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Ultimate’s Sequel: Super Smash Bros. Infinite Project

Which Metroid Dread enemy should we include.


  • Total voters
    20
  • Poll closed .

cashregister9

Smash Master
Joined
Apr 4, 2020
Messages
4,330
Job 173

Meow Wow


The most iconic Dream Eater from Kingdom Hearts 3D Dream Drop Distance, who also appears as a summon in Kingdom Hearts III

Once Summoned Meow Wow will start to bounce around the stage, each bounce creating a powerful shockwave that stuns opponents, and if it is a direct hit, it grounds the opponent. Before Meow Wow leaves it will create a giant Balloon that explodes dealing big damage, and in the background you can see a large shower of every dream eater in DDD.
 

airConditioner

Smash Journeyman
Joined
Sep 27, 2014
Messages
399
Location
Wandering the Kwangya
View attachment 333429Lunar Rescue Ship
Lunar Rescue (note: as of Space Invaders Invincible Collection, Lunar Rescue is considered part of the Space Invaders series)
Advanced class primary - jump up, 3 slots, shield

Stage: Omega Balloon Fight
Song: 25M BGM
Opponents: Green Toon Link, Red Toon Link
Rules: Both foes have Rocket Belt, both foes avoid conflict, second foe favours down air, Space Invaders ATs spawn often, defeat one foe to progress to the next
Have the invaders themselves already been submitted as Spirits?
nah go nuts
 

Wario Wario Wario

Smash Master
Joined
Sep 3, 2017
Messages
3,087
Location
Jinbe Land
UFO
Space Invaders series
Legend class support - Super Armour

summon with one Crab core, 5 Octopus cores, and 3 Squid cores.
Squid
Space Invaders series
Advanced class primary - 2 slots, grab, no trait

Stage: Omega Lylat Cruise
Song: Mega Man 4-8 Retro Medley
Opponent: Green Inkling x 10
Rules: Stamina, foes die quickly
Crab
Space Invaders series
Ace class primary - 3 slots, attack, no trait

Stage: Omega SR388
Song: Anthology (Activision Anthology)
Opponent: blue plumber Wario x 20
Rules: Stamina.
Octopus
Space Invaders series
Novice class primary - 1 slot, shield, no trait

Stage: Omega Mario Galaxy
Opponent: Octavio x 5
Song: 25M BGM
Rules: Stamina, foes die in one hit
Core Cannon
Space Invaders series
Legend class support - healing shield

Stage: Gamer (Hazards on)
Song: Return to Corneria
Opponents: Iggy
Rules: Foe favours Neutral B, foe is fast, you will become uncontrollably fast, Boss Galagas spawn often, Space Invaders ATs spawn often
 
Last edited:

airConditioner

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Messages
399
Location
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snow globe
Garet (Golden Sun)
Category: Primary
Type: Attack
Class: Ace ★★★
Ability: Fire/Explosion Resist ↑
  • Puppet Fighter: Mii Swordfighter 3223 [Garet]
  • Stage: Temple
  • Music Track: Isaac's Battle Theme
  • Match: Stock
  • Conditions:
    • The floor is Lava
    • The enemy starts the battle with a Fire Flower
    • The enemy's Neutral Special has increased power
Ivan (Golden Sun)
Category: Support
Type: Attack
Class: Ace ★★★
Ability: Zap-Floor Immunity
  • Puppet Fighter: Sora [KHII Wisdom]
  • Stage: Onett
  • Music Track: Isaac's Battle Theme
  • Match: Stock
  • Conditions:
    • The enemy starts the battle with a Gust Bellows
    • Dangerously high winds will be in effect after a while
    • The enemy prefers Neutral Specials
Mia (Golden Sun)
Category: Primary
Type: Shield
Class: Ace ★★★
Ability: Ice Attack ↑
  • Puppet Fighter: Marin
  • Stage: Delfino Plaza [Large Island]
  • Music Track: Saturos Battle Theme
  • Match: Stock
  • Conditions:
    • Timed Battle [1:00]
    • The enemy can heal by shielding attacks
    • The enemy prefers side specials
Sheba (Golden Sun)
Category: Support
Type: Shield
Class: Ace ★★★
Ability: Strong Wind Immunity
  • Puppet Fighter: Robin [Pink]
  • Stage: Gerudo Valley
  • Music Track: Jenna's Battle Theme
  • Match: Stock
  • Conditions:
    • Hazard: Zap Floor
    • The enemy starts the battle with a Gust Bellows
    • The enemy prefers Neutral Specials and Up Specials
Piers (Golden Sun)
Category: Primary
Type: Grab
Class: Ace ★★★
Ability: Battering Items Power ↑
  • Puppet Fighter: Ike [Blue]
  • Stage: Pirate Ship
  • Music Track: Fighting on Deck
  • Match: Stock
  • Conditions:
    • The enemy starts the battle with a Freezie
    • Certain items will spawn in large quantities [Freezie, Snowflake]
    • The enemy has super armor when charging smash attacks
Rief (Golden Sun: Dark Dawn)
Category: Support
Type: Shield
Class: Advanced ★★
Ability: Energy Shot Attack/Resistance ↑
  • Puppet Fighter: Ice Climbers
  • Stage: Gaur Plain
  • Music Track: Fight of Sons
  • Match: Stock
  • Conditions:
    • Certain items will appear in large quantities [Black Hole]
    • The enemy starts the battle with a Staff
    • The enemy will charge up a powerful Final Smash
Eoleo (Golden Sun: the Lost Age) (Artwork: Golden Sun: Dark Dawn)
Category: Support
Type:
Class: Advanced ★★
Ability: Mouthful of Curry
  • Puppet Fighter: Ken
  • Stage: Pirate Ship
  • Music Track: In the Eclipse
  • Match: Stock
  • Conditions:
    • The enemy starts the battle with an Armorslayer
    • The enemy prefers Neutral Specials
    • The floor is lava
Himi (Golden Sun: Dark Dawn)
Category: Primary
Type: Grab
Class: Advanced ★★
Ability: Fog Immunity
  • Puppet Fighter: Reimu [White]
  • Stage: Hakurei Shrine
  • Music Track: In the Eclipse
  • Match: Stock
  • Conditions:
    • The stage is covered in fog
    • Periodic Earthquakes will shake the stage
    • Hostile Assist Trophies will appear [Jenna]
Mountain Roc (Golden Sun: Dark Dawn)
Category: Primary
Type: Neutral
Class: Ace ★★★
Ability: Additional Midair Jump
  • Puppet Fighter: Galacta Knight
  • Stage: Koholint Island
  • Music Track: Formidable Enemy
  • Match: Stock
  • Conditions:
    • Hostile Boss Spheres will spawn [Rathalos]
    • The enemy prefers Neutral Specials
    • The enemy is healed significantly at high damage
    • The enemy has super armor and is hard to make launch or flinch after a while
Konk (Densetsu no Stafy) (Artwork: The Legendary Starfy)
Category: Primary
Type: Shield
Class: Novice ★
Ability: Jump ↑
  • Puppet Fighter: Crash Bandicoot
  • Stage: N.Sanity Beach
  • Music Track: Formidable Enemy
  • Match: Stock
  • Conditions:
    • The enemy prefers Neutral Specials in the air
    • The enemy loves to jump
    • The enemy has increased defense
 
Last edited:

Darkonedagger

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Joined
Sep 19, 2021
Messages
121

Marluxia and Larxine (Kingdom Hearts)

They work as a tag team assist trophy. Once summoned, Marluxia will float into the air and begin attacking, swinging his sthye around and sending deadly petals out onto the stage while Larxine dashes around the stage, attacking anyone she gets near with her knives.
 
