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Ultimate’s Sequel: Super Smash Bros. Infinite Project (READ THE OP FIRST BEFORE JOINING)

To break the tie, please vote for your favorite Rhythm Heaven assist trophy.


  • Total voters
    27
  • Poll closed .

Venus of the Desert Bloom

Moderating your boards and bringing you news
Moderator
BRoomer
Writing Team
Joined
Jul 30, 2007
Messages
10,268
Location
Japan
NNID
VenusBloom
3DS FC
0318-9184-0547
createsmash.png
Many moons ago, we had a dedicated user group of individuals led by our trusted leader God Robert's Cousin God Robert's Cousin who tried to make a Smash game here on Smashboards. Not actually developing it; just through typing and brainstorming. This included everything from characters, stages, and more but the project took a while and never was completed. With Christmas upon us, I thought now was a good time to launch a slimmer-down, version of what we had way back when.

Premise
Nintendo wants a successor to Smash Ultimate for their new next-Gen console and they want it like Ultimate but bigger and better. Everyone is here....again!! The entire Smash Ultimate cast is here with even more characters and content!​



But Sakurai needs help so we’ve been hired to help out with the conceptualizing, planning, and pre-development phase. Our job is to listen to what Ninty wants and implement it successfully into Smash! Can we do it or will our product flip? Will we add tripping or will we add wavedashing? What characters will we include?

Staff
Director
Deputy Director
Graphics Team
Quality Insurance
Character Development Team
Voting Official
Discord Manager
Wikia Manager
Developer Partner List
You can become a Developer Partner by just pinging me using the @ mark when you post a Developer Suggestion and saying “I want to join” or something along those lines. That being said, participating in this thread regularly will automatically award you developer status.


Roster
This roster will be more traditional than Ultimate with what we had in last games with a more expansive starting roster. Besides adding more newcomers, numerous veterans will be greatly updated to give them new moves and mechanics. Echoes will be included again with some veteran Echoes either getting slightly updated or joining their updated base fighter.

6/24 (including Echoes)
Golden Icarus Golden Icarus

Isaac from Golden Sun

#83 Isaac
Golden Sun

#64ε
Octoling
Splatoon

#85 Waluigi

Super Mario Bros.

#86 Crash
Crash Bandicoot

#87 Stylist
Style Savvy​
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#88 Ashley
Wario
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#54ε
Medusa
Kid Icarus
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89. Barista
Rhythm Heaven
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Smashboards Project Roster2.png

Thanks to Otoad64 Otoad64

Below is a list of our Newcomers and updated Veterans which includes movesets, classic mode routes, and gameplay summaries.



Isaac

Isaac is a magic Swordfighter who can tap into a vast amount of magical energy called Venus Psyenergy which grants him the power of earth and nature. While he fights with a sword, his most damaging attacks consist of this Psyenergy. His gameplay focuses on a strong and reliable defense with an incredibly strong ground game but a very weak air game. This makes Isaac a great character to “hold the line” with and to push back against stronger or faster characters.


Specials

Neutral Special: Gaia

This attack causes a pillar of energy to erupt from the ground beneath him. This is a powerful move that covers all around you, but it leaves you quite vulnerable if you miss. Charging it turns it into Mother Gaia, and charging it further leads to Grand Gaia. This increases the size and damage output. It has limited range when performed in the air and lacks the reach the grounded version has.

Damage: 13.2% (Gaia), 18.2% (Mother Gaia, 25.8% (Grand Gaia)

Side Special: Move
Similar to his Assist Trophy, but obviously toned down in size for balancing purposes. It can be angered up or down slight after inputting the side special input and then tilting upwards. The attack does very little damage but will continuously push opponents back with a high knockback box. It had less reach than the Assist Trophy version.

Damage: 4% per hit

Up Special: Growth: This causes vines to sprout out around Isaac. In the air, it creates a plant underneath Isaac instead which bounces Isaac up into the air as a recovery. Charging the attack up fully changed it to Wild Growth. It creates a tall plant that has a hitbox while it's growing. For the few seconds it's on the field, it can be climbed like a ladder. Isaac is able to jump off the vine ladder and perform a ladder attack off from it. The attack only does damage with the grounded version when the vine sprouts upwards.

Damage: 8% (Growth), 12% (Wild Growth)

Down Special: Quake/Spire. It’s a quick burst that trips up the opponent. Can be charged to increase the radius and damage. In the air, it becomes Spire, a large stalactite sent plummeting downwards. It's a stall-then-fall attack where Isaac creates a variety of stalactites... then charges downward with them, sword pointed down. It can spike opponents or meteor smash those over the ledge.

Damage: 10% (Quake), 13.6% (Spire)

Normal Attacks

Forward Tilt: Flint
Isaac performs a two-handed sword swing, with the sword having a yellow glow. Has good range and decent kill power.

Up Tilt: Thorn
Isaac summons a spiky thorn in front of him, reaching above his head and angled slightly towards him. Sends opponents up, so it can combo at lower percentages, but it has high knockback growth so it can kill at high %.

Down Tilt: This is a simple low slash attack.

Smash Attacks

Forward Smash: Ragnarok

Isaac summons a massive sword near above him that stabs diagonally down into the ground in front of him. The attack is a disjoint and not a projectile, having a large hitbox and great kill power.

Up Smash: Punji
Isaac raises Punji sticks all around him reaching high above his head, with each one quickly popping out of the ground one after the other. This attack is a multi-hit, with the sticks being disjointed and Isaac having head invincibility.

Down Smash: Nettle
This is a series of thorny vines that spin around Isaac around Isaac. It is a multi-hitting move on all sides.

Aerials

Aerials are clunky due to Isaac being out of his element, but are strong and can deal heavy damage if the enemy isn't careful.

Neutral Aerial: Isaac stabs his sword down in front of himself; Like Hero's down air, but in front instead of directly below.

Forward Aerial: Helm/Skull Splitter
Isaac brings his sword downwards, performing an Aether style attack with a meteor effect at the beginning. This could either function as a traditional stall-and-fall, or something more unusual such as halting all upward momentum (like Ivysaur's U-air) and going into fast-fall.

Up Aerial: It’s an upward strike with the hilt; The attack isn't towards the ground and it doesn't come from it, making it Isaac's worst move

Down Aerial: Isaac summons a vine that deals low damage, but is quick and acts as a tether if it hits the ground, much like the Belmont's whip. Mainly used to get Isaac back on the ground.

Grabs/Throws

Grab uses Catch Psynergy and throws use various other Utility Psynergies.

To grab, Isaac uses Catch, which can be compared to Pacman's grab (instead of a full tether grab) except faster and less active.

F-Throw: Move
This sends opponents away with a projectile similar to the Assist Trophy
B-Throw: Scoop
It chucks the opponent backwards
U-Throw: Carry
It lifts opponents up and is Isaac's main combo throw being more effective at lower %
D-Throw: Pound
It either is Isaac's most damaging throw OR bury opponents that allows for follow ups if fast enough.

Final Smash

Final Smash: Judgement

It's a cutscene final smash that recreates the animation for the original Judgment summon sequence.

Classic Mode: Power of Friendship
Players team up with two other allies to defeat an opponent based on a a Golden Sun boss.

Round 1 vs Giant:ultivysaur:
:ultlucina::ultsimon: (Allies)
Stage: Garden of Hope

Ivysaur represents the boss Tret.

Round 2 vs Blue:ultroy:
:ultsimon::ultyounglink: (Allies)
Stage: Prism Tower

Roy represents Sauturos when he is fought in the Mercury Lighthouse

Round 3 vs Blue:ultdk:
:ultyounglink::ultpalutena: (Allies)
Stage: Reset Bomb Forest

Donkey Kong represents the Killer Ape

Round 4 vs Giant Pink Inkling
:ultpalutena::ultcloud: (Allies)
Stage: Pirate Ship

Inkling presents the boss Kraken.

Round 5 vs Black Zelda (w/ Death Scythe)
:ultcloud::ultrosalina: (Allies)
Stage: Great Plateau Sheikah Tower

Zelda represents the boss, Menardi.

Round 6 vs Black:ultganondorf:
:ultrosalina::ultrobin: (Allies)
Stage:
Final Round vs Great Cave Offensive (Battlefield)

Ganondorf represents the powerful optional boss, Dullahan.

Final Round vs Rathalos, Giant :ultridley:, and Giant:ultcharizard:
:ultshulk::ultmetaknight: (Allies)

Rathalos, Ridley, and Charizard represents the Fusion Dragon.

On-Screen Appearance Venus of the Desert Bloom Venus of the Desert Bloom
Appears in a vortex of Venus Psyenergy which causes the ground to burst with plant life. He then jumps out.

Idle Animations @BowserKing
1. Issac looks behind him and back
2. Issac adjusts his hair, before going back to battle stance

Taunts WarioJim WarioJim
1. A Venus Djinn appears and flies around Isaac, similar to the fairy taunts that the Links have.
2. Isaac uses his Psynergy field animation.
3. A unique taunt, Isaac casts Cure on himself, which could function in a few different ways. The first option is that the taunt must play in full to get moderate healing and Isaac can't cancel out of it. The second option is that using the taunt puts Isaac into an animation and after either pressing a button to end the animation or letting the animation last the max amount of time, Isaac is healed based on the amount of time before the taunt is ended.

Victory Animations Venus of the Desert Bloom Venus of the Desert Bloom
1 Isaac summons a burst of vines and branches and rides them up into the air while waving at the camera.
2 Isaac spins and holds on the hilt of his sword while thrusting his hand forward as it glows with Venus Psyenergy. This post is very similar to his son, Mathhew’s official pose.
3 Isaac causes four stones to levitate around him. Ge then causes them to spin rapidly.

Victory Theme Speed Weed Speed Weed
1

Kirby Hat
The Kirby hat consists of Isaac’s hair and signature yellow scarf. Venus of the Desert Bloom Venus of the Desert Bloom

Boxing Ring Title
Warrior of Vale airConditioner airConditioner

Crowd Chant
Rock, Isaac! Rock, rock, rock! Venus of the Desert Bloom Venus of the Desert Bloom

Alternate Costumes
I know we are discussing Isaac movesets but I made this set of palette swaps for him. Are we cool with this or does anyone have any better concepts?
View attachment 298311

Blue (Default)
Purple (Based on Ivan)
Red (Based on Jenna)
Yellow (Based on Garret)
Cyan (Based on Mia)
Green (Based on Felix)
White (Based on Alex)
Dark Blue (Based on his older appearance in Dark Dawn)

#83 Bandana Waddle Dee



By SharkLord SharkLord
Bandana Waddle Dee is a relatively simple character, keeping in line with Kirby's easy, casual gameplay. Much like how Kirby is a beginner-friendly character in general, Bandana Dee is a beginner-friendly zoner. He's fairly mobile, with decent speed both on the ground and in the air. He fights with his trusty spear, which sometimes doubles up as a parasol. As a result, he has decently long disjoints, which makes him stand out from the other small characters, who mostly fight at close range. However, he suffers from being light and easy to launch, and his range is balanced by his so-so damage output.

Attributes:
While Bandana Dee lacks any real gimmicks, he does have a handful of noteworthy attributes.
  • Much like Marth's Falchion, Bandana Dee's spear has a sweetspot at the end.
  • Bandana Dee's parasol attacks (Up smash, up aerial, and down special) can reflect projectiles.
  • Bandana Dee has access to a back tilt as well as a forward tilt, based on his Back Thrust attack.
Normals
  • Jab - Bandana Dee thrusts his spear forward twice.
    • Flurry Attack - Bandana Dee rapidly stabs forward, finishing with a final thrust.
  • Forward Tilt - Bandana Dee jabs his spear forward twice. Resembles Joker's side tilt, but with a spear. A good poking tool.
  • Back Tilt (Back Thrust) - Bandana Dee thrusts his spear behind him. Deals less damage, but has the longest range of all his ground attacks.
  • Up Tilt (Skyward Thrust) - Bandana Dee thrusts his spear upwards. A quick anti-air tool, it can also be used to get enemies up in the air, like Sephiroth's up tilt.
  • Down Tilt - A slide kick.
  • Dash Attack - Bandana Dee lunges forward and thrusts his spear. Laggy, but one of his strongest ground moves.
Smash Attacks
  • Side Smash - Bandana Dee twirls his spear, then stabs forward.
  • Up Smash - Bandana Dee unfurls his parasol. As mentioned above, this attack covers his head and acts as a barrier, blocking attacks and reflecting projectiles.
  • Down Smash - Bandana Dee spins his spear around himself on the ground. Covers a decent area around him, but the spear's low width makes it hard to hit opponents that aren't grounded.
Aerials
  • Neutral Aerial - Bandana Dee twirls his spear around himself like a fan. Resembles Pit's neutral aerial.
  • Forward Aerial - Bandana Dee swings his spear in front of him. Resembles Byleth's forward aerial.
  • Back Aerial - Bandana Dee rears his spear forward, then smashes the opponent with the blunt end. While slow, it is one of his strongest attacks..
  • Up Aerial (Parasol)-Bandana Dee jabs his parasol above his head. While weak on it's own, this move has some unique attributes and utilities.
    • Holding the button causes him to unfurl the parasol, slowing his descent and granting him great aerial mobility. The parasol also has a weak hitbox; Due to the extremely minor knockback, this move can be used to stunlock enemies and rack up some serious damage. For the sake of balancing, Bandana Dee is sent into freefall after using this move.
    • In addition, releasing the button causes Bandana Dee to let go of the parasol, causing it to fly up. If an opponent touches it, they will take minor damage and be carried upwards, much like Mega Man's up aerial. Do note that the parasol flies up faster than the knockback it deals, so it'll eventually go through the opponent and leave them, so they won't be carried into the blast zone unless really close to it.
  • Down Air (Moon Drop) - A falling stab. While the move can meteor smash, the small hitbox makes it rather tricky to pull off, especially when it's sending Bandana Dee hurling into the blast zone when used off-stage.
Throws
  • Grab - Bandana Dee reaches out and grabs the opponent.
  • Pummel - Bandana Dee sharply jabs the opponent with his spear.
  • Forward Throw - Bandana Dee throws the opponent like a javelin. The thrown opponent can deal damage to the other fighters it hits.
  • Back Throw - A back drop. Resembles Kirby's back throw.
  • Up Throw (Circus Throw) - Bandana Dee juggles the opponent above his head with his parasol, then tosses them upwards.
  • Down Throw (Megaton Punch) - Bandana Dee jumps up and punches the opponent. Buries opponents.
Specials
  • Neutral Special (Spear Throw) - Bandana Dee throws his spear like a javelin. Charging it will increase the power, distance amount of spears thrown, maxing out at three.
  • Side Special (Parasol Drill) - Bandana Dee rushes forward, holding his parasol in front of him. The parasol will reflect projectiles, making it a great move for defense and approaches.
  • Up Special (Waddle Copter) - Bandana Dee spins his spear above his head, propelling him into the air. Can be charged to increase distance. After entering freefall, he slowly spins the spear above his head, dealing light damage to whoever touches it.
  • Down Special (Ground Spear) - Bandana Dee stabs his spear into the ground, then rushes forward, finishing by swinging the spear out of the ground. Pressing the attack button in the middle of the move causes him to transition into a pole vault.
    • Crescent Swing - Using this move in the air causes Bandana Dee to swing his spear in an arc above his head. resembles Byleth's aerial side special.
  • Final Smash (Waddle Dee Army) - Bandana Dee calls forth an army of Waddle Dees, Waddle Doos, and various other Kirby enemies to assault the stage. Effectively the same as Dedede's Final Smash from Brawl, though with a bit more enemy variety.

