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Wario Video Thread

Goodstyle_4

Smash Journeyman
Joined
Aug 25, 2014
Messages
278
Got 1 more for yall
Played a few matchs against KY, a SoCal Yoshi, give me any advice :)
https://www.youtube.com/watch?v=IB9K5UiY_dk
You are challenging this Yoshi way, way, way too much from the air. Watch this video, and count how many times you get punished for trying to fall on him. It happens a lot.

Lean more on your ground game, don't try and take every opportunity to attack. I noticed a ton of unfavourable trades happen that shouldn't be happening. Also, stop approaching so much with the bike, good players will grind you into dust when they catch on.

General Yoshi match up advice is to stop trying to play his game, stop trying to challenge him when he isn't in a disadvantaged state. Play with your strengths (like the fact that you have a grab game and Yoshi doesn't). Also, don't make it so easy for him to kill you. No random bikes at high percentages and no "fall-down" approaches. Force him to use one of his many unsafe kill options and end him with the Waft. Yoshi sucks at killing against opponents who are keyed in, he'll try to do that jab set up on you, but punish his jabs with a grab or Waft.

Remember, you're playing a defensive character. Most Wario mains don't realize this, and when you see him in action and doing well it looks like Wario is an offensive character, but he really isn't.
 

C4-

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You are challenging this Yoshi way, way, way too much from the air. Watch this video, and count how many times you get punished for trying to fall on him. It happens a lot.

Lean more on your ground game, don't try and take every opportunity to attack. I noticed a ton of unfavourable trades happen that shouldn't be happening. Also, stop approaching so much with the bike, good players will grind you into dust when they catch on.

General Yoshi match up advice is to stop trying to play his game, stop trying to challenge him when he isn't in a disadvantaged state. Play with your strengths (like the fact that you have a grab game and Yoshi doesn't). Also, don't make it so easy for him to kill you. No random bikes at high percentages and no "fall-down" approaches. Force him to use one of his many unsafe kill options and end him with the Waft. Yoshi sucks at killing against opponents who are keyed in, he'll try to do that jab set up on you, but punish his jabs with a grab or Waft.

Remember, you're playing a defensive character. Most Wario mains don't realize this, and when you see him in action and doing well it looks like Wario is an offensive character, but he really isn't.
Thanks for the input ! Lots of useful info and now that you mention it, I tried landing on Yoshi wayyyy more than I realized.
 

Routa

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Btw anyone has the video where Wario camps out Pikachu and and gets low % waft kill? I could really use that vid... Need to link it :D
 

extrasensory

Smash Cadet
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Mar 7, 2015
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melbourne, australia
a few videos from our australian weekly - one of which has me using wario but most of them are from Revax Revax

https://www.youtube.com/watch?v=Pz34bKDf1Wk Extra (Wario) vs. Dmat (ROB)
https://www.youtube.com/watch?v=u1uSZW4FZCM Revax (Wario) vs. Pudge (Fox)
https://www.youtube.com/watch?v=PbsCCPz6cD8 Revax vs Ignis (Robin, Roy)
https://www.youtube.com/watch?v=tJz0rw7FNNE Revax vs Extra (Game & Watch)
https://www.youtube.com/watch?v=59KhOA3j8OI Revax vs Ignis (Wario, Mario, Robin)
https://www.youtube.com/watch?v=Q0mUCwLr1Os Revax vs Extra (Game & Watch)

of these i would appreciate criticism of me vs dmat - this guy kind of came out of nowhere and did well so i was playing a bit off during our set and not capitalizing on his rolls as much as i should have but ive recently had issues with ROB so any advice is appreciated. i get the feeling that i should stop bothering with contesting him and just run away.
 

Goodstyle_4

Smash Journeyman
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Messages
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a few videos from our australian weekly - one of which has me using wario but most of them are from Revax Revax

https://www.youtube.com/watch?v=Pz34bKDf1Wk Extra (Wario) vs. Dmat (ROB)
https://www.youtube.com/watch?v=u1uSZW4FZCM Revax (Wario) vs. Pudge (Fox)
https://www.youtube.com/watch?v=PbsCCPz6cD8 Revax vs Ignis (Robin, Roy)
https://www.youtube.com/watch?v=tJz0rw7FNNE Revax vs Extra (Game & Watch)
https://www.youtube.com/watch?v=59KhOA3j8OI Revax vs Ignis (Wario, Mario, Robin)
https://www.youtube.com/watch?v=Q0mUCwLr1Os Revax vs Extra (Game & Watch)

