Saltsizzle
Smash Journeyman
Difference between 64 and other smash games:
Techniques for all Characters:
Tier List:
General data on characters (friendly for newer players):
Luigi
Mario
DK
Link
Samus
Falcon
Ness
Yoshi
Kirby
Fox
Pikachu
Jigglypuff
No side B moves
No air dodges, side dodges, or wavedashing (makes z cancelling and shield dropping easier)
No wall teching or wall jumping
No powershielding or light shield
Lag cancels 100% of landing lag with z button
No up throw or down throw
Throws are strong and can be used to KO
No mashing out of throws (except DK cargo hold)
Small ledge magnet
Only smash DI
Ledge DI and reverse ledge DI (DIing into the stage to counter knockback)
Hitboxes are huge and many are disjointed (see here for hitbox data: http://framedisplay.onlinessb.com/webfd/framedisplay.html)
Pivoting is important (see techniques videos for further detail)
Large hitstun and shieldstun
Shielding and rolling are generally not good in this game
No air dodges, side dodges, or wavedashing (makes z cancelling and shield dropping easier)
No wall teching or wall jumping
No powershielding or light shield
Lag cancels 100% of landing lag with z button
No up throw or down throw
Throws are strong and can be used to KO
No mashing out of throws (except DK cargo hold)
Small ledge magnet
Only smash DI
Ledge DI and reverse ledge DI (DIing into the stage to counter knockback)
Hitboxes are huge and many are disjointed (see here for hitbox data: http://framedisplay.onlinessb.com/webfd/framedisplay.html)
Pivoting is important (see techniques videos for further detail)
Large hitstun and shieldstun
Shielding and rolling are generally not good in this game
Techniques for all Characters:
https://www.youtube.com/watch?v=eI6h7P2xR2A - fastfall, tech, OoS, edgehog, buffering
https://www.youtube.com/watch?v=nUVPq5RZ9Ko - pivot, ledge hop, short hop, z cancel
https://www.youtube.com/watch?v=ddKDePIWXFs - stick hop, shield pressure, shield drop, pivot edge grab, mash escape, edge cancel
https://www.youtube.com/watch?v=8lOpfwS5NMs - character specific techniques (neutral b turn around, DJC, jab grab, parry, rising tornado, extended up b's, SHDL, shine cancels, teleports)
https://www.youtube.com/watch?v=bxQp7TyKuBs - Abreviated version
https://www.youtube.com/watch?v=PS2NtcRCuq4 - recoveries
https://www.youtube.com/watch?v=nUVPq5RZ9Ko - pivot, ledge hop, short hop, z cancel
https://www.youtube.com/watch?v=ddKDePIWXFs - stick hop, shield pressure, shield drop, pivot edge grab, mash escape, edge cancel
https://www.youtube.com/watch?v=8lOpfwS5NMs - character specific techniques (neutral b turn around, DJC, jab grab, parry, rising tornado, extended up b's, SHDL, shine cancels, teleports)
https://www.youtube.com/watch?v=bxQp7TyKuBs - Abreviated version
https://www.youtube.com/watch?v=PS2NtcRCuq4 - recoveries
Tier List:
S
Pikachu
Kirby
A
Falcon
Fox
Yoshi
B
Jigglypuff
Mario
C
Samus
DK
Ness
Link
Luigi
More information about characters in general, moves, and percentages here: http://www.ssbwiki.com/Super_Smash_Bros.
Pikachu
Kirby
A
Falcon
Fox
Yoshi
B
Jigglypuff
Mario
C
Samus
DK
Ness
Link
Luigi
More information about characters in general, moves, and percentages here: http://www.ssbwiki.com/Super_Smash_Bros.
General data on characters (friendly for newer players):
Luigi
Description:
Luigi is a floaty, hard to master character with an above average recovery and a defensive playstyle. Luigi is generally regarded as being a low tier character due to his lack of viable approaches and slow air speed, but can be a force if a player masters his powerful moves (mainly up b). Luigi struggles with matchups against most of the cast, but has a great matchup against Jigglypuff.
