Wam
Smash Ace
- Joined
- Sep 2, 2020
- Messages
- 698
As per the signup thread the setup is as below.
The following 1 shots will be randomly distributed amongst the players.
0-X 1 Shot Cops (Note if a mafia player is allocated a cop one shot it becomes a role cop)
0-X 1 Shot Trackers
0-X 1 Shot Watchers
0-(X-1) 1 Shot Doctors
0-1 1 Shot Vig kills
Amongst Mafia Only
1-X 1 Shot Godfathers
1-X 1 Shot Ninja's
No player will be allocated more that 3 one shots. X is going to depend on the number of signups received. For reference at 12 players the plan would be to have X =3, X will be declared in the OP.
I would also appreciate a Co-Mod if anyone is interested? I don't have any flavour planned but if someone is interested that would be great.
The game will have one anti town faction of approximately 25% of total players (i.e. 9/3 in a 12 player game).
I will run this along as we get a minimum of 9 but there is not upper limit!
Last point the last game on here went way off piste in several ways as per Osie's closing post. Because of that I am going to be stricter than normal on rules and toxicity. In practical terms this will probably work out to 1 warning then modkill but it will depend on the exact situation.
Players:
1) Laserguy
2) Bessie
3) Sabrar
4) Somitomi
5) Heury Alone
6) Ranmaru
7) tattertot
8)
9)
Replacements:
1) Deadbananas
As it got asked the plan for phase lengths is 5 day days 2 day nights with weekends counting as half time.
The following 1 shots will be randomly distributed amongst the players.
0-X 1 Shot Cops (Note if a mafia player is allocated a cop one shot it becomes a role cop)
0-X 1 Shot Trackers
0-X 1 Shot Watchers
0-(X-1) 1 Shot Doctors
0-1 1 Shot Vig kills
Amongst Mafia Only
1-X 1 Shot Godfathers
1-X 1 Shot Ninja's
No player will be allocated more that 3 one shots. X is going to depend on the number of signups received. For reference at 12 players the plan would be to have X =3, X will be declared in the OP.
I would also appreciate a Co-Mod if anyone is interested? I don't have any flavour planned but if someone is interested that would be great.
The game will have one anti town faction of approximately 25% of total players (i.e. 9/3 in a 12 player game).
I will run this along as we get a minimum of 9 but there is not upper limit!
Last point the last game on here went way off piste in several ways as per Osie's closing post. Because of that I am going to be stricter than normal on rules and toxicity. In practical terms this will probably work out to 1 warning then modkill but it will depend on the exact situation.
Players:
1) Laserguy
2) Bessie
3) Sabrar
4) Somitomi
5) Heury Alone
6) Ranmaru
7) tattertot
8)
9)
Replacements:
1) Deadbananas
As it got asked the plan for phase lengths is 5 day days 2 day nights with weekends counting as half time.
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