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Want to start playing Ultimate. Last time I played competitively was Brawl in 2011.

Mike2

Smash Ace
Joined
Mar 20, 2010
Messages
907
Location
Austin, TX
Hello, everyone! So I’m trying to maybe get back into competitive Smash and I didn’t play Smash 4. I’ve looked up guides for Ultimate and I plan to use those resources but there’s something else I was hoping someone could help me with. Since I didn’t own or play Smash 4 I’m oblivious to how that game worked. I was wondering what ATs carried over from Smash 4 to Ultimate. Not asking for someone to explain them to me but I was hoping someone could drop some key words that way I can look them up myself since I don’t know what I don’t know.
Any help would be appreciated.
 

Luigi Linguine

Smash Cadet
Joined
Mar 27, 2017
Messages
57
Smash 4 had perfect pivots, but those aren't in Ultimate. If I remember correctly, the only mechanics returning from Smash 4 are rage, ledge trumping, and 2-framing.

Rage is a passive ability all characters have that gradually boosts the knockback of their moves as their percent rises. Rage starts scaling at 35% and maxes out at 150%, at which point the knockback on your moves will have a multiplier of 1.1x. In Smash 4, the multiplier at 150% was actually 1.15x, but that turned out to be too much, so it was nerfed accordingly. Rage doesn't affect damage and it does stack with Lucario's aura in case you were wondering.

Ledge trumping is basically the replacement for ledge hogging. Now when a player is hanging from a ledge and someone else tries to grab it, the former will be forced off in favor of the latter. In Smash 4, this would often lead into a guaranteed back air against the player who was forced off if they didn't immediately buffer a getup option, but since you can actually DI during the ledge trump animation now to avoid an oncoming attack, it's more of a rare mixup than a true follow up. This change in ledge mechanics allows tether recoveries to not get completely shafted, so I think it's very welcome.

Finally, 2-framing refers to hitting an opponent during the two frames of vulnerability that they receive right before grabbing the ledge. It's pretty difficult to time unless you have a long-lasting hitbox like Lucas's down smash. Every character in the game has these two frames of vulnerability... well... usually. There are two main exceptions. Firstly, if you use a tether recovery, you'll be vulnerable right up until your character touches the ledge, but you won't receive any additional frames of vulnerability after that. Secondly, if you have a teleport recovery and recover from above the ledge, you'll get ledge invincibility right away. There are some more small exceptions, but they'll rarely come into play. Watch this video if you want to learn more about it: https://www.youtube.com/watch?v=-uQn19zvWpo
 
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Mike2

Smash Ace
Joined
Mar 20, 2010
Messages
907
Location
Austin, TX
I think he means "Advanced Techniques" since he's talking about competitive play.
Yes, this is what I mean. Sorry for the confusion.
Smash 4 had perfect pivots, but those aren't in Ultimate. If I remember correctly, the only mechanics returning from Smash 4 are rage, ledge trumping, and 2-framing.

Rage is a passive ability all characters have that gradually boosts the knockback of their moves as their percent rises. Rage starts scaling at 35% and maxes out at 150%, at which point the knockback on your moves will have a multiplier of 1.1x. In Smash 4, the multiplier at 150% was actually 1.15x, but that turned out to be too much, so it was nerfed accordingly. Rage doesn't affect damage and it does stack with Lucario's aura in case you were wondering.

Ledge trumping is basically the replacement for ledge hogging. Now when a player is hanging from a ledge and someone else tries to grab it, the former will be forced off in favor of the latter. In Smash 4, this would often lead into a guaranteed back air against the player who was forced off if they didn't immediately buffer a getup option, but since you can actually DI during the ledge trump animation now to avoid an oncoming attack, it's more of a rare mixup than a true follow up. This change allows tether recoveries to not get completely shafted, so I think it's very welcome.