Techniques:
Rising Tornado - rapidly tap b to gain more height in the air, useful for recovery
Down smash for edge guarding
Opponent shields fireball -> Grab
Dash -> Up Smash/ random up smashes when opponent is above
Using nairs to fill in openings in the air (comes out very fast)
Advanced Techniques:
Using fireballs while recovering
U air chain -> rising down B
Instant Jump -> u air (looks like a backflip when performed)
Bread and Butter:
Short Hop Down air -> U air
U air -> Up-B
D air -> Up B
Videos:
https://www.youtube.com/watch?v=mC9wc0JE_Q8
http://www.youtube.com/watch?v=baBQ_Tny8hs&t=1m56s
Luigi is a floaty, hard to master character with an above average recovery and a defensive playstyle. Luigi is generally regarded as being a low tier character due to his lack of viable approaches and slow air speed, but can be a force if a player masters his powerful moves (mainly up b). Luigi struggles with matchups against most of the cast, but has a great matchup against Jigglypuff.
Techniques:
Rising Tornado - rapidly tap b to gain more height in the air, useful for recovery
Down smash for edge guarding
Opponent shields fireball -> Grab
Dash -> Up Smash/ random up smashes when opponent is above
Using nairs to fill in openings in the air (comes out very fast)
Advanced Techniques:
Using fireballs while recovering
U air chain -> rising down B
Instant Jump -> u air (looks like a backflip when performed)
Bread and Butter:
Short Hop Down air -> U air
U air -> Up-B
D air -> Up B
Videos:
https://www.youtube.com/watch?v=mC9wc0JE_Q8
http://www.youtube.com/watch?v=baBQ_Tny8hs&t=1m56s
Description:
Mario is arguably the most balanced character in the game. Mario has a great recovery, a good projectile, and a balanced moveset making him generally appear in the middle of tier lists. Mario does well against lower tier characters and can gimp some higher tier characters easily (Falcon, Fox) but due to trading/tieing moves can struggle against Pikachus and Kirbys. With up air chains, recovery mix ups, using fireballs in a smart manner, and gimping characters, Mario can be a hard to beat character.
Techniques:
Rising Tornado - rapidly tap b to gain more height in the air, useful for recovery
Down smash for edge guarding
Shielded fireball -> Grab
Up-smash can be a good tool to stuff SH approaches since it has invincibility, a large hitbox, and stays out longer than you'd think
Advanced Techniques:
Jab grab (http://www.ssbwiki.com/Jab_grab)
Using fireballs while recovering
Instant Jump -> u air (looks like a backflip when performed)
SH U-air as a spacing tool
Down B offstage (Mario Tornado spike)
Bread and Butter:
Short hop Down air -> U air
U air chain -> Upsmash or F air
Videos:
https://www.youtube.com/watch?v=VpfRw3T_cMs
https://www.youtube.com/watch?v=mIGbVUNdj_o
Mario is arguably the most balanced character in the game. Mario has a great recovery, a good projectile, and a balanced moveset making him generally appear in the middle of tier lists. Mario does well against lower tier characters and can gimp some higher tier characters easily (Falcon, Fox) but due to trading/tieing moves can struggle against Pikachus and Kirbys. With up air chains, recovery mix ups, using fireballs in a smart manner, and gimping characters, Mario can be a hard to beat character.
Techniques:
Rising Tornado - rapidly tap b to gain more height in the air, useful for recovery
Down smash for edge guarding
Shielded fireball -> Grab
Up-smash can be a good tool to stuff SH approaches since it has invincibility, a large hitbox, and stays out longer than you'd think
Advanced Techniques:
Jab grab (http://www.ssbwiki.com/Jab_grab)
Using fireballs while recovering
Instant Jump -> u air (looks like a backflip when performed)
SH U-air as a spacing tool
Down B offstage (Mario Tornado spike)
Bread and Butter:
Short hop Down air -> U air
U air chain -> Upsmash or F air
Videos:
https://www.youtube.com/watch?v=VpfRw3T_cMs
https://www.youtube.com/watch?v=mIGbVUNdj_o
Description:
DK is a large, slow, but powerful character that has some unique abilities. DK is considered to be mid to lower tier. DK has probably the most infamous moveset in the game due to how the animations look, how some moves are regarded as useless, and his large reaching and fast grab. DK is easily combo'd and doesn't have a projectile making him struggle against all of the higher tiers. With this being said, DK can have success competitively and does do some damage against lower tier characters.
