WaffleDinosaur
´ ͜`
I've been playing a little bit of Pikachu lately and noticed that forward air seems mostly useless, is there something i'm missing?
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Especially against the big characters it seems really good for that. Like on Bowser for example it kinda pulls him right off the ground which is actually really useful.It can break crouch cancel
I am 90% sure of that
My hardest conversions are off of grabs which I often get from f-air into boost pivot grab. That's actually really good near the ledge, because b-throw>edge guard. Or if you just want a grab in general.I don't like using it without crossing up so I don't really go for grabs from it.
still doesn't make ledgehop fair safe. you just said that ledgehop uair is an infinitely better option (which is true lol)If they CC you can hit them with the weird hitbox of upair that sends them behind you, they are nicely holding down just for you as well so they will go plummeting down!
you're forgetting that ledgedash into any if those options is infinitely safer since u actually have i-frames during startup...Fair from ledge is really good against airborn opponents as it leads to a free backthrow or upsmash. watch the 1st match of me vs Papa in this vid: http://www.twitch.tv/nlgtcg/v/4662352
Starts at like 22 minutes in, especially the 2nd stock. vs tethers you can do an amazing job at covering the onstage tether pull.