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Official Veterans Discussion

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Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,423
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
There's also the fact that her tilts are unclankable, which usually means the opponents attacks get cut short so they can punish Palu's horrible endlag.
Dash attack and F tilt really need to be switched. The invincible shield bash works much better as a tilt.
If I recall, Palutena's tilts do clang, but she doesn't rebound at all.

The only issue is he could have rebalanced her at any time. He chose not to. I actually believe he does not understand the issues with her. Same with Zelda who has more or less been the same for nearly two decades. Apparently that archetype is just something that he wants in the game, but does not want functional for whatever reason.
The sad part of this story is knowing that even though I made a massive amount of adjustments to Palutena's moveset so that she's a much more viable fighter, they'll pretty much fall on deaf ears in the eyes of Nintendo.

And if you're wondering about the changes, the spoiler box below contains the script changes that I did...

Code:
0x5DF31973
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x19, Damage=0.5, Angle=0x50, KBG=0x64, WBKB=0x2, BKB=0x0, Size=3.5, X=0, Y=4, Z=0, Effect=0x1A, Trip=0, Hitlag=1, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFX=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=11, Z2=0)
	Synchronous_Timer(Frames=1)
	Remove_All_Hitboxes()
	Script_End()

Attack11
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.1111112)
	Asynchronous_Timer(Frames=10)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=11)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x19, Damage=3, Angle=0x50, KBG=0x64, WBKB=0x14, BKB=0x0, Size=6, X=0, Y=9, Z=0, Effect=0x1A, Trip=0, Hitlag=0.5, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=6, Z2=0)
	Synchronous_Timer(Frames=3)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=15)
	Set_Frame_Duration(Speed=0.7)
	Asynchronous_Timer(Frames=16)
	Bit_Variable_Set(Variable=0x21000011)
	Bit_Variable_Set(Variable=0x2100000D)
	Script_End()

AttackDash
	Asynchronous_Timer(Frames=4)
	Set_Bone_Intangability(Bone=0x13, Mode=0x1)
	Set_Bone_Intangability(Bone=0x15, Mode=0x1)
	Set_Bone_Intangability(Bone=0xF, Mode=0x1)
	Set_Bone_Intangability(Bone=0x16, Mode=0x1)
	Set_Bone_Intangability(Bone=0x10, Mode=0x1)
	Set_Bone_Intangability(Bone=0xC, Mode=0x1)
	Asynchronous_Timer(Frames=6)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=10, Angle=0x46, KBG=0x54, WBKB=0x0, BKB=0x48, Size=4.5, X=0, Y=9, Z=13, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x9, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=11, Z2=13)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=10, Angle=0x46, KBG=0x54, WBKB=0x0, BKB=0x48, Size=3.5, X=0, Y=10, Z=5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x9, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=10, Z2=9)
	Asynchronous_Timer(Frames=10)
	Delete_Hitbox(ID=0x1)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=5, Angle=0x46, KBG=0x48, WBKB=0x0, BKB=0x3C, Size=2.5, X=0, Y=9, Z=10, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x9, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=12, Z2=10)
	Asynchronous_Timer(Frames=16)
	Undo_Bone_Collision(State=0x0)
	Asynchronous_Timer(Frames=18)
	Remove_All_Hitboxes()
	Script_End()

0x8427B6B7
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=3)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x19, Damage=3, Angle=0x169, KBG=0x8C, WBKB=0x0, BKB=0x3C, Size=7, X=0, Y=5, Z=0, Effect=0x1A, Trip=0, Hitlag=2, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=8, Z2=0)
	Asynchronous_Timer(Frames=5)
	Remove_All_Hitboxes()
	Set_Frame_Duration(Speed=0.6)
	Script_End()

AttackS3S
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.2)
	Asynchronous_Timer(Frames=16)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=17)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x3E8, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4.1, X=0, Y=5.5, Z=0, Effect=0x1A, Trip=0, Hitlag=0.8, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=-4.2, Z2=0)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3E8, Damage=1, Angle=0x64, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4.1, X=0, Y=5.5, Z=0, Effect=0x1A, Trip=0, Hitlag=0.8, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=-4.2, Z2=0)
	Asynchronous_Timer(Frames=35)
	Delete_Hitbox(ID=0x1)
	Extended_Special_Hitbox(ID=0x0, Part=0x1, Bone=0x3E8, Damage=6, Angle=0x169, KBG=0x70, WBKB=0x0, BKB=0x3C, Size=4.1, X=0, Y=5.5, Z=0, Effect=0x1A, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=-4.2, Z2=0)
	Asynchronous_Timer(Frames=40)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=50)
	Set_Frame_Duration(Speed=0.48)
	Script_End()

AttackHi3
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.375)
	Asynchronous_Timer(Frames=9)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=10)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x64, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3, X=0, Y=13, Z=10.5, Effect=0x1A, Trip=0, Hitlag=0.8, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=13, Z2=-5)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=1, Angle=0xAA, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3, X=0, Y=19, Z=10.5, Effect=0x1A, Trip=0, Hitlag=0.8, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=19, Z2=-5)
	Asynchronous_Timer(Frames=40)
	Extended_Special_Hitbox(ID=0x0, Part=0x1, Bone=0x0, Damage=2, Angle=0x55, KBG=0xC8, WBKB=0x0, BKB=0x3C, Size=3, X=0, Y=13, Z=10.5, Effect=0x1A, Trip=0, Hitlag=2, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=13, Z2=-5)
	Extended_Special_Hitbox(ID=0x1, Part=0x1, Bone=0x0, Damage=2, Angle=0x55, KBG=0xC8, WBKB=0x0, BKB=0x3C, Size=3, X=0, Y=19, Z=10.5, Effect=0x1A, Trip=0, Hitlag=2, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=19, Z2=-5)
	Asynchronous_Timer(Frames=42)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=45)
	Set_Frame_Duration(Speed=0.6)
	Script_End()