Techniques:
Up b to escape combos/separate DK from opponent
Down Smash/ Down B to cover rolling or platforms
F air and D air spikes
Up tilt/Down B -> Jumping Giant Punch
U air -> Giant Punch
Advanced Techniques:
Neutral B canceled with Z in the air to shift facing directions and charge move (can cancel lag of canceling Giant punch by pressing shield button)
Forward throw -> F air
F throw -> Giant Punch
Down B spot dodge (1 frame invincibility)
Perfect platform canceled aerials (mostly on DL)
Using set knockback of up b offstage to gimp characters
Infinite cargo hold (forward throw until opponent mashes out used repeatedly aka chain grab) - usually banned, mash out through mashing alternating left right on control stick and A and B buttons repeatedly and fast https://www.youtube.com/watch?v=MgPDFsiQODM&t=0m13s
Refer here for more in depth tech: http://smashboards.com/threads/dk-guide.398014/#post-18927087
Bread and Butter:
D air -> Up smash
Up airs
Videos:
https://www.youtube.com/watch?v=tFFM-jk5rRM
https://www.youtube.com/watch?v=o_BWeHzqbwI&t=17m24s
DK is a large, slow, but powerful character that has some unique abilities. DK is considered to be mid to lower tier. DK has probably the most infamous moveset in the game due to how the animations look, how some moves are regarded as useless, and his large reaching and fast grab. DK is easily combo'd and doesn't have a projectile making him struggle against all of the higher tiers. With this being said, DK can have success competitively and does do some damage against lower tier characters.
Techniques:
Up b to escape combos/separate DK from opponent
Down Smash/ Down B to cover rolling or platforms
F air and D air spikes
Up tilt/Down B -> Jumping Giant Punch
U air -> Giant Punch
Advanced Techniques:
Neutral B canceled with Z in the air to shift facing directions and charge move (can cancel lag of canceling Giant punch by pressing shield button)
Forward throw -> F air
F throw -> Giant Punch
Down B spot dodge (1 frame invincibility)
Perfect platform canceled aerials (mostly on DL)
Using set knockback of up b offstage to gimp characters
Infinite cargo hold (forward throw until opponent mashes out used repeatedly aka chain grab) - usually banned, mash out through mashing alternating left right on control stick and A and B buttons repeatedly and fast https://www.youtube.com/watch?v=MgPDFsiQODM&t=0m13s
Refer here for more in depth tech: http://smashboards.com/threads/dk-guide.398014/#post-18927087
Bread and Butter:
D air -> Up smash
Up airs
Videos:
https://www.youtube.com/watch?v=tFFM-jk5rRM
https://www.youtube.com/watch?v=o_BWeHzqbwI&t=17m24s
Description:
Link is a slow, heavy character that relies on his projectiles to zone and create openings on his opponents. Due to Link's terrible recovery, poor grab, and susceptibility to being combo'd, and unforgiving ledge mechanics, Link is considered low tier has very few even or favorable matchups. With ledge cancels, spacing with projectiles, and z canceling, Link can control approaches and be a tough opponent.