Helper to Hero
The theme is that he's fighting characters who transition from a generic character to that of an unique and personal one, like his own character arc.

Round 1 vs :ultpiranha:
Mushroom Kingdom U

Literally a generic enemy.

Round 2 vs :ultgreninja:
Kalos League

Vaguely implied to be Ash's greninja, but still very generic.

Round 3 vs :ultyoshi:
Yoshi's Island Brawl
There’s Yoshi, but he's identical to a the generic yoshi species.

Round 4 vs :ultrob:
Final Destination

Subspace ROB is slightly different from generic ROBs visually, and very distinct from a character perspective.

Round 5 vs :ultvillager:
Smashville

They can be fully customized.

Round 6 vs :ultkingdedede:
Castle Dedede

Final Battle vs Marx.

On-Screen Appearance @BowserKing
1. Bandanna Dee lands in by Parasol.

Idle Animations airConditioner airConditioner
1. Bandana Dee scouts the area (based on an idle animation in Return to Dreamland)
2. Adjusts his Bandana

Taunts
1. Bandana Dee looks around him, loosely mimicking his artwork from Return to Dream Land.
2: Bandana Dee happily waves his arms.
1+2: Bandana Dee falls asleep, thinking about an apple.

Victory Animations
1. He rushes by in a friend train with 3 parasol waddle dees
2. A giant ball of waddle dees rolls by before exploding leaving only Bandana Dee
3. He does a few rapid jabs before holding his spear by his side and sitting down to drink some apple juice

Victory Theme Venus of the Desert Bloom Venus of the Desert Bloom

Kirby Hat Perkilator Perkilator
Bandana Dee’s…well, Bandana.

Boxing Ring Title Perkilator Perkilator
Helper to Hero

Crowd Chant Venus of the Desert Bloom Venus of the Desert Bloom
BANDANA! WADDLE DEE! BANDANA! WADDLE DEEEE!!!

Alternate Costumes
View attachment 299976
Orange
(Default)
Yellow (P2 appearance)
Blue (P3 appearance)
Green (P4 appearance)
Purple (Based on Gordo)
White (Based on Mr Fristy)
Pink (Based on Bruto)
Grey (Based on sprit from Gameboy games)

Octoling
Still under construction


PeridotGX PeridotGX
Octolings Splat Jump onto the battlefield, as Echo Fighters of Inkling. The Octarian society is more militaristic than that of the Inkling, so their changes alter their playstyle to be more aggressive. Instead of using the Splatoon 1 Splattershot for their attacks, they use the Splatoon 2 Dapple Dualies (this is a cosmetic change, however). The rest of their stuff is based on Splatoon 2, as the Inklings are largely based on Splatoon 1.

Property Change: Ink Effect. Unlike Inkling, where knockback is the primary effect of Ink, raw damage is what Octolings get from it. A fully inked opponent takes x2 damage, and it decreases by .1% every 10% the opponent is un-inked (a 90% inked opponent takes x1.9, for example. Everything else is identical).

Down and Back Air: These are largely the same, except they now use ink. This increases their Sweet Spotted damage and knockback (D-air goes to 17%, B-Air goes to 15%) as well as applying ink to opponents. To compensate, it increases endlag on these moves, and if you don’t have any ink and try to do these attacks they do literally nothing.

Neutral Special: Dapple Dualies. Octoling fires forward with both of their Dapple Dualies. As these are two weapons, the damage output is increased (1.5x). Like the dualies in Splatoon 2, Octoling can roll during this attack, which is pretty much a standard roll. To compensate, lag is increased and it decreases Ink at a faster rate.

Side Special: Dynamo Roller. Octoling’s Side Special is an interesting variation on Splat Roller. It moves incredibly slowly, about how much Splat Roller moves inkless. It also uses up ink very fastly. In contrast, it does huge amounts of damage (25%), skips the burying and just kills at high percents, and meteors if done in the air.

Final Smash: Inkjet. The Octoling uses Inkjet, one of the Special Weapons from Splatoon 2. Functionally, it’s almost Identical to Diddy’s old Final Smash, with the Octoling flying around and shooting ink.

Entrance Animation Venus of the Desert Bloom Venus of the Desert Bloom [/COLOR][/B]

Octoling appears while “riding the rails” before jumping into octopus form, splatting on the ground, and reforming. Take from the beginning level of Octo Expansion.

Idle Poses @Ve of the Desert Bloom
1. Checks their clothes.
2. Runs the back of their neck.

Taunts airConditioner airConditioner

1. This Way! Signal from Splatoon 2
2. Takes a selfie (based on the Thang obtaining segments of Octo Expansion)
3. Booyah! Signal from Splatoon 2


Victory Animations Venus of the Desert Bloom Venus of the Desert Bloom
1. Does two flips before aiming the Dapple Dualies on both sides. Female variants raises the guns up while thrusts a hip out and smirking. Male variants aim the gun downwards and does an edgy pose. Based on the Dualies victory animation in Splatoon 2.
2. Raises the Dynamo Roller up and rests it in their shoulders. Female variants leans forward and smiles while male variant does a thumbs up. Based on the Roller victory animations.
3. The Octoling appears sitting on the Slosher. They then get up, spin, and lean forward on the weapon. Female variant looks forward in a sassy way while make variants wistfully look up. Based on the Slosher victory animation.

Boxing Ring title @BowserKing

Half Octopus, Half Agent

Kirby Hat
The main female Octoling’s Gaur.

Audience Cheer Paraster Paraster
GO, GO, OCTO!

Classic Modes of the Desert Bloom

OctoPARTAY!!!!


Player fights against eight opponents in waves of 1 against 4. Stages are also based on the idea of 8.

Round 1 vs :ultlarry::ultroy2::ultwendy::ultiggy::ultmorton::ultlemmy::ultludwig::ultbowserjr:
Stage: Figure-8 Circuit

Round 2 vs:ultlink::ultzelda::ultsheik::ultganondorf::ultyounglink::ulttoonlink::ultlink::ultzelda:
Stage: Hyrule Castle

Round 3 vs:ultmarth::ultroy::ultike::ultlucina::ultrobin::ultcorrin::ultchrom::ultbyleth:
Stage: Coliseum

Round 4 vs:ultpikachu::ultpichu::ultcharizard::ultmewtwo::ultjigglypuff::ultgreninja::ultlucario::ultincineroar:
Stage: Prism Tower

Round 5 vs:ultvillager::ultvillagerf::ultvillager::ultvillagerf::ultvillager::ultvillagerf::ultvillager::ultvillagerf:
Stage: Smashville

Round 6:ultinkling::ultinklingboy::ultinkling::ultinklingboy::ultinkling::ultinklingboy::ultinkling::ultinklingboy:
Stage: Moray Towers

Final Round: :ultsephiroth: :ultsephiroth: :ultsephiroth: :ultsephiroth: :ultsephiroth: :ultsephiroth: :ultsephiroth: :ultsephiroth:

Alternate Costumes Paraster Paraster

Like Inkling, odd-numbered colors are female while even are male.
Octolings would only use their default hairstyles ("Tentacurl" for girl and "Punk" for boy).

Pink (the "default" Octo ink, more reddish than Inkling's pink)
Turquoise (sanitized Octarians)
Gold (Chaos from the Chaos vs. Order splatfest)
Silver (Order from Chaos vs. Order)
Brown (Retro from Retro vs. Modern)
Red (Ketchup, Hero, and Super Mushroom from their respective Splatfests)
Lavender (Narwhal from Unicorn vs. Narwhal)
Green (certain Octo Canyon levels/Salmonids in Salmon Run; less yellowish than Inkling's green)

Waluigi


Waluigi had a tall and lanky frame to him that makes him an instant target right from the get-go. That and coupled with his extremely light frame makes Waluigi one of the worst characters in surviving a match. Despite this, he does have some options in dealing with damage-oriented fighters like Ike and Ganondorf. He has amazing ground and air speed which allows him to do some remarkable maneuvers and actions that’s unpredictable. He has plenty of abilities and mechanics that allows to use his zany personality to control the battlefield and even the opponent. This includes serving back projectiles, slowing down time, and other items from the spin-off Mario series.

Gameplay @ Moveset Krookodilian Krookodilian

Specials:

  • Up Special: Swimming Return - Waluigi Swims in the air in a slower version of Pikachu's quick attack. Waluigi swims in 4 bursts, and can change direction for each burst. There is a weak hit box on it.
  • Side Special: Kart - Waluigi gets into the Waluigi Racer and charges forward at the opponent. This move can be charged into 4 tiers, no sparks, blue sparks, orange sparks, and purple sparks, from weakest to strongest. This references the holding drifts in Mario Kart. If done in the air a glider will appear.
  • Neutral Special: Serve - Waluigi throws a tennis ball into the air and serves it at the opponent with his racket. this can be angled slightly, and cancelled out of. The Tennis Ball will remain and bounce if cancelled, and can be hit with his forward air and forward smash. If the ball is hit at the peak of the serve it will move extra fast with smoke similar to in wii sports. there is a small chance of serving a Mr. Saturn and Bob-omb.
  • Down Special - Trick Shot - Waluigi slows down time and does a moonwalk like in Mario Tennis Aces. this moves functions as a counter if hit during the moonwalk. However, the move has large ending lag so Waluigi can be punished if not hit.
Aerials:
  • Neutral Air: Waluigi has a standard sex kick that sticks out well in front of his body
  • Forward Air: Waluigi quickly swing his racket in front of him. This can reflect projectiles, and will send his tennis ball toward his opponent if there is one one the feild.
  • Back Air: Waluigi will stick both legs back and spin, like in project M
  • Down Air: Waluigi will do four downward kicks, like his assist trophy, with the last one having a spike hit box.
  • Up Air: Waluigi will clap his legs together above him, like Sonic’s Up Air, with a sweet spot at the top
Smash Attacks:
  • Down Smash: Break Dance - Waluigi does a break dance spinning his legs which hit on both sides of him, referencing dance dance revolution Mario mix.
  • Up Smash: Dice Block - A dice Block appears above Waluigi's head, similar to Steve's Up Smash, and waluigi jumps into it. The dice can roll from 1-6, with 6 being the most powerful.
  • Forward Smash: Waluigi Does a Tennis swing, which will reflect projectiles and send his tennis ball forward.
Tilt Attacks/Dash/Jab:
  • Down Tilt: Waluigi kicks out his leg, similar to Ganondorf's down tilt, but with dance like style.
  • Forward Tilt: Waluigi stands on his toes, sticks one leg out and spins around, similar to Mewtwo's forward tilt, but higher up. This can be angled.
  • Up Tilt: Waluigi kicks one leg straight up, similar to Banjo & Kazooie's up tilt
  • Jab: Waluigi does a right punch, a left punch and a lunging kick
  • Dash: Waluigi does a kick and follows through as if he were kicking a soccer ball
Throws/Grab:
  • Grab: Waluigi grabs at the air, with his hand coming from above.
  • Dash Grab: Waluigi Reaches both arms straight forward and leans into it.
  • Pummel: Waluigi swings his arm behind his head and knocks on the opponent like a door.
  • Forward Throw: Waluigi Swings his golf club, sending the opponent forward.
  • Up Throw: Waluigi Punts the opponent straight up, with an animation similar to Ganondorf's Smash 4 Up Smash
  • Back Throw: Waluigi jumps up and bounces the opponents under his legs like a basketball sending the opponent back and up.
  • Down Throw: Waluigi performs his current assist trophy attack, leaving the opponent buried
Final Smash:
  • Waluigi sticks his leg out and a vine appears out of his pant leg which stretches out, and any opponent caught in the vine will be sent to a cutscene final smash. The opponent will be transported to a dark room, which will zoom out to reveal the opponent in an assist trophy on top of a pile of Bob-ombs. Waluigi will be shown laughing repeatedly before the Bob-ombs explode.
I tried to represent mario party, mario sports, and mario kart all within this moveset. I don't think a gimmick is needed as his strange proportions and attitude make him unique enough. Admittedly his final smash is not a reference to any specific game, but i wanted to put his vines and him being an assist trophy somewhere.

