PyotrLuzhin
Smash Journeyman
PyotrLuzhin's Dr. Mario PSA for Project M 3.5
Current Version: V.0.1
I've always been a pretty big Dr. Mario fan, so I was ecstatic that he entered Project M in some form. However, I also feel that he has the potential to stand alone as his own character, so I've decided to create a PSA that gives him a fresh, unique playstyle. Ideally, I'd like for Dr. Mario and Mario to have a Ganon/Captain Falcon sort of relationship in the end, but with perhaps more changes. I'd love comments and suggestions, and I will update the OP with videos and images as I make progress with the character.Current Version: V.0.1
Characteristics:
Weight: 104 (Slightly heavier than Mario)
Fall Speed: .108 (A bit higher than Mario)
Current Moveset:
Color coding:
Green: Mostly complete or completed
Yellow: Partially competed
Orange: Started, but not even remotely finished
Red: Completely Unimplemented
I plan to merge the image and moveset sections at some point, so images are coming soon for all of his moves.
Normal Moves:
Jabs 1 - 2: A jab followed by a powerful, electrified punch that knocks the opponent over.
Ftilt: Dr. Mario releases an electrical pulse by clapping his hands together. If the sweetspot connects, then the move will send the opponent flying.
Utilt: A slow but powerful shoryuken-style uppercut that deals a large amount of damage and knockback, but has awful range.
Dtilt: Dr. Mario does a low electrical jab that sends the opponent on a similar trajectory to Mario's leg sweep. However, it deals more damage and has greater starting lag.
Fsmash: Dr. Mario slashes twice with an electrified scalpel and, if A is pressed again after the second swing is completed, he will lunge forward with a violent stab.
Dsmash: Identical to Mario's, but sends the opponent upward like Luigi's Dsmash.
Usmash: Identical to Mario's for now. Suggestions are welcome!
NAir: Dr. Mario's NAir will have its Melee properties fully restored
FAir: Similar to Mario's in appearance, but will no longer spike. Instead, the move will function more like Ganondorf's FAir.
DAir: The effect type will become Light instead of Normal for an improved cosmetic effect.
UAir: Dr. Mario does a quick swipe that has poor range but, if sweetspotted, has high KO potential.
BAir: Has high startup lag and a small window in which it can connect, but the sweetspot is extremely powerful.
Specials:
Neutral: Dr. Mario fires off his trademark pills.
Forward: Dr. Mario whips out his cape, which does not help his recovery at all. However, it deals more damage and has an electrical effect.
Up: A powerful, single-hit uppercut with a slightly-weaker Luigi-esque sweetspot.
Down. Dr. Mario points at the opponent and releases a short-range shock that stuns briefly.
Throws:
Forward: Dr. Mario does his trademark palm shock attack as a throw.
Up: Dr. Mario does a leaping upward toss.
Down: Dr. Mario holds his patient down and shocks him violently.
Back: Dr. Mario twirls the opponent around in an electrical vortex, similar to Mario's Down-B
Images:



Videos:
Coming Soon!
Download Link:
Beta V.0.3: https://mega.co.nz/#!ychxUTTS!QHV13C0XHDveTl_1T7Sbo7B2rD5YyHclrkud-RV3wpo
Mirror: http://www.mediafire.com/download/e21l87zwc2gwwdb/Dr._Mario_Beta_V.0.3_Over_Olimar.zip
Thanks for checking out the thread, and please leave comments/suggestions/criticism!
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