
[COLLAPSE="Meta Knight"]MU Ratio: -1(BBR); 45:55, can be argued 40:60(Boards)
Counterpick stages: *Most players agree this is preference* BF, FD, SV, RC, Brinstar, NORFAIR IF ITS EVER LEGAL
Stages to ban: FD, Yoshi's, Delfino, Frigate
MU summary:
-Be very careful about leaving your bike on stage, you are hella gimpable without it.
-MK will constantly be walling you, and good MKs will do it very effectively. Bait and punish, make reads, all that jazz, or you probably won't get in.
-MK's Uair will pretty much stop any approach from above we have, so don't try to spam dair into him.
-Fart/Clap EVERY missed shuttle loop(grounded shuttle loop is especially weak). This is a big % of the damage you will get. Make sure that when you punish, punish as hard as possible.
-Nair OoS is good, don't get too predictable, though.
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[COLLAPSE="Snake"]MU Ratio: 0(BBR); 50:50, maybe 55:45(Boards)
Counterpick stages: Brinstar, BF, SV
Stages to ban: FD
MU summary:
-Bite cypher for early kills. You can also bair Snake for a lot of damage when he is recovering mid/high.
-You can be hit by Nair, Bair, Uair, Utilt, and C4 out of grab release. His downthrow tech chase is also amazing because of Wario's terrible roll. Snake has a really good pivot grab, so be wary of that. Don't get grabbed.
-CHASE HIM IN THE AIR. Snake's tilts will destroy you, so make sure you get your damage when he is in the air.
-Pay attention to grenades/C4, this will be a main source of Snake's damage in this MU.
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[COLLAPSE="Diddy Kong"]MU Ratio: +1(BBR); 55:45(Boards)
Counterpick stages: Brinstar, Cruise, Frigate
Stages to ban: FD, Yoshi's,
MU summary:
-Camp for wafts, Diddy's recovery is fairly easy to fart when you learn it.
-Diddy flip kick WILL beat most of your moves, most of the time. Dodge it and punish landing lag.
-Stay in the air, you will be killed and trapped on the ground.
-Taking one of Diddy Kong's bananas and running around with it and playing keep away can really screw up their game.
-Diddy is one of the few characters you can actually fight, that said, mix up camping and fighting. That will give you variety and throw the diddy off.
-If you are good with items, don't be afraid to use them. Otherwise, take advantage of bite to rid the battlefield of bananas.
-When Diddy gets aggressive, use bite to stop approaches, this will stop momentum and let you back off if needed.
-Nair beats rocket barrels offstage, and tossing bikes when he recovering low is always a strong option.
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[COLLAPSE="Falco"]MU Ratio: 0(BBR); probably 45:55(Boards)
Counterpick stages: Frigate, Cruise, Brinstar, Delfino
Stages to ban: FD
MU summary:
-Downsmash and bite will screw with illusion. If you bite falco in the starting or ending frames of his illusion, it will look like a cypher bite and you can put him in a really bad position offstage.
-You can't really camp a patient Falco, lasers will be the hardest thing to avoid when getting in.
-From 53%-70% you can start the buffered downthrow CG that goes to around 120%. Falco can CG you into a spike off stage, SDI into the stage and tech. Falco also has a grab release spike when you're held off the side.
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[COLLAPSE="Marth"]MU Ratio: -2(BBR); 40:60(Boards)
Counterpick stages: Cruise, SV, BF, Delfino, Frigate, PS1?
Stages to ban: Yoshi's, FD
MU summary:
-Grab release things: He can reverse tipper uptilt, tipper upsmash, tipper nair, uair, and reverse tipper fsmash(kills at like 100%, tops). This **** will hurt.
-He will be walling you. Stay close to him but not in his range. Punish laggy moves and be creative with baiting.
-Make Marth work for the kills. Giving him a grab and an early kill can really screw you up.
-Marth's recovery is very one dimensional, use this to your advantage to land early kills /gimps with waft and fair.
-If you run in and shield Marth's fair, you get a free fair.
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[COLLAPSE="Ice Climbers"]MU Ratio: 0(BBR); 55:45(Boards)
Counterpick stages: Brinstar, Rainbow Cruise, preference. Neutrals work well too.
Stages to ban: FD is the most common, but I find the big stage can help running from them. Pick the neutral you don't like and ban it, thats where they will take you.
MU summary:
- Stay in the air or on a platform and keep moving to avoid grabs. One grab and you're dead.