On-Screen Appearance
An assist trophy drops onto the ground and releases Waluigi

Idle Animations Krookodilian Krookodilian
1. Waluigi twirls his mustache before briefly picking his nose
2. Waluigi taps his foot repeatedly, in a less agressive version of his current asisst trophy attack

Taunts Krookodilian Krookodilian
1. Waluigi Crotch chops
2. Waluigi shakes his fist and says "Cheaters!"
3. Waluigi does a pirouette and strikes a pose

Victory Animations Janx_uwu Janx_uwu
1.
Waluigi claps his hands with a rose in his mouth, does a tango pose or two (not sure what would better fit the length of an average victory screen), and spins before ending with a final pose where he holds his rose towards the camera. A reference to his Eagle/Hole In One animation from Mario Golf: World Tour.
2.
Waluigi jumps from left to right in a goofy, Waluigi-esque way, holding his trophy high, referencing his tournament winnning animation from his first game appearance, Mario Tennis N64.
3.
(Clip starts at 2:05) Waluigi jumps goofily, poses to the left and right, spins around, and ends with a Micheal Jackson-esque tip of his hat.

Victory Theme Golden Icarus Golden Icarus

Kirby Hat Krookodilian Krookodilian
Waluigi's Hat

Boxing Ring Title Janx_uwu Janx_uwu
The Purple Perpetrator

Crowd Chant Krookodilian Krookodilian
WA! WA! WA-LU-I-GI!

Classic Mode Perkilator Perkilator

Waluigi’s the Best!

(Fights characters who had an NPC role in previous Smash games before their playable debut)

Round 1: :ultcharizard:
Saffron City (Main Theme - Pokémon Red / Pokémon Blue (64))

Round 2: Giant :ultridley:
Stamina Battle, 150HP
Brinstar Ω (Vs. Ridley (Brawl))

Round 3: :ultlittlemac:
Boxing Ring (Jogging / Countdown)

Round 4: :ultchrom:
Arena Ferox (Id (Purpose))

Round 5: :ultdarksamus:
Frigate Orpheon (Brinstar Depths)

Round 6: :ultisabelle:
Town and City (Tour - Animal Crossing: New Leaf)

Final Round: Master Hand (and Crazy Hand, on 7.0 or higher)

Crash Bandicoot



What can I say? I'm a pretty big Crash Bandicoot fan. I've been supporting him ever since I first got the N. Sane Trilogy back in 2017.

With so much material to work with, it's not exactly easy to get a consise idea of how Crash would play in Smash. However, I wanted to keep it as simple as possible while staying true to his games.

Stance/Idle 1: His default idle animation from It’s About Time

Walk: His walk from It’s About Time
Run: His iconic run from the N. Sane Trilogy
Dash: The Crash Dash
Damage: Crash spins for a split second, in a manner similar to his death animation from the very first game
Jump: His iconic Jump and Double Jump
Crouch: His crouch from the N. Sane Trilogy

Weapon of Choice: Crash mainly uses his body to attack, but he can also pull out a Fruit Bazooka

Normal Attacks
Jab:
Crash slaps twice (4%, small knockback) and then performs a weak spin that goes continuously (.5-2% each hit, small knockback), then finishes with an uppercut with his right fist (6%, small knockback)
Forward+A: Crash spins once and sticks out his left foot (5%, small knockback). This is based on Coco's spin kick from Wrath of Cortex.
Down+A: Crash does a slap along the ground (4%, small knockback)
Up+A: Crash lunges his legs upwards and spins them twice to look like kicking (8%, small knockback)

Aerial Attacks
Air+A:
Same as his Forward Tilt (6%, small knockback)
Air Forward+A: Crash slightly hops forward and kicks with his left foot (5%, small knockback). This is based on his animation for when he jumps after a slide.
Air Back + A: Crash kicks behind himself with both legs (8%, small knockback)
Air Up+A: Crash does a quick spin with both arms in the air (9%, OK knockback). This is based on his spin from Crash of the Titans.
Air Down+A: Crash does a Belly Flop that bounces him back up when the hit connects, possibly meteor smashing the opponent (11%, OK knockback)

Dash Attack: Crash slides along the ground (7%, small knockback)
Edge Attack: A tiny TNT crate explodes under Crash and he flops up above the edge and back onto the stage (12%, OK knockback)
Get-Up Attack: Crash does a weak spin kick with both legs (7%, small knockback)

Smash Moves
Forward+A:
Crash spins horizontally in his direction, moving forward a little (15%, OK knockback). This is based on when he spins underwater in Crash 3 and Wrath of Cortex.
Up+A: Crash attempts to put on his jetpack on (which is upside down), only for it to malfunction and shoots its flames upwards (17%, OK knockback)
Down+A: Crash does a powerful spin kick (18%, medium knockback); this is based on a move in It’s About Time where Crash can spin kick right after a slide

Grab Game
Grab:
Crash spins quickly and attacks with a Crystal, only for the opponent to grab it.
Pummel: Crash punches the opponent in the face (2%)
Forwards+Throw: Humiliskate; Crash attempts to skate on the opponent’s back, only to slip (11%, OK knockback)
Down+Throw: Crash lifts the opponent from the ground and tosses them back down (12%, OK knockback). This is based on a move in Crash Twinsanity where you use the Crystal Cortex steals to use him like a hammer
Back+Throw: Crash lifts the opponent behind himself, and the two land flat on the ground (14%, OK knockback; 1.3%)
Up+Throw: Crash successfully lifts up the Crystal, and its shine pushes the opponent back (10%, OK knockback). This is based on an animation in Crash 3 where Crash is shown holding up the Crystal in victory whenever he wins a race in the motorcycle levels.

Special Moves
B : Death Tornado Spin:
Crash's most iconic move. Pressing B once performs a short, quick spin that reflects projectiles (11%, OK knockback). Holding B turns into a much faster spin that lasts for a few seconds (26%, medium knockback); not only is it faster, it can help Crash glide a good distance.
B + Forwards : Super Slide: Crash slides at lightning speed, which trips opponents (9%, OK knockback). He can use it in the air to kick diagonally downward, and cancel it by pressing the Shield button.
B + Up : Rocket Jump; Crash will jump high off a TNT Crate, damaging opponents in the process (13%, OK knockback)
B + Down : Fruit Bazooka; Crash takes out a bazooka that he can aim by tilting up or down (10%, OK knockback). The Wumpa Fruit juice that sticks on opponents is a weaker variation of the Inklings' Ink that adds a 1.3x multiplier to all other attacks, including another Wumpa Fruit.

Final Smash: Most Missed Boxes; Crash dons a golden Aku Aku mask and Crash Dashes into an opponent (8%). The opponent is then taken into a cutscene were hundreds of TNT and Nitro boxes rain down from the sky and Crash runs away (62%, devastating knockback)

Crash also has his famous death animations:
  • Whenever he falls down offscreen, his shoes fly up and fall back down
  • Whenever Crash loses a Stamina Battle for good, he appears as an angel (he also plays a didgeridoo when he dies from a Final Smash)
On-Screen Appearance @[/COLOR][/B]Venus of the Desert Bloom

Crash spins out of a wooden crate

Idle Animations Venus of the Desert Bloom Venus of the Desert Bloom
1. Looks to the right and then to the left
2. Dozes off

Taunts Venus of the Desert Bloom Venus of the Desert Bloom
1. Crash faces the screen, grins strangely, and it wiggles his eyebrows.
2. Crash raged a Wompa fruit and chucks it in the air. It will then splat down onto his head. The fruit can do 1% damage.
3. Crash will do his crash dance.

Victory Animations Perkilator Perkilator
1. Yeee-HAW!" Crash squats for a second, and then performs his victory animation against bosses in the very first game
2: Crash’s victory animation from It's About Time
3: Crash performs the final part of his victory dance

Victory Theme Otoad64 Otoad64

Kirby Hat Venus of the Desert Bloom Venus of the Desert Bloom
Crash’s signature eyebrows, nose, ears, and tuft of hair.

Boxing Ring Title Perkilator Perkilator
It’s About Time!

Crowd Chant
CRASH CRASH CRASH BANDICOOOOOT!!!

Other Animations @Perkilator
  • Whenever he falls down offscreen, his shoes fly up and fall back down
  • Whenever Crash loses a Stamina Battle for good, he appears as an angel (he also plays a didgeridoo when he dies from a Final Smash)

Classic Mode : A Crash-ic Adventure! Garteam Garteam

Theme: Boss fights from the first Crash Bandicoot game, with the final round referencing the final bosses from Crash Bandicoot 2 and 3 as well.
Round 1: vs. green :ultkingdedede: on Suzuku Castle

(Omega) (enemy favours down smash, food is the only item that spawns)
Round 2: vs. light blue :ultlucario: on Kongo Falls

(enemy favours aerials, explosive items are the only ones to spawn)
Round 3: vs. gray :ultincineroar: on Castle Siege (lava portion)

(enemy favours using items and taunting, only barrels and large crates spawn)
Round 4: vs. red :ultfox: on Fourside (omega)

(enemy favours neutral special, only back shields spawn)
Round 5: vs. :ultluigi: and two green :ultkirby: on Dracula's Castle

(Luigi favours neutral special and throwing items, only capsules spawn)
Round 6: vs. giant, green :ultdk:on Dracula's Castle (Omega)

(enemy favours down special)
Final Round: vs. yellow :ultdoc: on Castle Siege (roof portion)

(Dr. Mario has three stocks. For the first stock, he begins the battle with a rage blaster. For the second, he begins the battle with a rocket belt. For the third, he does not have an item, but is accompanied by a red :ultmetaknight: as an ally)

Stylist
STYLIST
is looking sharp!

Style Savvy was an immediate success in 2008, leading to the series getting three sequels (all on the 3DS). While I have not played a Style Savvy game (probably because 9 year old me couldn't be caught dead playing a girly game-yuck!), but I figure the series and its gameplay can't be that difficult to understand as an outsider.

In Style Savvy, you approach customers, they tell you want they want, and you (the Stylist) pick out clothes for them, trying to satisfy them. As far as I can tell, the games rarely diverge from this formula going forward. You must pick out a clothing article or oufit that meets their budget and wants. You do get some different jobs in Fashion Forward, but they are practically the same as the Stylist, just with hair or makeup. Some of your customers will come often for your service, so it's helpful to memorize things about them so you can better fit their needs.

Keeping this in mind, Stylist is a Smash Brother that not only wears different clothes to boost her stats, but she attacks her opponents using coat hangers, handbags, hair dryers, makeup, hairspray, and everything in between. But she has a budget, so keep an eye on that when attacking or wearing clothes. Overall, Stylist, in my eyes, will be our most complicated character yet, despite having some of the most simple gameplay in her home series.
With that out of the way, here's my moveset for Stylist!

Stylist has a buget of $800 that cannot be increased, except when losing a stock (or grabbing an opponent), when it goes back to 800. This is always displayed beneath her icon, in green text, like this: $800.

Down B-Try it On!

In Style Savvy, after picking out a clothing article for your customer, you can choose Try It On! so you can see how they look before selling them the clothes.
In Smash Bros, in a rather quick motion, a curtain is flung up in front of Stylist. From here, five squares appear on the left bottom, left upper, right bottom, right upper, and top of the curtain. These squares look like the icons for clothes when picking them out in Style Savvy. There's a blue winter coat; an orange T-shirt and blue jeans; a plain beige vest with a lighter beige shirt and a medium-length brown skirt; a hooded top that is fiery red and comes with leggings; and finally, at the top, Stylist's default outfit. You can select any one of these just as if it were Shulk's Monado wheel. When you have chosen with either the B button or by letting go of the left stick, the curtain will pull back and the disapear, revealing Stylist's new outfit.
(I know nothing about women's fashion-please, if you have any experience in that field point out what I can improve here).

Anyways, each outfit icon (or square) has something labled above and below it, in small-ish but still very visible text. On top is the outfit's Mood, and on the bottom is how much it costs. Each outfit has its own mood (except for default), and this is a reference to Style Savvy, where the mood of an outfit basically just referred to its color scheme and theme. In Smash, however, it refers to both that and the stat boost you get from the outfit.
  • The blue winter coat is a Cool mood-it increases defense, decreasing the damage and knockback you take.
  • The orange T-shirt and blue jeans is a Warm mood-it increases the amount of damage you do to an opponent, but not the knockback.
  • The plain vest, shirt, and skirt is a Pale mood-it increases her speed.
  • The fiery red hooded top and leggings is a Strong mood-it increases your knockback greatly, letting Stylist get in early kills.
The cost of each outfit is $100 (for simplicity's sake, not realism), and since you have a buget of $800, that means you get 8 outfits per match. But how do you get rid of an outfit?

Well, three ways. One-you change outfits. Two-you get hit with a strong enough attack, and your outfit instantly reverts back to the default costume. And three-you die, and respawn with the default outfit and $800.

Neutral B-Hairspray
Stylist starts shaking a hairspray canister in her hand, in a charging like attack similar to Samus' CS. When finished, she can press B again to spray. It has a small hitbox, but a lasting one-for a visual aid, a purple, almost invisible cloud right in front of Stylist. You'll need to be pretty close to land it-but if you do, the opponent will be stunned! How long they are stunned depends on how long you charged the hairspray and how much damage your opponent has.

However, after being used five times, the canister is empty. If you try to use the move again, Stylist will toss it behind her (it can hit opponents and be picked up), and a new one immedeatly appears in her hand, setting her back $30.

Side B-Lipstick
Stylist winds up, and then throws a lipstick thing (don't know the name of it) forward. It travels in an arc similarly to Young Link's Fire Arrows. This is pretty strong for a projectile. The longer you hold B, the stronger the lipstick projectile will be.
However, while this move can be spammed, it does set you back $10 per containter, so be wary.

Up B-Hair Dryers
Stylist pulls out two electric hair dryers and aims them down before turning them on, and they propel her upwards. This causes a windbox beneath you, so it's pretty good for gimping an opponent offstage. It's also a pretty fast move. However, the move only has decent horizontal range, and good vertical range, so you can't go too far left or right offstage.