AttackLw3
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.3333334)
	Asynchronous_Timer(Frames=13)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=14)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x3E8, Damage=10, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x14, Size=2.7, X=0, Y=8, Z=0, Effect=0x1A, Trip=1, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=-7, Z2=0)
	Asynchronous_Timer(Frames=25)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=29)
	Set_Frame_Duration(Speed=0.8)
	Script_End()

AttackS4S
	Generate_Article(ID=0x0)
	Set_Anchored_Article_Action(Article=0x0, Action=0x0)
	Asynchronous_Timer(Frames=11)
	Bit_Variable_Set(Variable=0x2100001B)
	Asynchronous_Timer(Frames=12)
	Set_Anchored_Article_Action(Article=0x0, Action=0x1)
	Asynchronous_Timer(Frames=18)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=16, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x28, Size=6, X=0, Y=11, Z=6, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=8.5, Z2=18.5)
	Asynchronous_Timer(Frames=20)
	Change_Hitbox_Damage(ID=0x0, Damage=13)
	Asynchronous_Timer(Frames=22)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=0, Angle=0x169, KBG=0x64, WBKB=0x28, BKB=0x0, Size=12, X=0, Y=10, Z=8, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x1, Flinchless=0x1, X2=0, Y2=10, Z2=25)
	Asynchronous_Timer(Frames=26)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=0, Angle=0x169, KBG=0x64, WBKB=0x1C, BKB=0x0, Size=12, X=0, Y=10, Z=8, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x1, Flinchless=0x1, X2=0, Y2=10, Z2=40)
	Asynchronous_Timer(Frames=34)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=71)
	Remove_Article(Article=0x0)
	Script_End()

AttackHi4
	Asynchronous_Timer(Frames=13)
	Bit_Variable_Set(Variable=0x2100001B)
	Asynchronous_Timer(Frames=18)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=16, Angle=0x5A, KBG=0x54, WBKB=0x0, BKB=0x38, Size=4.5, X=0, Y=20, Z=9.7, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=4, Z2=9.7)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=13, Angle=0x5A, KBG=0x54, WBKB=0x0, BKB=0x38, Size=2.5, X=0, Y=48, Z=9.7, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=4, Z2=9.7)
	Extended_Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=10, Angle=0x5A, KBG=0x54, WBKB=0x0, BKB=0x38, Size=2.5, X=0, Y=65, Z=9.7, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=4, Z2=9.7)
	Asynchronous_Timer(Frames=27)
	Remove_All_Hitboxes()
	Script_End()

AttackLw4
	Generate_Article(ID=0x0)
	Set_Anchored_Article_Action(Article=0x0, Action=0x2)
	Asynchronous_Timer(Frames=14)
	Bit_Variable_Set(Variable=0x2100001B)
	Asynchronous_Timer(Frames=15)
	Set_Anchored_Article_Action(Article=0x0, Action=0x3)
	Asynchronous_Timer(Frames=17)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=16, Angle=0x19, KBG=0x54, WBKB=0x0, BKB=0x28, Size=2.5, X=0, Y=9, Z=7, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=9, Z2=-7)
	Asynchronous_Timer(Frames=18)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=16, Angle=0x19, KBG=0x54, WBKB=0x0, BKB=0x28, Size=4, X=0, Y=6, Z=14, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=6, Z2=-14)
	Asynchronous_Timer(Frames=19)
	Change_Hitbox_Damage(ID=0x0, Damage=13)
	Asynchronous_Timer(Frames=21)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=0, Angle=0x169, KBG=0x64, WBKB=0x28, BKB=0x0, Size=8, X=0, Y=6, Z=22, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x1, Flinchless=0x1, X2=0, Y2=6, Z2=-22)
	Asynchronous_Timer(Frames=29)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=80)
	Remove_Article(Article=0x0)
	Script_End()

AttackAirB
	Asynchronous_Timer(Frames=3)
	Bit_Variable_Set(Variable=0x2100000D)
	Set_Bone_Intangability(Bone=0x13, Mode=0x1)
	Set_Bone_Intangability(Bone=0x15, Mode=0x1)
	Set_Bone_Intangability(Bone=0xF, Mode=0x1)
	Set_Bone_Intangability(Bone=0x16, Mode=0x1)
	Set_Bone_Intangability(Bone=0x10, Mode=0x1)
	Set_Bone_Intangability(Bone=0xC, Mode=0x1)
	Asynchronous_Timer(Frames=8)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=14, Angle=0x169, KBG=0x5C, WBKB=0x0, BKB=0x28, Size=7, X=0, Y=10.2, Z=-14, Effect=0x0, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x9, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x4, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Asynchronous_Timer(Frames=11)
	Undo_Bone_Collision(State=0x0)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=13)
	Set_Frame_Duration(Speed=0.675)
	Asynchronous_Timer(Frames=35)
	Bit_Variable_Clear(Variable=0x2100000D)
	Script_End()

AttackAirF
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.5714286)
	Asynchronous_Timer(Frames=4)
	Bit_Variable_Set(Variable=0x2100000D)
	Asynchronous_Timer(Frames=8)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=9)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=12, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x20, Size=5.5, X=0, Y=6.9, Z=9, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=6.9, Z2=15)
	Asynchronous_Timer(Frames=12)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=15)
	Set_Frame_Duration(Speed=0.7)
	Asynchronous_Timer(Frames=24)
	Bit_Variable_Clear(Variable=0x2100000D)
	Script_End()