Last edited:
Joined
Aug 14, 2021
Messages
567
Location
Spooky Month, Colorado, USA (20XX Future Timeline)
Job about Tekken Assist:
Heihachi Mishima

When summoned, he could approach to one of fighters and he does his Attacks:
  • Demon Scissors (Same as Kazuya's Version, but stronger).
  • Neck Breaker - Grabs enemy and snaps their Neck to stun effect.
  • Wind God Fist - Heihachi does a Huge Punch that sends enemies far.
  • Demon Uppercut - uppercuts enemy so hard that he kills it.
  • Right Splits Kick - Does a split kick that gives high damage.
  • Stomp Attack - He stomps so hard that launches enemies high.
When kills someone, he throws the opponent off the Stage like he dis to Kazuya in Tekken series.
(His design is Based on Tekken 7 Incarnation)
He can be KOed.

I nominate him, because according to my opinion, Heihachi could be Assist rather than Playable status despite his Popularity. Although, Heihachi could be Tekken rep Assist that would be Very Iconic in Assist Form. You know sometimes his attacks are dangerous, but you can escape them.
 

Krookodilian

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Spooky
Shellcreeper (Mario Bros.)
Class: Novice ★
Type: Support Shield
Effect: Green Shell Equipped, 1 Slot
  • Puppet Fighter: Squirtle x8 (Green), Squirtle x4 (Dark Blue)
  • Stage: Mario Bros.
  • Music Track: Mario Bros.
  • Match: Stock (1)
  • Conditions: The enemy has increased move speed (Dark Blue Squirtles), Certain Items will appear in large numbers (Freezie, POW)
Gooigi (Luigi's Mansion 3)
Class: Advanced ★★
Type: Primary Grab, No Slots
Effect: Water Weakness
  • Puppet Fighter: Luigi (Green)
  • Stage: Kalos League (Water Forme)
  • Music Track: Luigi's Mansion Theme
  • Match: Stock (1)
  • Conditions: Hazard: Sticky Floor, Certain items will appear in large numbers (Gooey Bomb)
Hellen Gravely (Luigi's Mansion 3)
Class: Ace ★★★
Type: Primary Shield
Effect: Undamaged Attack & Speed ↑
  • Puppet Fighter: Medusa (Blue), Tiny Incineroar (Purple)
  • Stage: Luigi's Mansion
  • Music Track: On the Hunt
  • Match: Stock (1)
  • Conditions: Defeat the main fighter to win (Palutena), The enemy gets an increased stat boost when at low damage, The enemy favors Down Special (Palutena)
King Boo (Luigi's Mansion Series) (Luigi's Mansion) (Artwork: Luigi's Mansion: Dark Moon)
Class: Legend ★★★★
Type: Primary Grab
Effect: Lifesteal, 3 Slots
  • Puppet Fighter: Giant K. Rool (White), Kirby x10 (Gray)
  • Stage: Luigi's Mansion
  • Music Track: Luigi's Mansion Medley
  • Match: Stock (1)
  • Conditions: Defeat the Main Fighter to win (King K. Rool), The enemies will suddenly turn invisible, The enemy favors Side Special (King K. Rool), the enemies have low gravity
King Boo (Mario Series) (Mario Kart: Double Dash!) (Artwork: Mario Super Sluggers)
Class: Advanced ★★
Type: Primary Neutral
Effect: Floaty Jumps, 3 Slots
  • Enhance from the Boo Spirit
While King Boo is already a spirit in his LM form, it enhances from a regular boo, and is subsequently separated from the rest of the Luigi's Mansion spirits which are later in the mario series order. This change enhances the boo spirit into the Mario series design of King Boo, and add's Luigi's Mansion King Boo by himself to fix the ordering issue, and gives him his own spirit battle.

In Fact in 1.0.0 the King Boo was with the rest of the Luigi's Mansion spirits, but this was changed later to be right after Boo,
 
Last edited:

airConditioner

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Joined
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Messages
399
Location
Wandering the Kwangya
Job #173: Submit a Kingdom Hearts Assist Trophy

To celebrate Kingdom Hearts and Sora coming to Smash, we will have a job for a Kingdom Hearts assist trophy. Please note that this job is solely for Kingdom Hearts related content; not those affiliated with Disney. This means characters who originated from the series and isn’t connected to Disney.

#174: Submit a Tekken Assist Trophy

Likewise, we didn’t do one for Tekken. We will be submitting one for Tekken. If you did a submission for Job 173, you can’t do one for this one. In addition, as they are cameos, we won’t be allowing Heihachi, Jin, Kuma, and Kazumi as they were featured in the Heihachi Doio. Mokujin is acceptable despite being a Smash Dungeon enemy.
Job about Tekken Assist:
Heihachi Mishima

When summoned, he could approach to one of fighters and he does his Attacks:
  • Demon Scissors (Same as Kazuya's Version, but stronger).
  • Neck Breaker - Grabs enemy and snaps their Neck to stun effect.
  • Wind God Fist - Heihachi does a Huge Punch that sends enemies far.
  • Demon Uppercut - uppercuts enemy so hard that he kills it.
  • Right Splits Kick - Does a split kick that gives high damage.
  • Stomp Attack - He stomps so hard that launches enemies high.
When kills someone, he throws the opponent off the Stage like he dis to Kazuya in Tekken series.
(His design is Based on Tekken 7 Incarnation)
He can be KOed.

I nominate him, because according to my opinion, Heihachi could be Assist rather than Playable status despite his Popularity. Although, Heihachi could be Tekken rep Assist that would be Very Iconic in Assist Form. You know sometimes his attacks are dangerous, but you can escape them.
big man heihachi can't be submitted
 

Mr. Robotto

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The Mayship
Venus of the Desert Bloom Venus of the Desert Bloom Kuma wasn't actually voted in the Mishima Dojo, with that being said.