Jab: Stylist slaps the opponent once, twice, before a combo-finishing kick. It's pretty average in damage and knockback. Stylist makes sure to look to the camera and smile during the kick.

Up tilt: Stylist will strike a pose, where she faces the camera, with one hand on her left (player's right) hip and the other pointing to the sky. Both arms have a hitbox, kind of like Wii Fit's weird hitboxes. This move is pretty good for starting combos but because it is relatively weak, not your best kill move by any means.

Forward tilt: Stylist swings her handbag forward. This is one of her strongest attacks, killing pretty early, however it is pretty slow-maybe she just has so many beauty products in there?

Down tilt: Stylist bends down and holds a piece of measuring tape out, like she's helping a client find the right size pair of shoes. This move doesn't last very long, but its knockback is good for comboing, its quick, and it can trip your opponent at certain percents.

Dash attack: Stylist runs forward and reaches out a bag, as if checking out a customer in a forceful sort of way. The move is pretty quick but isn't that strong for a dash attack.

Forward Smash: During the wind up, Stylist leans back and begins rumaging around in her handbag. When the move is unleashed, Stylist pulls out a hand mirror and thrusts it in front of her, and begins to do her makeup. This move has abysmal endlag and not-great startup, however its her strongest move, and kills deceptively early.

Down Smash: Stylist raises up her foot during the start up. When it's unleashed, she slams her foot down at an angle and poses, as if showing off her spectacular shoes. This move can hit below the ledge and is very strong, and quite fast. However the ranges is very lacking.

Up Smash: Stylist brings up a hairspray container and, when the move is unleashed, sprays her hair. The move hits all around her head and a bit above it, and its the weakest of her smashes. Be wary, as this move will take one of your five Hairspray uses away.

Neutral Air: Stylist swings her handbag around on her finger, and it swings all around her, being a very good edgeguarding move. It can also be used for combos at low percents.

Forward air: Stylist swings a coat hanger in front of her. It's a pretty weak forward air, but it is good for combos like forward air to forward air etc, even at higher percents.

Back air: Stylist brushes her hair with a single, forceful stronke, and anyone right behind her will be hit with a weak-ish spike that scales in knockback past mid-percents.

Up air: Stylist does a standard backflip kick move, with properties similar to Min Min's.

Down air: Stylist swaps out her current heels for winter boots and thrusts down with them. Because she's changing shoes the move has slow startup, but the endlag and landing lag isn't that bad, and the spike is very strong.

Grab: Stylist reaches out in front of her and clenches her fist. If the grab is unsuccessful, she will look at her hand and groan, annoyed she couldn't land the move. If it's successful, a hair styling chair will appear, and the opponent will sit on it, bound to the chair, with Stylist holding a brush and in deep thought-how should she style her opponent? Pummels have her cut at an opponent's hair (or just their general head area).

Forward throw: Stylist spins the chair around at dangerous speeds, then kicks it, sending her opponent flying. The chair dissapears after a bit. This move is really good for KO'ing.

Down throw: Stylist bends down to shine her opponent's shoes, then tips over the chair so that they fall onto the floor. Like Snake's, this down throw puts your opponent in a tech situation. However they aren't right in front of her, so while she can predict where they will go, she can't combo into any moves at any percent.

Back throw: Stylist combs her opponent's hair, then picks them up and throws them in the opposite direction. This throw is mainly used for positioning.

Up throw: Stylist kicks down the lever underneath the chair, which causes her opponent to eject straight up! This move is about as strong as K. Rool's up throw.

Her throws are special because it's the only way she can earn back money! For every throw she earns $25, meaning its a slow but worthwhile process to earn enough money to get a new outfit.

EDIT: One last thing I forgot to say: what happens when Stylist runs out of cash?
Well, when she does, her neutral B, side B, and down B will not function anymore, and pressing those buttons won't do anything.

And that's Stylist! Overall, she's the kind of character who needs to keep an eye on her in-game meter (in this case, money). She's pretty good at combos, but her kill power isn't lacking either, especially with her potent Strong clothes. She's sort of a passive-aggressive character-not entirely defense or offense, but more so half and half.

On-Screen Appearance airConditioner airConditioner

The Stylist walks out of a changing room.

Idle Animations Perkilator Perkilator
Idle 1: Stylist waves to the crowd
Idle 2: Stylist brushes dust off her outfit

Taunts Krookodilian Krookodilian
1. Stylist does two quick brushes of her hair with one hand, while holding her hair behind her with the other hand.
2. Stylist pulls out a pocket make up mirror and reapplies her lipstick.
3. Stylist does quick small claps in front of her chest while heart effect emanate around her.

Victory Animations Perkilator Perkilator airConditioner airConditioner
Note: All of Stylists victory animations features her walking down a fashion show catwalk as cameras flash all around her.
1: Stylist walks up and waves to the audience
2. Flips her hair and looks in the camera with a smile.
3. Spins around and poses
Victory Theme Janx_uwu Janx_uwu


Kirby Hat Perkilator Perkilator
The Stylist’s default hair

Boxing Ring Title Krookodilian Krookodilian
The Trendsetter

Crowd Chant Venus of the Desert Bloom Venus of the Desert Bloom
STYLIST YOU GO GURL!

Classic Mode Route: Fashion Victim GoodGrief741 GoodGrief741

Her classic mode consists of fighting a sequence of fighters with questionable fashion choices, including weird accessories and color palettes.

Round 1: :ultsnake: using his brown alt on Shadow Moses (animal print? That's a no-no)

Round 2: :ultpacman: using his plaid alt on Pac-Land (plaid gloves are a strong fashion statement)

Round 3: :ultmetaknight: using his pink alt on Halberd (those colors don't work together Mr. Knight)

Round 4: :ultshulk: using any alt except the beach one, on Gaur Plains (too many straps!)

Round 5: :ultbylethf: using her default alt on Garret Mach Monastery (couldn't resist)

Round 6: A barrage of Mii Fighters of all three types, using randomized costumes for max mismatch, on whatever stage comes with the Stylist.

Boss: Dracula (that style went out of fashion long ago!)

Veterans
The below fighters have been updated either with movesets, mechanics, given a slight adjustment, or other content.

Mario
Side Special: Cap Throw
We will probably get a couple of Cap Throw submissions, however I'll try to make mine distinct.
Basiclally, Mario throws out Cappy, about one and a quarter horizontal Marios in front of him (so, imagine the length of Mario during his back aerial, and a quarter). Cappy will stay there in place for a few seconds unless he hits an opponent. If he hits an opponent, they won't be captured, but hit with a weak, set-knockback attack. This is good for combos. After hitting the opponent, Cappy will fly back to Mario.
When Cappy is out and not hitting an opponent, Mario can do any of the following:
Press Side B again to dive into Cappy, giving him another jump.
Run into Cappy to have the same effect.
Hold B to keep Cappy there for longer.
Press A to make Cappy return.
This would be a situational tool for combos, but the right player could use it to get an extra up-air or two in (as if Mario didn't have enough up airs in a combo already :4pacman: ). It can also be used as a recovery tool and a weak projectile. Not to mention Mario could stall a bit longer in midair, or hold Cappy in the center of the stage, egging on his opponent to approach. He could also use it as a ledge trapping tool.

So all in all, way more interesting than "Gimp: The Move".
Down Special: Butt Drop
Butt Drop
Down Special: Butt Drop

Functions similar to Bowser Bomb but Mario will perform a flip in the air before landing down on his butt. It gives Mario superarmor as he plummets to the ground It doesn’t do as much damage as Bowser Bomb but it’s great for anti-aerials, placement, and giving Mario protection in close comfort zone.
Final Smash: Super Star
Final Smash: Super Star

The most iconic power-up, for the most iconic hero. Mario starts flashing a variety of colours, and his speed increases alongside gaining invulnerability. If Mario touches anyone in this state, they get launched away.

While this Final Smash is active, a rendition of the star theme plays.

Donkey Kong
Neutral Special: Barrel Throw
Donkey Kong throws a barrel in front of him, it isn’t very ranged, and has a bit of endlag, but packs quite a punch.

Side Special: Rambi Charge
DK hops on Rambi and rushes forward before stopping to do a final close range attack and leaving

Up Special: Barrel Blast
DK hops in a Launch Barrel which then rotates around, pressing any button causes DK to go flying in that direction

Side Taunt:
Eats a banana

Up Taunt:
Still beats his chest, but does it more playfully rather than angrily

Final Smash: Moon Crusher
DK fires his coconut gun as an activation box, which sends whoever is hit by it flying into the air. DK then jumps into the air and punches the moon, which then crushes the opponents hit by the coconut gun.

Misc:
DK now has his voice from the Mario Spin Off games

He in general acts less angry and animalistic
Samus
Crawl: Morph Ball
Samus now has a crawl wherein she enters the Morph Ball.

Down Tilt: Bomb
Samus’ down tilt is her old down special. It can be used while moving, but not in the air.

Down Special: Beam Select
Samus’ new down special allows her to switch which beam she uses, which affects the attacks that use her arm cannon (her new forward tilt, new forward smash, up smash, and forward air). You select them similarly to Shulk’s Monado Arts, but they’re permanent and don’t switch back between stocks. You can tell which beam Samus has equipped via an icon next to her damage meter, and by the color of her arm cannon. She has four options:
  • Plasma Beam: Located on the bottom, with a green fiery icon. Samus starts with this beam equipped by default at the start of the match. It behaves similarly to her old moveset, being associated with close-range fire attacks. The most notable difference is that the fire is green now, in reference to the beam’s coloration in Super Metroid. Basically, this is the “balanced beam” of the four.
  • Ice Beam: Located on the top, with a blue snowflake icon. This beam fires blasts of ice with low damage and low knockback, but good frame data. Some of its moves have a freezing effect that can allow you to extend combos. Basically, this is the “speed beam” of the four.
  • Wave Beam: Located on the left, with a purple icon that has circles and a lightning bolt. The Wave Beam uses purple, circular energy with electric effects, and attacks with it tend to be slow but powerful. In addition, Wave Beam attacks tend to send the opponent at odd angles or move in a sine wave pattern themselves. Basically, this is the “power beam” of the four.
  • Spazer Beam: Located on the right, with a yellow icon that depicts three beams. The Spazer Beam goes out the furthest from Samus’ blaster, making it most suited for zoning. In addition, the Spazer always fires three projectiles at once, which changes some of Samus’ multi-hitting attacks like her forward-air and up-smash. Basically, this is the “range beam”.

Forward Air
The beam she has selected actually affects the way in which Samus performs this move.
  • With the Plasma Beam, she fires five green explosions from top to bottom, same as she always has (except for the color).
  • With the Ice Beam, she instead fires five blasts of freezing air from the lowest position to the highest - the opposite of how she normally does it.
  • With the Wave Beam, she has a blast of purple energy in the highest position, then in the lowest, then in the second highest, then in the second lowest, then in the middle.
  • With the Spazer Beam, she only shoots three lasers at the top, middle, and bottom positions. Unlike the rest, these lasers are actually projecties, albeit ones that don’t travel too far. This same change actually applies for her up smash as well.

Forward Tilt
Samus’ forward tilt has her shoot a shot from her arm cannon. This attack can be performed while moving, like Mega Man’s forward tilt, but it can be angled.
  • The Plasma Beam’s shot is a simple green projectile shot.
  • The Ice Beam’s shot is a blue shot that freezes.
  • The Wave Beam’s shot is a purple shot that moves slower and travels in a sine wave motion. It can travel through the stage.
  • The Spazer Beam fires three shots, which go further than those of the other beams.

Forward Smash: Charge Beam
Samus’ forward smash has her switch to the Ice Beam and charge a shot. This move can be angled. Its projectiles are basically bigger, more impressive versions of the shots fired by her forward tilt.

Neutral Special: Charge Combo
While similar to Charge Shot, this move is drastically affected by which beam she has equipped, and is now inspired by Special Charge Beam Attacks from Super Metroid and Charge Combos from Metroid Prime. Just like before, though, it’s a chargeable projectile that can be canceled while still keeping the charge.
  • Like with most moves, the Plasma Beam’s Charge Combo is simply the old move with some new visuals. This time, it’s a circular shot with four rings spiralling around it.
  • The Ice Beam’s Charge Combo is a blast of ice surrounded by four twinkling sparks. Upon hitting something, it has a wide-ranged “explosion” of ice that freezes anything it comes into contact with.
  • The Wave Beam’s Charge Combo is an unbroken stream of purple, wavy electricity whose length depends on how long it’s charged. It has the highest charge time of all of them.
  • The Spazer Beam’s Charge Combo goes the furthest, and fires three lasers that have slight homing properties.

Final Smash: Hyper Beam
Replacing the Zero Laser is this Final Smash, based on the ending of Super Metroid. Samus actually gets a fifth beam type, the Hyper Beam, marked with a rainbow Metroid icon. It combines the best traits of all the beams: the speed of the Ice Beam, the power of the Wave Beam, and the range of the Spazer Beam. It fires glowing rainbow beams. Samus gets to use the Hyper Beam for about 12 seconds before going back to whatever beam she had before.

Young Link
This version of Young Link allows him to use his Down Special to cycle between his transformation masks; these being Deku, Goron, and Zora. This would obviously alter Young Link’s stats significantly when changing between these masks.

Deku Link:
  • Weight: 2/10
  • Size: 4/10
  • Speed: 6/10
  • Power: 2/10
Goron Link
  • Weight: 9/10
  • Size: 7/10
  • Speed: 3/10
  • Power: 10/10
Zora Link
  • Weight: 6/10
  • Size: 7/10
  • Speed: 4/10
  • Power: 2/10

These transformations, as mentioned earlier, are accessed via Down Special which is Mask Change. This has a cooldown timer of 20 seconds in between each change with a 5 second transformation animation. Young Link’s default form still retains its same moveset but replaces the Bomb with Mask Change.

