I checked out the "bug" you mentioned last week, didn't get to post though...
It's not a bug, it's a game mechanic you seem to be unfamiliar with
With many characters, if you perform a dashattack and it's momentum is canceled by the ledge, you can influence how your character will proceed after the dashattack ends, depending on your current control-stick input (example of this are captain falcon, charizard, and many more, but i don't know who)
If you das attack against the ledge and:
-hold forward on the controllstick, you will fall of, facing away from the ledge. (this enables you to get spiked by marth)
-hold backwards on the stick, you will fall of, facing towards the stage and perform an edgehog (also enables you to get spiked like that)
-let go of the controlstick, you will stand on the ledge
useful mostly for combos against fastfallers (dashattack to instant aerial), or SDs.
comments to your grandfinal:
match 1:
-don't be afraid to string usmashes against spacies. You can get often 2-3 Usmashes, at low percent maybe more, and still continue to juggle/finish after that. Free damage.
-abuse your great horizontal recovery and edgeguard offstage! Jump offstage with a nair, to cover their rejump sweetspot and or SideB onto the stage. You can go lower than any fox or falco, so once they drop below the ledge without a rejump, and you're offstage aswell, they should be dead. (they should also be dead if they save their jump and you're falling above them, since you can just wait and then nair once they comit to a jump or UpB. Saw you trying to edgeguard from onstage alot.
-Great use of SideB to punish! Love it!
match2:
-bad stage for marth vs zard i guess. he has an easy job keeping you out once you gain center stage.
-If you edgeguard a floatie and he recovers high, try charging DownB near the ledge (not directly at it), and try to hit them with a reverse nair while rising. It works like a charm for me. If you hit with the startup, it'll kill at 60-80%, depending on the stage obivoulsy.
If you miss the startup and you spaced correctly most characters cannot escape and will get hit by the last part of the Nair, which will hit them back offstage (or even kill)
-can't say anything about the neutral game, it seems rather complicated vs marth.
match3:
-I don't know what he banned, but the best thing vs marth should be a spaceous stage without alot of platforms and a low ceiling. While dreamland sucks for marth and is a decent pick, you probably have a hard time killing him with combos, which is why i'd rather go on PS or similar stages. Maybe it's just preference
haha, i watched match 3 and 4 aswell, but i forgot to take notes. Nice zard though, great stuff! congratulations to your win!
And last but not least: NEW YOMI VIDEOS from SiP, Germany. Please give feedback. I'm sick of floaties, i can't really produce alot of pressure against them and i can barely combo... sucks.
Twitch.tv links for now, i dunno when they will be uploaded. (presented by SaltyPlayground. Europes finest in streaming. Go ahead and subscribe to the channel, it'll be streaming beast in a couple of weeks and lots of german tournaments
)
Yomi vs Usleon (Pit,ZSS)
Yomi vs otek (Luigi/Zelda)
Yomi vs Relinquished (Ike, MetaKnight) 1
Yomi vs Relinquished (Ike, MetaKnight) 2