Luminario
Smash Lord
Vestal of the Wind and Pope of the Crystal Orthodoxy, Agnes~
Who is Agnes?
Agnes Oblige is a main playable character in Bravely Default and a non-playable character in Bravely Second. In the first game she is aware of the encroaching danger that threatens the world and is adamant to stop it at all costs. In the second game she has been elected Pope of the Crystal Orthodoxy and it is her capture by Kaiser Oblivion that sets off the events of the game.
How would Agnes play?
Due to the heavy inspiration of classic Final Fantasy games, Agnes has a variety of potential movesets to explore. The game has a vast amounts of magic and weapon types, and the Job System allows her to use any and all of these ways to attack. There's also the mechanic that the game is named after: Bravely Default. In-game this allows you to either wait a turn to use multiple attacks at once somewhere down the line (default), or borrow a turn from the future to attack multiple times now and have to wait next turn (brave) or a combination of the two. How this would translate over to Smash is anyone's guess but I made a moveset of how I think Agnes could play, focusing on her proficiency in magic and the Bravely Default Mechanic.
Who is Agnes?
Agnes Oblige is a main playable character in Bravely Default and a non-playable character in Bravely Second. In the first game she is aware of the encroaching danger that threatens the world and is adamant to stop it at all costs. In the second game she has been elected Pope of the Crystal Orthodoxy and it is her capture by Kaiser Oblivion that sets off the events of the game.
How would Agnes play?
Due to the heavy inspiration of classic Final Fantasy games, Agnes has a variety of potential movesets to explore. The game has a vast amounts of magic and weapon types, and the Job System allows her to use any and all of these ways to attack. There's also the mechanic that the game is named after: Bravely Default. In-game this allows you to either wait a turn to use multiple attacks at once somewhere down the line (default), or borrow a turn from the future to attack multiple times now and have to wait next turn (brave) or a combination of the two. How this would translate over to Smash is anyone's guess but I made a moveset of how I think Agnes could play, focusing on her proficiency in magic and the Bravely Default Mechanic.
Gimmick: Bravely Default. Staying idle (not in attack animation or pressing any buttons or directions) charges an invisible meter that when full gives Agnes a Brave slot that gives her hands a green glow for 1 charge and red for 2. This allows her to combo either her smash attacks or her specials together, either by using the same attack again or by using a different one. This is done by pressing either the A or B buttons, usually with a direction, again before the move is completed. There's also a spell storing mechanic explained further down in the B moves. The Brave mechanic would then be balanced by making Agnes have a hard time killing opponents without the setups available with the Brave slots. Charging the 2nd Brave slot takes more time than the 1st.
Entrance: Agnes teleports in. She has the basic dagger in her right hand and holding it with the blade facing backwards.
Jab: 3 part attack. horizontal slash with dagger imbued with ice, slash the other way imbued with fire, then left palm thrust infused with electricity. Flurry has constant electric shocks emanating from Agnes' hand.
Ftilt: Quick horizontal slash with dagger. Longer range that jab. Agnes continues the momentum after the initial slash and spins in place after the attack. Angle can be changed.
Utilt: Gravity. Creates an orb a fair bit above Agnes that falls, bringing any opponent it touches down with it for multihit damage. The final hit weakly spikes so at higher percents it can be teched as they hit the ground.
Dtilt: Quake. sweeps up with her free hand as a pillar of rock shoots out of the ground.
Dash: 2 part attack. slashes horizontally at a low angle with the dagger, spins, then slashes again.
Fsmash: Fira. Extends her free hand forwards and clicks her fingers. Half a second later a violent fiery explosion appears in front of her. Using a Brave slot has the explosion do barely any knockback to link it into other smash attacks. Brave slot can only be activated before the explosion occurs.
Usmash: Thundara. Faces the camera and summons electrical energy in both her hands before clapping them above her head as a thunder sound effect occurs. hitbox at either side during the startup shoots opponents into the clap. Unreliable to link into the other smash attacks but the other smash attacks can link into this attack pretty well. Brave slot needs to be activated before the clap and has the specific clap do barely any knockback and hit the opponents straight in front of her.
Dsmash: Blizzara. Spins once slowly as icy winds circle around Agnes' feet before icicles shoot out from beneath facing towards either side. Multihit during the icy wind part. Can link into itself and other smash attacks reliably. Brave slot to be activated before the icicles and causes the icicles to not appear, only the multihit icy wind.