Deku Link:
  • Neutral Special: Deku Bubble - This is a chargeable attack which fires a bubble from Deku Link’s mouth. It does minimal damage but has higher than usual knockback. Charging the attack increases the damage output while also increasing the knockback.
  • Side Special: Deku Spin - Deku spins forward while rapidly kicking. Pressing special while moving forward increases the amount of spins for more damage. This attack can be used as a horizontal recovery tool.
  • Up Special: Flower Burst - Deku Link enters into a Deku Flower. This recovery move allows Deku Link to charge up the attack which increases its damage output and recovery distance. This will shoot Deku Link high into the air and will then cause him to enter into a freefall state. Pressing the Special button before this freefall state initiates the Deku Copter which allows Deku Link to sprout two flower petals. Deku Link can then glide down to safety. Damage animations are applied to when Deku Link shoots up from the Deku Flower as well as damage dealt from the flower petal copter blades.
  • Taunts
    • Up: Deku Link spins in place.
    • Side: Deku Link sits down and falls asleep with a bubble blowing from his nose.
    • Down: Deku Link shakes his head sadly while looking downward.
Gordon Link:
  • Neutral Special: Powder Keg - Goron Link pulls out a Powder Keg which can be placed, thrown, rolled, or carried. It won’t explode on its own and must need an outside force to detonate it such as a fire attack or being thrown several times. It7s explosion radius is quite large and does high amounts of damage. It can’t be picked up by any light to mid-weight fighters. Those who can are Ganondorf, King K. Rool, Donkey Kong, King Dedede, Rosalina & Luma, Bowser, and Charizard.
  • Side Special: Rolling Attack - Goron Link will spin rapidly and then shoot off into a rolling dash attack. Unlike many spin dash attacks, this one can’t be charged before use. Basically, players input the attack which causes Goron Link to start rolling around. Holding down the Special input after starting the attack and holding it while moving it around will power up the attack. This causes spikes made out of energy to enclose around Goron Link. If he hits a solid object, the attack ends and there is a significant amount of ending lag.
  • Up Special: Goron Pound - Goron Link will leap high into the air while rolled up into a ball. Once he reaches his max height, he crashes down similar to a Bowser Bomb. This attack does extremely high damage and will either knock opponents into the air or bury them; depending how close they are to the impact zone. Goron Link has invincibility frames while coming downwards.
  • Taunts
    • Up: Goron Link scratches his head under his cap.
    • Side: He pulls out a Rock Sirloin and eats it. It doesn’t replinish energy.
    • Down: He slaps his belly.
Zora Link:
  • Neutral Special: Double Cutters - Link fires dual cutters from his fins. Unlike in Majora’s Mask, these don’t fan outward horizontally. Instead, Link fires them vertically so one fin boomerang travels in an arc upwards before returning and the other travels in an arc downwards and then returns. The attack doesn’t do much damage but the trajectory of the attack is hard to predict making it a trustworthy attack.
  • Side Special: Barrier - Zoro Link erects an electrical barrier which, like Leaf Shield, will travel with Zora Link for some time. The attack halves any incoming damage and will also do contact damage to anyone nearby. The barrier lasts roughly 12 seconds but will decrease in duration time the more it is spammed.
  • Up Special: Dolphin Jump - Zora Link jumps high into the air while spinning rapidly. The player is able to slightly direct where Zora Link will travel up by tilting the control stick in the desired direction. The attack does several hits in a loop while it carries the opponent along with Zora Link
  • Taunts
    • Up: Zora Link spins on one foot while slashing both sides with his fins.
    • Side: Zora Link takes out his Fishbone Guitar and strums a tune before removing it. This is the only taunt that uses one of these musical instruments.
    • Down: Zora Link holds his hand out and gracefully twirls it around in a serene manner.

Final Smash: Fierce Deity Link - Young Link dons on the Fierce Deity Link Mask and fires off several sword slashes which sends sword beams across the stage. He then points the sword forward and unleashes a powerful Zero Laser-esque beam forward which does several loops of damage before launching the opponent.

Notes: There is a new Victory Animation that has Young Link play the Song of Awakening with the Ocarina of Time. Finishing the match with Deku Link. Zora Link, or Goron Link will see them play the Song of Awakening using their respective musical instruments.

Kirby has Kirby Hats for Young Link, Deku Link, Goron Link, and Zora Link. For the transformation versions, its simply one of the masks plastered onto his face. Therefore, Kirby can perform Deku Bubble, Powder Keg, and Double Cutters.

Ganondorf
There are a couple of things I wish to accomplish with this Ganon moveset, so let's go over those before we begin.

Firstly, even though a majority of his moves are changing, I want his playstyle to remain similar. He'll still be a super heavyweight, and his moves will have roughly the same power, timing, knockback angles, and space coverage. However, his new moves will give him an increase in range, attack speed (if only slightly), and recovery. In short, I want the new Ganon to feel like an upgrade, even though his lessened weaknesses will of course be counterbalanced.

Secondly, even though it'll still say "Ganondorf" on the CSS, I want this to be an all-encompassing Ganon, referencing not just all of Ganondorf's appearances, but all of Ganon's appearances period, whether as a Gerudo or as a massive porcine beast.

With that out of the way, let's get started. Ganon's differences are apparent even before he begins fighting. While his appearance remains based on Ocarina of Time, he wields two swords the way he did as the Demon King Ganon in that game, as well as as Ganondorf in Wind Waker. For his dash, he levitates similarly to Cloud. For some animations where his hands are necessary, he extends that levitation power to his swords, which will float near him until the animation is done. Some of his moves have him float the swords so he can summon a trident from the darkness.

Tilt Attacks
Ganon's jab is one of his few normal attacks whose range and timing is not based on its predecessor. Instead, it's now a three-hit jab consisting of an outward slash with both swords; a downward slash with his left hand; and a spin attack that deals two hits (one with each sword). This is based off of an attack he does in Wind Waker.

His forward tilt is a backhanded slash with his left hand. This, too, is based on an attack he does in Wind Waker. It hits at roughly the same timing and damage of his old forward tilt, but with a bit more range.

While no longer the Volcano Kick, Ganon's up tilt retains its most notable properties. Here, Ganon levitates his swords and dark energy slowly swirls into the shape of a trident in his hands. Like Volcano Kick, this creates a windbox that pulls opponents into the attack. Once finally complete a full second later, Ganon stabs the trident into the ground. Unlike the Volcano Kick, this attack has armor, but it's not exactly difficult to get out of the way.

His down tilt is an inward slash with both swords. It hits the opponent at an upward angle. It hits at roughly the same timing and damage of his old down tilt, but with a bit more range. This is based on an attack he does when landing from a jump in Wind Waker.

His dash attack has him point his swords forwards (as opposed to during his dash when they're pointed behind him in a reverse grip) and drive them forward and up for a devastating double stab. Like his old dash attack, this is a reliable followup in tech-chase situations.

There's actually one more "attack" to mention: in Ganon's side taunt, he puts his right sword away with a spinning flourish for the sole purpose of giving a dismissive swing of the hand. This is based off of a scene in Wind Waker, but the reference only becomes complete if you're standing right next to someone, at which point this taunt turns into a mean-spirited backhand. Like most attack taunts, this one doesn't do much damage and can't be canceled, but landing it will prove Ganon is still the King of Disrespect. For the record, his up-taunt is still his floating taunt, and his down-taunt is his palm-punching taunt, both with new floating-sword action.

Smash Attacks
Ganon's forward smash has him summon his trident and spin it diagonally above and behind him once before stepping forward with a heavy stab. The spin will actually drag opponents into the stab, so this attack has considerable range comparable to that of his previous forward smash.

Ganon's up smash has him summon his trident and spin it above his head for a multi-hit attack. A very powerful smash attack that hits on both sides of Ganondorf, but is about as slow as his previous up smash.

Ganon's down smash performs an outward slash with both swords while facing the camera. Like most down smashes, this attack hits on either side of him.

Aerial Attacks
His neutral aerial has him conjure up a ball of fire in front of him that burns brightly (dealing multiple hits) before exploding. This attack has decent range, comes out quickly, and lasts a while; just like his previous neutral air. This is inspired by the fire attacks occasionally used by Ganon in some of the 2D games.

His forward aerial is an overhand slash with his right sword, which has good reach and is quite powerful in the middle of the sword.

His back aerial has him flip both his swords into a reverse grip and thrust them backwards. Fast, but still quite powerful. However, its range is quite low.
Ganon's up-air kind of serves as a replacement for his up-tilt when fighting on the ground due to the latter's long startup time. He conjures dark magic around his upper body that hits opponents away. This move covers a fair distance around Ganon.

Like before, Ganon's down-air is a devastating spike. This time, however, he causes his swords to float before delivering a downward palm strike infused with black magic. If you hit the sourspot, the enemy merely gets launched at a diagonal angle. However, if you hit the sweet spot, both you and the opponent will stop in midair while Ganon electrocutes them with his magic. Then, with a final blast of darkness, he shoots the enemy directly downward. Visually, this is inspired by his old up-special, and serves to keep his fan-created role as the "King of Disrespect" alive even with a more game-accurate moveset.

Special Moves
Ganon's new neutral special is Dead Man's Volley, a slow but devastating homing projectile. Similarly to the Warlock Punch, it's slow to fire but can be turned around. He levitates his swords, then holds his left hand skyward and begins charging yellow, electric energy.The projectile can be reflected if hit with a melee attack - and once it is, it'll be heading right for the nearest other player with increased speed, power, and homing capability. Ganon, however, has a trick up his sleeve: if you're not in the middle of an attack, Ganon can reflect the volley automatically. However, it doesn't get any stronger when reflected this way - and if it's been reflected too many times, he'll just catch it instead of reflecting it. Other characters, meanwhile, have to do this the old-fashioned way. One final note - this move's startup is armored, and hitting it point-blank means it does more damage and can't be reflected. Overall, this move plays into Ganondorf's gameplan of punishing unsafe moves, references a Zelda mainstay, and still incorporates the gameplay of the Warlock Punch with its point-blank functionality.

Ganon's side special is still Flame Choke. After all, it's the only one of his specials to be completely unique, and it leads to unique tech-chase situations not really caused by other moves in Smash. However, it's had something a little special added - when used in the air, you'll create a fancy shockwave of golden, electric magic upon hitting the ground, which will deal damage to other opponents in a free-for-all. This is in reference to his shockwave attack in Ocarina of Time, used most prominently at the very beginning of the fight.

Ganon's new up special is named Black Whirlwind. While the name is entirely made up, it's inspired by the fight against Ganon in A Link to the Past. Ganon spins his trident around before throwing it (still spinning) in one of 8 directions, teleporting ahead of it, and catching it. After that, you can hit B while holding another direction to do it again. You can even do it a third time for good measure. And THEN, you can hit B one final time - but this time, he lunges forward for a stabbing attack with the trident, which serves as killer knockback for anyone who got caught in the move. There's a catch, though. This move is already pretty unsafe if you just do the one warp - it has high endlag, and Ganon has to pull his swords back out upon landing from being helpless, which means he's there for a relative while. It gets even LESS safe the more you do with it, so don't overdo it. When fighting against this move, patience is key.

Ganon's down special is called Malice Trident, but it's more of a reflavoring of his old down special. Instead of a kick, he flies forward with his trident instead.

His final smash remains Ganon, the Demon King. I feel that move does a great job of showing Ganon's beastly form in one explosive show of force.

Daisy
Like many of Ultimate’s Echo fighters, Daisy received a slight upgrade in the form of two new attacks: a new Side Smash and a new Final Smash:

Side Smash: Super Ball
Final Smash: Daisy Cruise

Dark Samus
Dark Samus will be updated along with Samus and will have her updated attacks and special attacks. Aside from that, she also gains a new Final Smash and a Down Smash:

Down Smash: Phazon Tendrils (She smashes down into the ground which causes tendrils of Phazon to shoot up all around her.)
Final Smash: Aurora Unit 313

Richter
Since Simon and Richter share so much in common, it didn’t seem right to give him several new moves but, like Dark Samus, he does gain a new Final Smash.

Final Smash: Hydro Storm

Hero
Under Hero’s Command Selection, icons now appear next to the text allowing for easier visibility.


Color Swaps
We have voted to include four additional swaps per character

Smash 64 New Palette Swaps
Smash Melee New Palette Swaps

Additional Links
Wikia

DISCORD SERVER
 

Attachments

Last edited:

Venus of the Desert Bloom

Moderating your boards and bringing you news
Moderator
BRoomer
Writing Team
Joined
Jul 30, 2007
Messages
10,268
Location
Japan
NNID
VenusBloom
3DS FC
0318-9184-0547
Stages

Returning Stages
4/8

PAC-MAZE
PAC-MAN

Meta Crystal
Super Smash Bros

Rainbow Road
Super Mario Bros.

Poké Floats
Pokémon

New Stages
8/18
Battlefield
Super Smash Bros.
Final Destination
Super Smash Bros.

Venus Lighthouse
Golden Sun

Castle Dedede
Kirby

Bowser’s Castle
Super Mario Bros.

Dr. Mario
Super Mario Bros.

Waluigi Pinball
Super Mario Bros.

N. Sanity Beach
Crash Bandicoot

Beaumonde Arena
Style Savvy: Fashion Forward

Mystery Island
Animal Crossing New Horizons

Night Walk
Rhythm Heaven


Changes to Returning Stages
Adds in the following new biomes: Nether Wastes, Crimson Forest, and Bastion Remnent.
Adds in day/night cycle, weather; and background elements such as Guardians and the Divine Beasts
Adds in the new Microgames, Wario Whirled, Heads Up, and Alien Ambush
Midgar
Adding in the following summons:
Fat Chocobo, Shiva, Phoenix, and Knights of the Round
New course elements and cameos as well as an introduction of night versions.
New stage hazards including Icicles and Fighter Flies
M32 Scouts will appear while Metal Face appears less but powered up. Rain occassionally happens and a few more improvements to the design.
New cameos include Amy, Blaze, and Zavok. Enemies appear on the outer edges. Appearance more like with Sonic 1.
New Pokémon cameos who perform a variety of attacks. A Water section has been added.
A plethora of new cameos involving previous characters and Personas. New aesthetics and design features referencing early Persona games. Easily the most updated stage in the game.
New cameos and hazards including Gordon’s and Krackos coming from Wispy Woods
Includes cameos such as Fredrick, Lon’qu, and Cordellia among a few.
More cameos including Abaddon, Legion, and Dracula himself as well as past protagonists like Soma Cruz and Maria Renard
Adds further cameos such as Chinchos, Uproots, and Magmatoes.
Breaking the mansion causes a replacement mansion from Luigi’s Mansion 3. New ghastly cameos are also included
More monster cameos including Dracky, Great Savertoih, and Gold Grabber.
Adds more cameos from modern games such as UFO, Morpho Knight, and Ripple Star

Items
13/19

Shock Bomb
ARMS

Double Cherry
Super Mario Bros.

