Copy-pasted from my Melee Discussion thread...
After discussing it briefly with Dr. Peepee he thought it might be a good idea to bring this here. We have a lot of good minds back here. Thoughts? Suggestions? Is this something worth trying? Should this be moved into the proposal room?We don't really have a lot of character-specific video guides. The majority of the video guides in existence are largely outdated, miss a bunch of important modern techniques, don't really teach fundamentals but rather focus on miscellaneous behaviors, are focused on a single technique, or simply aren't very informative.
I feel accessibility is one of our game's major issues. Our game is riddled with situational nonsense, inconsistencies, and (at least on a surface level) we have so much freedom with stylistic decisions it can be difficult for new players to find an effective starting point.
I think it would be a really good idea if we could step up our educational tools and work to make some simple video guides that could provide new people picking up the game a reasonable starting point for their character. They don't have to be extremely indepth or anything, or go too far into matchups. But even something simple like, "In order to play Peach effectively, you have to be comfortable with your float game because she defends, transitions into offense, and can hold beneficial positions in it against most characters blah blah blah" and while the speaker is speaking, demonstrate the various float heights (maybe bullets explaining why the heights are useful in different situations or something) and maybe include common ways of doing the input. Tricks, even. Some people claw for fast FCs, for instance, which I think is a pretty neat idea.
It seems like a lot of work because we'd need knowledgeable people to compile a list of basics for each character. I'm not sure how long these would wind up being because I honestly have no idea how much we'd want to put into them. But I think if we could get good people constructing these, or at least providing a framework for the guide's construction, it would significantly help those trying to get into the game.
So yeah. What do you think about something like this? Would it be something you'd be interested in?