----

Tekken Assist Trophy
Kuma II

Kuma_T7-removebg-preview.png

Kuma II is the name of one of Heihachi's bodyguards, and as his name implies, he's a literal ****ing bear. He is the son of the original Kuma from Tekken 1 and Tekken 2 who fulfilled the same job and role he does. Though right after the second King of Iron Fist Tournament, the original Kuma died of old age. Fret not, because his son is here to put some respect on his old man's name in Smash Infinite... as an Assist Trophy. Fitting, considering assisting Heihachi is literally his job.

In Smash, he will perform various moves from Tekken (like Kazuya), who are very animalistic in nature. His idle stance and running/jumping animations are all straight lifted from Tekken. Without further ado, this is what he can pull off!

Attack & DescriptionAnimation
Bear Toss:
Bear Toss is a throw used by Kuma II and Panda from Tekken 3 onwards. After Kuma grips the player inbetween his teeth, he swings them from left to right after throwing them to the side. This does 25% damage in total: 9% from the bite, 8% in the first swing and another 8% in the last one. Though as this move is considered a grab in the game, you can mash out of it. But beware, as the higher your damage is, the harder it is to escape it!​
Rock 'n Roll Circus:
A move used by both Kuma II and Panda from Tekken 3 onwards. After Kuma grabs the player, he literally just rolls them with his limbs and then throws them far behind him. This does 20% in total, all limb hits accounted for, but you can not mash out of this move. Once grabbed, you're in.

You may also hear unusual lines or expression coming out of certain characters during this move! Like for example, this move would trigger Kazuya to laugh.​
Demon Uppercut:
The Demon Uppercut has been a signature move of Heihachi since the PlayStation port of the first Tekken game, despite it being similar to Kazuya's Wind God Fist. From Tekken 3 onwards, the move was also made a part of Kuma II's and Panda's moveset. During the animation, Kuma performs an all-out uppercut that sends the opponent straight up in the air on hit, and while it can be a bit slow to come out, the reward is the highest launch (outside of his Rage Art) Kuma will be able to muster, and it does 14% damage.​
Dance With Me:
Probably the funniest move in both Kuma and Panda's moveset. Once a player is down Kuma will begin to rythmically step on them. This is moreso a joke move if anything, does 3% per step.​
Rage Art:
When Kuma's HP is low and is close to getting KO'd, he will start glowing Red in the same way as Kazuya does when he's in Rage mode. In this state Kuma will be able to deliver a strong move, his Rage Art.

Kuma uppercuts the opponent into the air, grabs a salmon out of nowhere then uses the fish like a baseball bat to perform a home run on the opponent. This deals 30% damage and has tons of knockback.

this dude is a literal bear and thats why he should be in
 
Last edited:

Venus of the Desert Bloom

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I'd like to submit Asuka Kazama, but i don't know what kind of moves she would use from her moveset as an assist.
We can add her in and decide what to do should she win.


Tekken Assist: Yoshimitsu
When summoned, Yoshimitsu will perform various slash attacks while teleporting about the stage. If he gets near an opponent, he will impale them with it. He also has a second attack where he twirls his katana in a windmill fashion which does several hits of damage consecutively. He will also jump onto the hilt if his katana and bounce around the stage while stabbing opponents who are below him. I chose this version as this is one I’m most familiar with.
 

Venus of the Desert Bloom

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Here are the results of voting for an assist trophy that’s closely related to Nintendo. Also a reminder, any votes that don’t follow the rules and doesn vote for all three categories will automatically be disqualified. Please follow the rules and vote for each option: not just one.
Name3 Points2 Points1 PointTotal
Ryu Hayabusa2 (6)2 (4)414
Bubsy3 (9)0110
Story of Seasons Farmer1 (3)3 (6)110
Monokuma2 (6)4 (8)216
Conker2 (6)1 (2)210

Monokuma from the series Danganronpa will be joining for Assist Trophies! This dastardly bear doll thing is sure to make a killing here in Smash Bros!

Here are the submissions for the Kingdom Hearts and Tekken Assist Trophies!


View attachment 333425
Kingdom Hearts Assist Trophy: Ventus

Ventus is quick and agile, allowing him to easily dodge and move in to strike.

Attacks:
  • A fast-but-weak combo with his Keyblade.
  • Aero: Summons a vortex of wind above his head that draws in opponents with windboxes. If an opponent touches the green glow that marks the vortex's center, they are flung into the air a fixed distance.
  • Cyclone: If Ventus stays alive long enough, he will gain a white glow around his body. His normal combos and Aero are replaced with a more powerful airborne combo ending with a powerful spinning attack.
View attachment 333428
Tekken Assist Trophy: King
A former Catholic priest who became a pro wrestler to support an orphanage, King has been a particularly popular character since his debut in Tekken 1. In Smash, King will perform the following attacks:
  • Moonsault Body Press: King will face away from an opponent and flip backwards before smashing his body into the ground.
  • Jaguar Smash Combo: A string of combos that involves a straight punch followed by two sweeping arm strikes in front of himself.
  • 10-Hit Combo: His own signature 10-Hit Combo, a string unique to each Tekken character.
  • Winding Nut: A charging command grab that vaults over the opponent and smashes their head into the ground.
  • Suplex: A close-range command grab that drives the opponent into the ground behind him.
  • Rage Drive: At 50% HP, King will leap forwards and perform a meaty double-hand smash in front of himself, meteor smashing everybody and causing a ground bounce.
  • Rage Art: At 10% HP, King will grab an opponent, pose for the camera and then leap upwards, performing a destructive piledriver to uproarious applause.
Job 173

Meow Wow


The most iconic Dream Eater from Kingdom Hearts 3D Dream Drop Distance, who also appears as a summon in Kingdom Hearts III

Once Summoned Meow Wow will start to bounce around the stage, each bounce creating a powerful shockwave that stuns opponents, and if it is a direct hit, it grounds the opponent. Before Meow Wow leaves it will create a giant Balloon that explodes dealing big damage, and in the background you can see a large shower of every dream eater in DDD.

Marluxia and Larxine (Kingdom Hearts)

They work as a tag team assist trophy. Once summoned, Marluxia will float into the air and begin attacking, swinging his sthye around and sending deadly petals out onto the stage while Larxine dashes around the stage, attacking anyone she gets near with her knives.
Venus of the Desert Bloom Venus of the Desert Bloom Kuma wasn't actually voted in the Mishima Dojo, with that being said.