Anti-ssist Trophy
Super Smash Bros.

Gravity Tether
Super Smash Bros.

Paper Fan
Super Smash Bros.

Cracker Launcher
Super Smash Bros.

Dark Stone
Super Smash Bros.

Bottle of Soda
Super Smash Bros.​

Coconut Gun
Donkey Kong​

Armorslayer
Fire Emblem

Breidablik
Fire Emblem

Aku Aku
Crash Bandicoot

Assist Trophies
13/22

Creeper
Minecraft

Futaba
Persona

Big the Cat

Sonic the Hedgehog
AA0846DF-C69F-45A5-9D9A-C7AC292602D9.png

Balance Board

Wii Fit

Jenna
Golden Sun

Cranky Kong
Donkey Kong

Mumbo Jumbo
Banjo-Kazooie


Bokoblin
The Legend of Zelda

Eggplant Wizard
Kid Icarus

Dragonlord
Dragon Quest

Kula Diamond
King of Fighters

Seteth
Fire Emblem​

Tifa Lockhart
Final Fantasy

Dr. Neo Cortex
Crash Bandicoot

Mona
Wario

Kat & Ana
Wario

Pokémon
13/20

Wooloo
Pokémon Sword & Shield

Snom
Pokémon Sword & Shield

Frosmoth
Pokémon Sword & Shield

Cramorant
Pokémon Sword & Shield

Galarian
Stunfisk

Pokémon Sword & Shield

Gengar
Pokémon Red & Blue
Sirfetch’d
Pokémon Sword & Shield
Eiscue
Pokémon Sword & Shield

Appletun
Pokémon Sword & Shield

Eternatus
Pokémon Sword & Shield

Aipom
Pokémon Gold & Silver

Umbreon
Pokémon Gold & Silver

Hitmontop
Pokémon Gold & Silver
Mii Fighter Costumes
28/32

Garrett
Golden Sun

Raiden
Metal Gear Solid
Chef Outfit
Super Smash Bros.

Diving Suit
Super Smash Bros.

Royal
Super Smash Bros.

Gorilla
Super Smash Bros.

Gangster
Super Smash Bros.

Dinosaur Costume
Super Smash Bros.

Santa’s Elf
Super Smash Bros.

Knight Armor
Super Smash Bros.

Skeleton Costume
Super Smash Bros.

Zombie
Super Smash Bros.

Neanderthal
Super Smash Bros.

Superhero
Super Smash Bros.

Firefighter
Super Smash Bros.

Crash Suit
Crash Bandicoot

Pokémon Trainer
Pokémon

Joker
Persona 5

Ness
Earthbound/Mother

Terry
Fatal Fury/King of Fighters

Bowser
Super Mario Bros.

Robin
Fire Emblem

Gatekeeper
Fire Emblem

Ball Guy
Pokémon

Primid
Super Smash Bros.

Pauline
Super Mario Bros.

Tingle
The Legend of Zelda

Kumatora
Earthbound/
MOTHER

Captain Syrup
Wario


Game Modes

All-Star Mode


All-Star Mode
All-Star Mode returns from Smash Ultimate, but is more similar to its appearances is Smash 4 and Brawl. You will have one life to get through 9 rounds which have ~10 fighters each, and are roughly sorted by time period. Every numbered and echo fighter is fought, but this time Alph, Alex, Erdrick, Solo, and Eight are also fought. The first round will start with the oldest fighter, Mr. Game & Watch, and the last round will end with the most recent fighter, Byleth. Stages for each round will be based on games that debuted with the characters in that time period i.e. Pac-Maze in round 1 and Garreg Mach Monastery in round 9. Between each round there will be a resting area where you can heal and collect prizes. Prizes will be won after each round, including coins, SP, spirits, snacks, and spirit board Support items. (as well as any new prizes introduced in Infinite). The prizes will start out small, and will increases as more rounds are cleared. There are three difficulties, Easy, Normal, and Hard, with the rewards being better as the difficulty increases. As in Smash 4, there will be a way to see which characters you have cleared All-Star Mode with, and on what difficulty you cleared it in. True All-Star mode will be unlocked once every character has been unlocked, which will be harder as there are more fighters, but the rewards will be even greater.
OrderFighterDebut Game (Japan)Debut Date (Japan)
1:ultgnw: Mr. Game & WatchBallApril 28, 1980
2:ultpacman: Pac-ManPac-ManMay 22, 1980
3:ultdk:Donkey KongDonkey KongJuly 9, 1981
4:ultmario:MarioDonkey KongJuly 9, 1981
5:ultluigi: LuigiMario Bros.July 14, 1983
6:ultlittlemac: Little MacPunch-Out!!December 1983
7:ultduckhunt: Duck HuntDuck HuntApril 21, 1984
8:ulticeclimbers: Ice ClimbersIce ClimberJanuary 30, 1985
9:ultrob: R.O.B.Stack-UpJuly 26, 1985
10:ultpiranha: Piranha PlantSuper Mario Bros.September 13, 1985
11:ultpeach: PeachSuper Mario Bros.September 13, 1985
12:ultbowser: BowserSuper Mario Bros.September 13, 1985
13:ultlink:LinkThe Legend of ZeldaFebruary 21, 1986
14:ultzelda: ZeldaThe Legend of ZeldaFebruary 21, 1986
15:ultsamus:SamusMetroidAugust 6, 1986
16:ultridley: RidleyMetroidAugust 6, 1986
17:ultsimon: SimonCastlevaniaSeptember 26, 1986
18:ultpit: PitKid IcarusDecember 19, 1986
19:ultpalutena: PalutenaKid IcarusDecember 19, 1986
20MedusaKid IcarusDecember 19, 1986
21:ultsnake: SnakeMetal GearJuly 13, 1987
22:ultryu: RyuStreet FighterAugust 30, 1987
23:ultken: KenStreet FighterAugust 30, 1987
24:ultmegaman: Mega ManMega ManDecember 17, 1987
25:ulthero3:ErdrickDragon Quest IIIFebruary 10, 1988
26:ultdaisy: DaisySuper Mario LandApril 21, 1989
27:ultmarth: MarthFire Emblem: Shadow Dragon and the Blade of LightApril 20, 1990
28:ultdoc: Dr. MarioDr. MarioJuly 27, 1990
29:ultfalcon: Captain FalconF-ZeroNovember 21, 1990
30:ultyoshi:YoshiSuper Mario WorldNovember 21, 1990
31:ultsonic: SonicSonic the HedgehogJuly 26, 1991
32:ult_terry:TerryFatal Fury: King of FightersNovember 25, 1991
33:ultkirby:KirbyKirby's Dream LandApril 27, 1992
34:ultkingdedede: King DededeKirby's Dream LandApril 27, 1992
35:ulthero4: SoloDragon Quest VSeptember 27, 1992
36:ultwario: WarioSuper Mario Land 2: 6 Golden CoinsOctober 21, 1992
37:ultfox:FoxStar FoxFebruary 21, 1993
38:ultfalco: FalcoStar FoxFebruary 21, 1993
39:ultmetaknight: Meta KnightKirby's AdventureMarch 23, 1993
40:ultrichter: RichterCastlevania: Rondo of BloodOctober 29, 1993
41:ultness: NessEarthBoundAugust 27, 1994
42:ultdiddy: Diddy KongDonkey Kong CountryNovember 26, 1994
43:ultkrool: King K. RoolDonkey Kong CountryNovember 26, 1994
44:ultpokemontrainer: Pokémon Trainer:ultsquirtle::ultivysaur::ultcharizard:Pokémon Red and Green February 27, 1996
45:ultpikachu:PikachuPokémon Red and Green February 27, 1996
46:ultjigglypuff: JigglypuffPokémon Red and Green February 27, 1996
47:ultmewtwo: MewtwoPokémon Red and Green February 27, 1996
48View attachment 302869 Bandana Waddle DeeKirby Super StarMarch 21, 1996
49View attachment 302868 Crash BandicootCrash BandicootSeptember 9,1996
50:ultcloud: CloudFinal Fantasy VIIJanuary 31, 1997
51:ultsephiroth:SephirothFinal Fantasy VIIJanuary 31, 1997
52:ultwolf: WolfStar Fox 64April 27, 1997
53:ultyounglink: Young LinkThe Legend of Zelda: Ocarina of TimeNovember 21, 1998
54:ultsheik: SheikThe Legend of Zelda: Ocarina of TimeNovember 21, 1998
55:ultganondorf: GanondorfThe Legend of Zelda: Ocarina of TimeNovember 21, 1998
56:ultbanjokazooie:Banjo & KazooieBanjo-KazooieDecember 6, 1998
57:ultpichu: PichuPokémon Gold and Silver November 21, 1999
58View attachment 302866 WaluigiMario TennisJuly 21, 2000
59:ultvillager: VillagerAnimal ForestApril 14, 2001
60View attachment 302867IsaacGolden SunAugust 1, 2001
61:ultolimar: OlimarPikminOctober 26, 2001
62:ultroy: RoyFire Emblem: The Binding BladeMarch 29, 2002
63:ultbowserjr: Bowser Jr.Super Mario SunshineJuly 19, 2002
64:ulttoonlink: Toon LinkThe Legend of Zelda: The Wind WakerDecember 13, 2002
65:ultzss: Zero Suit SamusMetroid: Zero MissionMay 27, 2004
66:ulthero2: EightDragon Quest VIIINovember 27, 2004
67View attachment 302865AshleyWarioWare: Touched!December 2, 2004
68:ultike: IkeFire Emblem: Path of RadianceApril 20, 2005
69:ultdarksamus: Dark SamusMetroid Prime 2: EchoesMay 26, 2005
70:ultlucas: LucasMother 3April 20, 2006
71View attachment 306056BaristaRhythm TengokuAugust 3, 2006
72:ultlucario: LucarioPokémon Diamond and Pearl September 28, 2006
73:ultrosalina: Rosalina & LumaSuper Mario GalaxyNovember 1, 2007
74:ultwiifittrainer: Wii Fit TrainerWii FitDecember 1, 2007
75View attachment 303753 StylistStyle SavvyOctober 23, 2008
76:ultbayonetta: BayonettaBayonettaOctober 29, 2009
77:ultshulk: ShulkXenoblade ChroniclesJune 10, 2010
78:ultsteve:SteveMinecraftNovember 18, 2011
79:ultdarkpit: Dark PitKid Icarus: UprisingMarch 22, 2012
80:ultrobin: RobinFire Emblem AwakeningApril 19, 2012
81:ultchrom: ChromFire Emblem AwakeningApril 19, 2012
82:ultlucina: LucinaFire Emblem AwakeningApril 19, 2012
83:ultisabelle: IsabelleAnimal Crossing: New LeafNovember 8, 2012
84:ultalph: AlphPikmin 3July 13, 2013
85:ultgreninja: GreninjaPokémon X and Y October 12, 2013
86View attachment 302872 AlexMinecraft: Bountiful UpdateSeptember 2, 2014
87:ultinkling: InklingSplatoonMay 28, 2015
88:ultcorrin: CorrinFire Emblem FatesJune 25, 2015
89:ultjoker: JokerPersona 5September 15, 2016
90:ultincineroar: IncineroarPokémon Sun and Moon November 18, 2016
91:ultminmin Min MinARMSJune 16, 2017
92:ulthero: LuminaryDragon Quest XIJuly 28, 2017
93:ultpyra: PyraXenoblade Chronicles 2December 1, 2017
94
Mythra​
Xenoblade Chronicles 2December 1, 2017
95View attachment 303749 OctolingSplatoon 2: Octo ExpansionJune 13, 2018
96:ultbyleth: BylethFire Emblem: Three HousesJuly 26, 2019
Classic Creator PeridotGX PeridotGX
New Mode: Classic Creator

Every character in Ultimate has their own classic mode, and that's cool! That being said, the replay value is a bit lacking, because it's the same thing over and over again. The easy solution is to just make Classic Mode random again, but I'm going in the opposite direction: creating your own custom, Ultimate-esque paths.

Classic Modes are rather simple to create. Before anything, you must name it and decide if it's specific to a character or a mii, or if the whole cast can play on it. After that, you're free to customize the seven battles to your heart's content. You can choose what stage the fight is on, the background music, what items spawn, what fighters appear, and how many fighters there are (you can select up to 10, with 5 or more foes treated as a horde battles. You can also give your characters the Metal, Mega, and Mini effects). It's highly recommended that the last fight is a boss, but an earlier fight can be made a boss or the seventh could just be a regular one. After the Classic Mode is created, it appears in a menu where it can be selected from other created classic modes. These are treated as regular classic modes, you can do co-op, use tickets, and get spirits. You can upload them to the internet, and play ones from online (no download required, unless a custom stage is involved). If the mode is exclusive to a character you haven't unlocked/bought, you can't play it, but you still can if there's one as a CPU in the mode. Additionally, if it's tied to a Mii that's been uploaded to the internet, downloading that mii will also give you the classic mode.
Smash Dungeon

Throwing my hat into the ring for a new possible mode:

Smash Dungeon
Somewhat based on the "Tower of Smash" leak for Smash 4 many years back, this would be a single or multiplayer mode in a similar vein to Smash Run and Smash Tour, essentially being a replacement for both. It's a roguelike mode in which you and other players must battle your way through randomly-generated floors, defeating enemies to collect items before making your way to the boss of each floor. Items are similar to those found in Smash Tour, but grant you permanent passive buffs. These can be collected by defeating enemies, clearing challenging platforming sections, out on the ground, or shopping at vendors you can find on every floor. Enemies encountered hail from various Nintendo franchises like Smash Run, and also reintroduces the Subspace Army as foes you can fight. Bosses are also randomly generated, some that are also encountered in Classic Mode, others completely unique to Smash Dungeon. The dungeons can also be themed after various series, such as Mario castles, The Legend of Zelda temples, Eggman's bases from Sonic, dungeons from Persona, and many more. There would also be options, such as a difficulty setting for enemies, a slider for how often they spawn, how often power-ups appear, how many floors there are or if it's endless and players play to see how far they go, etc. Lastly, there would also be online play, allowing players to create rooms like Battle Arenas and play the mode together.

