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vs Lucario - Out of Shield Options

Cheeri-Oats

Smash Lord
Joined
Dec 1, 2008
Messages
1,338
Location
San Diego, CA
Hi Everyone,

My name is Oats and I'm posting a document that contains a frame-perfect overview of Sheik's options out-of-shield against Lucario and his cancels.


Description
If you've ever faced Lucario and you felt that it was impossible to do anything once he hits your shield, fret no more. Inside the workbook you'll find two green worksheets and three red ones. The red ones are merely frame data that are used in the green ones' calculations. The green ones are the real meat and potatoes.

They cover:
  • the viability of out-of-shield options against a Lucario that successfully hits your shield and decides to cancel into another move
  • the viability of dodges' (spot and rolls) and whether or not they'll leave you vulnerable as an out-of-shield
Before you continue on, I highly recommend you read @ AuraMaudeGone AuraMaudeGone 's Sheik Frame Data thread to understand some of the terminology I use.

First, I'll cover how Lucario performs those silly cancels, and then I'll describe what's inside the sheets.

How Lucario's Magic Series (Cancels) Work
As many of you probably already know, Lucario can cancel any of his normals into other moves and specials. Lucario can also cancel his Aura Sphere charge to allow for mobility. For many newer players to the match-up, this is intimidating and sometimes things start happening before you even know what's going on. It just feels like Lucario can walk all over you while you're stuck in shieldstun or hitstun. This is why I started this project.

Well, according to @ Akkien Akkien from the Lucario boards, the character's cancels work like this:
Attacks can be canceled on the next available frame after [Lucario's] hitboxes connect [with the opponent's shield or their hurtboxes] without suffering hitlag.
The following diagrams detail the series in which you cancel your moves. Assume you start from the left and cancel into the subsequent move:
  • Jab/Dash Attack > Tilt > Smash > Special
  • Aerial > Special.
Also note (quoted from @ Akkien Akkien )...
  • You can skip levels of the series, i.e.: Dash Attack > Dsmash; or Ftilt > Side-B.
  • Lucario's Up Smash can be canceled with a jump
  • Lucario's Down-Special, Double Team, can be cancelled into any non-special move if the Lucario has an aura charge
  • Lucario's Up-Special, ExtremeSpeed, can be cancelled into any aerial if the Lucario has an aura charge
  • Lucario's neutral Special, Aura Sphere, can be canceled with your shield button; known as Aura Sphere Canceling. (Though this puts you in a different animation and has nothing to do with the magic series. Like how Samus can store her Charge Shot)
Taken all together, this means Lucario can potentially become a combo MONSTER. But with my worksheets, hopefully you can see that all these cancels are not as scary as they seem.

Sheet 1: Cancelled Links (On Shield)
This sheet presents the frame difference of performing Sheik's out-of-shield options against a Lucario performing the listed sequence.

I've listed Neutral Air, Back Air, Up-Smash, Grab, Roll, and Spot-dodge. I included a column for Wavedash but I don't have the frame data necessary to fill it in. I chose these moves because they are the fastest and most likely best options to choose.

The numbers are derived using the following formula:
Start-Up Frames of Cancelled-Into Move - (Sheik's Shield Stun + Frames to Response)​

For the dodges (rolls and spot dodge), I included their start-up frames in the calculations and what you're seeing is the number of frames BEFORE the Sheik goes intangible.

For example, for a Lucario that cancels jab into forward-tilt:
  • if the Sheik decides to neutral air, they'll beat the Lucario's forward-tilt by 1 frame
  • if the Sheik decides to spot dodge, they'll start their intangibility 5 frames before the 2nd move's active hitbox
As you review the sheet, you'll notice that rolling and spot-dodging seem like amazing options across the board. If you successfully spot-dodge, you'll avoid the 2nd hit, and this stop the Lucario in the middle of their magic sequence (cancel series). But the numbers can be mis-leading. While you may the dodge the first few frames of the cancelled-into move, please note that you'll still be caught in the cool-down of a spot-dodge, OR you wont be intangible for ALL of the active hitboxes.

That's why I provided a 2nd sheet to clarify just how good (or bad) rolling and spot-dodging are.

Sheet 2: Dodge Safety vs Cancelled Attacks
The second sheet requires a little more assumptions and thinking.

The second sheet assumes that you roll or spot-dodge within range of the cancelled-into attack in the listed sequence. And it also assumes that you spot-dodge or roll on the first available frame, and Lucario cancels on the first available frame.

For each type of dodge (spot or roll), we want to check if the active frames on the Lucario's hitboxes can hit you, and if the Lucario will finish their cooldown before you finish your dodge's cooldown.

For Whether Or Not You Are Hit
There are background calculations that check and see the frame difference between the end of your intangibility and the last active frame of the Lucario's hitboxes.
  • If your dodge ends on the exact frame their last hitbox is out, you'll have a "Hit?" of 0. This is good, you won't get hit.
  • If your dodge ends AFTER their last hitbox is out, the difference in frames will be greater than 0. This is good, you dodged the whole thing!
  • If your dodge ends BEFORE their last hitbox is out, the difference in frames will be less than 0. This is bad. You're getting ****ed.
For Whether Or Not You'll Be Done Before Them
This column should be self-explanatory. It just shows how many frames after your dodge you'll have before the Lucario is free to do whatever they want.

