Wario Frame Data (In-depth and Accurate)

3GOD

Smash Ace
Joined
Jul 23, 2006
Messages
745
Location
Athens, GA
#1
As promised...

Jab:
1st jab total: 22
1st jab hits on frame 8
1st jab shield hit lag: 7
1st jab shield stun: 9
1st jab advantage: -12
2nd jab hits as early as frame 17 (counting frame 1 as first frame of 1st jab)
Linking to 2nd jab advantage: -6 (opponent has 6 frames between shield stun and 2nd jab hit box)
Both jabs total: 38 minimum (assuming fastest possible 2nd jab)
2nd jab shield hit lag: 7
2nd jab shield stun: 9
2nd jab advantage: -19

Dash Attack:
Total: 49
First hits on frame 4
Shield hit lag: 7
Shield stun: 9
Advantage: -43

Dtilt:
Total: 33
First hits on frame 5
Shield hit lag: 8
Shield stun: 10
Advantage: -26

Ftilt:
Total: 36
First hits on frame 14
Shield hit lag: 10
Shield stun: 14
Advantage: -18

Utilt:
Total: 36
First hits on frame 12
Shield hit lag: 9
Shield stun: 11
Advantage: -22

Dsmash:
Total: 78
First hits on frame 8 (behind Wario)
Shield hit lag: 10
Shield stun: 14
Advantage: -66

Fsmash:
Total: 44
First hits on frame 9
Super armor: 8 – 11
Shield hit lag: 12
Shield stun: 18
Advantage: -29

Usmash:
Total: 46
First hits on frame 11, 13, 15, 17, 19, 21
Shield hit lag (last hit): 9
Shield stun (last hit): 11
Advantage (last hit): -23

Nair:
Total: 49
Landing lag: 10
1st hit box on frame 4
1st hit box shield hit lag: 8
1st hit box shield stun: 11
1st hit box advantage: -7
2nd hit box on frame 15 – 38 at least
Linking to 2nd hit box advantage: -7 (opponent has 7 frames between shield stun and 2nd hit box)
2nd hit box shield hit lag: 6
2nd hit box shield stun: 7
2nd hit box advantage: -9

Dair:
Total: 37
First hits on frame 9, 11, 13, 15, 17, 19, 21
Landing lag: 19 (auto-cancels after frame 24 {exclusive})
Shield hit lag (last hit): 6
Shield stun (last hit): 7
Advantage (last hit): -18
Auto-cancel advantage: -4

Fair:
Total: 37
First hits on frame 5
Landing lag: 16 (auto-cancels after frame 26 {exclusive})
Shield hit lag: 7
Shield stun: 9
Advantage: -14
Auto-cancel advantage: -21

Bair:
Total: 49
First hits on frame 9
Landing lag: 30 (auto-cancels after frame 33 {exclusive})
Shield hit lag: 9
Shield stun: 11
Advantage: -28
Auto-cancel advantage: -24

Uair:
Total: 47
First hits on frame 8
Landing lag: 9 (auto-cancels after frame 36 {exclusive})
Shield hit lag: 11
Shield stun: 17
Advantage: -3
Auto-cancel advantage: -24

Shortest Possible Neutral-B:
Total: 45
Grabs: 8 – 23

Longest Possible Neutral-B:
Total: 95
Grabs: 8 – 73

Side-B:
First hits on frame 20

Up-B:
First hits on frame 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28
Out of shield: can hit on frame 6 if timed perfectly

Down-B:
First Attack Frame:
Charge Level Zero (about 0:00 – 0:17): Trips on Frame 16 (no damage)
Charge Level One (about 0:17 – 0:57): Frame 10
Charge Level Two (about 0:57 – 1:50): Frame 5
Charge Level Three (Full Charge): Frame 9 (Super Armor Frames 5-10)
Knockback:
Charge Time…..Mario KO% (at the center of FD with no DI)
0:56…..………..187 (Useless)
0:58…..………..98
1:00…..………..95
1:05…..………..92
1:10…..………..85
1:15…..………..81
1:20…..………..76
1:25…..………..72
1:30…..………..67
1:35…..………..62
1:40…..………..60
1:45…..………..55
1:50…..………..52
Full…..………...96
Full Charge: from startup of any Waft to Full Charge = 6697 frames (1:51.729 seconds)