of these i would appreciate criticism of me vs dmat - this guy kind of came out of nowhere and did well so i was playing a bit off during our set and not capitalizing on his rolls as much as i should have but ive recently had issues with ROB so any advice is appreciated. i get the feeling that i should stop bothering with contesting him and just run away.
Those were some really sweet matches, and your ROB fighting wasn't so bad. Those last mistakes in that first match were pretty costly, but it seems like you had him down by the end. My one piece of important advice is to bait out his up airs and punish with Waft more. There seems to be a lot of times when you do bait it out but punish with something way less substantial. Robs throw that move out like it's candy, make sure it hurts them when they try since it has so many recovery frames. Other than that, just play more defensively, drive the bike at him and jump out immediately just to use it as a projectile and frustrate him. It will go through his gyros and lasers to hit him and it will interrupt whatever he is doing.

Honestly the G&W matchup seems way more troublesome for you from what I've seen, but seeing as he's a main of yours I bet you have some of that figured out.
 
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extrasensory

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thanks Goodstyle_4 Goodstyle_4 yeah i figured i should just play campy and not sorta rush in cause i was getting naired a hell of a lot. i dont really like bike in this matchup cause it feels like whenever i create space to use it rob will either throw out a gyro or laser and stuff me. my wafts really werent on point that set so ill definitely consider punishing his aerial overcommitments a bit more.

also, the game and watch in those matchups is actually me - our names are kinda similar so its an easy mistake to make but im extra (i was only playing wario in the ROB video) and the green wario is Revax Revax - i just decided to share the videos he was in cause we go to the same weekly.
 
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Goodstyle_4

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E extrasensory Oh damn, how foolish of me. Totally got confused. Anyways, you're pretty awesome at playing both characters, goodluck with your future matches!
 
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Revax

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I want critique =)
A lot of this is my opinion on a match-up I've only faced once in tournament I think so if anyone has extra opinions/corrections they'll be appreciated.
The mii-sword matches looked interesting. At low percents they were throwing out a lot of attacks that looked similar due to the sword - jab, d-tilt, f-air, dash attack, u-tilt. If I find an opponent doing this, I do little but watch them to find a pattern as ultimately this intimidation effort is just adding to the waft time. Wario's safest option to deal with this is to send the bike in their direction (I suggest this at high percents if you're too far away to punish their attacks with dash attack). You could ride the bike also. Mii-sword's f-air and n-air will probably knock you off it, but if you succeed, it will do about 17% with a wheelie.

I didn't see any use of chomp until game 3. In neutral it's good that you weren't using it directly on them, as the wall of attacks would have dealt with it easily. Against characters like Marth, I find it effective to full-hop air dodge through them, and b-reverse chomp if they have committed to a f-air for example.

In the earlier matches, I saw too much f-smash. Unfortunately Wario is not blessed with his brawl f-smash, and it's largely useless now other than to punish a laggy/long lasting attack (mii-sword's up-b like in game 3, u-smash looks like a better option however) or make a hard read. I suggest using f-tilt in these situations instead, but even that is somewhat unsafe.

In the later games you appeared to let mii-sword safely recover. Wario can easily intercept their recovery with d-air, f-air or use b-air for the kill like in game 2 (which either beat mii-sword's f-air or was used faster), or use the time to get a bike on stage to eat or use as a ledge-guard tool.

Landing the waft is the most important thing for a Wario player. In four games, one waft was landed, with no use of half waft. Game 1's waft was a good idea (abusing air dodge landing lag, but was a bit too slow). Game 2's waft appeared to be a roll inward or missed tech read. If you think they will miss the tech, I recommend landing on them with a sour spot f-air (from full hop f-air instead of short hop f-air) as that will jab reset and guarantee the waft. Game 3's waft was nice, taking advantage of the super armour and your opponent's strategy of throwing out attacks. Game 4 ended just as you got full waft. I suggest slowing the tempo of the match if you lose your first stock early (I even go as far as waiting on the spawn platform if I'm feeling pressured) - it will give you more time to think and let the waft charge.

