Hillary
Smash Apprentice
Attention all members of the Super Smash Bros Community of Victoria, BC: see 2nd post for directions on how to get here! PLEASE NOTE THAT WE ARE IN ROOM A104 of the Social Sciences and Math Building
ALRIGHT YOU HOOLIGANS, LISTEN UP!
WITH THE CLUB COMES PEOPLE. LOTS OF PEOPLE THIS BEING SAID, IF YOU HAVE A TV TO BRING AND ARE ABLE TO BRING IT, PLEASE DO. IF YOU LIVE NEAR UVIC AND ARE NOT ABLE TO BRING A TV, WE CAN GO AND GET IT...MAYBE. AS THERE WILL BE BOTH MELEE AND BRAWL, AS WELL AS COMPETITIVE AND NON-COMPETITIVE PLAYERS, EACH ARE ENCOURAGED TO PLAY THOSE OF THEIR OWN SKILL LEVEL AND STYLE OF PLAY. YOU CAN OBVIOUSLY PLAY WHOEVER YOU WANT, BUT IT WILL PROBABLY BE MORE FUN FOR YOU DOING THIS. THE SETUPS FOR EACH GROUP IN THE CLUB WILL GO AS FOLLOWS:
COMPETITIVE SMASH PLAYERS
Melee: The competitive players will be given specific rules that they must play by in each match. 4 stock matches on random neutral stages will be given priority to the matches. Should a "lax tourney" match be played, counterpicks will come into the mix as well. In official club tournament matches, the official rules for BC will apply. If you don't know them, learn them well...or you'll learn pretty quickly. Time limit for matches is 8 minutes. For team matches, team attack is on, and the time limit stays the same. For team matches, fountain of dreams is replaced by rainbow cruise as neutral stages. Like I said...learn the BC rules.
Brawl: As the smashboard rules are pretty relaxed, the club itself (that being people willing to logically debate each stage) will decide the fate of neutral, counterpicks, and banned stages. This list will be posted in the group when it has been made. 3 stock matches will be held with 8 minute time limits on the correct stages. More info as it comes. In order for the group to use your setup, you must have random stage selection options and all characters unlocked. For team matches, all the same rules apply. Like i said, stages still have to be picked, so that decision will be elft alone for now.
NON COMPETITIVE SMASH PLAYERS
Do whatever you want. There are no rules holding you back. Play on spear pillar with nothing but golden hammers and bumpers, in a timed match or perhaps a heavy, fast, handicap match. We can't really do anything to stop you. As long as both players, or all 4 if you're doing a ffa, agree on the rules and have fun, then go wild and have fun...after all, that's what the group is all about.
As the ladder is still in construction, details will not be revealed yet.
The Club leaders are we. We know all, and see all. Bow down before us:
Club Overlord - Francis "Liverymen"
Club Underlord - Mat "Hillary"
Other - Rob "Blue Yoshi"
The Invisible Man - Matt "talking_chicken"
We now have a FACEBOOK GROUP that we communicate more in that smashboards since it's a little more conveniant.
ALRIGHT YOU HOOLIGANS, LISTEN UP!
WITH THE CLUB COMES PEOPLE. LOTS OF PEOPLE THIS BEING SAID, IF YOU HAVE A TV TO BRING AND ARE ABLE TO BRING IT, PLEASE DO. IF YOU LIVE NEAR UVIC AND ARE NOT ABLE TO BRING A TV, WE CAN GO AND GET IT...MAYBE. AS THERE WILL BE BOTH MELEE AND BRAWL, AS WELL AS COMPETITIVE AND NON-COMPETITIVE PLAYERS, EACH ARE ENCOURAGED TO PLAY THOSE OF THEIR OWN SKILL LEVEL AND STYLE OF PLAY. YOU CAN OBVIOUSLY PLAY WHOEVER YOU WANT, BUT IT WILL PROBABLY BE MORE FUN FOR YOU DOING THIS. THE SETUPS FOR EACH GROUP IN THE CLUB WILL GO AS FOLLOWS:
COMPETITIVE SMASH PLAYERS
Melee: The competitive players will be given specific rules that they must play by in each match. 4 stock matches on random neutral stages will be given priority to the matches. Should a "lax tourney" match be played, counterpicks will come into the mix as well. In official club tournament matches, the official rules for BC will apply. If you don't know them, learn them well...or you'll learn pretty quickly. Time limit for matches is 8 minutes. For team matches, team attack is on, and the time limit stays the same. For team matches, fountain of dreams is replaced by rainbow cruise as neutral stages. Like I said...learn the BC rules.
Brawl: As the smashboard rules are pretty relaxed, the club itself (that being people willing to logically debate each stage) will decide the fate of neutral, counterpicks, and banned stages. This list will be posted in the group when it has been made. 3 stock matches will be held with 8 minute time limits on the correct stages. More info as it comes. In order for the group to use your setup, you must have random stage selection options and all characters unlocked. For team matches, all the same rules apply. Like i said, stages still have to be picked, so that decision will be elft alone for now.
NON COMPETITIVE SMASH PLAYERS
Do whatever you want. There are no rules holding you back. Play on spear pillar with nothing but golden hammers and bumpers, in a timed match or perhaps a heavy, fast, handicap match. We can't really do anything to stop you. As long as both players, or all 4 if you're doing a ffa, agree on the rules and have fun, then go wild and have fun...after all, that's what the group is all about.
As the ladder is still in construction, details will not be revealed yet.
The Club leaders are we. We know all, and see all. Bow down before us:
Club Overlord - Francis "Liverymen"
Club Underlord - Mat "Hillary"
Other - Rob "Blue Yoshi"
The Invisible Man - Matt "talking_chicken"
We now have a FACEBOOK GROUP that we communicate more in that smashboards since it's a little more conveniant.