Standing Grab:
Total: 29
First grabs on frame 6

Dash Grab:
Total: 39
First grabs on frame 10

Pivot Grab:
Total: 35
First grabs on frame 8

Spot Dodge:
Total: 25
Invincible frames 2 – 20

Roll Backward:
Total: 37
Invincible frames 4 – 21

Roll Forward:
Total: 37
Invincible frames 4 – 21

Air Dodge:
Total: 39
Invincible frames 4 – 29

Jump airborne on frame 7
SH airborne for 38 frames
SH Fast Fall airborne for 28 frames

If you question anything, Wario will come to your house and make you groom his mustache!
 

Goochf1111

Smash Cadet
Joined
May 7, 2008
Messages
28
Location
Bay Area, CA
#6
termage?

thank you 3God, but can u explain what all the terms mean?

I dont know what the different stun times refer to exactly.
specifically, shield hit lag and shield lag. are u referring to opponent or wario?

and what do you mean by advantage exactly?
I apologize if i sound dumb, but those are new to me.

Also i was wondering if you would reccommend or discuss the findings for strategy. For example, to me, b-air isnt as bad as i thought it was, and fair isnt as good as i thought it was as far as lag time.

Lastly, I find Up-B underused. It is fast as the dickens and 90% i dont really get punished for using it. +it hits for big time damage.

Thank you, your work makes better warios :)
 

3GOD

Smash Ace
Joined
Jul 23, 2006
Messages
745
Location
Athens, GA
#8
What do you use to get frame data? Just curious.
Capture video with a lossless codec. Deinterlace it and count frames in Virtual Dub. There is a topic about it in the Videography forum I think (made by hotgarbage). It's a tedious process.

thank you 3God, but can u explain what all the terms mean?

I dont know what the different stun times refer to exactly.
specifically, shield hit lag and shield lag. are u referring to opponent or wario?

and what do you mean by advantage exactly?
I apologize if i sound dumb, but those are new to me.

Also i was wondering if you would reccommend or discuss the findings for strategy. For example, to me, b-air isnt as bad as i thought it was, and fair isnt as good as i thought it was as far as lag time.
Total = the total number of frames before a move can be interrupted (some people call this IASA)
Shield hit lag = how much lag Wario experiences when he hits a shield
Shield stun = the amount of stun the shielding character experiences
Advantage = the number of frames Wario can move before the shielding character
Note: Negative advantage indicates that the opponent can move before Wario.

The main things I take from this are...Uair and Dair are really good...which we already knew, but now we have numbers to back it up. Also it's clear that Nair is really good at hitting spot-dodgers, and rolling is slow and bad.
 
Joined
Aug 20, 2008
Messages
1,231
Location
CT / United States
#9
Thats perfect, now I've got my data to beat people with, and I can match it up with MK's, see if I can punish MK. You forgot one thing though...

Wario's Cholesterol count...

ITS OVER 9000!!!
 

PhantomX

WarioMan
GRimer
Joined
Apr 16, 2008
Messages
10,686
Location
Round Rock, Texas
#11
MK's Ftilt is faster than everything we have in our arsenal... and I think his up b is four frames too... we obv need to start dash attacking into them, but wait, he gets invince frames >_>
 

DMG

Smash Legend
Joined
Feb 12, 2006
Messages
18,975
Location
Waco
#12
No, you just need to punish them when they do have lag... trust me MK DOES LAG lol. BARELY, but he does.