- If they desync (seperate) GO FOR NANA. She runs for Popo and won't dodge your waft. If you rack damage on her and not popo, you will split them with all of your moves. This makes it very easy to put pressure on.
- N-Air and D-Air in the middle of them to separate them. Hit nana.
- Offstage, throw a tire down at Nana during their Recovery move to minimize distance. Desyncing them while recovering will gimp most IC players. Antipate when they will upb and hit nana first.
- Full hop dair is really safe, and can get you damage. Be careful how you land around ICs.
- Downthrow is good.
- When you get a lead, make them approach, then punish. Easiest way to get damage on them.
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[COLLAPSE="Olimar"]MU Ratio: 0(BBR); 55:45(Boards)
Counterpick stages: Smashville, Brinstar, Frigate(first transformation is bad for olimar, 2nd one is pretty good. if you camp effectively you can use this stage very well.)
Stages to ban: Halberd
MU summary:
-He is gimpable, steal jumps with fair, wall with bair and grab the edge when he drops too low. ezpz
-When you are on the ledge and he is out of jumps and going for the kamakaze up-b, roll onto the stage when he is doing it, this will save your life.
-Watch his pikmin, purples will kill you super early, and you need to be living for a long time in this MU.
-Clap him, olimar is really weak from below. Watch out for his nair, though.
-Dair and Clap to get pikmin off, remember this stales your moves, so dair is better most of the time.
-NAIR IS REALLY GOOD. Like, nair will combo into any move and you can get lots of damage off. Be careful with nair2 because he can upsmash you. Nair->bite, grab, fsmash(risky), and more nair.
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[COLLAPSE="Pikachu"]MU Ratio: +1(BBR); 55:45(Boards)
Counterpick stages: Brinstar, BF, FD?
Stages to ban: Pikachus like Cruise and Frigate. Pick the one you like the least.
MU summary:
-Tap up on your control stick to get out of downsmash. (thanks StealthRaptor)
-CHAINGRAB: 7% - 26% + regrab /// Dthrow x 2 > grab
-If pika is fair walling you, bair him.
-Dair works well to approach with.
-Fsmash and waft for early kills.
-Bike will block thundershock, Be careful to not get gimped, though. Pika can do a lot with his upb, it can screw with you offstage.
-Avoid fairs and punish.
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[COLLAPSE="King Dedede"]MU Ratio: -1(BBR); 45:55 imo*(Boards) *This mu really depends on how you play the dedede. I honestly think wario played right this is in wario's favor, but it is really mentally draining to camp that hard.
Counterpick stages: Brinstar, SV, Frigate(I like this stage too much)
Stages to ban: Yoshi's, FD
MU summary:
-You can be grab released into upsmash, fair, nair, and bair. Don't get grabbed.
-He can chaingrab you(all of the time). Don't get grabbed.
-He will wall you with bair. If he is spacing it perfectly there isn't much you can do, get creative and punish him when he whiffs.
-You can fart the top of his Up-b.
-Bite is really good, hes really fat and it will catch poorly spaced grabs/dashgrabs. Bite-> dashgrab works up until 25%~.
-When you get him in waft %s, there is NO REASON TO APPROACH. Wait for fart to charge, look for your opening, and kill him.
-Avoid the grab, bite lots. Bite can be punished with rollbehind, so watch out.
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[COLLAPSE="G&W"]MU Ratio: 0(BBR); 50:50(Boards)
Counterpick stages: Smashville, BF? I like neutrals here, if anyone knows a better CP let me know.
Stages to ban: Cruise, Frigate, Halberd?
MU summary:
-GnW has more range and priority than you. As usual, bait and punish his moves. His dair can be shieldgrabbed for easy punishes.
-Mix up your recovery when coming back to the stage. Don't get predictable, GnWs love to gimp.
-Watch out for smash attacks. They are quick and spamming them is a viable option for him. Be careful.
-DACUS to punish him. He will be walling you, but you can sneak in with a quick dacus.
-Keep lots of shield pressure up. Dair will wreck him in his shield. His grab is really bad too so you can probably get away with a few dair->bites.
-Be careful of his upsmash. Dair will lose and airdodging into it can get you wrecked. Avoid at all costs.
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[COLLAPSE="Lucario"]MU Ratio: +1(BBR); 55:45(Boards)
Counterpick stages: SV, Brinstar, Cruise
Stages to ban: FD
MU summary:
-Waft early to prevent aura from getting too strong.
-Dair is pretty good, just watch out for his uptilt, it will stop most of your moves.
-WATCH AURA SPERES. Getting hit by these can destroy you.
-Clap can punish his dair, the spacing is kinda tight though.
