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Official v7.0.0 Patch Notes

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shrooby

Let me know when I'm supposed to laugh, okay?
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Aug 12, 2011
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shrooby
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Welcome to the official Patch Notes thread for v7.0.0 of Ultimate.

This thread is only for cataloguing confirmed changes. For reporting and discussing changes use the patch discussion thread:
https://smashboards.com/threads/v7-0-0-patch-discussion-thread.498868/

If there's anything that we might have missed and have evidence of, you can either post it in the Patch Discussion Thread and tag shrooby shrooby and/or Gunla Gunla , or PM us with direct reports and evidence of unconfirmed changes (that are not in this post or discussed).

All character numerical values are presented in the base format, without the 1-v-1 multiplier. For convenience, the value with the 1-v-1 multiplier applied is displayed next to it in parentheses (*).

Changes marked in italics are changes that were not mentioned in Nintendo's official patch notes in any capacity.
  • :ultbayonetta:Bayonetta
    • Increased shield size by x.1.05
  • :ultbowser:Bowser
    • Increased shield size by x1.075
  • :ultbowserjr:Bowser Jr
    • Increased shield size
  • Byleth
    • "Today...there is quite a bit to report!"
  • :ultfalcon:Captain Falcon
    • Increased shield size by x1.05
    • Jab 1: Made it easier to link into jab 2
  • :ultcloud:Cloud
    • Increased shield size
    • Up Special: Ledge snaps earlier: 28F -> 24F
    • Down Special: Increased the speed at which Limit gauge fills
    • Dash Attack: Increased KBG of sweetspot: 60 -> 70
    • Forward Smash: Made hits link more reliably
    • Up Smash
      • Increased KBG at tip of sword: 96 -> 105
      • Decreased startup: 15F -> 12F
      • Decreased total frames: 48F -> 45F
  • :ultcorrinf:Corrin
    • Increased shield size
    • Down Throw: Decreased hitlag multipier: x2.5 -> x1.5
  • :ultdiddy:Diddy Kong
    • Made arms briefly invincible after deactivating shield
  • :ultdk:Donkey Kong
    • Increased shield size
    • Made head briefly invincible after deactivating shield.
  • :ultdoc:Dr. Mario
    • Up Special: Increased knockback of sweetspot: 100 -> 105 KBG
    • Forward Tilt
      • Increased damage: 8.2% -> 10.5% (9.0% -> 12.6%)
      • Decreased knockback: 70 -> 65 KBG
    • Down Tilt
      • Increased hitstun: 0F -> +3F
      • Decreased knockback: 80 -> 55 KBG
    • Neutral Air (Late Hit)
      • Increased damage: 9.4% -> 11.7% (11.3% -> 14.0%)
      • Decreased knockback: 102 -> 94 KBG
    • Down Air: Increased active frames: 16-17F -> 16-19F
  • :ultduckhunt:Duck Hunt
    • Increased shield size
    • Rapid Jab: Increased hitstun: +0F -> +2F
  • :ultfalco:Falco
    • Increased shield size
  • :ultfox:Fox
    • Changed animation when shield is attacked
  • :ultganondorf:Ganondorf
    • Increased shield size
  • :ultgreninja:Greninja
    • Increased shield size by x1.206
  • :ulticeclimbers:Ice Climbers
    • Increased shield size
  • :ultincineroar:Incineroar
    • Side Special: Increased knockback of collateral hitboxes against opponents that were not grabbed
      • Lariat
        • KBG: 76 -> 38
        • BKB: 20 -> 88
      • Back body drop
        • KBG: 50 -> 34
        • BKB: 80 -> 128
  • :ultisabelle:Isabelle
    • Side Special: Adjusted variables related to ledge tether range: (14, 10, -3, -10) -> (20, 25, -3, -10)
      • This seems to address certain positions at which Isabelle would not immediately snap to the ledge after tethering to it
  • :ultjoker:Joker
    • When there are two or fewer opponents, taking damage depletes Rebellion Gauge more
    • Neutral Special (Aerial Down): Reduced range