Techniques:
F smash edge guard
Z canceled d airs and u airs (high priority)
Throwing many bombs and boomerangs
Advanced Techniques:
Platform edge canceled aerials and up b
Boomerang combos
Descending up b
Bomb recovery
N air -> Up b (finisher)
Throw projectiles -> Edge grab
Bread and Butter:
Projectiles
Up tilt combos
B air
Videos:
https://www.youtube.com/watch?v=z21qXsNElUo
https://www.youtube.com/watch?v=58lla25d97c
Link is a slow, heavy character that relies on his projectiles to zone and create openings on his opponents. Due to Link's terrible recovery, poor grab, and susceptibility to being combo'd, and unforgiving ledge mechanics, Link is considered low tier has very few even or favorable matchups. With ledge cancels, spacing with projectiles, and z canceling, Link can control approaches and be a tough opponent.
Techniques:
F smash edge guard
Z canceled d airs and u airs (high priority)
Throwing many bombs and boomerangs
Advanced Techniques:
Platform edge canceled aerials and up b
Boomerang combos
Descending up b
Bomb recovery
N air -> Up b (finisher)
Throw projectiles -> Edge grab
Bread and Butter:
Projectiles
Up tilt combos
B air
Videos:
https://www.youtube.com/watch?v=z21qXsNElUo
https://www.youtube.com/watch?v=58lla25d97c
Description:
Samus is arguably the most difficult character to pick up and play with success. Samus has many tools at her disposal, but suffers from being floaty with slow air speed and a lack of consistent combos putting her on the low end of the tier list. Samus is harder to combo and can sweetspot the edge more easily than other characters. Using her spike, projectiles, and up b to escape bad situations and rack up damage, Samus can put up a very decent fight.
Techniques:
Fully charged shot
Down b for area control
D air spikes
F smash (finisher)
Advanced Techniques:
Fully charged shot on shielded opponent -> Grab
Increased horizontal recovery using down b (takes away second jump when used)
Grabbing characters that overshoot and miss sweetspot of edge
Teleport upsmash (enter dash then quickly press control sitck in opposite direction then up smash shortly after that)
Ledge canceled up b
Bread and Butter:
D air -> tech chase combos
D air -> N air or B air (finisher depending on what direction she faces)
Videos:
https://www.youtube.com/watch?v=C_mQabvv7mM
https://www.youtube.com/watch?v=zyACCwHndr0&index=12&list=FLHDuES2osaZNYehK7BXo16A
Samus is arguably the most difficult character to pick up and play with success. Samus has many tools at her disposal, but suffers from being floaty with slow air speed and a lack of consistent combos putting her on the low end of the tier list. Samus is harder to combo and can sweetspot the edge more easily than other characters. Using her spike, projectiles, and up b to escape bad situations and rack up damage, Samus can put up a very decent fight.
Techniques:
Fully charged shot
Down b for area control
D air spikes
F smash (finisher)
Advanced Techniques:
Fully charged shot on shielded opponent -> Grab
Increased horizontal recovery using down b (takes away second jump when used)
Grabbing characters that overshoot and miss sweetspot of edge
Teleport upsmash (enter dash then quickly press control sitck in opposite direction then up smash shortly after that)
Ledge canceled up b
Bread and Butter:
D air -> tech chase combos
D air -> N air or B air (finisher depending on what direction she faces)
Videos:
https://www.youtube.com/watch?v=C_mQabvv7mM
https://www.youtube.com/watch?v=zyACCwHndr0&index=12&list=FLHDuES2osaZNYehK7BXo16A
Description:
Captain Falcon is probably the most iconic, most popular, and definitely fastest character in the game (who doesn't know Show Me Your Moves or the Falcon Punch). Falcons great speed and aerials make him a high tier character with many favorable matchups. With this, falcon suffers from being easily combo'd and has a average to below average recovery. Through practice, Falcon makes a very tough foe for any character.
