I mean, Ganondorf's still a pseudoclone of an F-Zero racer, they clearly don't always follow the obvious changes.
I do think it would have been interesting to change Lucario to still be that sort of defensive play-from-behind type character, but it goes pretty hard against their design goals. I don't think it's too unreasonable to extend his Fighting-type to a fighting-game sort of playstyle.
And I personally always considered him the poor man's Mewtwo in Brawl anyway, so I kinda like how they made him more unique.
Excuse me?! Lucario and Mewtwo are completely different already! Their only similarities were TWO MOVES! just because they share a similar-looking Neutral B and Forward Smash DOES NOT MAKE THEM ANYTHING LIKE EACH OTHER!
I play Street Fighter, too, but we already have a Shoto character in the form of Mario.
I personally just really don't like him, and he kind of makes me sad. The Super Meter doesn't fit him. The animations DEFINITELY don't fit him. He's just plain not Lucario anymore.
I would've preferred that they just plain finished the job and put Akuma in rather than half-overwriting and leaving just a shell of a character I liked. The moves and playstyle fit him. Not Lucario.
Quite frankly, this. Really, while my own personal gripe with PM Lucario is more to do with his Down-Special, I'm rather annoyed by how much they changed him to be like a Street Fighter character.
I know that with the new Down-Special, Lucario can do things like "go through projectiles" or "approach" but really, with his speed boost, is that even necessary? Hear me out: Quite frankly, this fake dash move can't cover all of Gokario's Spirit Bomb. There's also the whole "speed" thing. This move literally stop your momentum, moves two inches forward, and then stops again. Literally just that.
However Lucario's old Down Special can pretty much do similar things. Getting hit with a projectile while in the counter stance still causes the counter to happen, and Lucario's counter covers distance. OR, one can simply, you know, DODGE, either by rolling, sidestepping, or jumping over. One tries to follow with a physical move, and you just counter them. I get that perfect timing is required for every move in competitive play, but really, you have no excuse; The dash is only useful in set situations unless to you know every move your enemy will make. The counter is more openly useful, looks cool, and also fits LUCARIO better than RYU/AKUMA.
I'm not even going to bother trying to defend the Aura Mechanic, since you people are obsessed with seeing it as everything it ISN'T.
Seriously, the only two things I really want for Project M's Lucario is to have the Counter back, and to have Lucario's running animation changed. (You know the running style from the cutscenes? and the anime? Yeah, that one) I do like some of the changes though. That Aerial Side-B grab throw is really cool, even if it's nearly impossible to land. Actually, I'd really like the grab range on that move to be a bit more forgiving; It's a lot easier to grab someone when you're on the same level than when falling from the sky.