It's been 3000 years five months.
Here is the patch notes thread:
https://smashboards.com/threads/v8-0-0-patch-notes.505849/
We will hand out large warnings and/or temporary bans to those who stifle this process of patch exploration
Some examples include
1. Posting false changes, good intentions or not.
2. Asking if anything has changed when the patch notes are there for you to read.
3. Immature behavior and complaining over the patch changes.
When checking changes, remember that Ultimate has many different damage multipliers.
What Nintendo's official patch notes terms mean:
*Nintendo does not always specify if both BKB and KBG have been changed or just one of them when using the term "launch distance."
Here is the patch notes thread:
https://smashboards.com/threads/v8-0-0-patch-notes.505849/
We will hand out large warnings and/or temporary bans to those who stifle this process of patch exploration
Some examples include
1. Posting false changes, good intentions or not.
2. Asking if anything has changed when the patch notes are there for you to read.
3. Immature behavior and complaining over the patch changes.
When checking changes, remember that Ultimate has many different damage multipliers.
- Percent values taken from proper matches (non-training mode) have scaling adjustments based on it's current freshness; a 1% difference seen in a match may not be a real patch change and should be double checked before being posted.
- For aerials remember that aerials performed during a short hop have a x0.85 damage multiplier.
- Moves deal more damage (x1.2) in 1v1s matches than in matches with more than two players. This multiplier also applies to Training Mode.
What Nintendo's official patch notes terms mean:
- "Attack speed" - Startup
- "Power" / "Attack power" - Damage
- "Attack range" - Hitbox size
- "Launch distance" - Base knockback (BKB) and/or Knockback growth (KBG)*
- "Launch angle" - Knockback angle
- "Undamaged launch distance" - Base knockback (BKB)
- "Vulnerability" - Endlag / First active frame (FAF)
- "Vulnerability when Landing" - Landing lag
- "Landing time" - Aerial auto-cancel window
- "Time until launched opponents can move" - Hitstun
- "Hitstun time" - Hitlag
- "Hitstun Shuffle Distance" - SDI multiplier
- "Super armor" - Damage-based armor or knockback-based armor
- "invincibility" - invulnerability frames
- "Hit detection" - Active frames
- "Easier to hit multiple times" - Made hits of a multi-hit move link more reliably
*Nintendo does not always specify if both BKB and KBG have been changed or just one of them when using the term "launch distance."
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