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[Updated 06/09/16] 19XXTE 0.11, ROM Hack (Working on Console!)

Cyjorg

tiny.cc/19XXTE
Joined
Nov 18, 2013
Messages
686
Location
Purdue University
Random music toggle is done. I need it to have 16 tracks. Currently I have these. If you'd rather increase the frequency of a song or use a different song, let me know.

Edit: I can also reduce it to 8 but what fun is that.

Code:
hex { 00 }                    ; Dreamland
hex { 01 }                    ; Zebes
hex { 02 }                    ; Mushroom Kingdom
hex { 04 }                    ; Sector Z
hex { 05 }                    ; Congo Jungle
hex { 06 }                    ; Peach's Castle
hex { 07 }                    ; Saffron City
hex { 08 }                    ; Yoshi's Island
hex { 09 }                    ; Hyrule Castle
hex { 19 }                    ; Final Destination
hex { 1B }                    ; Bonus Stages
hex { 22 }                    ; How to Play Stage
hex { 24 }                    ; Battlefield
hex { 25 }                    ; Metal Cavern
hex { 27 }                    ; Credits Music
hex { 2A }                    ; Training Mode music
 
Last edited:

caneut

Smash Ace
Joined
Nov 4, 2013
Messages
945
No. In order to add code to the game, I branch into the freespace in the ROM which holds my custom code. Unfortunately, the code is not loaded into RAM immediately so branching there causes a game crash. The debug menu, however, has free space for me to write the necessary functions (namely music toggles) and then copy them into the free space.
Any way to enter debug menu after the game starts? A certain program of inputs in the css or in the item screen etc.


Random music toggle is done. I need it to have 16 tracks. Currently I have these. If you'd rather increase the frequency of a song or use a different song, let me know.

Edit: I can also reduce it to 8 but what fun is that.

Code:
hex { 00 }       2             ; Dreamland
hex { 01 }        2            ; Zebes
hex { 02 }        4            ; Mushroom Kingdom
hex { 04 }         1           ; Sector Z
hex { 05 }         1           ; Congo Jungle
hex { 06 }          4          ; Peach's Castle
hex { 07 }         2           ; Saffron City
hex { 08 }         1           ; Yoshi's Island
hex { 09 }         4           ; Hyrule Castle
hex { 19 }         3           ; Final Destination
hex { 1B }         3           ; Bonus Stages
hex { 22 }          2          ; How to Play Stage
hex { 24 }          3          ; Battlefield
hex { 25 }          3          ; Metal Cavern
hex { 27 }          5          ; Credits Music
hex { 2A }          2          ; Training Mode music
With 1 being most frequent, 5 being least.
 
Last edited:

Cyjorg

tiny.cc/19XXTE
Joined
Nov 18, 2013
Messages
686
Location
Purdue University
Any way to enter debug menu after the game starts? A certain program of inputs in the css or in the item screen etc.




With 1 being most frequent, 5 being least.
The second music plays, the game breaks. It's one click just press start.

Everything is evenly weighted. The only way I'll change it is by having it on he list twice.

Also, stay out of my thread.
 

bowl

Smash Cadet
Joined
Oct 22, 2013
Messages
49
Location
Raleigh, NC
hey Jorgasms, have people tried doing a rom extender for smash 64? idk if it would make creating/doing things easier. could be something i could look into if others haven't. curious if necessary or what your opinion would be
 

G-Rabbit

Smash Journeyman
Joined
Aug 19, 2007
Messages
439
Location
Bryan/College Station , TX
hey Jorgasms, have people tried doing a rom extender for smash 64? idk if it would make creating/doing things easier. could be something i could look into if others haven't. curious if necessary or what your opinion would be
That should cause issues with Everdrives. I can't play any expanded ROMS on mine.
 

Fireblaster

Smash Lord
Joined
Sep 17, 2003
Messages
1,859
Location
Storrs, Connecticut
Random music toggle is done. I need it to have 16 tracks. Currently I have these. If you'd rather increase the frequency of a song or use a different song, let me know.

