schmooblidon
Smash Journeyman
- Joined
- Feb 18, 2014
- Messages
- 496
[collapse=Falco]
Falco Shorthop Dair AI to shine
http://gfycat.com/AdorableDelayedDanishswedishfarmdog
0 - Dashing/running
1 - Jump
14 - Dair (earliest)
17 - Land (earliest)
18 -..................................................... Dair (latest)
21 - Can now move/attack (earliest) ...... Land (latest)
25 -...................................................... Can now move/attack (latest)
5 frame window to dair, the earlier, the faster you land.
It works at one of the FoD platform levels, and there are smaller gaps on the lower or higher levels that are better to use a different aerial.
[/collapse]
[collapse=Doc and Mario]http://smashboards.com/threads/doc-advanced-tech-frame-data-megathread.378813/ .
[/collapse]
[collapse=Zelda]
just found a 9 galint zelda ai.
zelda edgehop ai
http://gfycat.com/NaturalGrimBasil
1 - Drop (no fastfall)
5 - DoubleJump towards stage
11 - Fair
17 - Land - autocancels
21 - Can cancel landing (move/attack)
30 - Tangible
Wow, for once battlefield actually makes it better. Turns it into a 13 galint
http://gfycat.com/FrailCoarseIberianmidwifetoad
1 - Drop
2 - DoubleJump towards stage
7 - Fair
13 - Land autocancel
17 - Can cancel landing (move/attack)
30 - Tangible
First method is second fastest method for battlefield.
Honestly this would be useful tech for sheik mains too, cos they are most likely gunna be grabbing the edge if they transform for recovery. Given that it's way better then ledgedash, it would be worth their time.
she also has an 8 galint one with bair
1- Drop
2 - DoubleJump towards stage
9 - Bair (need to l-cancel)
13 - Land
22 - Can now move/attack
30 - Tangible
but judging by the inputs, its probably way harder to perform.
[/collapse]
[collapse=Mewtwo]Invincible tilts! Nair is much better than both upair and dair, and easier to do.
Mewtwo Edgehop Nair Aerial Interrupt
http://gfycat.com/FocusedScaredGelada
0 - CliffWait 0
1 - Down/Back - Drop
4 - Double Jump + Towards Stage
5 - Hold towards stage
12 - Can now stop holding towards stage
17 - Nair
20 - Land (autocancels)
24 - Can cancel landing with whatever (can now move/attack)
30 - Tangible
This seems like a much easier AI to perform as you do not fastfall, and there are nice gaps between each input.
DJ AI to Platform
http://gfycat.com/EasyAridKentrosaurus
Battlefield fastest:
1 - Jump
2 - Jump
3 - Jump
4 - Jump
5 - Jump
22 - Double Jump
23 - Aerial (except fair) - Land (autocancels)
27 - Can cancel landing with whatever (can now move/attack)
DJ AI - act on 27
Upair Plat AI - act on 28
fullhop waveland down - act on 32
Even faster then the upair one and suuuuuuper easy, so easy that me, a scrub and non-mew2 main can do it consistently after like a minute of practice. Best method I found was pressing x/y to dj then z to aerial. The timing is pretty self explanatory as you dj right as you are above the platform, same timing you would for a perfect waveland. Cool thing is you can do any aerial except fair (because it doesn't autocancel early), I recommend dair purely because it's voice sfx comes out on frame 1.
Battlefield slower:
1 - Jump
hold
5 - Jump
22 - Double Jump
24 - Aerial (except fair)
26 - Land (autocancels)
30 - Can cancel landing with whatever (can now move/attack)
Other stages - (most have some frame lenience between dj and aerial, but the following are the fastest possible methods)
Yoshis flat surface:
1 - Jump
hold
5 - Jump
19 - Double Jump
20 - Aerial (except fair)
22 - Land (autocancels)
26 - Can cancel landing with whatever (can now move/attack)
(can do it on various parts of the slanted edges, but some points won't land fast enough and won't autocancel)
Dreamland:
1 - Jump
hold
5 - Jump
25 - Double Jump
27 - Aerial (except fair)
28 - Land (autocancels)
32 - Can cancel landing with whatever (can now move/attack)
Pokemon Stadium Neutral:
1 - Jump
hold
5 - Jump
20 - Double Jump
22 - Aerial (except fair)
24 - Land (autocancels)
[/collapse]
[collapse=Mr.G&W]
Edgehop Bair AI
http://gfycat.com/TotalGracefulAcouchi
1 - Drop
2 - Fastfall
5 - DJ towards stage
19 - Bair
23 - can move/attack
30 - Tangible
7 galint. Not great, may as well do the NIL.