  • :ultkingdedede:King Dedede
    • Increased shield size by x1.15
  • :ultkrool:King K. Rool
    • Increased shield size by x1.011
    • Adjusted shield's center and the center of the posture during shielding to match
  • :ultkirby:Kirby
    • Increased shield size
  • :ultlink:Link
    • Increased shield size
  • :ultlittlemac:Little Mac
    • Increased shield size
  • :ultlucario:Lucario
    • Increased shield size
  • :ultmetaknight:Meta Knight
    • Increased shield size
  • :ultmewtwo:Mewtwo
    • Increased shield size by x1.1
    • Changed animation while shielding to avoid shield pokes
    • Down Tilt: Adjusted certain hitbox (IDs 0 and 1) mappings
      • This seems to address certain situations in which the hit would not connect due to z-axis positioning
  • :ultbrawler:Mii Brawler
    • Side Special 3: Made it easier to grab opponents
  • :ultswordfighter:Mii Swordfighter
    • Increased shield size by x1.075
  • :ultgnw:Mr. Game & Watch
    • Increased shield size by x1.125
  • :ultolimar:Olimar
    • Increased shield size
  • :ultpacman:Pac-Man
    • Increased shield size
  • :ultpalutena:Palutena
    • Increased shield size
    • Down Throw: Increased KBG: 25 -> 30
    • Up Tilt (List Hit)
      • Increased damage: 2.5% -> 4.5% (3.0% -> 5.4%)
      • KBG: 195 -> 136
      • BKB: 60 -> 75
    • Down Smash Increased BKB of sweetspot: 40 -> 52
    • Neutral Air
      • Decreased KBG: 180 -> 155
      • Increased BKB: 30 -> 35
      • Reduced hitbox size of last hit against aerial opponents: 11.5 -> 9.8
  • :ultpichu:Pichu
    • Increased shield size
  • :ultpikachu:Pikachu
    • Increased shield size by x1.175
  • :ultpiranha:Piranha Plant
    • Made lips briefly invincible after deactivating shield
  • :ultpit:Pit
    • Increased shield size
  • :ultdarkpit:Dark Pit
    • Increased shield size
  • :ultpokemontrainerf:Pokemon Trainer
    • :ultsquirtle:Squirtle
      • Increased shield size by x1.15
    • :ultcharizard:Charizard
      • Increased shield size by x1.2
  • :ultridley:Ridley
    • Made one part of wing briefly invincible after activating and deactivating shield
    • Changed animation while shielding to avoid shield pokes
  • :ultrosalina:Rosalina and Luma
    • Increased shield size
  • :ultroy:Roy
    • Up Smash: Adjusted certain hitboxes (IDs 0 and 1) to prevent opponents from tripping during the move
  • :ultchrom:Chrom
    • Up Smash: Adjusted certain hitboxes (IDs 0 and 1) to prevent opponents from tripping during the move
  • :ultryu:Ryu
    • Increased shield size by x1.125
    • Down Tilt (Heavy)
      • Decreased BKB: 73 -> 66
      • Adjusted knockback angle: 64° -> 55°
    • Down Smash
      • Now possible to cancel into a special move
      • Reduced shield damage
    • Neutral Special
      • Hadoken: Increased shieldstun: 3-3F -> 8-8F
      • True Hadokuen: Increased shieldstun: 4-4F -> 10-10F
      • Shakunetsu Hadoken: Made hits link more reliably
    • Side Special
      • Made the pivoting leg invincible while rotating
      • Tatsumaki: Increased damage
        • Grounded: 9.0-11.0% -> 11.0-13.0% (10.8-13.2% -> 13.2-15.6%)
        • Aerial: 8.0-10.0% -> 10.0-12.0% (9.6-12.0% -> 12.0-14.4%)
      • True Tatsumaki: Increased damage
        • Grounded: 10.4-12.7% -> 12.7-15.0% (12.5-15.2% -> 15.2-18.0%)
        • Aerial: 9.2-11.6% -> 11.6-13.9% (11.0-13.9% -> 13.9-16.7%)
      • Increased knockack of sweetspot
  • :ultken:Ken
    • Increased shield size by x1.125
    • Down Tilt (Heavy)
      • Decreased BKB: 73 -> 66
      • Adjusted knockback angle: 64° -> 55°
    • Down Smash
      • Now possible to cancel into a special move
      • Reduced shield damage
    • Side Special
      • Made the pivoting leg invincible while rotating
      • Made hits link more reliably
  • :ultsamus:Samus
    • Increased shield size
    • Zair
      • Increased damage: 1.5/3.0 -> 2.5/4.0 (1.8/3.6% -> 2.0/4.8)