Techniques:
Down tilt edge guards
D air spikes
F throws
Advanced Techniques:
Dash grabs
Jump -> Falcon Punch -> Up b (helps with horizontal recovery)
F throw/U air -> Falcon Punch
Pivot -> edgehog
Spamming taunt cancel
U air chain -> Up b finisher
D air (pops up grounded opponent) -> u air horizontal spike or up b
Fthrow -> Pivot -> U air horizontal spike
Bread and Butter:
F throw or Upsmash -> U airs -> Up-b finisher
F throw -> F air -> Jump -> Immediate U air -> Up b finisher
Videos:
https://www.youtube.com/watch?v=lmwSKsbrpmg
https://www.youtube.com/watch?v=FosN-vNSlYI
Captain Falcon is probably the most iconic, most popular, and definitely fastest character in the game (who doesn't know Show Me Your Moves or the Falcon Punch). Falcons great speed and aerials make him a high tier character with many favorable matchups. With this, falcon suffers from being easily combo'd and has a average to below average recovery. Through practice, Falcon makes a very tough foe for any character.
Techniques:
Down tilt edge guards
D air spikes
F throws
Advanced Techniques:
Dash grabs
Jump -> Falcon Punch -> Up b (helps with horizontal recovery)
F throw/U air -> Falcon Punch
Pivot -> edgehog
Spamming taunt cancel
U air chain -> Up b finisher
D air (pops up grounded opponent) -> u air horizontal spike or up b
Fthrow -> Pivot -> U air horizontal spike
Bread and Butter:
F throw or Upsmash -> U airs -> Up-b finisher
F throw -> F air -> Jump -> Immediate U air -> Up b finisher
Videos:
https://www.youtube.com/watch?v=lmwSKsbrpmg
https://www.youtube.com/watch?v=FosN-vNSlYI
Description:
Ness is a technical, simple character that is good if you know how to use him. Ness is notorious for his bad recovery, limited approach options, slow vertical air speed, and matchup trouble against top tier characters, making him generally considered mid to low tier. Ness depends on double jump canceling (hitting jump twice in a fast manner followed by an aerial aka DJCing) for combos and approaches. His DJC d airs, DJC u airs, and strong throw are great options for his character and can make him into a comboing machine.
Techniques:
D air spike
Throw for KO
U air chains
D air -> throw
Advanced Techniques:
DJC aerials, combos, and tech chases
Shieldbreaks
Down b sweet spot of edge
Up b edge sweetspot
Bread and Butter:
Dair -> U air (finisher)
Videos:
https://www.youtube.com/watch?v=2J3i9gFKz48
https://www.youtube.com/watch?v=HhwTpgME9Lw
Ness is a technical, simple character that is good if you know how to use him. Ness is notorious for his bad recovery, limited approach options, slow vertical air speed, and matchup trouble against top tier characters, making him generally considered mid to low tier. Ness depends on double jump canceling (hitting jump twice in a fast manner followed by an aerial aka DJCing) for combos and approaches. His DJC d airs, DJC u airs, and strong throw are great options for his character and can make him into a comboing machine.
Techniques:
D air spike
Throw for KO
U air chains
D air -> throw
Advanced Techniques:
DJC aerials, combos, and tech chases
Shieldbreaks
Down b sweet spot of edge
Up b edge sweetspot
Bread and Butter:
Dair -> U air (finisher)
Videos:
https://www.youtube.com/watch?v=2J3i9gFKz48
https://www.youtube.com/watch?v=HhwTpgME9Lw
Description:
Yoshi is very fun, balanced, and the most of all unique character of the cast. Along with Ness, Yoshi is able to double jump cancel meaning he can perform aerials in a fast manner immediately after using his second jump (aka DJC). Yoshi's super armour on his second jump is able to absorb enemy attacks allowing him the ability to counter hit opponents. This ability makes his recovery vulnerable to being broken from high knockback making him helpless offstage. With this, Yoshi's second jump is very large, fast, and hard to predict. Yoshi is also able to parry single hit attacks within the first 3 frames of his shield, appearing to absorb the attack without shieldstun or damage. Yoshi can be combo'd easily making some of his matchups difficult, but with mastery of his unique attributes these disadvantages can be overcome.