Finally, 2-framing refers to hitting an opponent during the two frames of vulnerability that they receive right before grabbing the ledge. It's pretty difficult to time unless you have a long-lasting hitbox like Lucas's down smash. Every character in the game has these two frames of vulnerability... well... usually. There are two main exceptions. Firstly, if you use a tether recovery, you'll be vulnerable right up until your character touches the ledge, but you won't receive any additional frames of vulnerability after that. Secondly, if you have a teleport recovery and recover from above the ledge, you'll get ledge invincibility right away. There are some more small exceptions, but they'll rarely come into play. Watch this video if you want to learn more about it: https://www.youtube.com/watch?v=-uQn19zvWpo
Thanks for this! This is going to help a lot.
 

Luigi Linguine

Smash Cadet
Joined
Mar 27, 2017
Messages
57
Damn it, every time I try to edit a comment, I accidentally hit reply instead. -_- Sorry, please ignore this comment. Really wish there was a "delete comment" option.
 
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Mike2

Smash Ace
Joined
Mar 20, 2010
Messages
907
Location
Austin, TX
Damn it, every time I try to edit a comment, I accidentally hit reply instead. -_- Sorry, please ignore this comment. Really wish there was a "delete comment" option.
Hey man, I'm watching a video about the built in input lag in this game. Just wondering if there was ever a patch to address this or is it the same as it was at launch?

And what's the general state of the game at this point? Is the community thriving or dead? How's the community feeling about the game?
 

Crooked Crow

drank from lakes of sorrow
Joined
Jun 11, 2007
Messages
2,248
Hey man, I'm watching a video about the built in input lag in this game. Just wondering if there was ever a patch to address this or is it the same as it was at launch?

And what's the general state of the game at this point? Is the community thriving or dead? How's the community feeling about the game?
Nope, the 6f of input lag is universal. I don't know if Nintendo has any plans to change this. I'm used to Melee, a game with no buffering and I think 3f of universal input lag, so for the past year I've been trying to adapt and adjust. Over time it just becomes second nature.
 
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Luigi Linguine

Smash Cadet
Joined
Mar 27, 2017
Messages
57
Hey man, I'm watching a video about the built in input lag in this game. Just wondering if there was ever a patch to address this or is it the same as it was at launch?

And what's the general state of the game at this point? Is the community thriving or dead? How's the community feeling about the game?
Since the first half of that question has already been answered, I'll answer the second half. The community is thriving and shows no signs of stopping any time soon. Nintendo is actively adding balance patches as well as new DLC and the game is extremely popular on both Twitch and YouTube. VGBootCamp is the go-to source to watch tournament matches, both live on Twitch or pre-recorded on YouTube. If you'd rather take this content in a more easily digestible manner, YEET Smash showcases series of highlighted clips from a wide array of tournaments. Channels like GimR's Lab, My Smash Corner, and IzawSmash discuss competitive aspects of the game such as move applications, advanced techniques, or mechanics. Finally, channels like The Keef Crew, Alpharad, ZeRo, NairoMK, RelaxAlax, and Little Z are typically more lighthearted and/or comically oriented. I'll link all of their channels in case you're interested.

VGBootCamp: https://www.youtube.com/channel/UCj1J3QuIftjOq9iv_rr7Egw
YEET Smash: https://www.youtube.com/channel/UCVFWJkN7L45x8gZTMXu2UWw
GimR's Lab: https://www.youtube.com/channel/UCMo0JzwgHCZ435K9BAAi8Rg
My Smash Corner: https://www.youtube.com/user/mysmashcorner
IzawSmash: https://www.youtube.com/channel/UC3SM8yOKKwU8PYqwsNP5rGA
The Keef Crew: https://www.youtube.com/user/KeithTheMongooseKTM/featured
Alpharad: https://www.youtube.com/channel/UCBODyKF0JMbUd6D9Bklyzbw
ZeRo: https://www.youtube.com/user/ChileZeRo/featured
NairoMK: https://www.youtube.com/channel/UCTSCjjnCuAPHcfQWNNvULTw
RelaxAlax: https://www.youtube.com/channel/UCkmP59n7648ESU0PJsJMiRw
Little Z: https://www.youtube.com/channel/UCw_59vHMu_3tJjIVemo-k4w
 
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