----

Tekken Assist Trophy
Kuma II

View attachment 333496

Kuma II is the name of one of Heihachi's bodyguards, and as his name implies, he's a literal ****ing bear. He is the son of the original Kuma from Tekken 1 and Tekken 2 who fulfilled the same job and role he does. Though right after the second King of Iron Fist Tournament, the original Kuma died of old age. Fret not, because his son is here to put some respect on his old man's name in Smash Infinite... as an Assist Trophy. Fitting, considering assisting Heihachi is literally his job.

In Smash, he will perform various moves from Tekken (like Kazuya), who are very animalistic in nature. His idle stance and running/jumping animations are all straight lifted from Tekken. Without further ado, this is what he can pull off!

Attack & DescriptionAnimation
Bear Toss:
Bear Toss is a throw used by Kuma II and Panda from Tekken 3 onwards. After Kuma grips the player inbetween his teeth, he swings them from left to right after throwing them to the side. This does 25% damage in total: 9% from the bite, 8% in the first swing and another 8% in the last one. Though as this move is considered a grab in the game, you can mash out of it. But beware, as the higher your damage is, the harder it is to escape it!​
Rock 'n Roll Circus:
A move used by both Kuma II and Panda from Tekken 3 onwards. After Kuma grabs the player, he literally just rolls them with his limbs and then throws them far behind him. This does 20% in total, all limb hits accounted for, but you can not mash out of this move. Once grabbed, you're in.

You may also hear unusual lines or expression coming out of certain characters during this move! Like for example, this move would trigger Kazuya to laugh.​
Demon Uppercut:
The Demon Uppercut has been a signature move of Heihachi since the PlayStation port of the first Tekken game, despite it being similar to Kazuya's Wind God Fist. From Tekken 3 onwards, the move was also made a part of Kuma II's and Panda's moveset. During the animation, Kuma performs an all-out uppercut that sends the opponent straight up in the air on hit, and while it can be a bit slow to come out, the reward is the highest launch (outside of his Rage Art) Kuma will be able to muster, and it does 14% damage.​
Dance With Me:
Probably the funniest move in both Kuma and Panda's moveset. Once a player is down Kuma will begin to rythmically step on them. This is moreso a joke move if anything, does 3% per step.​
Rage Art:
When Kuma's HP is low and is close to getting KO'd, he will start glowing Red in the same way as Kazuya does when he's in Rage mode. In this state Kuma will be able to deliver a strong move, his Rage Art.

Kuma uppercuts the opponent into the air, grabs a salmon out of nowhere then uses the fish like a baseball bat to perform a home run on the opponent. This deals 30% damage and has tons of knockback.

this dude is a literal bear and thats why he should be in
I'd like to submit Asuka Kazama, but i don't know what kind of moves she would use from her moveset as an assist.
We can add her in and decide what to do should she win.


Tekken Assist: Yoshimitsu
When summoned, Yoshimitsu will perform various slash attacks while teleporting about the stage. If he gets near an opponent, he will impale them with it. He also has a second attack where he twirls his katana in a windmill fashion which does several hits of damage consecutively. He will also jump onto the hilt if his katana and bounce around the stage while stabbing opponents who are below him. I chose this version as this is one I’m most familiar with.
Kingdom Hearts Assists
  • Ventus
  • Marluxia and Larxine
  • Meow Wow

Tekken
  • King
  • Kuma
  • Yoshimitsu
Please use Google Forms to Vote
 

Venus of the Desert Bloom

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Alright everyone! Here is our last Assist Trophy job for the Direct!

Job #175: Submit an Assist Trophy from the List

This is a list of popular characters that frequently get submitted during our third party newcomer jobs. We will be breaking them down into blocks so please submit one character from one of these blocks.

Block 1
  1. Hayabusa
  2. Maxwell
  3. Spyro
  4. Frisk
  5. Arle
  6. Marco Russi

Block 2
  1. Phoenix Wright
  2. Sakura Shinji
  3. Scorpion
  4. Tails
  5. Imposter & Crewmates
  6. Rock Howard

 

PeridotGX

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Alright everyone! Here is our last Assist Trophy job for the Direct!

Job #175: Submit an Assist Trophy from the List

This is a list of popular characters that frequently get submitted during our third party newcomer jobs. We will be breaking them down into blocks so please submit one character from one of these blocks.

Block 1
  1. Hayabusa
  2. Maxwell
  3. Spyro
  4. Frisk
  5. Arle
  6. Marco Russi

Block 2
  1. Phoenix Wright
  2. Sakura Shinji
  3. Scorpion
  4. Tails
  5. Imposter & Crewmates
  6. Rock Howard
how many are getting added per bloc?
 

Adrianette Bromide

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Dec 22, 2020
Messages
924
Location
Beeland Capital
AMONG US

among_us_1601043601881.jpg


Nine Crewmates of the colours Red, Blue, Green, Yellow, Orange, Purple, Pink, Black, White and Brown appear on the stage. If the stage is on the smaller side, five Crewmates will appear instead. Among the Crewmates will be an Impostor.

The Crewmates will walk around the stage performing different task animations while hunched over facing away from the camera. The Impostor however will perform the same animations minus any actual tools (like actual wires appearing) although this will be hard to spot in the heat of the battle. The Impostor will also attempt to follow enemy players more than the other Crewmates. If left alone too long, they will stab an enemy player in the back dealing an insta-kill attack.

However, you can counterattack a Crewmate by grabbing them, attacks will go past the Crewmates due to how hectic this would be. After you throw a Crewmate, they will instantly be KO'd. However, if you throw a Crewmate by mistake, the other Crewmates will gang up on you causing major damage.

Who is the second Impostor? The AT summoner of course!
 
Last edited:

cashregister9

Smash Master
Joined
Apr 4, 2020
Messages
4,330
Job 175

Maxwell




Once Summoned, Maxwell will start to think and write down some things in his sketchbook, you can see what he is writing with a thought bubble above his head

This is what Maxwell can summon

-Assist - Maxwell types the word assist and summons a random assist trophy
-Pokemon - Maxwell writes in the word Pokemon and summons a random pokeball pokemon
-Food - Maxwell summons a random piece of food
-Gun - Maxwell summons a random shooting item
-Acid Rain - a Raincloud that moves forward that deals damage to those underneath it
-Wings - This gives the user a pair of wings that works like the rocket pack
-Barn - Maxwell drops a giant barn onto the stage
-Hydrant - Maxwell creates a version of Pac-man's Hydrant
-Cthulu - Maxwell Summons Cthulu who flies around the stage KO-ing opponents who are over 100%
-Shoggoth - Maxwell summons the Shoggoth who damages players
-Bear - Maxwell summons a bear that mauls opponents
-Monster - Maxwell summons a monster that will chase players and stun them by scaring them
-Elephant - Maxwell summons an elephant that tramples around the stage damaging opponents
-LOL Wut - Maxwell summons his head that is equipped onto the player, it can block one attack.
-Ultimate Weapon - Maxwell equips the Ultimate Weapon and instatly KO's 1 opponent
-Dragon - Maxwell summons a Dragon that flies around the stage shooting fire.


