Welcome to the official Patch Notes thread for v3.0.0 of Ultimate.
This thread is only for cataloguing confirmed changes. For reporting and discussing changes use the patch discussion thread: https://smashboards.com/threads/patch-3-0-0-persona-edition-discussion-thread.482561/
If you wish to view the previous patch notes for v2.0.0, they can be found here.
If there's anything that we might have missed and have evidence of, you can either post it in the Patch Discussion Thread and tag shrooby or Gunla , or PM us with direct reports and evidence of unconfirmed changes (that are not in this post or discussed).
Global changes:
All character numerical values are presented in the base format, without the 1-v-1 multiplier. For convenience, the value with the 1-v-1 multiplier applied is displayed next to it in parentheses (*).
This thread is only for cataloguing confirmed changes. For reporting and discussing changes use the patch discussion thread: https://smashboards.com/threads/patch-3-0-0-persona-edition-discussion-thread.482561/
If you wish to view the previous patch notes for v2.0.0, they can be found here.
If there's anything that we might have missed and have evidence of, you can either post it in the Patch Discussion Thread and tag shrooby or Gunla , or PM us with direct reports and evidence of unconfirmed changes (that are not in this post or discussed).
Global changes:
- The most missed veteran, Stage Builder, returns!
- New stage: Mementos. Included with Joker.
- Perfect shields will no longer activate multiple times when the shield button is released once.
- Continous dodges will be penalized easier.
- Shortened endlag when performing a perfect shield against projectiles.
All character numerical values are presented in the base format, without the 1-v-1 multiplier. For convenience, the value with the 1-v-1 multiplier applied is displayed next to it in parentheses (*).
- Character | Changes
- Bayonetta
- Neutral Special: Reduced shield damage
- Bowser
- Up Special: Made it so opponents cannot break their fall when continuously hit on the ground.
- Bowser Jr
- Jab 2: Increased base hitstun of close and far hitboxes by 3 frames
- Cloud
- Neutral Special: Shockwave’s shield damage reduced
- Corrin
- Neutral Special: Travel duration changed (61F -> 71F)
- Side Special: Initial stab FAF reduced (15F -> 13F)
- Up Special
- Increased intangibility frames (10-17F -> 7-17F)
- Increased knockback of final hit
- Multi-hit links more reliably
- Up Smash
- Increased attack range of tipper sweetspot
- Increased active frames (13-15F -> 13-17F)
- Forward Smash: Charging hitbox links into last hit more reliably
- Down Air: Links more reliably against lightweights
- Diddy Kong
- Dash Attack
- Decreased startup: (9/18/24) -> (8/16/22)
- Total frames decreased (42 -> 40)
- Forward Tilt: Increased active frames (10-13 -> 10-14)
- Down Smash: Increased knockback
- Up Air: Increased damage while maintaining knockback 6.0% -> 7.0% (7.2% -> 8.4%)
- Neutral Air: Increased hitbox size
- Dash Attack
- Donkey Kong
- Neutral Special: Increased hitbox size
- Dr. Mario
- Final Smash & FS Meter: At the start of the move, nearby opponents will be slowed more and slowed longer
- Neutral Special: Reduced shield damage
- Duck Hunt
- Neutral Special: Reduced shield damage
- Side Special: Reduced shield damage
- Ganondorf
- Aerial Hitstun:
- Animation changed
- Hurtbox size increased
- Aerial Hitstun:
- Greninja
- Neutral Special: Reduced shield damage
- Ice Climbers
- FS Meter: Increased knockback
- Inkling
- Side Special: Decreased knockback after accelerating again
- Isabelle
- Side Special: Reduced active frames while reeling in if the lure has touched the ground (2-11F -> 10-11F)
- Back Air: Reduced shield damage
- Forward Air: Reduced shield damage
- Jigglypuff
- Final Smash & FS Meter: Made it easier to push opponents while big
- Joker
- It's a trap
- One more step
- And you're dead (Yeah, you're dead.)