Techniques:
F air spike
Up B edgeguard
Down B (finisher)
Advanced Techniques:
Down B edge cancel
Neutral b of opponent off of edge (if opponent can't mash out)
Up B edge cancel (egg cancel)
Shieldbreaks https://www.youtube.com/watch?v=de0E4dqdpP8
Parry -> upsmash
Bread and Butter:
DJC N air
F tilt -> F air spike
Up tilt -> U air chain
Videos:
https://www.youtube.com/watch?v=YcsPZFpsi7w
https://www.youtube.com/watch?v=L_2_LNFa_C4&t=28m38s
https://www.youtube.com/watch?v=HTpZY7WN4Uo
Yoshi is very fun, balanced, and the most of all unique character of the cast. Along with Ness, Yoshi is able to double jump cancel meaning he can perform aerials in a fast manner immediately after using his second jump (aka DJC). Yoshi's super armour on his second jump is able to absorb enemy attacks allowing him the ability to counter hit opponents. This ability makes his recovery vulnerable to being broken from high knockback making him helpless offstage. With this, Yoshi's second jump is very large, fast, and hard to predict. Yoshi is also able to parry single hit attacks within the first 3 frames of his shield, appearing to absorb the attack without shieldstun or damage. Yoshi can be combo'd easily making some of his matchups difficult, but with mastery of his unique attributes these disadvantages can be overcome.
Techniques:
F air spike
Up B edgeguard
Down B (finisher)
Advanced Techniques:
Down B edge cancel
Neutral b of opponent off of edge (if opponent can't mash out)
Up B edge cancel (egg cancel)
Shieldbreaks https://www.youtube.com/watch?v=de0E4dqdpP8
Parry -> upsmash
Bread and Butter:
DJC N air
F tilt -> F air spike
Up tilt -> U air chain
Videos:
https://www.youtube.com/watch?v=YcsPZFpsi7w
https://www.youtube.com/watch?v=L_2_LNFa_C4&t=28m38s
https://www.youtube.com/watch?v=HTpZY7WN4Uo
Description:
Kirby is generally accepted as the second best character in the game behind Pikachu. Kirby is one of the most popular characters in the game to to his ease to pick up and play, but high skill ceiling. Kirby has a great recovery, some of the fastest moves in the game (uptilt one of the best), great combo and gimping ability, and excellent matchups (only negative one with Pikachu). Kirby's few shortfalls include his weak grab and weakness to be smashed off the top of stages. Kirby is a offensive force both experienced and new players can enjoy.
Techniques:
Up tilt
F smash (finisher)
Down tilt - edge guard for opponent trying to sweetspot edge
B air and N air edgeguard
Advanced Techniques:
Pivot Up tilt
Rock cancelling - pivot next to edge causing Kirby to immediately turn into a rock and drop
Up b spikes (neutral b (inhale) -> a (exhale) -> up b spike can catch newer players)
Double up b spike (https://www.youtube.com/watch?v=OCCK8tg9ZxU&t=44m55s)
Platform cancelled aerials
Bread and Butter:
Up tilt x 4 -> F smash shield break
Utilt x 4 -> nair or bair -> dair or dtilt edgeguard
Offstage d air spikes
Videos:
https://www.youtube.com/watch?v=_t8E05DRCMU
https://www.youtube.com/watch?v=3LW99yt7Un0
Kirby is generally accepted as the second best character in the game behind Pikachu. Kirby is one of the most popular characters in the game to to his ease to pick up and play, but high skill ceiling. Kirby has a great recovery, some of the fastest moves in the game (uptilt one of the best), great combo and gimping ability, and excellent matchups (only negative one with Pikachu). Kirby's few shortfalls include his weak grab and weakness to be smashed off the top of stages. Kirby is a offensive force both experienced and new players can enjoy.