Edit: I can also reduce it to 8 but what fun is that.

Code:
hex { 00 }                    ; Dreamland
hex { 01 }                    ; Zebes
hex { 02 }                    ; Mushroom Kingdom
hex { 04 }                    ; Sector Z
hex { 05 }                    ; Congo Jungle
hex { 06 }                    ; Peach's Castle
hex { 07 }                    ; Saffron City
hex { 08 }                    ; Yoshi's Island
hex { 09 }                    ; Hyrule Castle
hex { 19 }                    ; Final Destination
hex { 1B }                    ; Bonus Stages
hex { 22 }                    ; How to Play Stage
hex { 24 }                    ; Battlefield
hex { 25 }                    ; Metal Cavern
hex { 27 }                    ; Credits Music
hex { 2A }                    ; Training Mode music
You are a god
 

Cyjorg

tiny.cc/19XXTE
Joined
Nov 18, 2013
Messages
686
Location
Purdue University
hey Jorgasms, have people tried doing a rom extender for smash 64? idk if it would make creating/doing things easier. could be something i could look into if others haven't. curious if necessary or what your opinion would be
Idek what that is. I'll check it out.
 

Indefa

Smash Apprentice
Joined
Aug 3, 2014
Messages
93
Location
Australia
Random music toggle is done. I need it to have 16 tracks. Currently I have these. If you'd rather increase the frequency of a song or use a different song, let me know.

Edit: I can also reduce it to 8 but what fun is that.

Code:
hex { 00 }                    ; Dreamland
hex { 01 }                    ; Zebes
hex { 02 }                    ; Mushroom Kingdom
hex { 04 }                    ; Sector Z
hex { 05 }                    ; Congo Jungle
hex { 06 }                    ; Peach's Castle
hex { 07 }                    ; Saffron City
hex { 08 }                    ; Yoshi's Island
hex { 09 }                    ; Hyrule Castle
hex { 19 }                    ; Final Destination
hex { 1B }                    ; Bonus Stages
hex { 22 }                    ; How to Play Stage
hex { 24 }                    ; Battlefield
hex { 25 }                    ; Metal Cavern
hex { 27 }                    ; Credits Music
hex { 2A }                    ; Training Mode music
You are a legend, I didn't even think of the credits music etc. When are you thinking of releasing the next update?
 

Cyjorg

tiny.cc/19XXTE
Joined
Nov 18, 2013
Messages
686
Location
Purdue University
You are a legend, I didn't even think of the credits music etc. When are you thinking of releasing the next update?
It's hard to put a date on this one since I'm not even sure what all I want in it. I just know I want 1.0 to be polished and refreshing.
 

Cyjorg

tiny.cc/19XXTE
Joined
Nov 18, 2013
Messages
686
Location
Purdue University
yo add menu music and character bio music
Can't add them. They'd have to replace one of the songs already on the list

Edit: The code pulls from the 9th cop0 register which counts how many instructions have been run. I put it in register a1, sll 28 bits and the slr 28 bits which gets rid all but the last 4 bits count had (0-f). I could cut to 3 bits four 8 songs or go to 5 bits for 32 but I don't think either of those are appropriate.
 
Last edited:

GamingMaster

Banned via Warnings
Joined
Oct 3, 2013
Messages
227
NNID
AbnormalAdept
i kinda dk wat ur saying but either way could add more songs,right?
 

caneut

Smash Ace
Joined
Nov 4, 2013
Messages
945
any way to replace models for characters like mario/ness or kirby/puff but keep the moveset?
 

GamingMaster

Banned via Warnings
Joined
Oct 3, 2013
Messages
227
NNID
AbnormalAdept
dont u belong in a "competitive 64 stages suck. who agrees with me?" thread?

yes but wat if u split to 3 bits for 8 songs or go to 5 bits for 32?
 