- King Dedede
- Side Special: Reduced shield damage
- King K. Rool
- Side Special: Reduced shield damage
- Down Special
- Reduced total frames when counter connects (47 -> 42)
- Reduced total frames when counter fails (67 -> 62)
- Forward Tilt: Increased size of sweetspot hitbox
- Foward Air: Increased size of sweetspot hitbox
- Up Air: Reduced total frames (81 -> 71)
- Up Throw: King K. Rool is no longer effected by windboxes during the animation
- Kirby
- Neutral Special
- Increased the amount of time that Copy Abilities cannot be lost by taking damage (300F -> 600F)
- Made it easier for Kirby to retain Copy Abilities after getting hit
- Up Special: Increased the speed of the edge-grab range detection
- Up Smash: Extended active frames of sweetspot to frame 14. Sourspot now begins on frame 15
- Neutral Air
- Reduced total frames (62 -> 54)
- Adjusted auto-cancel frames (56 -> 51)
- Down Throw
- Hits 1-9: 0.8% -> 1.0% (1% -> 1.2%)
- Total Damage: 10.2% -> 12.0% (12.2% -> 14.4%)
- Neutral Special
- Link
- Side Special: Reduced shield damage
- Lucario
- Neutral Special: Reduced shield damage
- Luigi
- Neutral Special: Reduced shield damage
- Mario
- Final Smash & FS Meter: At the start of the move, nearby opponents will be slowed more and slowed longer
- Neutral Special: Reduced shield damage
- Marth
- Dash Grab: Increased grab range
- Lucina
- Dash Grab: Increased grab range
- Mega Man
- Neutral Special: Reduced shield damage
- Down Special
- Increased startup of creation (7 -> 9)
- Total frames of startup (34 -> 35)
- Increased total frames of throw (53 -> 55)
- Items can't be thrown during Leaf Shield
- Jab 1: Reduced shield damage
- Forward Tilt: Reduced shield damage
- Up Smash: Increased knockback
- Neutral Air: Reduced shield damage
- Mewtwo
- Increased weight
- Ledge Attack: Increased attack range
- Ledge Roll: Extended invinvibility frames (1-23F -> 1-27F)
- Neutral Special:
- Increased knockback
- Reduced shield damage
- Jab 1: Deacreased startup
- Forward Tilt: Increased damage and mainained knockback: 10.0/9.0/8.0% -> 11.0/10.0/9.0% (12.0/10.8/9.6% -> 13.2/12.0/10.8%)
- Up Tilt
- Increased damage and maintained knockback: 6.0/5.0/4.5/4.0/3.0% -> 7.0/6.0/5.5/5.0/4.0% (7.2/6/5.4/4.8/3.6% -> 8.4/7.2/6.6/6.0/4.8%)
- Adjusted knockback angle when hit by the tip of the tail
- Forward Smash: Increased attack range
- Up Air: Increased damage and maintained knockback: 11.0/10.0/9.0% -> 12.0/11.0/10.0% (13.2/12.0/10.8% -> 14.4/13.2/12.0%)
- Mii Gunner
- Neutral Special 1
- Shieldlag increased (8-17F -> 8-23F)
- Reduced shield damage
- Neutral Special 3: Reduced shield damage
- Side Special 1: Reduced shield damage
- Side Special 3: Reduced shield damage
- Down Special 2: Reduced shield damage
- Neutral Special 1
- Mii Swordfighter
- Ledge Attack: Increased attack range
- Neutral Special 1: Reduced shield damage
- Neutral Special 2: Reduced shield damage
- Side Special 3: Reduced shield damage
- Mr. Game & Watch
- Final Smash & FS Meter: Increased the amount of time opponents are trapped
- Ness
- Neutral Special: Increased attack range
- Up Smash:
- Shortened charge time
- Charging hitbox now hits every 6 frames instead of 4
- Down Smash:
- Shortened charge time
- Charging hitbox now hits every 6 frames instead of 4
- Olimar
- Fixed a glitch where tthe damage of Olimar's smash attacks would not scale properly when charged
- Side Special: Reduced shield damage
- Forward Smash: Reduced shield damage
- Pac-Man
- Neutral Special: Reduced shield damage
- Down Special:
- Increased doward attack range of the hydrant while it's falling
- Reduced shield damage
- Palutena
- Neutral Special: Reduced shield damage
- Side Special: Reduced shield damage
- Peach
- Final Smash & FS Meter: Reduced the amount of time opponents sleep
- Neutral Special: When used in the air, fall speed will only decrease after first use
- Down Special: Reduced Turnip's shield damage
- Hi I'm Daisy
- Final Smash & FS Meter: Reduced the amount of time opponents sleep
- Neutral Special: When used in the air, fall speed will only decrease after first use
- Down Special
- Knockback of turnips now matches Peach
- Reduced Turnip's shield damage
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