Platform Bair AI
http://gfycat.com/RapidInnocentCub
Battlefield
1 - Jump
hold
4 - Jump
22 - Bair - land - autocancels
26 - can move/attack
Bair AI - act on 26
Waveland - act on 32
Full hop NIL - act on 36
I need to experiment a lot more on these. Bair and Nair are probably the only aerials that could be useful, bair moves a tiny tiny bit downward, and nair moves upward instantly. Maybe some ECB manipulation too.
[/collapse]
[collapse=Ness]Ness has the same DJ AI to plat as Mew2, but a bit worse.
Ness DJ AI Platform
http://gfycat.com/ValidCraftyCoral
ness djc ai plat battlefield
1 - Jump
hold
4 - Jump
20 - DJ
21 - Any aerial
24 - Land autocancel
28 - can cancel landing (move/attack)
In comparison, waveland is 2 frames slower.[/collapse]
[collapse=Bowser]Bowser has a pretty good edgehop AI. You get 7 intangible frames once landing lag is done. In the gif I jab, but maybe you would want to up-b cos its faster, but I didn't want to confuse the intangible frames. Or maybe you would want to spotdodge/roll.
http://gfycat.com/CompetentTimelyAmbushbug
0 - CliffWait 0
1 - Down - drop
2 - Down - Fastfall
3 -
4 - Double Jump + Towards stage
.
12 - Nair
.
17 - Cancels into Landing
.
23 - Can cancel Landing with whatever (can now move/attack)
.
30 - Tangible
[/collapse]
[collapse=Pichu]pichu nair - AIA
http://gfycat.com/FearlessGrandioseEidolonhelvum
[/collapse]
[collapse=Original thread]Hey guys, I've been testing the roster for aerial interrupts and found these. Most aren't like the well known ones (samus, sheik), as they aren't in autocancel frames.They are generally good for getting onto a platform quickly, AIA is an Aerial Interrupt Attack, which is the same as an AI except there are active hitboxes.
doc/mario upair - AIA
http://gfycat.com/SimilarVeneratedIndianjackal
http://gfycat.com/ImmaterialSeparateFieldmouse
pichu nair - AIA
http://gfycat.com/FearlessGrandioseEidolonhelvum
These are fullhops under a lower battlefield platform:
pikachu dair AIA - fullhop > dair on frame 1 airbourne > cancels on frame 14 of dair
mewtwo upair AI - fullhop > upair on frame 7/8/9 airbourne > cancels on frame 7/8 of upair
bowser nair AI - fullhop > nair on frame 6 airbourne > cancels on frame 6 of nair (cancels in autocancel frames)
zelda dair AI - fullhop > dair on frame 3/4/5 airbourne > cancels on frame 13/14 of dair
marth bair AI - (top plat) fullhop > double jump on frame 21 airbourne > bair on frame 6 of dj > cancels on frame 7 of bair (sooo useless)
Have these been found before? Doc and pichu I made gifs because I believe they are legitimately useful, but I haven't really explored the others yet.
[/collapse]
Falco Shorthop Dair AI to shine
0 - Dashing/running
1 - Jump
14 - Dair (earliest)
17 - Land (earliest)
18 -..................................................... Dair (latest)
21 - Can now move/attack (earliest) ...... Land (latest)
25 -...................................................... Can now move/attack (latest)
5 frame window to dair, the earlier, the faster you land.
It works at one of the FoD platform levels, and there are smaller gaps on the lower or higher levels that are better to use a different aerial.
[/collapse]
[collapse=Doc and Mario]http://smashboards.com/threads/doc-advanced-tech-frame-data-megathread.378813/ .
[/collapse]
[collapse=Zelda]
just found a 9 galint zelda ai.
zelda edgehop ai
1 - Drop (no fastfall)
5 - DoubleJump towards stage
11 - Fair
17 - Land - autocancels
21 - Can cancel landing (move/attack)
30 - Tangible
Wow, for once battlefield actually makes it better. Turns it into a 13 galint
1 - Drop
2 - DoubleJump towards stage
7 - Fair
13 - Land autocancel
17 - Can cancel landing (move/attack)
30 - Tangible
First method is second fastest method for battlefield.
Honestly this would be useful tech for sheik mains too, cos they are most likely gunna be grabbing the edge if they transform for recovery. Given that it's way better then ledgedash, it would be worth their time.
she also has an 8 galint one with bair
1- Drop
2 - DoubleJump towards stage
9 - Bair (need to l-cancel)
13 - Land
22 - Can now move/attack
30 - Tangible
but judging by the inputs, its probably way harder to perform.
[/collapse]
[collapse=Mewtwo]Invincible tilts! Nair is much better than both upair and dair, and easier to do.
Mewtwo Edgehop Nair Aerial Interrupt
0 - CliffWait 0
1 - Down/Back - Drop
4 - Double Jump + Towards Stage
5 - Hold towards stage
12 - Can now stop holding towards stage
17 - Nair
20 - Land (autocancels)
24 - Can cancel landing with whatever (can now move/attack)
30 - Tangible
This seems like a much easier AI to perform as you do not fastfall, and there are nice gaps between each input.