The only issue I can see with this is the multiplayer aspect when playing on one Switch, but I'm sure there can be workarounds for that.

Spirits
Please submit any Spirit you would like as long as it’s from a game or a series that has appeared at least once on a Nintendo console. Please include the following info​
  • Name
  • Series and debut game
  • Type and class
  • Spirit ability
If you include a Spirit Battle,
  • The puppet fighter(s)
  • Stage
  • Music (please take a look at the music doc to see if the song is available or if you want to include your own song)​
  • Type of match (stock, timed, stamina, etc)
    Conditions​
Here is a list of every Spirit from Ultimate + Sequel

Spirits are currently Closed.

Super Smash Bros.
Fighting Polygon Team (Super Smash Bros.)

Super Mario Bros.

Buzzy Beetle (Super Mario Bros.)
King Totomesu (Super Mario Land)
Tanooki Mario (Super Mario Bros. 3) enhances to ➡ White Tanooki Mario (Super Mario 3D Land)
Hills (Super Mario Bros. 3)
Rainbow Road (Super Mario Kart)
Candy (Mario Party) (Valentine’s Day Spirit Theme)
Bully (Super Mario 64)
Coin Coffer (Super Mario 3D Land)
Para-Biddybuds (Super Mario 3D Land)
Stingby (Super Mario 3D Land)
Sea Pipe Statue (Mario & Luigi: Bowser’s Inside Story)
Midbus (Mario & Luigi: Bowser’s Inside Story) enhances to ➡ Blizzard Midbus
Broggy (Mario & Luigi: Bowser’s Inside Story)
Cat Mario (Super Mario 3D World) enhances to ➡ Giga Bell Cat Mario (Super Mario 3D World + Bowser’s Fury)
Cat Princess Peach (Super Mario 3D World)
Double Cherry (Super Mario 3D World)
Ant Trooper (Super Mario 3D World)
Conkdor (Super Mario 3D World)
Cat Goomba (Super Mario 3D World)
Meowser (Super Mario 3D World)
Fury Bowser (Super Mario 3D World + Bowser’s Fury)
Giga Bell (Super Mario 3D World + Bowser’s Fury

Donkey Kong
Brambles (Donkey Kong Country)

The Legend of Zelda
Pots (The Legend of Zelda)
Morshu (The Legend of Zelda: The Faces of Evil)
Pinkle (Freshly Picked Tingle’s Rosy Rupeeland)
Kakashi, Buriki, and Lion (Ripened: Tingle’s Balloon Trip of Love) (Valentine’s Day Spirit Theme)
Lana (Hyrule Warriors)
Cia (Hyrule Warriors)
Volga (Hyrule Warriors)
Wizzro (Hyrule Warriors)
Linkle (Hyrule Warriors)
Giant Cucco (Hyrule Warriors)
Failed Experiment (The Legend of Zelda: Breath of the Wild)
Dubious Food (The Legend of Zelda: Breath of the Wild)
Hestu (Hyrule Warriors: Age of Calamity)
King Rhoam (Hyrule Warriors: Age of Calamity)

Metroid
Crocomire (Super Metroid)

Yoshi
Fuzzy (Super Mario World 2: Yoshi’s Island)
Prince Froggy (Super Mario World 2: Yoshi’s Island)
Spirit of Speed (Yoshi’s Universal Gravitation)

Kirby
Pon & Con (Kirby’s Dreamland 3)
Zero (Kirby’s Dreamland 3)
Adeleine (Kirby 64: The Crystal Shards) enhances to ➡ Adeleine & Ribbon
Dark Meta Knight
(Kirby & the Amazing Mirror)
Taranza (Kirby: Triple Deluxe)
President Haltmann (Kirby: Planet Robobot)
Hyness (Kirby Star Allies)

Pokémon
Bug Catcher (Pokémon Red & Blue)
Hitmonchan (Pokémon Red & Blue)
Beedrill (Pokémon Red & Blue)
Rocket Grunts (Pokémon Red & Blue) enhance to ➡ Rainbow Rocket Grunts
Lance (Pokémon Red & Blue)
Aipom (Pokémon Gold & Silver)
Hitmontop (Pokémon Gold & Silver)
Porygon2 (Pokémon Gold & Pokémon Silver) (Valentine’s Day Spirit Theme)
Umbreon (Pokémon Gold & Silver)
Todd Snap (Pokémon Snap)
Luvdisc (Pokémon Ruby & Sapphire) (Valentine’s Day Spirit Theme)
Regirock, Regice, & Registeel (Pokémon Ruby & Sapphire)
Weavile (Pokémon Diamond & Pearl)
Cynthia (Pokémon Diamond & Pearl)
Snivy (Pokémon Black & White)
Zebrstrika (Pokémon Black & White)
Minccino (Pokémon Black & White)
Golurk (Pokémon Black & White)
Trubbish (Pokémon Black & White)
N (Pokémon Black & White)
Mega Rayquaza (Pokémon Omega Ruby & Alpha Sapphire)
Fennekin (Pokémon X & Y)
Helioptile (Pokémon X & Y)
Swirlix (Pokemon X & Pokemon Y) (Valentine’s Day Spirit Theme)
Tyrantrum (Pokémon X & Y)
Goodra (Pokémon X & Y)
Lucy Fleetfoot (Pokémon Trozei)
Toucannon (Pokémon Sun & Moon)
Mudsdale (Pokémon Sun & Moon)
Crawbrawler (Pokémon Sun & Moon)
Tsareena (Pokémon Sun & Moon) (Valentine’s Day Spirit Theme)
Kommo-o (Pokémon Sun & Moon)
Ash Greninja (Pokémon Sun & Moon)
Marshadow (Pokémon Sun & Moon)
Ultra Necrozma (Pokémon Ultra Sun & Ultra Moon)
Zeraora (Pokémon Ultra Sun & Ultra Moon)
Melmetal (Pokémon Go)
Cramorant (Pokémon Sword & Shield)
Snom (Pokémon Sword & Shield)
Frosmoth (Pokémon Sword & Shield)
Wooloo (Pokémon Sword & Shield)
Galarian Stunfisk (Pokémon Sword & Shield)
Sirfetch’d
(Pokémon Sword & Shield)
Alcremie (Pokémon Sword & Shield) ➡ enhance to Gigantamax Alcremie
Orbeetle
(Pokémon Sword & Shield) ➡ enhance to Gigantamax Orbeetle (Pokémon Sword & Shield)
Appletun (Pokémon Sword & Shield)
Eiscue (Pokémon Sword & Shield)
Galarian Ponyta (Pokémon Sword & Shield)
Eternatus (Pokémon Sword & Shield) enhances to ➡ Etermax Eternatus (Pokémon Sword & Shield)
Zarude (Pokémon Sword & Shield Isle of Armor)
Galarian Slowbro (Pokémon Sword & Shield Isle of Armor)
Regidrago & Regieleki (Pokémon Sword & Shield Crown Tundra)
Galarian Articuno, Zapdos, and Moltres (Pokémon Sword & Shield Crown Tundra)
Spectrier & Glastrier (Pokémon Sword & Shield Crown Tundra)
Calyrex (Pokémon Sword & Shield Crown Tundra)

Yoshi
Fuzzy (Super Mario World 2: Yoshi’s Island)
Prince Froggy (Super Mario World 2: Yoshi’s Island)
Spirit of Speed (Yoshi’s Universal Gravitation)

EarthBound/MOTHER
Giegue (EarthBound Beginnings) enhances to ➡ Giygas (EarthBound)
Insane Cultist (EarthBound)

Ice Climbers
Topi (JP) (Ice Climbers)
Topi (ENG) (Ice Climbers)

Fire Emblem
Gray (Fire Emblem Gaiden)
Tobin (Fire Emblem Gaiden)
Clair (Fire Emblem Gaiden)
Olive (Fire Emblem Gaiden)
Mycen (Fire Emblem Gaiden)
Mae and Boey (Fire Emblem Gaiden)
Emperor Rudolf (Fire Emblem Gaiden)
Jedah (Fire Emblem Gaiden)
Innes (Fire Emblem: The Sacred Stones)
Joshua (Fire Emblem: The Sacred Stones)
Lute (Fire Emblem: The Sacred Stones)
Ashe (Fire Emblem: The Sacred Stones)
Kiran (Fire Emblem Heroes)
Alfonse (Fire Emblem Heroes)
Sharena (Fire Emblem Heroes)
Anna (Fire Emblem Heroes)
Yuri (Fire Emblem: Three Houses)
Constance (Fire Emblem: Three Houses)
Death Knight (Fire Emblem: Three Houses)
Linhardt (Fire Emblem: Three Houses)

Wario
Demon Head (Wario Land)
Rudy the Clown (Wario Land 3)
Gold Digger (WarioWare, Inc)
Super MakerMatic 21 (WarioWare; D.I.Y.)
Penny Crygor (WarioWare
: Smooth Moves)

Splatoon
Agent 3 (Splatoon)
Octotrooper (Splatoon)
Salmonid Chudds (Splatoon 2)
Mr. Grizz (Splatoon 2)
C.Q. Cumber (Splatoon 2: Octo Expansion)
Iso Padre (Splatoon 2: Octo Expansion)
Off the Hook (Splatoon 2: Octo Expansion)
Commander Tartar (Splatoon 2: Octo Expansion)
Sanitized Octarians (Splatoon 2: Octo Expansion)

ARMS
Lola Pop (ARMS)
Misango (ARMS)
Springton (ARMS)
Dr. Coyle (ARMS)
Biff (ARMS)
Hedlok (ARMS)

Golden Sun
Sheba (Golden Sun)
Elemental Dijinn (Golden Sun)
Saturos & Menardi (Golden Sun)
Kraden (Golden Sun)
Alex (Golden Sun)
Briggs (Golden Sun)
Amaze (Golden Sun)
Salamander (Golden Sun)
Phoenix (Golden Sun)
Fusion Dragon (Golden Sun)
Agatio & Karst (Golden Sun: The Lost Age)
Piers (Golden Sun: The Lost Age)
Eoleo (Golden Sun: The Lost Age)
Doom Dragon (Golden Sun: The Lost Age)
Dullahan (Golden Sun: The Lost Age)
Tyrell (Golden Sun: Dark Dawn)
Karis (Golden Sun: Dark Dawn)
Arcanus (Golden Sun: Dark Dawn)
Rief (Golden Sun: Dark Dawn)
Amiti (Golden Sun:Dark Dawn)
Sveta (Golden Sun: Dark Dawn)
Himi (Golden Sun: Dark Dawn)
Blados & Chalis (Golden Sun: Dark Dawn)

Style Savvy
Michaela (Style Savvy: Trendsetter)
Emmylou (Style Savvy: Trendsetter)
Avery (Style Savvy: Trendsetter)
Celeste (Style Savvy: Trendsetter)
MC Mode (Style Savvy: Trendsetter)
Sophie (Style Savvy: Fashion Forward)
Callie (Style Savvy: Fashion Forward)
Ricky (Style Savvy: Fashion Forward)
Adelaide (Style Savvy: Fashion Forward)
Alina (Style Savvy: Styling Star)
Yoland (Style Savvy: Styling Star)
Angélique (Style Savvy: Styling Star)

Metal Gear Solid
Psycho Mantis (Metal Gear Solid) Enhances to ➡Screaming Mantis (Metal Gear Solid 4: Guns of the Patriots)

Sonic the Hedgehog/Sega
Moto Bug (Sonic the Hedgehog)
Green Hill Zone (Sonic the Hedgehog)
Metal Sonic Kai (Knuckles Chaotix)
Mighty and Ray (SegaSonic the Hedgehog)
Fang the Sniper (Sonic the Hedgehog Triple Trouble)
Excalibur Sonic (Sonic and the Black Knight)
Sticks the Badger (Sonic Boom)
Zavok (Sonic Lost World)
Dynamite Headdy (Dynamite Headdy)
AiAi (Super Monkey Ball)

Mega Man
Ring Man (Mega Man 4)
Chill Penguin (Mega Man X)
Spark Mandrill (Mega Man X)
Launch Octopus (Mega Man X)
Boomer Kuwanger (Mega Man X)
Armor Armadillo (Mega Man X)
Sting Chameleon (Mega Man X)
Storm Eagle (Mega Man X)
Flame Mammoth (Mega Man X)

PAC-MAN/Namco
Mappy (Mappy)
Taizo Hori (Dig Dug)
Jr. Pac-Man & Yum-Yum (Jr. Pac-Man) (Valentine’s Day Spirit Theme)
Professor Pac-Man (Professor Pac-Man)
Toc-Man (PAC-MAN World)

