Villager's Jab Reset Options

Equi

Smash Ace
Joined
Feb 5, 2006
Messages
767
#1
Does anyone have any information on Villager's jab reset options? I've tried searching for but it couldn't find any information. Link to thread or any input would be appreciated.

There's no way that jab #1 in jab lock into fsmash works right? lol
 
Last edited:

JohnnyB

Smash Journeyman
Joined
Jan 17, 2015
Messages
228
#2
Villager doesn't have much of a jab reset game to my knowlege. Weak (late) nair can jablock at just about any % *i think*, and so can weak (far) foreward air/ back air.

I assume that some pocketed projectiles might be able to jab lock as well but that is 100% speculation on my part and would depend on which version of pocket you are using if customs are on.
 

Mtn64

Smash Journeyman
Joined
Oct 11, 2014
Messages
261
3DS FC
4742-5103-9358
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Mtnn64
#8
You can jab reset at like 10-20ish% with the startup of NAir. Past that you need to use weak NAir though.
FTilt and sourspot BAir and fair both jab reset as well.
Also
D-Smash can Jab Lock...
That's a thing?-
 
Joined
Oct 30, 2015
Messages
1
Location
South Central Pennsylvania
#10
I recently found out in lab that if your opponent misses a tech from a short hop nair you can get the jab lock off of the down smash. Have not looked into it extensively, but it looks like it works on most characters from 40-60%.
 

Darklink401

Smash Master
Joined
Oct 4, 2014
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Smashville
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Yuki_Hirako
#13
The woodchip works. That's how Admiral Tetoku's footstool infinite with the woodchip worked.
Woodchip doesn't lock, the infinite was done by knocking the opponent upwards with the woodchop and footstooling again :)
I recently found out in lab that if your opponent misses a tech from a short hop nair you can get the jab lock off of the down smash. Have not looked into it extensively, but it looks like it works on most characters from 40-60%.
Too bad they can get up before you're done with the 2nd shovel swing. xD
 
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