Nair: Grabs the dagger handle with both hands, brings it close to her chest, then spins as wind blades emanate from her. Technically a multihit but opponents get hit away so it only works as a multihit against walls.
Fair: 2 quick horizontal slashes forward with the dagger.
Bair: Horiontal slash backwards with the dagger
Uair: Blizzard. Agnes turns her body to face upwards, extends her free hand, and a flash of blue light appears from it. Sweetspot right at the hand freezes opponents. Heavy endlag and landing lag.
Dair: Thunder. Shoots a weak thunder shock downwards from her free hand. Like Robin's base thunder tome but slightly less range with more power. Not a spike.
Grab: Casts Stop with her free hand. Opponents that get grabbed have the appearance of being frozen in time.
Pummel: Agnes shocks them with Thunder.
Fthrow: Casts a fiery explosion on the frozen opponent before turning away. Only after Agnes turns away is the opponent freed from Stop and flies away forward.
Bthrow: Casts Haste on herself and quickly slashes through the opponent 4 times in a blur, Fox Illusion style. 4th hit knocks them away behind her.
Uthrow: Casts Aero and shoots the opponent upwards in a small tornado. Combos into Utilt at very low percents.
Dthrow: Casts Gravity that bounces the opponent off the ground. Good combo throw.
B: Magic charge. Similarly to Robin's and Pacman's B move, Agnes cycles through a variety of spells during this charge move, each having a different effect. While simply pressing B again with a Brave slot has Agnes shoot out Fire, by pressing down during the charge while you currently have a Brave slot, the current spell the move is charged at is added to that slot, allowing you to combo different spells together by using the stored Brave slot that spell was assigned to. While you have 2 Brave slots, storing a spell with a spell already in the 1st slot pushes the stored spell into the 2nd brave slot, and storing a spell after that pushes the 1st spell out to make room for the 2nd and 3rd spell. Using the Brave slot for any other attack removes the stored spell. Here's a diagram as you have 2 Brave slots charged.
1st slot: Empty
2nd slot: Empty
Blizzard stored
1st slot: Blizzard
2nd slot: Empty
Holy stored after
1st slot: Holy
2nd slot: Blizzard
Thunder stored after
1st slot: Thunder
2nd slot: Holy
Blizzard removed
Brave slot used
1st slot: Holy
2nd slot: Empty (and cant be used for spell storage until the Brave slot is charged again)
Fire: Shoots out a small fireball straight forward. Good pestering tool.
Blizzard: Creates a small blizzard in an area just in front of her for multihit damage.
Thunder: Weaker version of Robin's Arcthunder that travels quickly to begin with before slowing down near its maximum range.
Quake: Shoots a small brown orb from above Agnes' head that goes down at an angle. Upon hitting the ground it creates a shockwave that shoots opponents straight up in an area around the impact point.
Holy: Creates a sparkle in front of Agnes that seemingly does nothing, but 2 seconds later a beam of light comes crashing down from above a fair range in front of where Agnes cast the spell(about 1/3rd of FD) Good for edgeguarding but low priority so characters with hitboxes in their recoveries can simply power through it. Good kill move too.
Dark: Creates a dark orb the same range as Holy that does heavy multihit damage and little knockback. The orb hangs around a little while continuously doing damage by the time the endlag of the move is over, but it's unlikely she's able to combo off of it without a Brave slot. By using up 2 brave slots by casting Dark, then Holy, then Dark again, this is the quickest kill combo Agnes has to offer and kills quite early thanks to the Dark orb holding the opponent in place for Holy, assuming she has the time to charge up all 3 necessary spells and charge 2 Brave slots. Upon reaching Dark in the charge, Agnes still charges for a second to allow you to add it to a Brave slot. After the move is fully charged, pressing B again will still put you in charging animation for a second to allow you to add it to the Brave slot, so you have to press B again to cast Dark on its own.
Side B: Reflect. Creates a blue bubble looking shield in front of her that reflects projectiles. Similar to Palutena's Reflect in that it only covers the area in front but only lasts about half a second. Using the Brave slot simply uses Reflect again with little endlag, so it's not really worth it.
Up B: Aerora. Summons a small tornado around herself that shoots her upwards bringing opponents with her for multihit windbox damage similar to Megaman's Uair. Angle of tornado can be changed. Can be reused during flight with a Brave slot but not after entering freefall.
Down B: Comet. Summons a portal a fair range above Agnes that shoots down a comet at an angle. Angle of comet can be changed by holding left or right during startup. Multiple comets can be summoned at multiple angles with a Brave slot.