AttackAirHi
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.6666667)
	Asynchronous_Timer(Frames=3)
	Bit_Variable_Set(Variable=0x2100000D)
	Asynchronous_Timer(Frames=7)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=8)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4, X=0, Y=20, Z=6, Effect=0x1A, Trip=0, Hitlag=0.6, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=20, Z2=-6)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4, X=0, Y=20, Z=6, Effect=0x1A, Trip=0, Hitlag=0.6, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=20, Z2=-6)
	Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4, X=0, Y=22.8, Z=0, Effect=0x1A, Trip=0, Hitlag=0.6, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x3, Part=0x0, Bone=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4, X=0, Y=22.8, Z=0, Effect=0x1A, Trip=0, Hitlag=0.6, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Extended_Special_Hitbox(ID=0x4, Part=0x0, Bone=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3, X=0, Y=18, Z=4, Effect=0x1A, Trip=0, Hitlag=0.6, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=22, Z2=9)
	Extended_Special_Hitbox(ID=0x5, Part=0x0, Bone=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3, X=0, Y=18, Z=4, Effect=0x1A, Trip=0, Hitlag=0.6, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=22, Z2=9)
	Extended_Special_Hitbox(ID=0x6, Part=0x0, Bone=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3, X=0, Y=18, Z=-4, Effect=0x1A, Trip=0, Hitlag=0.6, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=22, Z2=-9)
	Extended_Special_Hitbox(ID=0x7, Part=0x0, Bone=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3, X=0, Y=18, Z=-4, Effect=0x1A, Trip=0, Hitlag=0.6, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=22, Z2=-9)
	Asynchronous_Timer(Frames=25)
	Remove_All_Hitboxes()
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=5, Angle=0x5A, KBG=0x98, WBKB=0x0, BKB=0x34, Size=6, X=0, Y=23, Z=0, Effect=0x1A, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=5, Angle=0x5A, KBG=0x98, WBKB=0x0, BKB=0x34, Size=4, X=0, Y=18, Z=4, Effect=0x1A, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=23, Z2=12)
	Extended_Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=5, Angle=0x5A, KBG=0x98, WBKB=0x0, BKB=0x34, Size=4, X=0, Y=18, Z=-4, Effect=0x1A, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=23, Z2=-12)
	Asynchronous_Timer(Frames=27)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=32)
	Set_Frame_Duration(Speed=0.6666667)
	Asynchronous_Timer(Frames=40)
	Bit_Variable_Clear(Variable=0x2100000D)
	Script_End()

AttackAirLw
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.75)
	Asynchronous_Timer(Frames=3)
	Bit_Variable_Set(Variable=0x2100000D)
	Asynchronous_Timer(Frames=9)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=10)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=12, Angle=0x10E, KBG=0x64, WBKB=0x0, BKB=0x14, Size=6.3, X=0, Y=-5, Z=1.5, Effect=0x1A, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, X2=0, Y2=-5, Z2=-0.5)
	Synchronous_Timer(Frames=4)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=15)
	Set_Frame_Duration(Speed=0.74)
	Asynchronous_Timer(Frames=48)
	Bit_Variable_Clear(Variable=0x2100000D)
	Script_End()

AttackAirN
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.3333334)
	Asynchronous_Timer(Frames=4)
	Bit_Variable_Set(Variable=0x2100000D)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=5)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x3E8, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3.4, X=0, Y=6, Z=0, Effect=0x1A, Trip=0, Hitlag=0.8, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=-6, Z2=0)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3E8, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3.4, X=0, Y=6, Z=0, Effect=0x1A, Trip=0, Hitlag=0.8, SDI=0.2, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=-6, Z2=0)
	Asynchronous_Timer(Frames=31)
	Delete_Hitbox(ID=0x1)
	Hitbox(ID=0x0, Part=0x1, Bone=0x3E8, Damage=5, Angle=0x169, KBG=0xB4, WBKB=0x0, BKB=0x20, Size=11, X=0, Y=0, Z=0, Effect=0x1A, Trip=0, Hitlag=2, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFX=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF)
	Asynchronous_Timer(Frames=33)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=35)
	Set_Frame_Duration(Speed=0.85)
	Asynchronous_Timer(Frames=40)
	Bit_Variable_Clear(Variable=0x2100000D)
	Script_End()

SpecialAirN3Start
	Subroutine(Hash=0x6514977C)
	Script_End()

SpecialN2
	Asynchronous_Timer(Frames=22)
	Generate_Article(ID=0x1)
	Asynchronous_Timer(Frames=33)
	Set_Frame_Duration(Speed=0.7)
	Script_End()

SpecialN3
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x19, KBG=0x64, WBKB=0x28, BKB=0x0, Size=25, X=0, Y=45, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x8, Ground/Air=0x1, Direct/Indirect=0x0, Type=0xC, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x1, Rehit=0x4, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x1, X2=0, Y2=23, Z2=0)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=1, Angle=0x19, KBG=0x64, WBKB=0x14, BKB=0x0, Size=25, X=0, Y=70, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xC, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x1, Rehit=0x4, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x1, X2=0, Y2=15, Z2=0)
	Script_End()

SpecialN3End
	Set_Frame_Duration(Speed=0.4716982)
	Remove_All_Hitboxes()
	Script_End()

SpecialN3Start
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.4444445)
	Asynchronous_Timer(Frames=19)
	Set_Frame_Duration(Speed=1)
	Script_End()