When summoning any of these objects Maxwell may add an adjective to them
-(A color) - Maxwell will type in the name of a color, this will make the object that color
-Burning - The item will be on fire or deal fire damage, if it's food it will be super spicy curry. Any living item takes damage.
-Doggish - Adds dog ears to the item
-Cattish - Adds Cat ears to the item
-Big - Makes the item bigger
-Small - Makes the item smaller
-Metal - Makes the item made of metal

Before leaving A Starite will appear above Maxwell and he grabs it ending his assist.

Maxwell will create 5-6 Objects before leaving
 
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Commander_Alph

Smash Lord
Joined
Mar 20, 2019
Messages
1,591
Don't know if I could but I'm gonna resubmit Goliso's submission since it's not too long ago and my idea is basically the same but with one more move added.
Job 175:
View attachment 333164
Ryu Hayabusa:

The main protagonist of the NES-borne Ninja Gaiden, Ryu Hayabusa is a character with close ties with Nintendo. In Smash, Ryu runs along the stage swinging the True Dragon Sword like he was in the original NES trilogy. Furthermore, Ryu will occasionally use one of the following power-ups:
  • Windmill Shuriken: A boomerang Shuriken that flies forwards, then back to Ryu.
  • Flame Wheel: A Leaf Shield-style attack involving fireballs. Unlike with Mega Man, Ryu throws this at an upwards angle.
  • Phantom Double: A Naruto-style Shadow Clone, the Phantom Double will follow Ryu after a slight delay, mimicking the original's actions, right down to the previous two power-ups.
  • Izuna Drop: A command grab that let Ryu pile drive his opponent and spiral downward from the air and into the ground. It's his finishing move before disappearing.
 
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Wario Wario Wario

Smash Master
Joined
Sep 3, 2017
Messages
3,087
Location
Jinbe Land
Tails

Upon summon, Tails strikes a pose and instantly disappears. If you get KO'd by a strong attack or hazard, he'll leap to the rescue and get you back on stage, saving you from losing a stock and letting you choose a spawn point before losing I-frames! However, be warned: if you SD or are the victim of a combo strung from weaker moves, he may not be as empathetic! Note that damage percentage stays intact, and if you are KO'd in a way Tails won't help you from, he won't come back.
 
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ivanlerma

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Joined
Feb 5, 2019
Messages
1,675
Location
New Mexico
Here are the results of voting for an assist trophy that’s closely related to Nintendo. Also a reminder, any votes that don’t follow the rules and doesn vote for all three categories will automatically be disqualified. Please follow the rules and vote for each option: not just one.
Name3 Points2 Points1 PointTotal
Ryu Hayabusa2 (6)2 (4)414
Bubsy3 (9)0110
Story of Seasons Farmer1 (3)3 (6)110
Monokuma2 (6)4 (8)216
Conker2 (6)1 (2)210

Monokuma from the series Danganronpa will be joining for Assist Trophies! This dastardly bear doll thing is sure to make a killing here in Smash Bros!

Here are the submissions for the Kingdom Hearts and Tekken Assist Trophies!










Kingdom Hearts Assists
  • Ventus
  • Marluxia and Larxine
  • Meow Wow

Tekken
  • King
  • Kuma
  • Yoshimitsu
Please use Google Forms to Vote
Heeey, Why did my submission counted yet it isn't in the Voting Doc?
 

GolisoPower

Smash Champion
Joined
Sep 17, 2017
Messages
2,975
Job 171:
View attachment 333164
Ryu Hayabusa:

The main protagonist of the NES-borne Ninja Gaiden, Ryu Hayabusa is a character with close ties with Nintendo. In Smash, Ryu runs along the stage swinging the True Dragon Sword like he was in the original NES trilogy. Furthermore, Ryu will occasionally use one of the following power-ups:
  • Windmill Shuriken: A boomerang Shuriken that flies forwards, then back to Ryu.
  • Flame Wheel: A Leaf Shield-style attack involving fireballs. Unlike with Mega Man, Ryu throws this at an upwards angle.
  • Phantom Double: A Naruto-style Shadow Clone, the Phantom Double will follow Ryu after a slight delay, mimicking the original's actions, right down to the previous two power-ups.
Is it alright if I resubmit this, considering it did well enough to almost beat Monokuma?
 

Jomosensual

Smash Lord
Joined
Aug 13, 2018
Messages
1,912
Spyro

1633573598086.jpeg


Spyro(and Sparx) will run around the stage doing his main attacks from his games, which are charging and breathing fire.

I'd like to see Spyro included into Smash for a few reasons. First is because we have Crash as playable already and Crash and Spyro are pretty synonymous. The second is because while Spyros chances as an actual fighter are pretty non existent right now, having him as a surprise AT at the end would make some sense so that way both are here
 

Krookodilian

Pranked!
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Messages
513
Location
Texas
When the Samus Returns
Arachnus (Metroid II: Return of Samus) (Artwork: Metroid: Samus Returns)
Class: Advanced ★★
Type: Primary Shield, 1 Slot
Effect: Weapon Resist ↑
  • Puppet Fighter: Bowser (Green)
  • Stage: SR388
  • Music Track: Magmoor Caverns
  • Match: Stock (1)
  • Conditions: The enemy favors Up Special, The enemy favors Neutral Special, The enemy has increased Defense
Alpha Metroid (Metroid II: Return of Samus) (Artwork: Metroid: Samus Returns)
Class: Novice ★
Type: Support Grab
Effect: Can Be Evolved
  • Puppet Fighter: Squirtle Green (x8), Ivysaur (Red) x 4
  • Stage: SR388
  • Music Track: Boss Battle 4 - Metroid: Samus Returns
  • Match: Stock (1)
  • Conditions: Hostile Assist Trophies will appear (Metroid), When the main fighters are defeated reinforcements will spawn,The enemies have low gravity (Squirtle), The enemies deal damage on Impact (Ivysaur)
Gamma Metroid (Metroid II: Return of Samus) (Artwork: Metroid: Samus Returns)
Class: Advanced ★★
Type: Support Grab
Effect: Physical Attack ↑, 1 Slot
  • Evolve from the Alpha Metroid Spirit
Zeta Metroid (Metroid II: Return of Samus) (Artwork: Metroid: Samus Returns)
Class: Ace ★★★
Type: Primary Attack, 3 Slots
Effect: Can be Evolved at Lv. 99
  • Puppet Fighter: Ridley (Green), Giant Ridley (Green)
  • Stage: SR388
  • Music Track: Boss Battle 4 - Metroid: Samus Returns
  • Match: Stock (1)
  • Conditions: The enemy has increased special and Physical attacks, The enemy has a sudden Final Smash
Omega Metroid (Metroid II: Return of Samus) (Artwork: Metroid: Samus Returns)
Class: Legend ★★★★
Type: Primary Attack, 3 Slots
Effect: Metal Killer
  • Evolve from the Zeta Metroid Spirit
Zombie Researcher (Metroid Fusion)
Class: Novice ★
Type: Primary Neutral, 1 Slot
Effect: Initial Damage 30 %
  • Summon from the Spirits of X Parasite, Master Belch, and Browncoat Zombie
Torizo (Super Metroid)
Class: Advanced ★★
Type: Support Grab
Effect: Shooting Attack ↑, 1 Slot
  • Enhance from the Chozo Statue Spirit which is reduced to Novice
 