Takeaways
Please remember, these sheets are ideal situations for both characters involved. In a real-life tourney scenario, the numbers will vary. Not to mention that clever Lucarios will switch up the timings on their cancels to cover any responses your Sheik-y mind may come up with.

Funnily enough, the dodge sheet is actually useful for all characters because the dodges have been normalized across the board.

And remember: the greener the value, the better. The redder, the deader you are.

Caveats and Reasoning
I live with (arguably) the 2nd-best Lucario in the nation, and I also live in a region where one of our best players is iPunchKidsz. Because of this overwhelming Lucario talent concentrated in our region, many players in my region are prone to complaining about how unfair Lucario is. But I firmly believe that he is beatable, and even has poor match-ups (Samus, Peach, and Falco).

Despite this conviction and being well-versed in the match-up, I know and understand just how frustrating it is to fight against this character. Every week I face nearly frame-perfect cancels to seemingly unstoppable pressure. Because the meta-game around me presents nearly frame perfect execution in pressure, in order to break through the onslaught, I've had to consider nearly frame-perfect responses; or, at the very least, I've had to think very carefully about what my best options are and where I have the most leeway.

Again, the numbers in the sheet are IDEAL AND FRAME-PERFECT. I don't expect anyone to be a robot for this hobby game. Though, I do expect passionate souls to take some of these ideas and maybe expand the Sheik (and other characters') meta-game(s).

Feel free to comment on the sheets.
 

AuraMaudeGone

Smash Ace
Joined
Oct 19, 2011
Messages
747
Location
New Jersey
Interesting work. Are you trying to find holes in Lucario's chains are you trying to present the best game plan when the chain has ended? (Risky, but thats what I end up doing)
What happens in the event of a Power Shield when it comes to Lucario? Edit: Probably nothing since Lucario doesn't have hitlag I assume. :<
 
Last edited:

Akkien

Smash Cadet
Joined
Dec 25, 2014
Messages
46
Location
VE
This is an amazing post, I have to say. You also saved us Lucario mains the work of calculating on-hit-cancel advantage for every string, which I'm very grateful for as I'm currently writing up a guide. Hopefully with this people will realize that not everything we do to your shields is free since most of us aren't frame perfect anyway.

Adding on my previous statement in regards to hitlag: on-hit-cancels happen during hitlag, which means that the cancel window for every move is that specific move's hitlag.
 

AuraMaudeGone

Smash Ace
Joined
Oct 19, 2011
Messages
747
Location
New Jersey
This is an amazing post, I have to say. You also saved us Lucario mains the work of calculating on-hit-cancel advantage for every string, which I'm very grateful for as I'm currently writing up a guide. Hopefully with this people will realize that not everything we do to your shields is free since most of us aren't frame perfect anyway.

Adding on my previous statement in regards to hitlag: on-hit-cancels happen during hitlag, which means that the cancel window for every move is that specific move's hitlag.
So in theory in the event that an opponent power shields a hit, they should be able to escape the chain, right?
 

AuraMaudeGone

Smash Ace
Joined
Oct 19, 2011
Messages
747
Location
New Jersey
I believe Powershielding would be worse than just waiting in shield since Lucario is still on hitlag and can cancel into a different move, and powershielding would leave you open for combos. Honestly, this has never happened to me but that would be my guess.
Wow, that blows. This sounds more frustrating than it feels... D:
 

Cheeri-Oats

Smash Lord
Joined
Dec 1, 2008
Messages
1,338
Location
San Diego, CA
@ Akkien Akkien

Let me know if you need specific data tables.

Also, are you sure that Hitlag is the window for Lucario's cancels? I'm pretty sure I've seen Lucario mains cancel forward Smash after getting a hit and waiting a little bit before zipping away with Double Team.

Could you or @ AuraMaudeGone AuraMaudeGone help me with these questions?
  • What are the input frame windows for aerials? Can I only do these after jumpsquat? Does this mean, that if Sheik's jumpsquat is 3 frames, I have to wait until frame 4 to input neutral? This would 1 to all my aerial numbers.
  • When is shieldstun calculated? Is it the frame immediately after an attack hits, or is the frame that the move connects also included?
  • Do I have to add an extra frame to account for the input to cancel?
As I understand it now...

For Lucario:

  • frame 3, jab hits
  • frame 4, the Lucario cancels into f-tilt
  • frames 5 thru 13 the Lucario is in start-up for f-tilt
  • frame 14, the ftilt hitbox is out
For Sheik:
  • frames 4 thru 6, the Sheik is in shield-stun
  • frames 7 thru 9, the Sheik is in jump-squat
  • frames 10 thru 11, the Sheik is in start-up for neutral air
  • frame 12, it hits
 
D

Deleted member

Guest
im not gonna lie, i just roll dodge back unless nair oos is obvious and lucario has some % on him. theres a few options in this game for shield pressure that are basically "roll dodge or die" like peach FC, sheik AC fair in the mirror, fox nair shine, and lucarios ground game. i dont even bother, i just accept it and gtfo to reset to neutral. the way to beat lucario is to wall him out in the first place and to respect his jank movement options with down b the same way you would wall out ganondorf while respecting dash attack. sheiks shield game is godly, but playing to it in this MU is a strategic error imo.
 
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