Here is when I would use the full waft.
  • Walking off stage with the bike and hitbox extending the waft to catch mii sword recovering with up-b
  • Punishing d-air, up-b, mispaced f-air, f-smash and dash attack by using it out of shield
  • Catching the landing opponent who air dodged too close to the ground by baiting the air dodge with a short hop
Half waft
  • Cancelling a d-air into the stage
  • Sour spot f-air
  • punishing an unsafe aerial (u-air when I'm horizontal to them, f-air when I'm above/below them)
  • Turn-around d-tilt (could be a useful poking tool)
Other small things I suggest are using full hop d-air/n-air if the opponent uses the jump ledge recovery option as it should hit them before they can air dodge, use of more full hop f-air instead of short hop at low percents as it is unsafe for Wario because he has no follow ups from it, using d-tilt instead of jab past 20% as it will link into more d-tilts/dash attack and grab reliably past about 80%, and never immediately using side-b out of hitstun near the blast zone as I believe it is less effective in slowing down horizontal knockback than jumping.

Solid Wario play though, I hope to see more of your recordings in the future!
 
D

Deleted member 189823

Guest
Thanks for the critique. My friend will appreciate it (I play Charles).
 
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extrasensory

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some more videos - this time from our monthly event which i managed to take 1st in. as always criticism is very appreciated, still feels like i got a long way to go. all videos of me this time

https://www.youtube.com/watch?v=a8yDDdqh_M0 vs ROB
https://www.youtube.com/watch?v=URv18t4sIWw vs Robin / Mario
https://www.youtube.com/watch?v=1RQKJcPrlbc vs Luigi
https://www.youtube.com/watch?v=i5e8269mQwE vs Yoshi

overall i focused on being a good deal less committal this time - which i wasn't doing before most of the time - with good results. i was reasonably happy with the yoshi matches (went relatively even which is a vast improvement on my usual getting wrecked) and played much better vs a ROB this time (though she acknowledged she wasn't playing very well). i switch between wario and g&w multiple times to throw my opponents off so you'll have to put up with a bit of non-wario gameplay through the last three videos.
 
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Goodstyle_4

Smash Journeyman
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Messages
278
some more videos - this time from our monthly event which i managed to take 1st in. as always criticism is very appreciated, still feels like i got a long way to go. all videos of me this time

https://www.youtube.com/watch?v=a8yDDdqh_M0 vs ROB
https://www.youtube.com/watch?v=URv18t4sIWw vs Robin / Mario
https://www.youtube.com/watch?v=1RQKJcPrlbc vs Luigi
https://www.youtube.com/watch?v=i5e8269mQwE vs Yoshi

overall i focused on being a good deal less committal this time - which i wasn't doing before most of the time - with good results. i was reasonably happy with the yoshi matches (went relatively even which is a vast improvement on my usual getting wrecked) and played much better vs a ROB this time (though she acknowledged she wasn't playing very well). i switch between wario and g&w multiple times to throw my opponents off so you'll have to put up with a bit of non-wario gameplay through the last three videos.
Your performance against that Mario player in that last match was poetry. The way you were bobbing and weaving was just so elegant.

My three pieces of advice from watching all of this are:

1. Don't use Wario's nair so defensively so often. I mean, when you're being pursued in the air or getting locked in a combo, sometimes it's just a bad idea to use the nair since its initial hitbox and active frames are so abysmal. Just jumping away and airdodging may be the better option in a lot of cases.

2. Incorporate the ftilt a little bit more into your game play. You know, pivot ftilts, up angled ftilts (that kill 11% earlier than the regular variety), and the like. It's not 100% safe though and has a 12 frame startup, but it's a kill move that's not to be underestimated.

3. Go off stage a bit more often. You definitely have the fall of stage-waft technique handled, but sometimes when someone is really far off, it pays to just pursue them for real. That's only if they get used to your stage bike shennannigans, because those should definitely be done first.

Honestly, it seems like your Wario improved a lot, and you seem to have taken my advice on punishing ROB's upairs with waft, so that's great. You're combination of Wario and G&W may be a very potent one competitively.
 

TheReflexWonder

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Generally good decision-making against ROB. Stop spending your double-jump in neutral so much if you don't have a clearly safe place to land; it makes your landing more predictable. Use more D-Air to cover people coming up to the ledge instead of Forward-B (though the latter's not a bad option, D-Air is a KO move and is much faster).

Mario's allowed to press buttons and you aren't. You have to be prepared to give up ground and airdodge through him a lot instead of challenging with an attack or shielding. Retreating B-Air a lot. Your best bet to land a Waft on faster characters is to try and spotdodge a grab attempt, I think.

You don't seem to D-Tilt much, but it's fast and safe and combos into other options at mid-to-high percents. You're getting a lot of mileage off of Wario's mobility alone (which is more important, IMO), but this is still a pretty strong option to work with. It's one of Wario's only "what have you got to lose?" options.
 