      • Increased active frames: 8-17F -> 8-19F
    • Up Throw
      • Increased KBG: 72 -> 80
    • Dash Attack
      • Increased damage of initial hit: 7.0% -> 10.0% (8.4% -> 12.0%)
    • Up Smash: Increased KBG: 150 -> 162
    • Down Smash: Increased KBG:
      • Sweetspot: 58 -> 68
      • Sourspot: 58 -> 70
  • :ultdarksamus:Dark Samus
    • Increased shield size by x1.025
    • Made right arm briefly invincible after activating shield.
    • Zair
      • Increased damage: 1.5/3.0% -> 2.5/4.0% (1.8/3.6% -> 2.0/4.8)
      • Increased active frames: 8-17F -> 8-19F
    • Up Throw
      • Increased KBG: 72 -> 80
    • Dash Attack
      • Increased damage of initial hit: 7.0% -> 10.0% (8.4% -> 12.0%)
    • Up Smash: Increased KBG: 150 -> 162
    • Down Smash: Increased KBG:
      • Sweetspot: 58 -> 68
      • Sourspot: 58 -> 70
  • :ultsheik:Sheik
    • Increased shield size.
    • Standing Grab: Increased range
    • Neutral Special: Decreased landing lag: 16F -> 12F
    • Side Special
      • Decreased total frames of grounded variant: 75-104F -> 69-98F
      • Decreased total frames of aerial variant: 84-154F -> 78-148F
      • Increased active frames of explosion: 50-51F -> 50-53F
      • The explosion will no longer get negated
    • Up Special (Explosion): Increased KBG: 102 -> 112
    • Down Smash
      • Decreased startup: 11/18F -> 8/15F
      • Decreased total frames: 51F -> 48F
      • Made hits link more reliably
  • :ultsnake:Snake
    • Increased shield size
    • Made head briefly invincible after activating shield
  • :ultsonic:Sonic
    • Increased shield size by x1.1
    • Up Smash: Adjusted certain hitboxes (IDs 2 and 3) to prevent opponents from tripping during the move
  • :ulttoonlink:Toon Link
    • Zair: Increased active frames: 11-18F -> 11-20F
    • Dash Attack: Decreased total frames: 30F -> 28F
    • Down Smash: Increased KBG
      • First hit: 83 -> 90
      • Second hit: 79 -> 85
    • Back Air: Decreased startup 7F -> 6F
    • Down Air (Late Hit)
      • Increased damage: 12.0% -> 14.0% (14.4% -> 16.8%)
      • Decreased KBG: 100 -> 98
  • :ultvillager:Villager
    • Increased shield size
  • :ultwiifittrainer:Wii Fit Trainer
    • Increased shield size
  • :ultwolf:Wolf
    • Increased shield size
  • :ultyoshi:Yoshi
    • Increased shield size
    • Made head and legs briefly invincible after activating shield
  • :ultyounglink:Young Link
    • Increased shield size
    • Zair
      • Active frames: 11-18F -> 9-17F
      • Adjusted knockback angle: 38° -> 60°
      • Increased hitstun: +0F -> +4F
    • Forward Throw
      • Increased KBG: 165 -> 184
      • Increased BKB: 45 -> 48
    • Jab 1
      • Decreased startup: 6F -> 4F
      • Decreased total frames: 19F -> 17F
      • Made transition into jab 2 earlier: 9F -> 7F
    • Up Smash: Increased KBG: 100 -> 108
    • Up Air: Increased KBG: 77 -> 82
  • :ultzelda:Zelda
    • Increased shield size
    • Side Special
      • Increased hitbox size of early hit
      • Increased active frames of explosion: 14-17F -> 14-19F
    • Down Special
      • Increased damage (All Stages): 4.7-14.1% -> 5.9-17.7% (5.6/16.9% -> 7.0-21.2%)
      • Increased knockback
    • Forward Tilt
      • Increased damage: 10.0/12.0% -> 11.5/15.0% (12.0/14.4% -> 13.8/18.0%)
      • Decreased KBG: 70/70 -> 68/69
    • Neutral Air
      • Decreased landing lag: 15F -> 12F
      • Made hits link more reliably
    • Up Air
      • Increased active frames: 14-16F -> 14-19F
      • Increased hitbox size
      • Increased KBG of initial hit: 70 -> 73
      • Added new late hit on frames 17-19
        • Damage: 12.0% (14.4%)
        • Knockback angle: 90°
        • KBG: 70
        • BKB: 55
  • :ultzss:Zero Suit Samus
    • Increased shield size
    • Down Special: Decreased bury time
 
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