SpecialS1
	Asynchronous_Timer(Frames=8)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=5, Angle=0x19, KBG=0x64, WBKB=0x78, BKB=0x0, Size=6, X=0, Y=12, Z=7, Effect=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x9, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=16, Z2=7)
	Asynchronous_Timer(Frames=9)
	Remove_All_Hitboxes()
	Generate_Article(ID=0x6)
	Script_End()

SpecialS2
	Set_Armor(State=0x3, Threshold=15)
	Set_Frame_Duration(Speed=0.7)
	Asynchronous_Timer(Frames=1)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=15, Angle=0x23, KBG=0x54, WBKB=0x0, BKB=0x38, Size=5.2, X=0, Y=7.5, Z=2.5, Effect=0x0, Trip=0, Hitlag=1.3, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x1, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	ATK_KEEP_RUMBLE(unknown=0x0)
	Asynchronous_Timer(Frames=4)
	Bit_Variable_Set(Variable=0x2100000E)
	Synchronous_Timer(Frames=27)
	Bit_Variable_Set(Variable=0x2100000F)
	Script_End()

SpecialS2End
	Set_Armor(State=0x0, Threshold=0)
	Remove_All_Hitboxes()
	Script_End()

0xEA8B36AF
	Set_Armor(State=0x3, Threshold=5)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=3, Angle=0x3C, KBG=0x5C, WBKB=0x0, BKB=0x3C, Size=5, X=0, Y=8, Z=2, Effect=0x1A, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=5, Z2=0)
	Script_End()

SpecialAirHi1Start
	Subroutine(Hash=0x423BA623)
	Script_End()

SpecialAirHi2
	Subroutine(Hash=0xEC773EBD)
	Script_End()

SpecialAirHi3
	Subroutine(Hash=0x9B700E2B)
	Script_End()

SpecialAirHi3Start
	Subroutine(Hash=0xFF30728)
	Script_End()

SpecialHi3
	Set_Armor(State=0x1, Threshold=0)
	Asynchronous_Timer(Frames=1)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=13, Angle=0x10E, KBG=0x64, WBKB=0x0, BKB=0x28, Size=7, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0xB, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xC, X2=0, Y2=-3, Z2=0)
	Extended_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=13, Angle=0x32, KBG=0x64, WBKB=0x0, BKB=0x48, Size=12, X=0, Y=4, Z=2, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0xB, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xC, X2=0, Y2=4, Z2=-2)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Set_Armor(State=0x0, Threshold=0)
	Script_End()

SpecialHi3Start
	Asynchronous_Timer(Frames=9)
	Set_Armor(State=0x1, Threshold=0)
	Script_End()

0xA636F804
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.375)
	Asynchronous_Timer(Frames=9)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=10)
	Bit_Variable_Set(Variable=0x2100000E)
	Body_Collision(State=0x1)
	Asynchronous_Timer(Frames=17)
	Body_Collision(State=0x0)
	Asynchronous_Timer(Frames=32)
	Bit_Variable_Clear(Variable=0x2100000E)
	Asynchronous_Timer(Frames=35)
	Set_Frame_Duration(Speed=0.75)
	Script_End()

0xACA0F21E
	Body_Collision(State=0x1)
	Asynchronous_Timer(Frames=5)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=10, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x30, Size=9, X=0, Y=10.5, Z=9, Effect=0x1A, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=10.5, Z2=20)
	Asynchronous_Timer(Frames=8)
	Body_Collision(State=0x0)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=17)
	Set_Frame_Duration(Speed=0.825)
	Script_End()

SpecialLw3
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.6)
	Asynchronous_Timer(Frames=11)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=12)
	Generate_Article(ID=0x3)
	Asynchronous_Timer(Frames=20)
	Set_Frame_Duration(Speed=0.7)
	Script_End()

Catch
	Asynchronous_Timer(Frames=7)
	Extended_Grab_Collision(ID=0x0, Bone=0x0, Size=4, X=0, Y=8, Z=4, Action=0x3F, AirGround=0x3, X2=0, Y2=8, Z2=12)
	External_Subroutine(Unknown=0x49FA5BDD)
	Synchronous_Timer(Frames=2)
	Terminate_Grab_Collisions()
	Bit_Variable_Set(Variable=0x2100000D)
	Synchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.75)
	Script_End()

CatchAttack
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.1666667)
	Asynchronous_Timer(Frames=7)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=8)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=2, Angle=0x50, KBG=0x64, WBKB=0x28, BKB=0x0, Size=6, X=0, Y=9, Z=10, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Synchronous_Timer(Frames=1)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=20)
	Bit_Variable_Set(Variable=0x2100000D)
	Script_End()

CatchDash
	Asynchronous_Timer(Frames=8)
	Extended_Grab_Collision(ID=0x0, Bone=0x0, Size=3.5, X=0, Y=8, Z=4, Action=0x3F, AirGround=0x3, X2=0, Y2=8, Z2=15)
	External_Subroutine(Unknown=0x49FA5BDD)
	Synchronous_Timer(Frames=2)
	Terminate_Grab_Collisions()
	Bit_Variable_Set(Variable=0x2100000D)
	Set_Frame_Duration(Speed=0.75)
	Script_End()

CatchTurn
	Asynchronous_Timer(Frames=10)
	Extended_Grab_Collision(ID=0x0, Bone=0x0, Size=4, X=0, Y=8, Z=-4, Action=0x3F, AirGround=0x3, X2=0, Y2=8, Z2=-18)
	External_Subroutine(Unknown=0x49FA5BDD)
	Synchronous_Timer(Frames=2)
	Terminate_Grab_Collisions()
	Bit_Variable_Set(Variable=0x2100000D)
	Set_Frame_Duration(Speed=0.75)
	Script_End()