Techniques:
Up tilt
F smash (finisher)
Down tilt - edge guard for opponent trying to sweetspot edge
B air and N air edgeguard
Advanced Techniques:
Pivot Up tilt
Rock cancelling - pivot next to edge causing Kirby to immediately turn into a rock and drop
Up b spikes (neutral b (inhale) -> a (exhale) -> up b spike can catch newer players)
Double up b spike (https://www.youtube.com/watch?v=OCCK8tg9ZxU&t=44m55s)
Platform cancelled aerials
Bread and Butter:
Up tilt x 4 -> F smash shield break
Utilt x 4 -> nair or bair -> dair or dtilt edgeguard
Offstage d air spikes
Videos:
https://www.youtube.com/watch?v=_t8E05DRCMU
https://www.youtube.com/watch?v=3LW99yt7Un0
Description:
Fox is the most technical character smash 64. Fox is know for his great combo ability and not so great recovery. Fox's disadvantages include him lacking many options when his opponent in at low percentages and he can be combo'd easily. Fox can make up for these weaknesses by racking up damage with one of the best projectiles in the game, his laser. Due to his high potential and some shortfalls, Fox is considered a high tier character, with many advantageous matchups. Learning Fox can be a frustrating experience because the potential to be heavily punished for a minor technical mistake, but if master Fox can be unstoppable.
Techniques:
Down smash (edgeguard)
U air combos/finisher
Jab pressure
Reflecting projectiles
Advanced Techniques:
Short hop double laser (SHDL)
Short hop low laser
Edge jump -> low laser
Shine cancel - hold down on the control stick while simultaneously sliding finger quickly from C button (usually c left) to b button
Shine spike
Weak aerial to up smash finisher
More in depth techniques shown here: http://smashboards.com/threads/the-tr3g-fox-vault.367940/#post-17571823
Bread and Butter:
(D air ->) Jab -> Up Smash
Lasers
Videos:
https://www.youtube.com/watch?v=YEWsUnSmmAw&t=12m3s
https://www.youtube.com/watch?v=Z9VzfvlpmZA&t=5m50s
Fox is the most technical character smash 64. Fox is know for his great combo ability and not so great recovery. Fox's disadvantages include him lacking many options when his opponent in at low percentages and he can be combo'd easily. Fox can make up for these weaknesses by racking up damage with one of the best projectiles in the game, his laser. Due to his high potential and some shortfalls, Fox is considered a high tier character, with many advantageous matchups. Learning Fox can be a frustrating experience because the potential to be heavily punished for a minor technical mistake, but if master Fox can be unstoppable.
Techniques:
Down smash (edgeguard)
U air combos/finisher
Jab pressure
Reflecting projectiles
Advanced Techniques:
Short hop double laser (SHDL)
Short hop low laser
Edge jump -> low laser
Shine cancel - hold down on the control stick while simultaneously sliding finger quickly from C button (usually c left) to b button
Shine spike
Weak aerial to up smash finisher
More in depth techniques shown here: http://smashboards.com/threads/the-tr3g-fox-vault.367940/#post-17571823
Bread and Butter:
(D air ->) Jab -> Up Smash
Lasers
Videos:
https://www.youtube.com/watch?v=YEWsUnSmmAw&t=12m3s
https://www.youtube.com/watch?v=Z9VzfvlpmZA&t=5m50s
Description:
Pikachu is generally accepted as the best in the cast in terms of moveset and potential. Pikachu has a fantastic recovery, great aerial move priority, large gimping potential, and a powerful and far reaching grab. Pikachu is considered to have no disadvantaged matchups and is consistently great performer in competitive settings. Pikachu may seem easy to use and acheive victories at first, but delving into the character can make a Pikachu main a very formidable foe.
