Welcome to the official Patch Notes thread for the v12.X.X version series of Ultimate.
Previous patch notes threads can be found in the Archived Threads forum.
Please use the Competitive Character Impressions Thread for discussion of this patch (which has been ongoing!) unless evidence of the contrary via unlisted changes arrives. Changes will still be listed below regardless. Changes that are not listed in Nintendo's patch notes but uncovered via datamines are listed in italics.
Super Smash Bros. Ultimate Update Ver. 12.0.0 - Fighter Adjustments | Nintendo Support & Customer Service -- Nintendo Official Site
en-americas-support.nintendo.com
Previous patch notes threads can be found in the Archived Threads forum.
Please use the Competitive Character Impressions Thread for discussion of this patch (which has been ongoing!) unless evidence of the contrary via unlisted changes arrives. Changes will still be listed below regardless. Changes that are not listed in Nintendo's patch notes but uncovered via datamines are listed in italics.
What Nintendo's official patch notes terms mean:
*Nintendo does not always specify if both BKB (Base knockback) and KBG (knockback growth) have been changed or just one of them when using the term "launch distance."
- "Attack speed" - Startup
- "Power" / "Attack power" - Damage
- "Attack range" - Hitbox size
- "Launch distance" - Base knockback (BKB) and/or Knockback growth (KBG)*
- "Launch angle" - Knockback angle
- "Undamaged launch distance" - Base knockback (BKB)
- "Vulnerability" - Endlag / First active frame (FAF)
- "Vulnerability when Landing" - Landing lag
- "Landing time" - Aerial auto-cancel window
- "Time until launched opponents can move" - Hitstun
- "Hitstun time" - Hitlag
- "Hitstun Shuffle Distance" - SDI multiplier
- "Super armor" - Damage-based armor or knockback-based armor
- "invincibility" - invulnerability frames
- "Hit detection" - Active frames
- "Easier to hit multiple times" - Made hits of a multi-hit move link more reliably
*Nintendo does not always specify if both BKB (Base knockback) and KBG (knockback growth) have been changed or just one of them when using the term "launch distance."
- Banjo & Kazooie
- Up Tilt
- KBG: 114 -> 119
- Side Smash
- KBG: 94 -> 97
- Back Air
- Launch Angle: 46 -> 41
- KBG: 144 -> 136
- Up Tilt
- Bayonetta
- Rapid Attack Finisher
- Launch Angle: 55 -> 43
- KBG: 117 -> 121
- Down Smash
- Startup Frames: 20/25 -> 17/22
- Total Frames: 68 -> 65
- Startup Frames: 20/25 -> 17/22
- Witch Time
- Increased the amount of time an opponent is slowed down when used against a projectile.
- Rapid Attack Finisher
- Kazuya
- Taught Bowser Jr. how to deal with family squabbles.
- King Dedede
- Inhale
- Inhaling an item in the air will now make you slow your descent while falling and will make you fall faster while rising. (Unlisted)
- Inhale
- Lucario
- Force Palm
- Jostle speed changed to 0.1 when the grab box comes out. (Unlisted)
- Force Palm
- Lucina
- Down Throw
- Adjusted the behavior so that the opponent will no longer sometimes go below the ledge and get bounced off the side of the stage after being thrown. (Unlisted)
- Down Throw
- Marth
- Dash Attack
- Tipper Damage: 12.0 -> 13.0
- BKB: 95 -> 93
- KBG: 55 -> 58
- Adjusted sweetspot hitbox to make it easier to hit with.
- Up Tilt
- Tipper Damage: 9.0 -> 10.0
- Tipper active frames: 6-10 -> 6-12
- Tipper Shieldstun: 9 -> 10
- Down Throw
- Adjusted the behavior so that the opponent will no longer sometimes go below the ledge and get bounced off the side of the stage after being thrown. (Unlisted)
- Dash Attack
- Mii Brawler
- Flashing Mach Punch (Neutral Special 2)
- Increased hitbox size in the front portion of the move.
- Onslaught (Side Special 1)
- Second to Sixth Hits Damage: 1.5 -> 2.0
- Final Hit Damage: 5.0 -> 7.0
- KBG: 170 -> 144
- Head-On Assault (Down Special 1)
- Increased shield damage.
- BKB: 120 -> 122
- KBG: 48 -> 56
- Flashing Mach Punch (Neutral Special 2)
- Mii Gunner
- Laser Blaze (Neutral Special 2)
- Increased the amount of time needed for additional button inputs to repeat the attack.
- Lunar Launch (Up Special 1)
- Startup Frames: 12 -> 10
- Cannon Jump Kick (Up Special 2)
- Invulnerability Frames: 6 -> 5-7
- Absorbing Vortex (Down Special 3)
- Endlag for extension: 9 -> 6
- Laser Blaze (Neutral Special 2)
- Mii Swordfighter
- Airborne Assault (Side Special 1)
- Damage: 12.0 -> 14.0
- KBG: 90 -> 85
- Gale Stab (Side Special 2)
- Adjusted the behavior such that Mii Swordfighter can now grab the ledge after hitting the target but before reaching the special fall state. (Unlisted)
- Stone Scabbard (Up Special 1)
- Landing Hit Damage: 5.0 -> 8.0
- Landing Hit Shieldstun: 6 -> 8
- KBG: 110 -> 93
- Blade Counter (Down Special 1)
- Invulnerability Frame: 5 -> 4
- Counter Detection Frames: 6-25 -> 5-25
- Counter Activation Endlag: 19 -> 17
- Power Thrust (Down Special 3)
- Ground Startup: 14 -> 12
- Total Frames: 61 -> 59
- Air Startup: 16 -> 14
- Total Frames: 60 -> 58
- Ground Startup: 14 -> 12
- Airborne Assault (Side Special 1)
- Min Min
- Rapid Jab Finisher
- Hitbox size increased (Unlisted)
- Up Smash
- Startup Frames: 7 -> 8
- Reflection Window: 6-15 -> 7-16
- KBG: 80 -> 77 (Early Hit) / 76 (Middle Hit) / 75 (Late Hit)
- Total Frames: 52 -> 53
- ARM Hook
- Tether activation frame: 5 -> 7
- Rapid Jab Finisher
- Mythra
- Directional Air Dodge
- Invulnerability Frames: 6-24 -> 6-21
- Neutral Attack 2
- Increased hitstun of opponents damaged by the tip of the move.
- Side Smash
- Reduced the detection of pushing opponents while charging the move.
- Lightning Buster
- The final hit's knockback is now weight-dependent.
- Directional Air Dodge
- Olimar
- Side Smash
- Active Frames: 11-12 -> 11-13
- Forward Throw
- Pikmin Frames to Complete Throw: 17 -> 18 (Unlisted)
- Side Smash
- Pyra
- Neutral Attack 2
- Increased hitstun of opponents damaged by the tip of the move.
- Side Smash
- Reduced the detection of pushing opponents while charging the move.
- Neutral Attack 2
- Rosalina & Luma
- Star Bits
- Changed the behavior so that Luma will face forwards when the move is reversed.
- Star Bits
- Ryu, from Streets
- Hadoken
- Made the multi-hits of Shakunetsu Hadoken link more reliably on grounded opponents.
- Hadoken
- Steve
- Minecart
- Adjusted the behavior to prevent scenarios where a trapped player would clip through the floor of a stage.
- Minecart
- Young Link
- Up Smash
- Made the multi-hits of the move link more reliably.
- Up Smash
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