N7S
Smash Journeyman
Falcon Tipman
Some people that have played Melee and Smash 64 maybe familiar with what isn't really a tech, but a good edgeguard tool in Smash 4 that can be used more. Falcon's Up-Air near the end of his animation still has hitboxes active on his feet around frame 9-12. If you hit them in that area of the Up Air hitbox, they'll fly backwards. At high percents, this can put your opponent in a bad recovery position and a good edgeguard opportunity. I'd say around 85% this becomes useful.
This works on every character in the cast and is good on stages like Battlefield, Dreamland, Town & City, and Smashville because you can be under the platforms because frame 9-12 of the Up-Air being just above the platform. It's decent shield pressure too because it's very hard to shield grab them and you're too far under the platform to really get punished by them unless the hit box is just that big like Falcon's Dair.
The Tipman can be done grounded as well, but it's only useful on big or tall characters. This is very useful off stage anything past 100%. It knocks them pretty far back and sometimes downwards which puts them in a predictable recovery situation or forces them to use their 2nd jump. And even at times not being able to make it back at all. The higher the percent is, the more useful it is. You can go pretty deep off stage with this and still make it back so don't be afraid of the risk. But you'll kick them back even further and possibly killing them depending on the percent.
I hope this gets utilized more. Show your moves Falcons.
~NathanSandwich
Some people that have played Melee and Smash 64 maybe familiar with what isn't really a tech, but a good edgeguard tool in Smash 4 that can be used more. Falcon's Up-Air near the end of his animation still has hitboxes active on his feet around frame 9-12. If you hit them in that area of the Up Air hitbox, they'll fly backwards. At high percents, this can put your opponent in a bad recovery position and a good edgeguard opportunity. I'd say around 85% this becomes useful.
This works on every character in the cast and is good on stages like Battlefield, Dreamland, Town & City, and Smashville because you can be under the platforms because frame 9-12 of the Up-Air being just above the platform. It's decent shield pressure too because it's very hard to shield grab them and you're too far under the platform to really get punished by them unless the hit box is just that big like Falcon's Dair.
The Tipman can be done grounded as well, but it's only useful on big or tall characters. This is very useful off stage anything past 100%. It knocks them pretty far back and sometimes downwards which puts them in a predictable recovery situation or forces them to use their 2nd jump. And even at times not being able to make it back at all. The higher the percent is, the more useful it is. You can go pretty deep off stage with this and still make it back so don't be afraid of the risk. But you'll kick them back even further and possibly killing them depending on the percent.
I hope this gets utilized more. Show your moves Falcons.
~NathanSandwich