Last edited by a moderator:

GamingMaster

Banned via Warnings
Joined
Oct 3, 2013
Messages
227
NNID
AbnormalAdept
idk melee songs f zero and earthbound to support thiose "empty" franchises

so for 15
dr mario melee
flat zone melee
fourside song melee
mute city melee
menu song
char bio song
fire emblem melee song
mach rider melee
pkmn stadium song melee
sarias song melee
corneria sonig melee
intro?
tetris
and watever u want maybe more f zero earthbound?
 
Last edited by a moderator:
D

Deleted member

Guest
btw, you know how there's auto-di and auto-zcancel codes? well, it's only for both players at the same time. :/ my question, is it possible to alter the code so only one player has it?
 

GamingMaster

Banned via Warnings
Joined
Oct 3, 2013
Messages
227
NNID
AbnormalAdept
how about mod ai so they do dat more often and up b more than once cuz they stop if u stop them from up b-ing
 

wired4life4

Smash Rookie
Joined
Jan 16, 2016
Messages
3
Tried running this with the newest patch. Followed all the instructions in the readme. Named file with .z64 extenstion. Tried running in pj64kve and get this error message.
Unable to detect microcode settings
MicrocodeID $F6445076 Rom
Am I missing something obvious?
 

Cyjorg

tiny.cc/19XXTE
Joined
Nov 18, 2013
Messages
686
Location
Purdue University
Tried running this with the newest patch. Followed all the instructions in the readme. Named file with .z64 extenstion. Tried running in pj64kve and get this error message.
Unable to detect microcode settings
MicrocodeID $F6445076 Rom
Am I missing something obvious?
Can't use Jabo's Direct3D plugin. Download glide64 or rices graphic plugin
 

wired4life4

Smash Rookie
Joined
Jan 16, 2016
Messages
3
Can't use Jabo's Direct3D plugin. Download glide64 or rices graphic plugin
Wow thanks so much, I totally missed that part when reading the instructions. This is awesome, these hitboxes are gonna up my game so much. Any plans for the empty options?
 

GamingMaster

Banned via Warnings
Joined
Oct 3, 2013
Messages
227
NNID
AbnormalAdept
hes doing random music toggle. im hoping for no screen shake, no sky back.foreground death, and infinite camera
 

Cyjorg

tiny.cc/19XXTE
Joined
Nov 18, 2013
Messages
686
Location
Purdue University
Wow thanks so much, I totally missed that part when reading the instructions. This is awesome, these hitboxes are gonna up my game so much. Any plans for the empty options?
Random Music toggle has already been implemented. I'm considering options but right now I think Neutral Spawns, Pause Toggle, and Infinite Jumps toggle
 

Uair

Banned via Warnings
Joined
Jun 16, 2015
Messages
580
Create custom character colors or include the non-availiable ones if not already including for Jigs so you can get batma jigs and blue tint jiggly
 

Uair

Banned via Warnings
Joined
Jun 16, 2015
Messages
580
Not really as much this as the palettes don't follow the same patterns as stages + having to replace costumes instead of adding
It's not hard, you can create an activator code for char select with dpad for extra character costumes, seems pretty straight forward from there.
 

Cyjorg

tiny.cc/19XXTE
Joined
Nov 18, 2013
Messages
686
Location
Purdue University
It's not hard, you can create an activator code for char select with dpad for extra character costumes, seems pretty straight forward from there.
...I can't change costumes? I don't use button activators either. You have no idea how difficult this would be.

If you have a "fire Mario" Gameshark code or something sitting around, I'd love to take a look at it but until then I'm working on other things
 
Last edited:

Respect38

Smash Apprentice
Joined
Jul 2, 2015
Messages
156
Was the "revert NTSC nerfs" toggle decided to be too complex to reasonably develop? [that's a shame, since I think that it's easily the most interesting toggle option]

EDIT: NTSC-U nerfs, I mean.
 
Last edited:
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