C4-

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Here's a few games i recorded one night, since i only have 3ds it's pretty bad,

https://www.youtube.com/watch?v=WkyOLiuh7lU vs Sheik
https://www.youtube.com/watch?v=5a4KjjPKnxM vs Mario

critiquing and advice are greatly appreciated. :)
kinda lazy to write out a well written paragraph so im just gonna make a quick list of things you could do to improve your play.

-Number one thing to work on would probably be your movement. work on your short hop bairs, you should always be able to autocancel them with enough practice.
-Dont approach with grab as much and practice understanding the distance it will go so you dont whiff (miss) as many grabs. Warios roll canceled grab actually gives him a pretty noticable boost so try to learn that aswell to help extend the distance of your grabs.

-B reversed Bites are essential to maximizing warios Bite. try to master and utilize it more.

- At low percents second hit of nair to upair combos. an easy way to set this up is to Nair OoS and connect the first and second hit of nair then follw up with the upair. once you start getting better control you can start using the second hit of nair to cover your landings from high in the air so that you can follow up off it. takes a while to get used to but practicing connecting both hits of nair will help :)

- Work on your OoS (out of shield) game. when an opponent is above you it is almost always best to be shielding instead of trying to throw out , for example, and upsmash. So instead of charging a smash sit in shield and try to punish with a nair/dair/fair OoS, even upsmash out of shield would be better than a raw upsmash. If your unfimilar with what OoS options is, its when you cancel your shield by jumping, jumping cancels out the lag you normally would have after dropping a shield regularly.

-Try to encorporate ledge trumping into your play, it opens alot of doors for wario as his bair is gaurenteed if done correctly.
-Work on your usage of bike for edgeguarding. if your opponenet is already grabbing the ledge you shouldnt try to pick up the bike, it should either already be bouncing or you should just leave it there. If you do have the bike bouncing either try to read the roll, ledge trump, or punish them for holding onto the ledge to long(hopefully bike will cover the other options).

- If you are going to approach , your best bet is typically in the air, Dash attack and grab arent super effective approach options all the time, you gotta mix it up. Full hop airdodge is a suprisingly good apporach option in my opinion, it allows you to get inside of the opponenet and puts you in a peferct position to land a bite. a common scenario would be to approach with an airdodge and go past the opponent then B reverse a bite as they may be anticipating anything other than a command grab.

- Try to never airdodge onto the stage, the lag is punishable, either airdodge sooner, jump out of the way, or if possible throw out a hit box to cover your landing, that way your atleast applying some kind of pressure instead of giving them a free punish.

- I feel as though when an opponenet is offstage ( particularly shiek) its more beneficial to pop your bike on stage and throw it up rather than to go for a dair. if you miss the dair youve most likely lost stage control and put your self in a bad position. Dair offstage is a great mixup , just dont overdo it !

- When an opponent is on a platform above you its typically best not to actually go on the platform with them. sharking them with upairs or shorthop biting would be your best bet. its crazy how many people dont realize wario can bite them from below without actually even fully going onto the platform. throws alot of people off and is definitely warios best platform pressure option.

-When players throw out an Up B above a platform theres a really good chance they will opt to fall through the platfrom, i think its always best to anticipate that option.

Thats all i have for now, sorry its pretty unorganized but i feel i left some pretty important information above :) keep working on it! ill take a look at other vids you upload in the future aswell! if you have a hard time understanding anything i mentioned feel free to message me !

-C4
 

Routa

Smash Lord
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*watches Reflex vs Ryo*
HAVE MY BABIES!

But seriously that set was hype as ****. From now on I will link that video every time someone asks for a example of Smash Bros.

Also you smile like a true Wa!
 

Adrian Marin

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Winners finals of my recent national is up!

 
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Axel311

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Adrian Marin Adrian Marin

Just like the above comment, what I really noticed is how strong your wario is in neutral. You're very very good with footsies. I'm taking notes dude, neutral is where I feel my wario is weakest right now. Really good stuff. I'm especially impressed with your use of nair and dtilt.
 
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Adrian Marin

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Niiiice. Your Wario has a very effective neutral game.
That 16:30 moment just... feels soooo goooood!
Adrian Marin Adrian Marin

Just like the above comment, what I really noticed is how strong your wario is in neutral. You're very very good with footsies. I'm taking notes dude, neutral is where I feel my wario is weakest right now. Really good stuff. I'm especially impressed with your use of nair and dtilt.
Wow, thanks guys! It helps to receive so much feedback.
 