Techniques:
F smash edge guard (can use repeatedly and taunt as necessary)
D tilt edgeguard (faster recovery than f smash)
F throw chain (usually 2 times at 0 percent for most characters)
B throw (large knockback and percentage damage)
U tilt (-> u tilt chain or combo)
Advanced Techniques:
Jab grab (http://www.ssbwiki.com/Jab_grab)
Extended Up b - returning the control stick to neutral right after last direction of up b to gain further distance
Up b edge sweet spot
Stage spike (on Dreamland) - usually a bair sending the opponent into the side of the stage
U air chain -> b air
Low percentage gimps (can be uairs, bair, or nair deep below stage with Pikachu still being able to recover)
Bread and Butter:
Up smash -> down b (thunder) (finisher)
B throw -> KO
Videos:
https://www.youtube.com/watch?v=nU6QUTegAB0
https://www.youtube.com/watch?v=8hrsy_abSnM
Pikachu is generally accepted as the best in the cast in terms of moveset and potential. Pikachu has a fantastic recovery, great aerial move priority, large gimping potential, and a powerful and far reaching grab. Pikachu is considered to have no disadvantaged matchups and is consistently great performer in competitive settings. Pikachu may seem easy to use and acheive victories at first, but delving into the character can make a Pikachu main a very formidable foe.
Techniques:
F smash edge guard (can use repeatedly and taunt as necessary)
D tilt edgeguard (faster recovery than f smash)
F throw chain (usually 2 times at 0 percent for most characters)
B throw (large knockback and percentage damage)
U tilt (-> u tilt chain or combo)
Advanced Techniques:
Jab grab (http://www.ssbwiki.com/Jab_grab)
Extended Up b - returning the control stick to neutral right after last direction of up b to gain further distance
Up b edge sweet spot
Stage spike (on Dreamland) - usually a bair sending the opponent into the side of the stage
U air chain -> b air
Low percentage gimps (can be uairs, bair, or nair deep below stage with Pikachu still being able to recover)
Bread and Butter:
Up smash -> down b (thunder) (finisher)
B throw -> KO
Videos:
https://www.youtube.com/watch?v=nU6QUTegAB0
https://www.youtube.com/watch?v=8hrsy_abSnM
Description:
Jigglypuff looks like a joke character at first, but has one if not the most powerful move in the game with her rest (down b) that can make an experienced player using her no joke. Jigglypuff has a large shield, but when broken immediately is KO'd off the top of levels. Jigglypuff is a relatively simple character to use, relying on d air, up tilts, and rests for KO's making her great for online play. Jigglypuff has very inconsistent matchups with the characters in terms of facing high tier and low tier characters, generally faring better against higher tiers than some of the lower tiers. Jigglypuff is the glass cannon of the 64 cast, able to deal out loads of damage but not being able to take much damage before being KO'd.
Techniques:
N air
F smash
Down Smash (edgeguard)
Advanced Techniques:
Neutral b (Pound) recovery - goves more horizontal movement, stops momentum
Teleport, teleport -> rest
B air chain https://www.youtube.com/watch?v=nWqN-YZxIjk&t=13m21s
Bread and Butter:
(D air ->) Up tilt -> Down B (rest) combo
D air -> Up smash
F throw -> U air -> Down B (rest)
Videos:
https://www.youtube.com/watch?v=_L3AVPGsgLY
https://www.youtube.com/watch?v=B03KgnBfDCs&t=22m40s
Jigglypuff looks like a joke character at first, but has one if not the most powerful move in the game with her rest (down b) that can make an experienced player using her no joke. Jigglypuff has a large shield, but when broken immediately is KO'd off the top of levels. Jigglypuff is a relatively simple character to use, relying on d air, up tilts, and rests for KO's making her great for online play. Jigglypuff has very inconsistent matchups with the characters in terms of facing high tier and low tier characters, generally faring better against higher tiers than some of the lower tiers. Jigglypuff is the glass cannon of the 64 cast, able to deal out loads of damage but not being able to take much damage before being KO'd.
Techniques:
N air
F smash
Down Smash (edgeguard)
Advanced Techniques:
Neutral b (Pound) recovery - goves more horizontal movement, stops momentum
Teleport, teleport -> rest
B air chain https://www.youtube.com/watch?v=nWqN-YZxIjk&t=13m21s
Bread and Butter:
(D air ->) Up tilt -> Down B (rest) combo
D air -> Up smash
F throw -> U air -> Down B (rest)
Videos:
https://www.youtube.com/watch?v=_L3AVPGsgLY
https://www.youtube.com/watch?v=B03KgnBfDCs&t=22m40s
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