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Official v9.0.0 Patch Notes

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shrooby

Let me know when I'm supposed to laugh, okay?
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shrooby
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Welcome to the official Patch Notes thread for v9.0.0 of Ultimate.

This thread is only for cataloguing confirmed changes. For reporting and discussing changes use the patch discussion thread:

https://smashboards.com/threads/v9-0-0-patch-discussion.507840/

If there's anything that we might have missed and have evidence of, you can either post it in the Patch Discussion Thread and tag shrooby shrooby , or PM me with direct reports and evidence of unconfirmed changes (that are not in this post or discussed).

All character numerical values are presented in the base format, without the 1-v-1 multiplier. For convenience, the value with the 1-v-1 multiplier applied is displayed next to it in parentheses (*).

Changes marked in italics are changes that were not mentioned in Nintendo's official patch notes in any capacity.

  • :ultbanjokazooie:Banjo & Kazooie
    • Rapid Jab Multihit: Made it so the attack cannot clank
    • Rapid Jab Finisher: Made it so the attack cannot clank
  • :ultbayonetta:Bayonetta
    • Rapid Jab Finisher: Made it so the attack cannot clank
  • :ultbowserjr:Bowser Jr
    • Adjusted certain landing behaviors to no longer prevent passing through platforms
    • Forward Tilt: Increased BKB: 55 -> 72
    • Up Smash: Made hits link more reliably
    • Down Smash
      • Decreased startup frames: 15F -> 12F
      • Decreased total frames: 59F -> 56F
    • Forward Throw: Increased BKG: 70 -> 92
    • Side Special: Increased the Clowncar's super armor threshold: 8.0% -> 10.0%
    • Up Special: Decreased startup frames: 21/56F -> 17/47F
    • Ledge Attack: Increased damage when Jr. is outside of the Clowncar: 9.0F -> 10.0F
  • :ultfalcon:Captain Falcon
    • Up Smash: Made hits link more reliably
  • :ultdk:Donkey Kong
    • Side Special (Grounded Variant): Added an additional hitbox against grounded opponents, increasing the attack's vertical range
  • :ulticeclimbers:Ice Climbers
    • Decreased the damage Nana receives
    • Decreased the knockback Nana receives
    • Adjusted Nana's AI behavior
    • Dash Attack: Made Popo and Nana's hits link more reliably
      • Hitlag modifier (Popo): x1.0 -> x1.2
    • Down Smash: Increased BKB: 45 -> 50
    • Side Special: Increased speed of ledge-grab timing: 61F -> 55F
    • Up Special
      • Made it so that Nana performing an up special automatically will not prevent the player from performing an up special
      • Increased the distance that it is possible for Popo and Nana to Belay together
  • :ultlink: Link
    • Up Smash: Made hits link more reliably
    • First two hits:
      • Adjusted knockback angles against grounded opponents: 105° -> 107°
      • Lowered set knockback of first two hits against grounded opponents: 39 -> 28
      • Increased additional hitstun frames: +0f -> +3f
  • :ultlucario:Lucario
    • Increased damage multiplier when at maximum Aura: 1.60 -> 1.67
    • Jab 1
      • Decreased startup: 7F -> 5F
      • Decreased total frames: 26F -> 24F
    • Forward tilt: Made hits link more reliably
    • Down Smash
      • Decreased startup frames: 19F -> 16F
      • Decreased total frames: 54F -> 51F
    • Up Special
      • Fixed an issue where Lucario could infinitely re-grab the ledge by grabbing the ledge with up special
      • Decreased landing lag when landing during helpless state: 40F -> 35F
    • Side Special: Increased knockback of Aura hitbox
      • BKB: 45 -> 48
      • KBG: 48 -> 58
  • :ultmetaknight:Meta Knight
    • Rapid Jab Finisher: Made it so the attack cannot clank
  • :ultswordfighter:Mii Swordfighter
    • Up Special 3: Made hits link more reliably
  • :ultminmin Min Min
    • Rapid Jab Finisher: Made it so the attack cannot clank
  • :ultness:Ness
    • Up Tilt
      • Increased damage
        • Strong hit: 7.0% -> 9.0%
        • Weak hit: 5.0% -> 7.0%
      • Adjusted knockback
        • Both hits
          • BKB: 42 -> 46
          • KBG: 140 -> 113
    • Dash Attack (third hit)
      • Increased damage: 4.0% -> 6.0%