ThrowB
	Throw_Specifier(ID=0x0, Bone=0x0, Damage=11, Angle=0x169, KBG=0x44, WBKB=0x0, BKB=0x44, Effect?=0x1A, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x1A, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Asynchronous_Timer(Frames=20)
	Reverse_Direction()
	Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
	Script_End()

ThrowF
	Throw_Specifier(ID=0x0, Bone=0x0, Damage=10, Angle=0x2D, KBG=0x40, WBKB=0x0, BKB=0x48, Effect?=0x1A, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x1A, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.7222223)
	Asynchronous_Timer(Frames=19)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=20)
	Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
	Asynchronous_Timer(Frames=30)
	Set_Frame_Duration(Speed=0.625)
	Script_End()

ThrowHi
	Throw_Specifier(ID=0x0, Bone=0x0, Damage=10, Angle=0x5A, KBG=0x3C, WBKB=0x0, BKB=0x5C, Effect?=0x1A, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x1A, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Asynchronous_Timer(Frames=17)
	Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
	Asynchronous_Timer(Frames=20)
	Set_Frame_Duration(Speed=0.8)
	Script_End()

ThrowLw
	Throw_Specifier(ID=0x0, Bone=0x0, Damage=7, Angle=0x46, KBG=0x20, WBKB=0x0, BKB=0x5C, Effect?=0x1A, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x0, Unknown=0x1, Type?=0x8)
	Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x1A, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.5652174)
	Asynchronous_Timer(Frames=24)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=25)
	Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
	Asynchronous_Timer(Frames=30)
	Set_Frame_Duration(Speed=0.6)
	Script_End()

DownAttackU
	Asynchronous_Timer(Frames=16)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, X=0, Y=5, Z=-15, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, X2=0, Y2=5, Z2=-4)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=25)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, X=0, Y=5, Z=15, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, X2=0, Y2=5, Z2=4)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Script_End()

DownAttackD
	Asynchronous_Timer(Frames=14)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, X=0, Y=5, Z=-13, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, X2=0, Y2=5, Z2=-4)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=24)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, X=0, Y=5, Z=13, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, X2=0, Y2=5, Z2=4)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Script_End()

CliffAttackQuick
	Asynchronous_Timer(Frames=23)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x169, KBG=0x64, WBKB=0x78, BKB=0x0, Size=5, X=0, Y=4.5, Z=9.2, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=4.5, Z2=-5.2)
	Synchronous_Timer(Frames=3)
	Remove_All_Hitboxes()
	Script_End()

SlipAttack
	Asynchronous_Timer(Frames=13)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=4.5, X=0, Y=4.5, Z=13, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, X2=0, Y2=4.5, Z2=4)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=24)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=4.5, X=0, Y=4.5, Z=-13, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, X2=0, Y2=4.5, Z2=-4)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Script_End()
Code:
autoaimbullet
	0xAB0788BB
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=4, Angle=0x169, KBG=0x2C, WBKB=0x0, BKB=0x14, Size=2.3, X=0, Y=0, Z=0, Effect=0x1A, Trip=0, Hitlag=1, SDI=0.7, Clang=0x1, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x19, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x1, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Script_End()

beam
	0xB192AE5C
		Asynchronous_Timer(Frames=1)
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=2, Angle=0x169, KBG=0x64, WBKB=0x4, BKB=0x0, Size=12, X=0, Y=0, Z=0, Effect=0x1A, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0xB, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xF, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x8, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x2)
		Synchronous_Timer(Frames=100)
		Remove_All_Hitboxes()
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=21, Angle=0x28, KBG=0x64, WBKB=0x0, BKB=0x40, Size=17, X=0, Y=0, Z=0, Effect=0x1A, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x2, SFXType=0xB, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x2)
		Synchronous_Timer(Frames=4)
		Remove_All_Hitboxes()
		Script_End()

explosiveflame
	0x54732C8D
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4.8, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0xB, Ground/Air=0x2, Direct/Indirect=0x0, Type=0xC, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x4, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=1, Angle=0x64, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4.8, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0xB, Ground/Air=0x1, Direct/Indirect=0x0, Type=0xC, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x4, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Synchronous_Timer(Frames=4)
		Change_Hitbox_Size(ID=0x0, Size=6)
		Change_Hitbox_Size(ID=0x1, Size=6)
		Synchronous_Timer(Frames=4)
		Change_Hitbox_Size(ID=0x0, Size=7.2)
		Change_Hitbox_Size(ID=0x1, Size=7.2)
		Synchronous_Timer(Frames=4)
		Change_Hitbox_Size(ID=0x0, Size=8.4)
		Change_Hitbox_Size(ID=0x1, Size=8.4)
		Synchronous_Timer(Frames=4)
		Change_Hitbox_Size(ID=0x0, Size=9.6)
		Change_Hitbox_Size(ID=0x1, Size=9.6)
		Synchronous_Timer(Frames=4)
		Change_Hitbox_Size(ID=0x0, Size=10.8)
		Change_Hitbox_Size(ID=0x1, Size=10.8)
		Synchronous_Timer(Frames=4)
		Change_Hitbox_Size(ID=0x0, Size=12)
		Change_Hitbox_Size(ID=0x1, Size=12)
		Synchronous_Timer(Frames=4)
		Remove_All_Hitboxes()
		AREA_WIND_2ND_RAD(unknown=0x0, unknown=1, unknown=0.02, unknown=1000, unknown=1, unknown=0x0, unknown=0x0, unknown=29)
		Synchronous_Timer(Frames=1)
		Special_Hitbox(ID=0x0, Part=0x1, Bone=0x0, Damage=5, Angle=0x55, KBG=0x94, WBKB=0x0, BKB=0x3C, Size=15.5, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xC, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Synchronous_Timer(Frames=1)
		Remove_All_Hitboxes()
		Script_End()

fireworks
	0x9EBEF846
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=4, Angle=0x5A, KBG=0x64, WBKB=0x70, BKB=0x0, Size=3.6, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x19, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Synchronous_Timer(Frames=2)
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=4, Angle=0x5A, KBG=0x64, WBKB=0x50, BKB=0x0, Size=3.6, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x19, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Script_End()