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Commander_Alph

Smash Lord
Joined
Mar 20, 2019
Messages
1,591
Booty Hunter
Ghor (Metroid Prime 3: Corruption)
Class: Advanced ★★
Type: Support Attack, 1 Slots
Effect: Perfect-Shield Reflect
  • Puppet Fighter: Giant R.O.B.
  • Stage: Venom (Battlefield)
  • Music Track:
  • Match: Stock (1)
  • Conditions:
    • The enemy's has super armor
    • The enemy's defense will decreased when the enemy is at high damage
Noxus (Metroid Prime Hunters)
Class: Novice ★
Type: Support Neutral, 1 Slots
Effect: Water & Ice Attack ↑

  • Summons:
    • Rundas' Core
    • Top Man's Core
Weavel (Metroid Prime Hunters)
Class: Novice ★
Type: Support Attack, 1 Slots
Effect: Fire & Explosion Attack ↑
  • Puppet Fighter: Mii Gunner (Doom Slayer Helmet, Hi-Tech Armor)
  • Stage: Brinstar
  • Music Track:
  • Match: Stock (1)
  • Conditions:
    • The enemy start the battle with a Killer Eye
    • The enemy favors special attack
 
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Joined
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Messages
567
Location
Spooky Month, Colorado, USA (20XX Future Timeline)
Assist trophy submittion:
Arle Nadja (Puyo Puyo)


When summoned, she goes into Background with Carbuncle and poses like her Artwork, after her posing, she starts to summon Puyos from Sky and they rain on Fighters. Each 2 Puyos link to another 2 puyos, they make Explosion that has far knockback. Also it can trap fighters if it builds like Shetler.
Puyos can be Destroyed.
Arle cant be Harmed or KOed.

I nominate her, because despite she is Mii costume, she can represent Puyo Puyo as Assist. Even tho, she could drop puyos from sky to annoy players and trap them in Puyo-cage. She even is so cute to be added in Smash as Assist, since she only could drop puyos like I said earlier.
Her design is based on Modern PuyoPuyo games like PuyoPuyo X Tetris.
 

tonygameman

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Messages
212
Location
Finland
Switch FC
SW-3706-2453-6800
Job #175: Assist Trophy Character - Rock Howard (Fatal Fury/Garou: Mark of the Wolves)



When summoned, Rock Howard will work as a combination of Akira Yuki and Guile as he will stand or run around, trying to attack opponents depending on what he's doing. Much like Ryu, Ken, Terry and fellow fighting game-based Assist Trophy, Guile, if there is only one opponent, Rock will always face them. While he may seem like one of the hardest Assist Trophies to deal with (akin to Alucard), he can actually be KO'd.

Standing Moves:
  • Reppuken: If opponents are far away from him, Rock will swipe his hand upwards, sending out a small blue gale of wind that travels along the ground in-front of him.
  • Double Reppuken: Same as before, except that when he's attacked while about to perform Reppuken, Rock will create a second, bigger and less damaging Reppuken, which he executes faster in order to quickly connect both once he hits an opponent.
  • Crack Counter: Like Guile, when attacked close by an opponent in-front of him, he will automatically counter them by performing Crack Shoot, an overhead axe kick he learnt from Terry Bogard himself.
Running Moves:
  • Hard Edge: Rock charges into the opponent in a quick short dash with his elbow, striking them with a palm strike infused with chi once he connects.
  • Rage Run (Type "Dunk"): While running, Rock leaps into the air and performs a Power Dunk to attack opponents, while blue wings of chi briefly sprout from his back.
Rock has two different finisher moves, which he will randomly perform, depending on distance between him and the nearest opponent, before disappearing when his time is getting close to it's end.
  • Raging Storm: When close to an opponent, Rock will use his father, Geese's signature desperation move by crossing hs arms and then slams both of his hands into the ground, creating a huge, powerful purple hurricane around himself.
  • Neo Deadly Rave: When far away from an opponent, Rock will strike a pose before dashing forward, hitting an opponent with a series of quick punches and kicks, finally finishing with a powerful chi blast which sends them flying far away.
Once his time is up after using Raging Storm or Neo Deadly Rave, Rock will perform his victory pose by turning around and letting out wings of blue chi flourish from his back, saying "It doesn't matter where... I'll fight." before vanishing off-stage.
 
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Darkonedagger

Smash Apprentice
Joined
Sep 19, 2021
Messages
121

Scorpion (Mortal Komabt)
GET OVER HERE!

A samurai who was tricked into becoming a hellspawn warrior by an evil sorcerer. Scorpion is a spirit of vengeance, who is determined to kill the person responsible for his family's murder.

A fairly common request for a playable fighter, but one that presents his own issues. His violent nature and complete lack of relevance in Japan may make the yellow clad ninja a hard sell for a playable fighter.

But Mortal Kombat is still too iconc and important to ignore. So why not include him as an assist trophy.

When summoned, Scorpion will act similar to the other fighting game assist trophies. He will run around and attack fighters. Like with the fighting game characters we have, he will only face forward.

His attacks include:

  • Teleport Punch
  • Teleport Kick
  • Fire Breath
  • Hellfire
  • Spear (complete with iconc catchphrase.)

Once he is nearly done, Scorpion will chase after a fighter with low health and attempt to perform a fatality on them. If it succeeds he will do his iconic skull fatality on them, but without any of the gore of the original games. This could kill if they're at low health.
 

GamingGryffindor

We Stan Elma in This Household
Premium
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Messages
7,856
Location
Frozen Pizza Section of Your Local Grocery Store
Job 175

Resubmitting

Much as it pains me to admit, unless she's getting in as an official fighter in the actual games, I just don't see this community voting for her to end up as a fighter. So as with another favorite I submitted, I'm going to propose one of my most beloved characters for at the least, an assist role.