      • Adjusted knockback
        • BKB: 80 -> 85
        • KBG: 133 -> 113
    • Down Air
      • Decreased startup: 20F -> 18F
      • Decreased total frames: 54F -> 52F
      • Adjusted autocancel window: 1-19F/41-54F -> 1-17F/39-52F
    • Neutral Special
      • Decreased startup frames: 44-121F -> 40-117F
      • Decreased total frames: 65-142F -> 61-138F
    • Up Throw: Increased damage: 10.0% -> 12.0%
  • :ultpikachu:Pikachu
    • Forward Air: Made hits link more reliably
  • :ultpiranha:Piranha Plant
    • Rapid Jab Multihit: Made it so the attack cannot clank
    • Rapid Jab Finisher: Made it so the attack cannot clank
  • :ultpokemontrainerf:Pokemon Trainer
    • :ultivysaur:Ivysaur
      • Rapid Jab Finisher: Made it so the attack cannot clank
    • :ultcharizard:Charizard
      • Side Special: Made hits link more reliably
      • Up Special: Made hits link more reliably
  • :ultridley:Ridley
    • Rapid Jab Multihit: Made it so the attack cannot clank
    • Rapid Jab Finisher: Made it so the attack cannot clank
    • Up Special (Downward): The landing hitbox will only affect grounded opponents
  • :ultrobin:Robin
    • Rapid Jab Finisher: Made it so the attack cannot clank
  • :ultken:Ken
    • Final Smash: Made hits link more reliably
  • :ultsheik:Sheik
    • Up Tilt: Made hits link more reliably
  • :ultshulk:Shulk
    • Up Smash: Made hits link more reliably
    • Neutral Special: Reduced Shulk's weight while using Monado Arts (Shield)
    • Down Special: Increased knockback
      • Fast variant
        • KBG: 80 -> 90
      • Slow variant
        • KBG: 70 -> 80
      • Aerial variant
        • KBG: 70 -> 80
  • :ultsimon:Simon
    • Rapid Jab Multihit: Made it so the attack cannot clank
    • Rapid Jab Finisher: Made it so the attack cannot clank
    • Dash Attack:
      • Increased damage
        • Multihit: 1.7% -> 2.0%
        • Total damage: 12.0% -> 13.5%
      • Adjusted knockback of final hit
        • BKB: 70 -> 80
        • KBG: 115 -> 105
    • Up Tilt: Adjusted knockback
      • Strong hit
        • BKB: 60 -> 80
        • KBG: 75 -> 57
      • Weak hit
        • BKB: 60 -> 88
        • KBG: 100 -> 82
    • Up Smash
      • Decreased startup frames: 18F -> 16F
      • Decreased total frames: 55F -> 53F
      • Increased knockback
        • Tipper hit
          • BKB: 61 -> 64
          • KBG: 88 -> 91
        • Non-tipper hit
          • BKB: 60 -> 63
          • KBG: 82 -> 85
    • Down Smash: Increased knockback
      • Front hit: KBG: 77 -> 82
      • Back hit: KBG: 82 -> 87
    • Up Special: Increased attack range vertically
  • :ultrichter:Richter
    • Rapid Jab Multihit: Made it so the attack cannot clank
    • Rapid Jab Finisher: Made it so the attack cannot clank
    • Dash Attack:
      • Increased damage
        • Multihit: 1.7% -> 2.0%
        • Total damage: 12.0% -> 13.5%
      • Increased BKB
    • Up Tilt: Increased BKB
    • Up Smash
      • Decreased startup frames: 18F -> 16F
      • Decreased total frames: 55F -> 53F
      • Increased knockback
    • Down Smash: Increased knockback
    • Up Special: Increased attack range
  • :ultsonic:Sonic
    • Dash Attack
      • Increased damage
        • Early hit: 6.0% -> 8.0%
        • Late hit: 4.0% -> 6.0%
      • Adjusted Knockback
        • Early hit:
          • BKB: 88 -> 91
          • KBG: 80 -> 63
        • Late hit:
          • BKB: 93 -> 96
          • KBG: 80 -> 60
      • Adjusted knockback to compensate
      • Reduced total frames: 49F -> 45F
    • Up Tilt: Reduced total frames 39F -> 35F
    • Up Smash
      • Made hits link more reliably
      • Decreased startup frames of all hits: 18/21/23/25/27/29/31/33F -> 14/17/19/21/23/25/27/29F
      • Adjusted invulnerability frames: 18-20F -> 14-18F
      • Decreased total frames: 65F -> 61F
      • Charge hold frame: 13F -> 9F
    • Up Air: Made hits link more reliably
  • Steve
    • Herobrine removed
  • :ultwario:Wario
    • Up Special: Made hits link more reliably
      • The changes to certain hitboxes now results in the move doing more damage on average (~0.9%) than before. Actual damage values of the hitboxes were unchanged, however.
  • :ultyounglink:Young Link
    • Rapid Jab Finisher: Made it so the attack cannot clank
 
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