	0x54732C8D
		Synchronous_Timer(Frames=1)
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x50, KBG=0xF0, WBKB=0x0, BKB=0x34, Size=10, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x19, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x5, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Synchronous_Timer(Frames=16)
		Remove_All_Hitboxes()
		Asynchronous_Timer(Frames=20)
		unk_300A0A85()
		Script_End()
Code:
fighter_param_vl_palutena.bin
	Group[1]
		Entry[118]
			2: 20
		Entry[575]
			4: 28
		Entry[576]
			4: 28
	Group[14]
		Entry[2]
			24: 180
	Group[15]
		Entry[0]
			13: 20
		Entry[1]
			21: 240
			29: 24
		Entry[2]
			38: 28
	Group[16]
		Entry[1]
			19: 1.6
			20: 1.6
			23: 1.6
			33: 1.8
			39: 0.6
			40: 0.6
			41: 0.8
	Group[23]
		Entry[0]
			9: 1.2
 

Luminario

Smash Lord
Joined
Jun 7, 2014
Messages
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Location
Your guess is as good as mine
If I recall, Palutena's tilts do clang, but she doesn't rebound at all.
Ah, that's the word I meant.
Yeah during the few times I've used Ftilt and clanked with an enemy attack they've rebounded and were then free to punish the horrible endlag of that move. Such a 2 part attack needs to have the first hitbox much closer so that if any hits do clank then the second hit actually touches then. This is why I think having it as a dash attack instead would work much better as Palutena could also move forwards with the staff giving it more range without separating it too far from her actual body.
Also I really don't know what I'm looking at there in the code. Care to sum it up?
 

Mario & Sonic Guy

Old rivalries live on!
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Also I really don't know what I'm looking at there in the code. Care to sum it up?
I'll just give you the most notable adjustments...
  • The neutral attack's jab hits on frame 3, and can transition over to the infinite faster, even while you're holding the attack button. Palutena no longer rebounds, enabling her to execute her infinite, even after the jab clangs.
  • The f-tilt hits as early as frame 5, and delivers multiple hits that can Autolink aerial targets. The final hit deals the most knockback.
  • The u-tilt hits as early as frame 5, and the looping hits can trap fighters better. The final hit deals the most knockback.
  • The d-tilt hits as early as frame 6, and has a 100% trip rate on grounded targets.
  • The f-smash and d-smash no longer have a sourspot. Instead, they have a clean hit, a late hit, and then a windbox.
  • Palutena's aerials receive less ending lag. Additionally, they receive damage and knockback improvements to be more effective as KO makers.
  • The up aerial's auto-cancel period has been fixed up so that Palutena can auto-cancel a few frames after the attack finishes up.
  • Palutena's grab range has been improved a bit.
  • Palutena can use her pummel at a faster rate, but the damage output per hit is lower.
  • Most of Palutena's throws have less ending lag, which especially includes the d-throw, where Palutena can perform follow-ups more easily after using it.
  • Explosive Flame's frame duration is shorter.
  • Heavenly Light has less start-up lag and ending lag, and the flinchless hitboxes deal stronger knockback.
  • Projectiles that get reflected by Reflect Barrier now deal 1.2x their normal damage.
  • Angelic Missile receives damage-based heavy armor, with a damage threshold of 15.
  • Super Speed receives damage-based heavy armor, with a damage threshold of 5.
  • Jump Glide's duration is increased to 240 frames.
  • Rocket Jump gains a brief super armor period.
  • Counter's counter window becomes active on frame 5, and has less ending lag as well.
  • The counterattack deals stronger knockback, and has no sourspots, making it more practical to use than before. Ending lag is also reduced.
  • Lightweight improves Palutena's mobility a bit more, with her ground mobility being increased 1.6x, while her air mobility is increased 1.8x. The cooldown penalty on her mobility is also less severe; 0.6x ground mobility; 0.8x air mobility.
  • Celestial Firework's frame duration is shorter, and the intangible period has been altered as well.
  • On an aesthetic note, a good portion of Palutena's attacks receive magic effects.
And while not mentioned on the previous post, changes to Palutena's attributes would include the following...
  • Walk Speed: 1.21 -> 1.23
  • Run Speed: 1.888 -> 1.9
  • Air Speed: 0.91 -> 1.14
  • Weight: 91 -> 95
  • Projectile Weapon Use Walk Speed: 1.21 -> 1.23
  • Star Projectile Damage: 14 -> 15
 
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Diddy Kong

Smash Obsessed
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Which characters you guys suspect will get a major overhaul this time?
 

Fane

Smash Journeyman
Joined
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Messages
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Which characters you guys suspect will get a major overhaul this time?
My best bet at the moment is Link. Due to his appearance being changed to fit BotW's Link, this is the perfect opportunity to rebalance and rework Link, which would make Toon Link stand out a LOT more and turn his 'semi clone' status into him being unique.