Sari

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So I went to another tournament using Wario... diiidn't go as good as I thought it would.


http://www.twitch.tv/smashhaven/v/24524258?t=01h18m00s

:4wario2: vs :4megaman: (1:18:00)

I seriously need help dealing with lemon Mega Mans. I've never really fought that many good MM players - let alone one that uses lemons a lot - so I just flailed like an idiot for the entire match. Bike wasn't much help since lemons just knocked me off, and whenever I did get close to him he'd hit me with a few attacks and continue running away. Yes I know that Wario doesn't really need to approach due to waft, but staying away from MM is hard because eventually he'll overwhelm you with projectiles. Any feedback is appreciated.

Also, I never said anything about Mega Man having the advantage during this match. I just said that he's doing so good mainly due to me sucking/not knowing the MU good enough. Apparently this turned into "WARIO BEATS MEGA MAN" argument with pretty much everyone saying that I'm a terrible Wario (the commentator kept bashing me for not eating the lemons, even though the other ones obviously would have still hit me).



Oh yeah and I also tried doubles for the first time:

Doubles

http://www.twitch.tv/smashhaven/v/24524258?t=03h43m00s
:4wario2: and :4ness:
vs
:4zss: and :4peach: (3:43:02)

I've never played in doubles (and never even practiced) so of course we lost. It also didn't help that we fought against Officer Jenny's ZSS.


http://www.twitch.tv/smashhaven/v/24524258?t=04h30m00s
http://www.twitch.tv/smashhaven/v/24524258?t=04h36m52s
:4wario2:
vs
:4rob: and :4littlemac: (4:30:00) and (4:36:52)

My partner left so just for the heck of it I decided to fight the other team while using 6 lives. Even though I won I gave up the win since I didn't feel like playing anymore.
 
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WRECK-IT MUNDO

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Goodstyle_4

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Mundo here! I got some Crazy/Fun/Trolly/Awesome/Sexy/Amazing sets that you guys might enjoy as much as Mundo does!

Winners Bracket:
:4wario2: Wreck-it Mundo vs Dumbfire :4link::4wiifitm:
https://www.youtube.com/watch?v=8qG2eQauzsQ&list=PLF44eLDqiPHm0XERKt2wIzjxnEiNt7-gL&index=6

Winners Finals:
Wreck-it Mundo vs Cat (Catana) :4link:
https://www.youtube.com/watch?v=Pszs55AqU9U&list=PLF44eLDqiPHm0XERKt2wIzjxnEiNt7-gL&index=5

Loser Finals:
:4wario2: Wreck-it Mundo vs Nesstea :4ness::4villager:
https://www.youtube.com/watch?v=p6dyeItTL1E&index=2&list=PLF44eLDqiPHm0XERKt2wIzjxnEiNt7-gL

Grand Finals:
:4wario2: Wreck-it Mundo vs Cat (Catana) :4metaknight::4link::4zss:
https://www.youtube.com/watch?v=E4KQsIhYHes&list=PLF44eLDqiPHm0XERKt2wIzjxnEiNt7-gL&index=1
Wow, that back air kill in the GF was so clutch... I was so sure you'd lose in that match, then WHAM. Also... that shield break was... wow.

Actually, the entire GF set was amazing. From the bomb eating kill to that rising waft... it was all so good.
 
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extrasensory

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i have no idea what to do against roy

https://www.youtube.com/watch?v=2JIA8lv6EHM

i dont really have much of a clue what i can punish and what openings i should be looking for especially because roy can get in on me so quickly and if i get him in the air i feel as if covering all options is extremely difficult. stuff like spaced neutral air, jab and tilts just seem to overwhelm so easily and as soon as i sit in shield i get grabbed and comboed / thrown offstage. i also have trouble edgeguarding as whenever i try to challenge blazer it seems to beat everything, even if he's angling it down. advice would be much appreciated because i hate this matchup with both of my characters.
 

WRECK-IT MUNDO

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Wow, that back air kill in the GF was so clutch... I was so sure you'd lose in that match, then WHAM. Also... that shield break was... wow.

Actually, the entire GF set was amazing. From the bomb eating kill to that rising waft... it was all so good.
Everything was just according to plan.

It was...
It was probably my greatest Grand Finals (or set) I had at the moment! I'm very proud of it!
 
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Boost4u

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I won a small tourney on Anther's that consisted of 16 entrants. It was 1 stock 2 minutes best of 5 customs on. The video could be found here https://www.youtube.com/watch?v=mcFTFjo99Do

I only used custom down-b. I'd appreciate any critique on my wario.

Fought through mario, ness, and rosaluma before reaching finals.
 
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