Sakura Shinguji (Sakura Wars series)
View attachment 314232


Sakura is the leading lady and main female heroine of the Sakura Wars franchise from SEGA. From an alternate timeline in which the Industrial Revolution led to even greater innovations than in our own world, the Steampunk Taisho-era Tokyo is plagued by demons. To combat them, maidens with phenomenal amounts of spiritual power battle them. Sakura is the most legendary maiden of her time, and is the center of the Imperial Floral Combat Troop - six maidens and their captain, her boyfriend, Ichiro Ogami, who by day win peoples' hearts in their theatrical performances, and by night (or whenever necessary!) they battle the Kouma that threaten their city.

Sakura Wars is a legendary series from SEGA, and in it's heyday routinely outsold basically every other SEGA IP. It's a combination strategy RPG and dating sim, and some of it's innovations to these genres led to other games picking up on them, including Fire Emblem! She's an icon to SEGA, and her series was the winning franchise in SEGA's poll of "what series would fans like to see brought back?" And in 2019, it was revived after a 15-year hiatus!

What could she do as an assist trophy? She would run around the stage, attacking people with her katana, similarly to Takamaru's old AT, but far more graceful, but by amplifying her attacks with her spiritual energy, they would hit much harder. After a set time (10 seconds, she would charge up for her final attack - Divine Cherry Blossom Blade. With a swift strike, a massive wave of pink spiritual energy is released forward , as cherry blossom petals fly out from the air encircling her. This wave deals a whopping 30% damage and deals a ton of knockback, but is incredibly telegraphed and only happens once per summoning.

But wait! If Sakura is damaged enough, she'll summon her mech, the Koubu, and will pilot it, using similar actions (with even more charge time), but these attacks are far deadlier, dealing 3.5x her normal attacks damage, and 1.8% the knockback! In this state, her Divine Cherry Blossom Blade deals 60% damage if it hits, and has an even bigger hitbox... but takes even more time to charge (almost a full five seconds!) However, if the target hit by the attack is over 150% damage - it will instantly KO them, should it hit! This effects both the normal and Koubu variants of the move.
View attachment 314233

Sure, it's obscure to audiences, especially in the West, but for the innovations it brought to both it's genres, I feel it's more than earned at least some representation in Smash!
 
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Venus of the Desert Bloom

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Another day, another part of our Direct completed!

I’ll be posting the results of our Tekken and Kingdom Hearts voting!


NamePoints
Ventus5
Marluxia and Larxine3
Meow Wow4
King4
Kuma7
Asuka1
Yoshimitsu0

Ventus and Kuma will be both joining our Assist Trophy collection!

We have one more Assist Trophy vote to finish and, with this, they will be completed save for adding some of the older ones which will occur before launch. Here’s the submissions!


AMONG US

View attachment 333537


Nine Crewmates of the colours Red, Blue, Green, Yellow, Orange, Purple, Pink, Black, White and Brown appear on the stage. If the stage is on the smaller side, five Crewmates will appear instead. Among the Crewmates will be an Impostor.

The Crewmates will walk around the stage performing different task animations while hunched over facing away from the camera. The Impostor however will perform the same animations minus any actual tools (like actual wires appearing) although this will be hard to spot in the heat of the battle. The Impostor will also attempt to follow enemy players more than the other Crewmates. If left alone too long, they will stab an enemy player in the back dealing an insta-kill attack.

However, you can counterattack a Crewmate by grabbing them, attacks will go past the Crewmates due to how hectic this would be. After you throw a Crewmate, they will instantly be KO'd. However, if you throw a Crewmate by mistake, the other Crewmates will gang up on you causing major damage.

Who is the second Impostor? The AT summoner of course!
Job 175

Maxwell




Once Summoned, Maxwell will start to think and write down some things in his sketchbook, you can see what he is writing with a thought bubble above his head

This is what Maxwell can summon

-Assist - Maxwell types the word assist and summons a random assist trophy
-Pokemon - Maxwell writes in the word Pokemon and summons a random pokeball pokemon
-Food - Maxwell summons a random piece of food
-Gun - Maxwell summons a random shooting item
-Acid Rain - a Raincloud that moves forward that deals damage to those underneath it
-Wings - This gives the user a pair of wings that works like the rocket pack
-Barn - Maxwell drops a giant barn onto the stage
-Hydrant - Maxwell creates a version of Pac-man's Hydrant
-Cthulu - Maxwell Summons Cthulu who flies around the stage KO-ing opponents who are over 100%
-Shoggoth - Maxwell summons the Shoggoth who damages players
-Bear - Maxwell summons a bear that mauls opponents
-Monster - Maxwell summons a monster that will chase players and stun them by scaring them
-Elephant - Maxwell summons an elephant that tramples around the stage damaging opponents
-LOL Wut - Maxwell summons his head that is equipped onto the player, it can block one attack.
-Ultimate Weapon - Maxwell equips the Ultimate Weapon and instatly KO's 1 opponent
-Dragon - Maxwell summons a Dragon that flies around the stage shooting fire.


When summoning any of these objects Maxwell may add an adjective to them
-(A color) - Maxwell will type in the name of a color, this will make the object that color
-Burning - The item will be on fire or deal fire damage, if it's food it will be super spicy curry. Any living item takes damage.
-Doggish - Adds dog ears to the item
-Cattish - Adds Cat ears to the item
-Big - Makes the item bigger
-Small - Makes the item smaller
-Metal - Makes the item made of metal

Before leaving A Starite will appear above Maxwell and he grabs it ending his assist.

Maxwell will create 5-6 Objects before leaving
Tails

Upon summon, Tails strikes a pose and instantly disappears. If you get KO'd by a strong attack or hazard, he'll leap to the rescue and get you back on stage, saving you from losing a stock and letting you choose a spawn point before losing I-frames! However, be warned: if you SD or are the victim of a combo strung from weaker moves, he may not be as empathetic! Note that damage percentage stays intact, and if you are KO'd in a way Tails won't help you from, he won't come back.
Is it alright if I resubmit this, considering it did well enough to almost beat Monokuma?
Spyro

View attachment 333555

Spyro(and Sparx) will run around the stage doing his main attacks from his games, which are charging and breathing fire.

I'd like to see Spyro included into Smash for a few reasons. First is because we have Crash as playable already and Crash and Spyro are pretty synonymous. The second is because while Spyros chances as an actual fighter are pretty non existent right now, having him as a surprise AT at the end would make some sense so that way both are here
Assist trophy submittion:
Arle Nadja (Puyo Puyo)


When summoned, she goes into Background with Carbuncle and poses like her Artwork, after her posing, she starts to summon Puyos from Sky and they rain on Fighters. Each 2 Puyos link to another 2 puyos, they make Explosion that has far knockback. Also it can trap fighters if it builds like Shetler.
Puyos can be Destroyed.
Arle cant be Harmed or KOed.

