abysspartyy
Smash Cadet
- Joined
- May 11, 2015
- Messages
- 55
I am very curious as to how Master Hand (MH) and Crazy Hand (CH) works in Melee. While messing around with their files, I have discovered an unused tag team attack called tagtsukamu. I first discovered this in 2015 but I have not shared it here yet. I have not seen this move documented anywhere else so I would like to share this to everyone here.
Subactions
Here are the subaction names for the used tag team moves that MH and CH possess. Each attack has the word 'tag' in front of them to signify that it is a tag team move.
There are also subactions associated with the grab move such as:
Viewing the Subaction Data using the Program Crazy Hand
Final Comments and Media
Both hands performing the tag attack
Master Hand Related
Crazy Hand Related
I couldn't get the moves to fully work. I basically replaced MH and CH's regular grab attack with the tag subactions to see how the animations would work.
This grab team attack is definitely incomplete. For example, crazy hand's hitbox data for Tagnigiru is incomplete. It contains no hitboxes or release/throw commands even though the animation associated with the subaction suggests otherwise.
To be honest i'm not sure how the grabs would work as a tag team attack. Is it based on which hand grabs the player first or is it only master hand catching the player and both hands squeezing them? Not sure. Based on the animations it would seem like it works based on the hand that grabs the player first since both hands have throw and release animations.
This move remains unused in brawl and in smash 4. I'm not sure if brawl and smash 4 still has this move in their files as leftover.
Subactions
Here are the subaction names for the used tag team moves that MH and CH possess. Each attack has the word 'tag' in front of them to signify that it is a tag team move.
- Tagtsubusu (Hands Punching Together)
- Taghakusyu (Hands Clapping)
- Taggoopaa (MH Catches CH's Punch)
- Tagtsukamu
There are also subactions associated with the grab move such as:
- Tagnigiru (nigiru means to grasp so this contains pummel hitboxes and release commands for the throws)
- Tagshippai (shippai means blunder? probably subaction for handling failed to grab player)
- Tagcancel (subaction for handling released grab)
Viewing the Subaction Data using the Program Crazy Hand
Final Comments and Media
Both hands performing the tag attack
Master Hand Related
Crazy Hand Related
I couldn't get the moves to fully work. I basically replaced MH and CH's regular grab attack with the tag subactions to see how the animations would work.
This grab team attack is definitely incomplete. For example, crazy hand's hitbox data for Tagnigiru is incomplete. It contains no hitboxes or release/throw commands even though the animation associated with the subaction suggests otherwise.
To be honest i'm not sure how the grabs would work as a tag team attack. Is it based on which hand grabs the player first or is it only master hand catching the player and both hands squeezing them? Not sure. Based on the animations it would seem like it works based on the hand that grabs the player first since both hands have throw and release animations.
This move remains unused in brawl and in smash 4. I'm not sure if brawl and smash 4 still has this move in their files as leftover.
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