I mean, for starters I'm expecting his up special to become Paraglider. Then there's a lot of abilities from BotW they could use for the rest of his moveset.

Other than him, if they bring Dark Pit back he'd be my second guess due to the fact he can easily have his own moveset without borrowing a lot from Pit.
 
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Diddy Kong

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Yes BOTW Link is a given change. So I assume Zelda will be slightly changed up as well. It makes sense they would use similar designs for these characters.

I aslo think Samus will change a bit and focus more on projecile attacks even in hwe reuglar moveset. Oh and Melee Counter. I also suspect a faster Charge Shot and stronger Missiles.
 

Fane

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Joined
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Messages
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Come to think of it perhaps Pikachu could get some changes.

For one, I could see Volt Tackle become his side special(essentially what it is now but with electric effects) and his Final Smash becoming Catastropika.

If Greninja returns(Which I think is more than likely) his Final Smash would probably be Ash Greninja which would probably boost the powers of his Water Shuriken a lot.

I'd also like to see Mario get an overhaul with Cappy and his Final Smash include the T-Rex from Odyssey. This would also help Dr. Mario become a unique character and de-clone him either completely or to a degree.

Also I don't care how they do these, but Rosalina & Luma + Peach's final smashes could definitely be something that is... exciting and flashy.
 

DutchPichu

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Joined
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Messages
453
Another question? Do you guys think that Samus / Zamus and Zelda / Sheik are going to be in one character slot and transformable? Or do they keep them like they are now? I hope for the latter. There is always one character who gets oversnowed by the other and both characters have one special attack less. I hope they keep it as it is.
 

Icedragonadam

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I think transformations are gone for good now. The consensus is that Sheik, ZSS, and Charizard being separate is a much better solution.
 

Fane

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Messages
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Yeah I believe transformations are gone. Majority of the playerbase likes them being split up, especially with Samus/ZSS considering you could only access ZSS by using Samus's final smash, and there's people(especially on the competitive side) that don't enjoy playing with items/smash ball active, so especially in tournaments ZSS was basically off-limits.
 

DJ3DS

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Yeah I believe transformations are gone. Majority of the playerbase likes them being split up, especially with Samus/ZSS considering you could only access ZSS by using Samus's final smash, and there's people(especially on the competitive side) that don't enjoy playing with items/smash ball active, so especially in tournaments ZSS was basically off-limits.
This was never the case; you could hold a button as the game was loading to start the game as ZSS. She won the GFs of at least one major.
 
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Fane

Smash Journeyman
Joined
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This was never the case; you could hold a button as the game was loading to start the game as ZSS. She won the GFs of at least one major.
Oh, I was unaware of this. Thanks for correcting me! :)
 

ChrysanthosVice

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It'd be nice to see Squirtle and Ivysaur as their own characters. Young Link, with enough retooling, could make it in. Pichu... Is a stretch, but I could see it happening. Snake, Wolf, and Ice Climbers perhaps have the best bet. iirc, Ice Climbers worked well enough on WiiU, it's just the 3DS couldn't handle them. Sakurai didn't want console-specific characters for practically the same game, so he booted them. With the power of the Switch, Ice Climbers have the absolute best bet of coming back!

Now we wait for Pokemon Trainer to be his own fighter.
 

DNeon

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I think any veterans from Melee not in Sm4sh (including DLC) are pretty much gone for good. And yes, I know that's just YL and Pichu. YL is just straight up TL now, and Pichu isn't going to be decloned, and I doubt they go the full clone route this game for any Veteran, as clones tend to be mostly used as low effort inclusions and they've been caring for their veterans a bit more lately (I know Doc is an exception, but I think that he's currently taking the role of the original Mario moveset while Mario can move on with his games).
 
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Cin726

Smash Cadet
Joined
Mar 19, 2018
Messages
39
Just bring Wolf back. Preferably with his Star Fox 2 or Star Fox Zero look. That's all I ask.
 

splat

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Which characters you guys suspect will get a major overhaul this time?
None. Or at least, not in the way most people seem to approach overhauls: by changing their specials.
I doubt we'll se any character that gets changes to more than one special. We only have two precedents, Pit (who just had his series rebooted by Sakurai, who probably wanted to show off his new work) and Sheik (who had to change due to the 3DS).

I'm going to go out on a limb and say that Breath of the Wild Link is either going to be a reskin with some minor tweaks (like a new up special and new visuals for his bow, boomerang and bombs) or will be a new character altogether. My guess is on the former, keeping his moves intact and only changing visuals.
 

Questionmark222

Smash Journeyman
Joined
Jan 11, 2018
Messages
392
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Montreal, Canada
Which characters you guys suspect will get a major overhaul this time?
In terms of major overhauls, I only see Link and Zelda getting one to fit with their BOTW appearance.
As for other changes, I''ll make a list off the top of my head:
- Mario having Cappy as his grab
- Samus having her design from Samus Returns
- Wario getting his shoulder bash back
- Ganondorf being decloned
- Dark Pit getting Luigified
- Cloud and Bayonetta getting severe nerfs


Also, who do you think should get a new Final Smash? Here's a list of ones I would change

:4peach: Her emotions from Super Princess Peach
:4drmario:Something in a similar vein as Pac-Man's Final Smash where you can score random points, here by stacking together pills that fall down on the stage
:4dk: Either calling on his Animal Buddies or an attack referencing the Arcade Donkey Kong where he throws barrels from the top of the stage
:4kirby: Robobot Armor
:4dedede: Buff Dedede
:4pikachu:Catastropika
:4falco:Walker
:wolf:Wolfen
:4lucas:PK Love
:4rob:Something based on Stack-Up
 
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The Smash Nerd II.0.

