments. Without the WD, all the characters from high tier and down have no chance against a good top or upper tier.
Except luigi can't.... so yeahdizzy said:But from a programming standpoint, wavedashing is really nothing more than the result of a developer oversight. And aesthetically speaking, the developers did not intend for Luigi to slide across Final Destination faster than Captain Falcon can run.
hell0Inferno_blaze said:Um skill seperates noobs from pros, noobs can WD, it doesn't seperate them, without WD pros would still easily own noobs, I believe there is a movement technique called a roll.
This is one of the faultiest points I've seen against WDing. Rolling is useful, sure, but it's so cumbersome and gets easily read very quickly.Inferno_blaze said:Um skill seperates noobs from pros, noobs can WD, it doesn't seperate them, without WD pros would still easily own noobs, I believe there is a movement technique called a roll.
I think this should be quoted for emphasis.element_of_fire said:shieldgrabbing separates bad players from good ones more than anything... wd should hardly be considered
Hm...I somewhat agree. Shield grabbing is a great thing, and obviously very significant. So yes, knowing to shield grab seperates my sister from my dog.element_of_fire said:ok wd is only useful if you know how to make it useful... like any move... shieldgrabbing separates bad players from good ones more than anything... wd should hardly be considered
Why dont you put your money where your mouth is huh?Hyper-Link said:Bakura I would roll all over you and still Pawn you. WDing can't have you face them on the right and then face them on the left. WDing can help you move back while still facing. Every technique has it's time. But ya, I could spend a whole match not WDing and still murk you. Aside from the slight spacing that let's me still face the opponent(all I use it for anyway), and some projectiles, your *** is grass
The point is not whether or not it is intended, but there are numerous other things that affect balance of the game. Fox's shine, Falco's recovery, while all intended anyone can complain about them just as those who complain about wavedashing. What i can tell you is that although wavedashing was found as a glitch/mistake or whatever else u want to call it, developers left in regardless of what it's potential was. But how do we know that the devolopers intended for falco's jump and shining to work almost perfectly together to make combos? Or how they created bowser to be slow but strong, but didn't realize that there was more to character choice than speed and strength. I can't blame people for wanting to have a more balanced game, but I can argue the expectation of diversity within a game and keeping it balanced. That is impossible.dizzy said:Well, there's a rather large difference between jumping, which is totally standard in fighting games and intended by the developers, and wavedashing, which is the result of a rather large developer oversight that happens to shift the balance of the game pretty seriously. However, competitive players don't really consider developer intent when formulating their strategies, because for them, competitive depth takes priority over aesthetics.
Amen to that brother,controlfreak7 said:The point is not whether or not it is intended, but there are numerous other things that affect balance of the game. Fox's shine, Falco's recovery, while all intended anyone can complain about them just as those who complain about wavedashing. What i can tell you is that although wavedashing was found as a glitch/mistake or whatever else u want to call it, developers left in regardless of what it's potential was. But how do we know that the devolopers intended for falco's jump and shining to work almost perfectly together to make combos? Or how they created bowser to be slow but strong, but didn't realize that there was more to character choice than speed and strength. I can't blame people for wanting to have a more balanced game, but I can argue the expectation of diversity within a game and keeping it balanced. That is impossible.
The discovery of the wavedash was accidental, the wavedash was accidental, but you can't argue that regardless of whether or not developers saw the potentail of the wavedash they intentionally kept it in the game. (and didn't later on change the game to remove it)
Even without the wavedash and probably in any other game, the game is not played the developers expected it to be played. (Well that is kind of an opinion, but I think that its well enough backed to believe)
Good point. Wavedashing is also immensley harder, with only some of the world's best smashers being able to pull it off.dizzy said:Well, there's a rather large difference between jumping, which is totally standard in fighting games and intended by the developers, and wavedashing, which is the result of a rather large developer oversight that happens to shift the balance of the game pretty seriously. However, competitive players don't really consider developer intent when formulating their strategies, because for them, competitive depth takes priority over aesthetics.