Final Smash: Bravely Second. Agnes stops time in an area around her and teleports all enemies in range to an unknown area. Agnes, Tiz, Edea, and Ringabel then attack all enemies with multiple special attacks with different weapon types. After the damage has been done they all do their after-attack animations in front of the camera and the enemies are teleported back to the stage with Agnes and are blasted away.
Taunt 1: Agnes holds her dagger out in front of her and says "Begone!"
Taunt 2: She holds the dagger close to her chest as faint light green sparkles appears around her
Taunt 3: She flips her hair with her free hand and says "I'll give it my all!"
That's a lot of words
Entrance: Agnes teleports in. She has the basic dagger in her right hand and holding it with the blade facing backwards.
Jab: 3 part attack. horizontal slash with dagger imbued with ice, slash the other way imbued with fire, then left palm thrust infused with electricity. Flurry has constant electric shocks emanating from Agnes' hand.
Ftilt: Quick horizontal slash with dagger. Longer range that jab. Agnes continues the momentum after the initial slash and spins in place after the attack. Angle can be changed.
Utilt: Gravity. Creates an orb a fair bit above Agnes that falls, bringing any opponent it touches down with it for multihit damage. The final hit weakly spikes so at higher percents it can be teched as they hit the ground.
Dtilt: Quake. sweeps up with her free hand as a pillar of rock shoots out of the ground.
Dash: 2 part attack. slashes horizontally at a low angle with the dagger, spins, then slashes again.
Fsmash: Fira. Extends her free hand forwards and clicks her fingers. Half a second later a violent fiery explosion appears in front of her. Using a Brave slot has the explosion do barely any knockback to link it into other smash attacks. Brave slot can only be activated before the explosion occurs.
Usmash: Thundara. Faces the camera and summons electrical energy in both her hands before clapping them above her head as a thunder sound effect occurs. hitbox at either side during the startup shoots opponents into the clap. Unreliable to link into the other smash attacks but the other smash attacks can link into this attack pretty well. Brave slot needs to be activated before the clap and has the specific clap do barely any knockback and hit the opponents straight in front of her.
Dsmash: Blizzara. Spins once slowly as icy winds circle around Agnes' feet before icicles shoot out from beneath facing towards either side. Multihit during the icy wind part. Can link into itself and other smash attacks reliably. Brave slot to be activated before the icicles and causes the icicles to not appear, only the multihit icy wind.
Nair: Grabs the dagger handle with both hands, brings it close to her chest, then spins as wind blades emanate from her. Technically a multihit but opponents get hit away so it only works as a multihit against walls.
Fair: 2 quick horizontal slashes forward with the dagger.
Bair: Horiontal slash backwards with the dagger
Uair: Blizzard. Agnes turns her body to face upwards, extends her free hand, and a flash of blue light appears from it. Sweetspot right at the hand freezes opponents. Heavy endlag and landing lag.
Dair: Thunder. Shoots a weak thunder shock downwards from her free hand. Like Robin's base thunder tome but slightly less range with more power. Not a spike.
Grab: Casts Stop with her free hand. Opponents that get grabbed have the appearance of being frozen in time.
Pummel: Agnes shocks them with Thunder.
Fthrow: Casts a fiery explosion on the frozen opponent before turning away. Only after Agnes turns away is the opponent freed from Stop and flies away forward.
Bthrow: Casts Haste on herself and quickly slashes through the opponent 4 times in a blur, Fox Illusion style. 4th hit knocks them away behind her.
Uthrow: Casts Aero and shoots the opponent upwards in a small tornado. Combos into Utilt at very low percents.
Dthrow: Casts Gravity that bounces the opponent off the ground. Good combo throw.
B: Magic charge. Similarly to Robin's and Pacman's B move, Agnes cycles through a variety of spells during this charge move, each having a different effect. While simply pressing B again with a Brave slot has Agnes shoot out Fire, by pressing down during the charge while you currently have a Brave slot, the current spell the move is charged at is added to that slot, allowing you to combo different spells together by using the stored Brave slot that spell was assigned to. While you have 2 Brave slots, storing a spell with a spell already in the 1st slot pushes the stored spell into the 2nd brave slot, and storing a spell after that pushes the 1st spell out to make room for the 2nd and 3rd spell. Using the Brave slot for any other attack removes the stored spell. Here's a diagram as you have 2 Brave slots charged.