I nominate her, because despite she is Mii costume, she can represent Puyo Puyo as Assist. Even tho, she could drop puyos from sky to annoy players and trap them in Puyo-cage. She even is so cute to be added in Smash as Assist, since she only could drop puyos like I said earlier.
Her design is based on Modern PuyoPuyo games like PuyoPuyo X Tetris.
Job #175: Assist Trophy Character - Rock Howard (Fatal Fury/Garou: Mark of the Wolves)



When summoned, Rock Howard will work as a combination of Akira Yuki and Guile as he will stand or run around, trying to attack opponents depending on what he's doing. Much like Ryu, Ken, Terry and fellow fighting game-based Assist Trophy, Guile, if there is only one opponent, Rock will always face them. While he may seem like one of the hardest Assist Trophies to deal with (akin to Alucard), he can actually be KO'd.

Standing Moves:
  • Reppuken: If opponents are far away from him, Rock will swipe his hand upwards, sending out a small blue gale of wind that travels along the ground in-front of him.
  • Double Reppuken: Same as before, except that when he's attacked while about to perform Reppuken, Rock will create a second, bigger and less damaging Reppuken, which he executes faster in order to quickly connect both once he hits an opponent.
  • Crack Counter: Like Guile, when attacked close by an opponent in-front of him, he will automatically counter them by performing Crack Shoot, an overhead axe kick he learnt from Terry Bogard himself.
Running Moves:
  • Hard Edge: Rock charges into the opponent in a quick short dash with his elbow, striking them with a palm strike infused with chi once he connects.
  • Rage Run (Type "Dunk"): While running, Rock leaps into the air and performs a Power Dunk to attack opponents, while blue wings of chi briefly sprout from his back.
Rock has two different finisher moves, which he will randomly perform, depending on distance between him and the nearest opponent, before disappearing when his time is getting close to it's end.
  • Raging Storm: When close to an opponent, Rock will use his father, Geese's signature desperation move by crossing hs arms and then slams both of his hands into the ground, creating a huge, powerful purple hurricane around himself.
  • Neo Deadly Rave: When far away from an opponent, Rock will strike a pose before dashing forward, hitting an opponent with a series of quick punches and kicks, finally finishing with a powerful chi blast which sends them flying far away.
Once his time is up after using Raging Storm or Neo Deadly Rave, Rock will perform his victory pose by turning around and letting out wings of blue chi flourish from his back, saying "It doesn't matter where... I'll fight." before vanishing off-stage.

Scorpion (Mortal Komabt)
GET OVER HERE!

A samurai who was tricked into becoming a hellspawn warrior by an evil sorcerer. Scorpion is a spirit of vengeance, who is determined to kill the person responsible for his family's murder.

A fairly common request for a playable fighter, but one that presents his own issues. His violent nature and complete lack of relevance in Japan may make the yellow clad ninja a hard sell for a playable fighter.

But Mortal Kombat is still too iconc and important to ignore. So why not include him as an assist trophy.

When summoned, Scorpion will act similar to the other fighting game assist trophies. He will run around and attack fighters. Like with the fighting game characters we have, he will only face forward.

His attacks include:

  • Teleport Punch
  • Teleport Kick
  • Fire Breath
  • Hellfire
  • Spear (complete with iconc catchphrase.)

Once he is nearly done, Scorpion will chase after a fighter with low health and attempt to perform a fatality on them. If it succeeds he will do his iconic skull fatality on them, but without any of the gore of the original games. This could kill if they're at low health.
Job 175

Resubmitting
Here’s what we have:

Block 1
Imposters & Crewmates
Maxwell
Hayabusa
Scorpion

Block 2
Spyro
Arle
Rock Howard
Sakurai Shinji

Please use this Google forms to vote!
 

Venus of the Desert Bloom

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Thanks. I added him in. In addition, I rearranged the assist trophies. PeridotGX PeridotGX and GamingGryffindor GamingGryffindor im so sorry but I deserted our votes. Could you redo yours? That’s entirely on me. Also, I did a search and Arle is in fact a Mii Costume but we are leaving her Assist Trophy submission in tact.
 

GolisoPower

Smash Champion
Joined
Sep 17, 2017
Messages
2,975
I can't access the voting thing, Venus. Just wanna let you know.

EDIT: Thanks, man, I can access it now.
 
Last edited:

Venus of the Desert Bloom

Moderating your boards and bringing you news
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I can't access the voting thing, Venus. Just wanna let you know.
I unlocked it. It’s fine now

With our Assist Trophy submissions behind us, we will begin submitting content for our various Game Modes including Smash Dungeon, SmashSpace, and Wishing Stars among other things. Please read the following criteria carefully.

Job #176: Submit a Musical Instrument

We will be adding a musical instrument which players can play. Depending on the the instrument and which franchise it’s from, it will play the victory tune. This instrument can only be from a franchise with a representative fighter and must exist within their home games. Sadly, animal crossing is not acceptable as they also have musical instruments. Some ideas could be Banjo’s Banjo, The Goddess Harp from Zelda, DJ Octavio’s Turntable, and more.

Job #177: Submit a Pokémon Plushie that players can collect

Players will be able to collect and display Pokémon plushies. These plushies won’t consist of Pokémon within summonable Poke Ball form as these will already be available. These are entirely new Pokémon that exist as plushies. The ones we will be submitted are only for those who do not exist in the game yet.

Job #178: Submit a Pet
Yes, players can collect pets. A SmashSpace can only have one pet. These pets can be pulled from franchises that’s repped by a character, stage, assist, or item; not spirits or music. This pet must exist within some form in its home franchise. It can’t be a Pokémon. Please explain how the pet interacts with players and what it does. You don’t have to worry about feeding or giving the pet water. It can be organic or inorganic like a robot.

You may participate in all three jobs.
 
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Wario Wario Wario

Smash Master
Joined
Sep 3, 2017
Messages
3,087
Location
Jinbe Land
Pet: Underground Goomba

Art by D-P-Mario

The Underground Goomba prefers to stay hidden in the cold shades of your SmashSpace. be it behind sofas or squashed between the ceiling and wardrobe. In the rare cases it shows itself it comes off as somewhat judgemental. However, the Underground Goomba is also an extremely passionate pet and will give you random junk it has found outside - this can include small amounts of gold and loose novice Spirit cores.

Instrument: Rawkit Head drums

An 8-drum drum set christened with N. Gin's Rawkit Head band logo.
 
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Commander_Alph

Smash Lord
Joined
Mar 20, 2019
Messages
1,591
Musical Instrument

Merlin's Trumpet
(Touhou Project)

ZUN's music is infamous for his constant use of trumpet and what better way to have than having the player play that trumpet.​
 
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