Conda
aka COBBS - Content Creator (Toronto region)
The short:
They changed how the c-stick has worked for the past 10 years.
Using the c-stick for any aerial attack stops the left control stick from sending any movement inputs. So you have to flick the c-stick very quickly and not hold it for more than 1~ frame (flick 'dat stick) when using it. This is the only way to not have your left stick inputs nulled/ignored while using the c-stick. If you are not an excellent flicker, then your mobility will suffer a great loss.
Tell Nintendo via Club Nintendo to fix this and allow both sticks to be used at the same time in the air.
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The long:
Using the Wii U gamepad or pro controller (unsure about GC controller yet) - when you fair as Marth with the cstick, you cannot move backward with the other control stick while holding back. Marth drifts forward even while holding back. Why does this happen?
It seems that, if I use the right joystick to input an attack, the left stick stops being read and stops affecting my movement. I have to reset the control stick to neutral and THEN input backward, or perfectly flick the cstick so it's not impeding on the left stick for more than 1 frame.
Super weird and needlessly tied to ground c-stick smash charging. That's why it disables the left stick for movement while holding the c-stick. It shouldn't be working like this in the air.
It's not implemented properly and it seems C-sticking is programmed to work the same in the air as on the ground now, with the weird 'charging' inhibition on right stick movement. So, while holding the c-stick, you can't use the left stick. If you hold the C-stick down for more than basically a frame, then your left stick stops sending any data and your aerial momentum freezes. Whatever direction you are moving (or no direction at all), you'll retain that direction and momentum while not be able to adjust it. Because your left stick is being ignored.
This is broken and shouldn't work like this, and is due to an oversight -- there's no reason why you should have to flick perfectly for aerials in order to not have your left stick inputs ignored/interrupted.
EDIT 1: Workaround
Changing c-stick to attack (aka TILTS) makes the cstick act NORMALLY in the air! You can press it as long as you want and still regain control of your aerial movement.
DRAWBACKS to setting C-stick to Attack:
1) You can't do smash attacks with the cstick on the ground, just tilts.
2) Inputting a diagonal with the C-stick on the ground initiates a JAB. Thus, tilted f-tilts are not possible. Diagonals also perform a NAIR in the air. Get ready for misclicks. This is SUPER awkward.
3) You cannot pivot tilt or pivot fsmash with the cstick, you have to use the A button. Pressing the cstick in the opposite direction just performs a dash attack in your current direction.
TTTTTsd Let me know about his experience with the GC controller.
C Stick bug is still evident, as expected, in the air. Flicking is apparently easier with a cstick compared to the conventional thumbstick on the pro controller and wii u pad. But your mileage will vary. Grooves around the stick make c stick set to attack more manageable - pivots and neutrals are understandably easier to distinguish inputs for.
Off topic - Tap Jump is apparently way too sensitive, but I don't use it so at least it doesnt add to my salt.
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