1st slot: Empty
2nd slot: Empty
Blizzard stored
1st slot: Blizzard
2nd slot: Empty
Holy stored after
1st slot: Holy
2nd slot: Blizzard
Thunder stored after
1st slot: Thunder
2nd slot: Holy
Blizzard removed
Brave slot used
1st slot: Holy
2nd slot: Empty (and cant be used for spell storage until the Brave slot is charged again)
Fire: Shoots out a small fireball straight forward. Good pestering tool.
Blizzard: Creates a small blizzard in an area just in front of her for multihit damage.
Thunder: Weaker version of Robin's Arcthunder that travels quickly to begin with before slowing down near its maximum range.
Quake: Shoots a small brown orb from above Agnes' head that goes down at an angle. Upon hitting the ground it creates a shockwave that shoots opponents straight up in an area around the impact point.
Holy: Creates a sparkle in front of Agnes that seemingly does nothing, but 2 seconds later a beam of light comes crashing down from above a fair range in front of where Agnes cast the spell(about 1/3rd of FD) Good for edgeguarding but low priority so characters with hitboxes in their recoveries can simply power through it. Good kill move too.
Dark: Creates a dark orb the same range as Holy that does heavy multihit damage and little knockback. The orb hangs around a little while continuously doing damage by the time the endlag of the move is over, but it's unlikely she's able to combo off of it without a Brave slot. By using up 2 brave slots by casting Dark, then Holy, then Dark again, this is the quickest kill combo Agnes has to offer and kills quite early thanks to the Dark orb holding the opponent in place for Holy, assuming she has the time to charge up all 3 necessary spells and charge 2 Brave slots. Upon reaching Dark in the charge, Agnes still charges for a second to allow you to add it to a Brave slot. After the move is fully charged, pressing B again will still put you in charging animation for a second to allow you to add it to the Brave slot, so you have to press B again to cast Dark on its own.
Side B: Reflect. Creates a blue bubble looking shield in front of her that reflects projectiles. Similar to Palutena's Reflect in that it only covers the area in front but only lasts about half a second. Using the Brave slot simply uses Reflect again with little endlag, so it's not really worth it.
Up B: Aerora. Summons a small tornado around herself that shoots her upwards bringing opponents with her for multihit windbox damage similar to Megaman's Uair. Angle of tornado can be changed. Can be reused during flight with a Brave slot but not after entering freefall.
Down B: Comet. Summons a portal a fair range above Agnes that shoots down a comet at an angle. Angle of comet can be changed by holding left or right during startup. Multiple comets can be summoned at multiple angles with a Brave slot.
Final Smash: Bravely Second. Agnes stops time in an area around her and teleports all enemies in range to an unknown area. Agnes, Tiz, Edea, and Ringabel then attack all enemies with multiple special attacks with different weapon types. After the damage has been done they all do their after-attack animations in front of the camera and the enemies are teleported back to the stage with Agnes and are blasted away.
Taunt 1: Agnes holds her dagger out in front of her and says "Begone!"
Taunt 2: She holds the dagger close to her chest as faint light green sparkles appears around her
Taunt 3: She flips her hair with her free hand and says "I'll give it my all!"
That's a lot of words
Why Agnes as a playable fighter?
While Tiz is technically the main character of Bravely Default, the story revolves around Agnes much more and she goes through the most development. She also appears on the most merchandise surrounding the game, like being the centre of the box art (for the PAL version anyway) and appearing on the soundtrack cover, and she has her own AR cutscene. Even in her non-playable role in Bravely Second, she is integral to the story and is a constant presence along the journey with the Ask Agnes feature. To justify Bravely Default getting a playable fighter, both games renew classic Final Fantasy elements and make them much more relevant, and the added Brave and Default mechanics give a potential character a viable and unique gimmick to set them apart. It's the perfect way of representing what made Final Fantasy so iconic to begin with while having a character that's fresh and relevant.
While Tiz is technically the main character of Bravely Default, the story revolves around Agnes much more and she goes through the most development. She also appears on the most merchandise surrounding the game, like being the centre of the box art (for the PAL version anyway) and appearing on the soundtrack cover, and she has her own AR cutscene. Even in her non-playable role in Bravely Second, she is integral to the story and is a constant presence along the journey with the Ask Agnes feature. To justify Bravely Default getting a playable fighter, both games renew classic Final Fantasy elements and make them much more relevant, and the added Brave and Default mechanics give a potential character a viable and unique gimmick to set them apart. It's the perfect way of representing what made Final Fantasy so iconic to begin with while having a character that's fresh and relevant.
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