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In terms of major overhauls, I only see Link and Zelda getting one to fit with their BOTW appearance.
As for other changes, I''ll make a list off the top of my head:
- Mario having Cappy as his grab
- Samus having her design from Samus Returns
- Wario getting his shoulder bash back
- Ganondorf being decloned
- Dark Pit getting Luigified
- Cloud and Bayonetta getting severe nerfs


Also, who do you think should get a new Final Smash? Here's a list of ones I would change

:4peach: Her emotions from Super Princess Peach
:4drmario:Something in a similar vein as Pac-Man's Final Smash where you can score random points, here by stacking together pills that fall down on the stage
:4dk: Either calling on his Animal Buddies or an attack referencing the Arcade Donkey Kong where he throws barrels from the top of the stage
:4kirby: Robobot Armor
:4dedede: Buff Dedede
:4pikachu:Catastropika
:4falco:Walker
:wolf:Wolfen
:4lucas:PK Love
:4rob:Something based on Stack-Up
Actually, make :4falco:'s final smash the Arwing.
 

David James

Smash Cadet
Joined
Apr 4, 2018
Messages
61
Who else wants a jigglybuff? (ha ha ha)and make the buff good again
#Jigglypuff
#buffthepuff
Names of smash characters
:4pikachu:down b
:4link: camper
:4marth::4lucina: counter
:4ness::4lucas:pk fire
:4jigglypuff:level 1 cpu
:4fox:my voice and moveset got nerfed
:4littlemac:not recovering well, maybe I should call a:4drmario:
:4bayonetta: Brawl metaknight
:4wario2::4wario: wariobike
:4gaw: Judge
 
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Icedragonadam

Smash Master
Joined
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Messages
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Jigglypuff needs some fairy type moves.

And Zelda needs to not suck anymore. Oh and give Ganondorf his HW look and moves.
 
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David James

Smash Cadet
Joined
Apr 4, 2018
Messages
61
What if they give ganondorf his moves, and make a ganon beast character who controls like a slow captain falcon :(
 
D

Deleted member

Guest
Still takes almost the same effort to create a completely new moveset
Literally doesn't matter for the context of the conversation.

They are still not a Newcomer. Therefore, discussion doesn't go in the Newcomer thread.
 

PF9

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Joined
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Messages
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I unequivocally support the return of Pichu. To do otherwise is like saying the Cleveland Browns shouldn't be in the NFL or the Buffalo Sabres shouldn't be in the NHL as bad as they are.
 

asia_catdog_blue

Smash Ace
Joined
Dec 31, 2010
Messages
994
I would rather the do something unique for the entire Pokemon series. That series shouldn't the same rules as the rest of Nintendo.

Also, I don't want Jigglypuff back. Samurai could do better.


I unequivocally support the return of Pichu. To do otherwise is like saying the Cleveland Browns shouldn't be in the NFL or the Buffalo Sabres shouldn't be in the NHL as bad as they are.
Why?
 

Metablaze

Smash Rookie
Joined
May 2, 2018
Messages
15
I really miss Ivysaur.
He was my favorite out of the Pokemon trio in Brawl and I hope we can get him back with Squirtle along with Wolf and Pichu.
:ivysaur::squirtle::wolf::popo::pichumelee:

I would rather the do something unique for the entire Pokemon series. That series shouldn't the same rules as the rest of Nintendo.

Also, I don't want Jigglypuff back. Samurai could do better.



Why?
Jigglypuff is part of the original super smash bros roster from 64 so that aint going to happen.
 
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Sarki Soliloquy

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Jun 8, 2013
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Andover, MA, USA
You know, I've always appreciated how Jigglypuff became grandfathered from anime co-star dark horse, to ordinary Gen I notable w/ a tad of relevancy to Gen VI via Fairy type. Its like, Jigglypuff fits the same niche in Smash as Gengar or Rhyhorn or Machamp would! Just an averagely-popularly, sorta-kinda-special Pokémon who wound up with a bunch of flagship Nintendo characters!

Don't touch my Jiggs, you pigs. :039:
 
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Verde Coeden Scalesworth

Flap and Swish~
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anyone else hoping bowser has his proper voice this time
...Am I the only one who likes his roars and the various grunts etc. the animal-like characters have? Probably. I dunno, I feel it fits them well.

Admittedly Bowser might work better with a new voice, but he's way more human-like now with his wrestler-style fighting.
 

Murlough

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I want Young link to come back for smash 5.
Why? What does he have to add to the game that the other Links don't already provide?

If it's just another Zelda character then just about any other character, including Female Link, would be an almost-objectively superior inclusion. I'm not bashing you're wish I just can't figure out why anyone would ask for his return and am curious.
 

Verde Coeden Scalesworth

Flap and Swish~
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Why? What does he have to add to the game that the other Links don't already provide?

If it's just another Zelda character then just about any other character, including Female Link, would be an almost-objectively superior inclusion. I'm not bashing you're wish I just can't figure out why anyone would ask for his return and am curious.
...There is no "Female Link". That's Linkle, who is a different character, and while a concept for a Female Link was thought up at one point, she was turned into an unrelated character. The whole point of her is she isn't Link, nor the hero of the story, but still a hero in her own right(and in her own head).

Besides that, Young Link coming back would only work if they have an ideal change to him, but there's not much beyond severely changing him that'll keep it interesting. Which also would alienate fans of Young Link, who already pretty much have his moveset in Toon Link anyway. For good reasons, he's unfeasible, but it isn't because of competition from a spin-off character.
 
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