Anyone who wants proof should ask me how many times I shielded Dojo's retreating Fair and hit him with an fair of my own before he landed. :)
 

CrayZ

Smash Rookie
Joined
Nov 2, 2008
Messages
21
#19
I dont really see how this info helps. i would have to study all the other characters Frame Rates so i know what moves i have that are faster/slower than theirs. Any one want to explain how this data could help my wario? I may have one idea, is it to see the priority levels of the moves, because then i could see how. or maby just to have "good moves" backed by actual data?
 

MrEh

Smash Hero
Joined
Aug 24, 2008
Messages
6,652
Location
Honolulu, HI
#20
I dont really see how this info helps. i would have to study all the other characters Frame Rates so i know what moves i have that are faster/slower than theirs. Any one want to explain how this data could help my wario? I may have one idea, is it to see the priority levels of the moves, because then i could see how. or maby just to have "good moves" backed by actual data?
Attack speed is important.

If you're a nut like me, it helps gauge if a grab release is possible.
 

MrEh

Smash Hero
Joined
Aug 24, 2008
Messages
6,652
Location
Honolulu, HI
#25
All this frame information makes me wonder what grab releases would actually work. It would be sweet delicious irony if Wario got to use grab releases on the rest of the cast. (Since Wario grabs high, he can force jump breaks on many characters, making him viable for this sort of testing.)

If you guys want, I can test all this for you. But only if you're interested. I don't want to waste my time like I did with Sonic.
 

stnapknah

Smash Journeyman
Joined
Sep 8, 2008
Messages
252
Location
Champaign, IL
#26
All this frame information makes me wonder what grab releases would actually work. It would be sweet delicious irony if Wario got to use grab releases on the rest of the cast. (Since Wario grabs high, he can force jump breaks on many characters, making him viable for this sort of testing.)

If you guys want, I can test all this for you. But only if you're interested. I don't want to waste my time like I did with Sonic.
Lol, is that a serious question? Of course we're interested! You'd be my hero if you found something :) Please test
 

bassem6

Smash Lord
Joined
Dec 6, 2006
Messages
1,402
Location
oklahoma
#28
The grab release tricks I know of are free DACUS on MK and free forward smash on ness. Then theres the stuff you can do to fellow wario players but that is like the forbidden fruit.
 

PhantomX

WarioMan
GRimer
Joined
Apr 16, 2008
Messages
10,686
Location
Round Rock, Texas
#29
DACUS on MK is only good if they don't expect it or at low percents, and easier to set up with a bite anyway. The Fsmash on Ness isn't even guaranteed b/c of EIDI... but you can regrab/bite them if they try to shield anyway.
 

PhantomX

WarioMan
GRimer
Joined
Apr 16, 2008
Messages
10,686
Location
Round Rock, Texas
#31
I don't usually test, I just fthrow XD Would be neat if we had followups, but I doubt it as we don't come equipped with that much range.

Hop to it, MrEh!
 

MrEh

Smash Hero
Joined
Aug 24, 2008
Messages
6,652
Location
Honolulu, HI
#32
And it shall be done. You can expect results as early as tonight. Latest in a couple of days.

Also, expect guaranteed Wafts one some members of the cast. I'm not kidding.
 

PhantomX

WarioMan
GRimer
Joined
Apr 16, 2008
Messages
10,686
Location
Round Rock, Texas
#33
And it shall be done. You can expect results as early as tonight. Latest in a couple of days.

Also, expect guaranteed Wafts one some members of the cast. I'm not kidding.
You're ****ting me? That's ****ING AMAZING, considering Wario's grab range is pretty huge, lol.
 

bassem6

Smash Lord
Joined
Dec 6, 2006
Messages
1,402
Location
oklahoma
#38
And it shall be done. You can expect results as early as tonight. Latest in a couple of days.

Also, expect guaranteed Wafts one some members of the cast. I'm not kidding.
Only character wario gets a guaranteed waft on is himself. I don't see how you could do it on any other character....
 

MrEh

Smash Hero
Joined
Aug 24, 2008
Messages
6,652
Location
Honolulu, HI
#40
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