-Pay close attention to when he starts forcing a kill. Punish this

-Be careful with spotdodges/airdodges. As his aura gets bigger, these will because very punishable.
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[COLLAPSE="ZSS"]MU Ratio: +1(BBR); 55:45(Boards)
Counterpick stages: SV, Brinstar, BF
Stages to ban: FD
MU summary:
-DI away from her uair strings. They hurt.
-Go pwneroni on her suit pieces, they can really **** her up.
-When she is on the ground, try to stay in the air. Downsmash sucks, watch for it.
-She has an infinite.
-Fair her double jump, and try to gimp her. Putting pressure on her offstage isn't very risky, so abuse it.
-Spotdodge her laggy grab and punish.
-You can be grab released into fair and bair I think. No kill moves, though.
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[COLLAPSE="Toon Link"]MU Ratio: +1(BBR); 55:45(Boards)
Counterpick stages:
Stages to ban:
MU summary:
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[COLLAPSE="Kirby"]MU Ratio: +1(BBR); __________(Boards)
Counterpick stages:
Stages to ban:
MU summary:
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[COLLAPSE="Fox"]MU Ratio: +1(BBR); __________(Boards)
Counterpick stages:
Stages to ban:
MU summary:
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[COLLAPSE="R.O.B."]MU Ratio: +1(BBR); __________(Boards)
Counterpick stages:
Stages to ban:
MU summary:
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[COLLAPSE="Pit"]MU Ratio: +2(BBR); __________(Boards)
Counterpick stages:
Stages to ban:
MU summary:
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[COLLAPSE="Peach"]MU Ratio: -2(BBR); __________(Boards)
Counterpick stages:
Stages to ban:
MU summary:
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[COLLAPSE="Donkey Kong"]MU Ratio: +2(BBR); __________(Boards)
Counterpick stages:
Stages to ban:
MU summary:
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[COLLAPSE="Luigi"]MU Ratio: +1(BBR); __________(Boards)
Counterpick stages:
Stages to ban:
MU summary:
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[COLLAPSE="Wolf"]MU Ratio: +3(BBR); __________(Boards)
Counterpick stages:
Stages to ban:
MU summary:
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[COLLAPSE="Sonic"]MU Ratio: +1(BBR); __________(Boards)
Counterpick stages:
Stages to ban:
MU summary:
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[COLLAPSE="Ike"]MU Ratio: +1(BBR); __________(Boards)
Counterpick stages:
Stages to ban:
MU summary:
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[COLLAPSE="Sheik"]MU Ratio: +1(BBR); __________(Boards)
Counterpick stages:
Stages to ban:
MU summary:
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[COLLAPSE="Ness"]MU Ratio: +1(BBR); __________(Boards)
Counterpick stages:
Stages to ban:
MU summary:
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[COLLAPSE="Pokemon Trainer"]MU Ratio: +2(BBR); __________(Boards)
Counterpick stages:
Stages to ban:
MU summary:
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[COLLAPSE="Yoshi"]MU Ratio: +1(BBR); __________(Boards)
Counterpick stages:
Stages to ban:
MU summary:
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[COLLAPSE="Lucas"]MU Ratio: +2(BBR); __________(Boards)
Counterpick stages:
Stages to ban:
MU summary:
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[COLLAPSE="Mario"]MU Ratio: +2(BBR); __________(Boards)
Counterpick stages:
Stages to ban:
MU summary:
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[COLLAPSE="Bowser"]MU Ratio: +3(BBR); __________(Boards)
Counterpick stages:
Stages to ban:
MU summary:
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[COLLAPSE="Captain Falcon"]MU Ratio: +1(BBR); __________(Boards)
Counterpick stages:
Stages to ban:
MU summary:
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[COLLAPSE="Samus"]MU Ratio: +2(BBR); __________(Boards)
Counterpick stages:
Stages to ban:
MU summary:
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:jiggypuff:
[COLLAPSE="Jigglypuff"]MU Ratio: +2(BBR); __________(Boards)
Counterpick stages:
Stages to ban:
MU summary:
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[COLLAPSE="Link"]MU Ratio: +2(BBR); __________(Boards)
Counterpick stages:
Stages to ban:
MU summary:
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[COLLAPSE="Zelda"]MU Ratio: +2(BBR); __________(Boards)
Counterpick stages:
Stages to ban:
MU summary:
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[COLLAPSE="Ganondorf"]MU Ratio: +2(BBR); __________(Boards)
Counterpick stages:
Stages to ban:
MU summary:
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