DJ AI to Platform
Battlefield fastest:
1 - Jump
2 - Jump
3 - Jump
4 - Jump
5 - Jump
22 - Double Jump
23 - Aerial (except fair) - Land (autocancels)
27 - Can cancel landing with whatever (can now move/attack)
DJ AI - act on 27
Upair Plat AI - act on 28
fullhop waveland down - act on 32
Even faster then the upair one and suuuuuuper easy, so easy that me, a scrub and non-mew2 main can do it consistently after like a minute of practice. Best method I found was pressing x/y to dj then z to aerial. The timing is pretty self explanatory as you dj right as you are above the platform, same timing you would for a perfect waveland. Cool thing is you can do any aerial except fair (because it doesn't autocancel early), I recommend dair purely because it's voice sfx comes out on frame 1.
Battlefield slower:
1 - Jump
hold
5 - Jump
22 - Double Jump
24 - Aerial (except fair)
26 - Land (autocancels)
30 - Can cancel landing with whatever (can now move/attack)
Other stages - (most have some frame lenience between dj and aerial, but the following are the fastest possible methods)
Yoshis flat surface:
1 - Jump
hold
5 - Jump
19 - Double Jump
20 - Aerial (except fair)
22 - Land (autocancels)
26 - Can cancel landing with whatever (can now move/attack)
(can do it on various parts of the slanted edges, but some points won't land fast enough and won't autocancel)
Dreamland:
1 - Jump
hold
5 - Jump
25 - Double Jump
27 - Aerial (except fair)
28 - Land (autocancels)
32 - Can cancel landing with whatever (can now move/attack)
Pokemon Stadium Neutral:
1 - Jump
hold
5 - Jump
20 - Double Jump
22 - Aerial (except fair)
24 - Land (autocancels)
[/collapse]
[collapse=Mr.G&W]
Edgehop Bair AI
1 - Drop
2 - Fastfall
5 - DJ towards stage
19 - Bair
23 - can move/attack
30 - Tangible
7 galint. Not great, may as well do the NIL.
Platform Bair AI
Battlefield
1 - Jump
hold
4 - Jump
22 - Bair - land - autocancels
26 - can move/attack
Bair AI - act on 26
Waveland - act on 32
Full hop NIL - act on 36
I need to experiment a lot more on these. Bair and Nair are probably the only aerials that could be useful, bair moves a tiny tiny bit downward, and nair moves upward instantly. Maybe some ECB manipulation too.
[/collapse]
[collapse=Ness]Ness has the same DJ AI to plat as Mew2, but a bit worse.
Ness DJ AI Platform
ness djc ai plat battlefield
1 - Jump
hold
4 - Jump
20 - DJ
21 - Any aerial
24 - Land autocancel
28 - can cancel landing (move/attack)
In comparison, waveland is 2 frames slower.[/collapse]
[collapse=Bowser]Bowser has a pretty good edgehop AI. You get 7 intangible frames once landing lag is done. In the gif I jab, but maybe you would want to up-b cos its faster, but I didn't want to confuse the intangible frames. Or maybe you would want to spotdodge/roll.
0 - CliffWait 0
1 - Down - drop
2 - Down - Fastfall
3 -
4 - Double Jump + Towards stage
.
12 - Nair
.
17 - Cancels into Landing
.
23 - Can cancel Landing with whatever (can now move/attack)
.
30 - Tangible
[/collapse]
[collapse=Pichu]pichu nair - AIA
[/collapse]
[collapse=Original thread]Hey guys, I've been testing the roster for aerial interrupts and found these. Most aren't like the well known ones (samus, sheik), as they aren't in autocancel frames.They are generally good for getting onto a platform quickly, AIA is an Aerial Interrupt Attack, which is the same as an AI except there are active hitboxes.
doc/mario upair - AIA
pichu nair - AIA
These are fullhops under a lower battlefield platform:
pikachu dair AIA - fullhop > dair on frame 1 airbourne > cancels on frame 14 of dair
mewtwo upair AI - fullhop > upair on frame 7/8/9 airbourne > cancels on frame 7/8 of upair
bowser nair AI - fullhop > nair on frame 6 airbourne > cancels on frame 6 of nair (cancels in autocancel frames)
zelda dair AI - fullhop > dair on frame 3/4/5 airbourne > cancels on frame 13/14 of dair
marth bair AI - (top plat) fullhop > double jump on frame 21 airbourne > bair on frame 6 of dj > cancels on frame 7 of bair (sooo useless)
Have these been found before? Doc and pichu I made gifs because I believe they are legitimately useful, but I haven't really explored the others yet.
[/collapse]
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