I strongly agree.Its not the end of the world if they do take WD out,as Nintendo seems to be finding a way to unite the "tournment(pros)"players with the"causal(beginners)"players.You guys always forget to concider the people would love to play and stand a chance of winning without having to learn such techniques.The less exploits they are in a game,the more people that will be playing it in the long run.Imagine the amounts of newcomers to tournments if this game is changed for the better.Brightside6382 said:I think everyone is giving WD way to much credit. Many of you think WD was a revolution of fighting games and if they took it out from the next smash the competitive scene is going to suddenly die out. Get real, WD'ing is just a slide across the freaking ground, its not some kind of godly technique that makes smash what it is. WD'ing is simply an exploit that we learned how to abuse in Melee. If they do decide to take it out, Brawl isn't going to become any better or worse in any way. If anything it will just lead the community to find new exploits and those exploits will start being used in competative play and we are back where we started. I think most of you are forgetting that Brawl is a entirely NEW GAME. If you wanna keep WD, L cancel, and all the advance techniques we might as well all consider Brawl a recreated Melee with prettier graphics and a couple of new chars.
dude, when they made melee for the 64 they kept a lot of the things that made the 64 one a good game, like l cancelling, however they toned it down. in the first one l-canceling would be instantenous which made some characters way to broken, so it was toned down to reduce your lag, they will do the same thing with wavedashing, if they tone it down it's okayBrightside6382 said:I think everyone is giving WD way to much credit. Many of you think WD was a revolution of fighting games and if they took it out from the next smash the competitive scene is going to suddenly die out. Get real, WD'ing is just a slide across the freaking ground, its not some kind of godly technique that makes smash what it is. WD'ing is simply an exploit that we learned how to abuse in Melee. If they do decide to take it out, Brawl isn't going to become any better or worse in any way. If anything it will just lead the community to find new exploits and those exploits will start being used in competative play and we are back where we started. I think most of you are forgetting that Brawl is a entirely NEW GAME. If you wanna keep WD, L cancel, and all the advance techniques we might as well all consider Brawl a recreated Melee with prettier graphics and a couple of new chars.
Isn't that what a sequel is? The previous game recreated, but updated...Brightside6382 said:If you wanna keep WD, L cancel, and all the advance techniques we might as well all consider Brawl a recreated Melee with prettier graphics and a couple of new chars.
now all i say is do i make any sense?Everything wii know about Brawl thread said:Quote:
Originally Posted by controlfreak7
May I ask all the *******s attacking the **** out of Plomid to please stop. He is doing something for the Smash Community. Something that noone asked him to do. He never said that this information is most likely unknown. Read the freaking topic to yourself: Everything wii know about Brawl.
That clearly says that the information contained in the topic is all we know so far and not OMGZORZ NEW INFO THAT WE NEVER KNEW. I myself although knew most of the facts, didn't know all the stage rumors. So this topic was somewhat useful. You wanna ***** about this topic? Make a topic that is more useful (and the only thing that is more useful that what we know is what we don't know which probably means it hasn't been revealed) than this and then come back and complain about it. Speaking of which this topic obviously isn't going to be closed =). And Plomid is also right when he says that noobs will probably post asking questions and this topic will answer them rather than creating new threads.
I wanna bring about that my cousin pointed out. Although I sort of doubt it for some reason, on the day the smash trailer was released and my cousin watched it, he told me to watch the ending carefully. It was right before Snake who is hiding in the box pops out and says "Showtime" or w/e. Mario gets hit by Link and partially goes flying and comes down and does a d-smash. Right before he does the d-smash my cousin said that he thinks Mario did a wavedash. I got lucky to pause on the perfect frame and it indeed look like the smoke/dust that is the aftermath of a wavedash, but could have easily resulted from mario landing on the ground and then d-smashing. I'm not saying that it is for sure the wavedash and neither is my cousin, but I can say that it is sort of debatable although I doubt its a wavedash.plomid said:thanks for backing me up man i really appreciate it
as for your uncles discovery
now this has been said before but it isnt really wavedashing but it is what wave dashing is made of: the landing slide and if that stays in its almost certain that wavedashing will but they could of course remove the angle you can point the air dodge to but that isn´t very likely. so there you have it if the game is true to the trailer and air dodging will stay the same we will probably be seeing wave dashing in the next game folks
If all sequals were just previous games recreated then the gaming industry would go nowhere. Easily enough compare SSB to SSBM the concept is the same but gameplay aspects changed almost every part of the game and how it was played.piZ said:Isn't that what a sequel is? The previous game recreated, but updated...
agreed 100%Brightside6382 said:If all sequals were just previous games recreated then the gaming industry would go nowhere. Easily enough compare SSB to SSBM the concept is the same but gameplay aspects changed almost every part of the game and how it was played.