Persona
Makoto Yuki (Persona 3)
Aigis (Persona 3)
Mitsuru Kirijo (Persona 3)
Akihiko Sanada (Persona 3)
Yukari Taneba (Persona 3)
Junpei Iori (Persona 3)
Yu Narukami (Persona 4)
Yosuke (Persona 4)
Sae Satonaka (Persona 4)
Yukiko Amagi (Persona 4)
Kanji Tatsumi (Persona 4)
RiseKujikawa (Persona 4)
Naoto Shirogane (Persona 4)
Teddie (Persona 4)
God-Slayer Nanako of the Dojima Clan (Persona 4)
Nanako Dojima (Persona 4)
Sae Najima (Persona 5)
Sojiro Sakura (Persona 5)
Tae Takemi (Persona 5)
Munehisa Iwai (Persona 5)
Sadayo Kawakami (Persona 5)
Yuki Mishima (Persona 5)
Chihaya Mafune (Persona 5)
Shinya Oda (Persona 5)
Kasumi Yoshizawa (Persona 5 Royal)

Dragon Quest
Angel Slime (Dragon Quest Monsters 2) (Valentine’s Day Spirit Theme)

Banjo-Kazooie
Captain Blubber (Banjo-Kazooie)
Conga the Ape & Chimpy (Banjo-Kazooie)
Klungo (Banjo-Kazooie)
Bentilda Winkybunion (Banjo-Kazooie)
Boggy (Banjo-Kazooie)
Clanker (Banjo-Kazooie)

Fatal Fury/King of Fighters
Robert Garcia (Art of Fighting)
Yuri Sakazaki (Art of Fighting)
King (Art of Fighting)
Billy Kane (FATAL FURY)
Blue Mary (FATAL FURY 3)
Ryuji Yamazaki (FATAL FURY 3)
Mature (King of Fighters ‘96)
Vice (King of Fighters ‘96)
Goenitz (King of Fighters ‘96)
Shermie, Chris, and Yashiro (King of Fighters ‘97)
Orochi (King of Fighters ‘97)
Rock Howard (Garou: Mark of the Wolves)
K’ (The King of Fighters ‘99)
Kula Diamond (The King of Fighters 2000) (Valentine’s Day Spirit Theme)
Ash Crimson (The King of Fighters 2003)
Shun’ei (The Kind of Fighters XIV)

Minecraft
Pillager (Minecraft Vanilla)
Evoker and Vex (Minecraft Vanilla)
Ravager (Minecraft Vanilla)
Hoglin (Minecraft Vanilla)
Bee (Minecraft Vanilla)
Snow Golem (Minecraft Vanilla)
Wolf (Minecraft Vanilla)
Guardian (Minecraft Vanilla) enhances to ➡ Elder Guardian
Glow Squid (Minecraft Earth)
Moobloom (Minecraft Earth)
Iceologer (Minecraft Dungeons)

Crash Bandicoot
Aku Aku (Crash Bandicoot)
Tawna Banducoot (Crash Bandicoot)
Polar (Crash Bandicoot)
Dr. Neo Cortex (Crash Bandicoot)
Papu Papu (Crash Bandicoot)
Ripper Roo (Crash Bandicoot)
Koala Kong (Crash Bandicoot)
Pinstripe Potoroo (Crash Bandicoot)
Dr. Nitrus Brio (Crash Bandicoot)
Komodo Brothers (Crash Bandicoot 2: Cortex Strikes Back)
Tiny Tiger (Crash Bandicoot 2: Cortex Strikes Back)
Dr. N Gin (Crash Bandicoot 2: Cortex Strikes Back)
The Viscount (Crash Boom Bang)
Nitros Oxide (Crash Team Racing)
Trophy Girls (Crash Team Racing) enhances to ➡Nitro Squad (Crash Team Racing Nitro Fuelled)
Dr. Nefarious Tropy (Crash Bandicoot: Warped)
Dingodile (Crash Bandicoot: Warped)
Uka Uka (Crash Bandicoot: Warped)
Rilla Roo (Crash Bash)
Crunch Bandicoot (Crash Bandicoot: The Wrath of Cortex)
The Evil Twins (Crash Twinsanity)
Nina Cortex (Crash Twinsanity)
Mr. Crumb (Crash Bandicoot 99x)
Lani-loli (Crash Bandicoot 4: It’s About Time)
Akano (Crash Bandicoot 4: It’s About time)
Kapuna-Wa (Crash Bandicoot 4: It’s About Time)
Ika-Ika (Crash Bandicoot 4: It’s About Time)
TNT Crate (Crash Bandicoot)
Iron Checkpoint Crate (Crash Bandicoot)

Other
Alice (Balloon Fight)
Jinbe (Mole Mania)
Mr. Stevenson (Gumshoe)
Avatar (Satellaview)
Parabo and Satebo (Satellaview)
Spotto (Spotto)
Flicky (Flicky)
Bubsy (Bubsy)
Arnold (Bubsy)
The Woolie (Bubsy)
Virgil Reality (Bubsy: Paws on Fire)
Lemming (Lemmings)
Ristar (Ristar)
Plok (Plok)
Doshin the Giant (Doshin the Giant)
Expansion Pack (Nintendo 64)
ChiChu Pilots (ChuChu Rocket!)
Detective Carrie (Drill Dozer)
Ted & Archie (Nintendogs)
Wifi Assistant (3DS)
E-Shop Bag (3DS)
Romeo & Juliet (Rhythm Heaven Fever) (Valentine’s Day Spirit Theme)
Beary (Rhythm Heaven Megamix) (Valentine’s Day Spirit Theme)
Globox (Rayman 2: The Great Escape)
Grand Minimus (Rayman 2: The Great Escape)
Murphy (Rayman 2: The Great Escape)
Bubble Dreamer (Rayman 2: The Great Escape)
Barbara (Rayman Legends)
Q*Bert (Q*Bert)
Bosch (Line Rider)
Om Nom (Cut the Rope)
Bachelorettes (Harvest Moon: Friends of Mineral Town) (Valentine’s Day Spirit Theme)
Bachelors (Harvest Moon: Friends of Mineral Town) (Valentine’s Day Spirit Theme)
Bonanza Bros. (Bonanza Bros.)
Qucy (BOXBOY!) (Valentine’s Day Spirit Theme)
The Enchantress (Shovel Knight)
Black Knight (Shovel Knight)
Treasure Knight (Shovel Knight)
Mole Knight (Shovel Knight)
Tinker Knight (Shovel Knight)
Propeller Knight (Shovel Knight)
Polar Knight (Shovel Knight)
Phantom Striker (Shovel Knight)
Baz (Shovel Knight)
Mona (Shovel Knight)
Troupple King (Shovel Knight)
Abominable Snowman (SkiFree)
Isaac (The Binding of Isaac)
Meat Boy (Meat Boy)
CommanderVideo (BIT.TRIP)
Creation Hero (Drawn to Life)
Wilfre (Drawn to Life)
Angry Birds (Angry Birds)
Bad Piggies (Angry Birds)
The Conductor (Hat in Time)
DJ Grooves (Hat in Time)
The Snatcher (Hat in Time)
Queen Vanessa (Hat in Time)
Mustache Girl (Hat in Time)
Fowl Mouth (Cel Damage)
Imposter & Crewmates (Among Us)
Byakuya Togami (Danganronpa: Trigger Happy Havoc)
Nagito Komaeda (Danganronpa 2: Goodbye Despair)
Kokichi Oma (Danganronpa V3: Killing Harmony)
Winnehild, Warbringer (OCTOPATH TRAVELER)
Balogar, the Runebringer (OCTOPATH TRAVELER)
Dreisang, the Archmagus (OCTOPATH TRAVELER)
Steorra, Starseer (OCTOPATH TRAVELER)
Vincent Brooks (Catherine) (Valentine’s Day Spirit Theme)
Marina Liteyears (Mischief Makers)
Lunar, Merco, and Tarus (Mischief Makers)
Beastsector (Mischief Makers)
Buck Bumble (Buck Bumble)
Peashooter (Plants vs. Zombies)
Sunflower (Plants vs. Zombies)
Cherry Bomb (Plants vs. Zombies)
Chomper (Plants vs. Zombies)
Browncoat Zombie (Plants vs. Zombies)
Football Zombie (Plants vs. Zombies)
Newspaper Zombie (Plants vs. Zombies) (Valentine’s Day Spirit Theme)
Filia (Skullgirls)
Peacock (Skullgirls)
Valentine (Skullgirls)
Mad Rat (Mad Rat Dead)
Werner Werman (Cuphead)
Madeline (Celeste)
Badeline (Celeste)
Gigantosaurus (ARK Survival Evolved)
Titanosaur (ARK Survival Evolved)
Velociraptor (ARK Survival Evolved)
Alpha Raptor (ARK Survival Evolved)
Rex (ARK Survival Evolved)
Alpha Rex (ARK Survival Evolved)
Ferox (ARK Survival Evolved Extinction)
Element Ferox (ARK Survival Evolved Extinction)
Survivor (ARK Survival Evolved)
Bomb Chicken (Bomb Chicken)
Lina (Blade Strangers)
Polly Geist (Monster Prom) (Valentine’s Day Spirit Theme)
Miranda Vanderbilt (Monster Prom) (Valentine’s Day Spirit Theme)
Vera Oberlin (Monster Prom) (Valentine’s Day Spirit Theme)
Zoe (Monster Prom) (Valentine’s Day Spirit Theme)
Miriam (Bloodstained: Ritual of the Night) (Valentine’s Day Spirit Theme)
Ekoro (Gal*Gun) (Valentine’s Day Spirit Theme)
Kurona (Gal*Gun) (Valentine’s Day Spirit Theme)
Untitled Goose (Untiled Goose Game)
Olive Espinosa (Astral Chain) (Valentine’s Day Spirit Theme)
Brenda Moreno (Astral Chain) (Valentine’s Day Spirit Theme)
Berecca (Ninjala)
Van (Ninjala)
Gumchi (Ninjala)
Pajama Sam (Pajama Sam)

Music
To submit a song, please visit the:
Music Submission Doc

Please take note of the current cap on songs that can be included at any given time. The cap will increase for certain series at the start of the week. Please only include songs from series and games that have had at least one appearance on a Nintendo console.

Features
 
Last edited:

Pokelego999

Smash Champion
Joined
May 27, 2019
Messages
2,176
Location
Waiting for Latias and Latios to get a theme
Venus Edit: I have received permission by Pokelego999 Pokelego999 to use this post as I’m am going to be losing space within the first two posts as this project continues. Hence forth, this post will be used by Venus.




Timeline & Confirmed Contents
  • E3 Reveal Trailer (53m 8s)​
    • Characters
      • Newcomers
        • Isaac
        • Bandana Waddle Dee
        • Octoling
        • Waluigi
        • Crash
        • Stylist
      • Veteran Updates
        • Mario
        • Donkey Kong
        • Samus
        • Ganondorf
        • Young Link
    • Stages
      • New
        • Venus Lighthouse
        • Castle Dedede
        • Waluigi Pinball
        • N. Sanity Beach
        • Beaumonde Arena
        • Bowser’s Castle
        • Dr. Mario
        • Mystery Island
      • Returning
        • PAC-MAZE
        • Meta Crystal
        • Rainbow Road
        • Poké Floats
    • Items
      • Shock Bomb
      • Double Cherry
      • Anti-ssist Trophy
      • Gravity Fan
      • Dark Stone
      • Matryoshka Doll
      • Bottle of Soda
      • Coconut Gun
      • Armorslayer
      • Breidablik
      • Aku Aku
    • Assist Trophies
      • Creeper
      • Futaba Sakurai
      • Big the Cat
      • Wii Fit Balance Board
      • Jenna
      • Cranky Kong
      • Mumbo Jumbo
      • Bokoblin
      • Eggplant Wizard
      • Dragonlord
      • Kula Diamond
      • Seteth
      • Tifa Lockhart
      • Dr. Neo Cortex
      • Nintendog (Shiba Inu)
    • Pokémon
      • Wooloo
      • Snom/Frosmoth
      • Cramorant
      • Galarian Stunfisk
      • Gengar
      • Sirfetch’d
      • Eiscue
      • Appletun
      • Eternatus
      • Aipom
      • Umbreon
      • Hitmontop
    • Mii Fighter Costumes
      • Garrett
      • Raiden
      • Chef Outfit
      • Diving Suit
      • Gangster Outfit
      • Dinosaur Outfit
      • Knight Outfit
      • Superhero Outfit
      • Firefighter Outfit
      • Crash Suit Costume
      • Pokémon Trainer costume
      • Ness costume
      • Robin costume
      • Bowser costume
      • Joker costume
      • Terry costume
      • Gatekeeper Costume
      • Ball Guy costume
      • Pauline Costume
      • Tingle Costume
      • Kumatora Costume
      • Primid Costume
    • Game Modes
      • Smash Dungeon
      • Create a Classic Mode
    • Spirits
      • Cat Mario
      • Fury Bowser
      • Hestu
      • Zero
      • Adeleine
      • Hyness
      • Ash Greninja
      • Galarian Articuno, Zapdos, and Moltres
      • Joshua
      • Yuri
      • Elemental Dijinn
      • Alex
      • Doom Dragon
      • Karis
      • Emmylou
      • Alina
      • Launch Octopus
      • Kasumi Yoshizawa
      • Ash Crimson
      • Aku Aku
      • Crunch Bandicoot
      • The Evil Twins
      • Jinbe
      • Bubsy
      • The Enchantress
      • Winnehild, Warbinger
      • Peashooter
      • Football Zombie
  • August Nintendo Direct (6m, 15s)
    • Character
      • Ashley
    • Assist Trophy
      • Kat & Ana
      • Mona
    • Mii Costume
      • Captain Syrup
    • Spirits
      • Demon Head
      • Penny Crygor
      • Gold Digger
      • Supermakerm 21
    • Game improvements
      • “And the winner is...”
      • 4th taunt
      • Classic Mode Bonus Rounds
      • Hero selection changes
  • September Nintendo Mini Direct: Echo Spotlight (2m, 25s)
    • Character
      • Medusa
    • Additional Content
      • Medusa’s Palutena Guidance
  • October Nintendo Direct
    • Character
    • Stage
  • December Game Award Show Reveal
    • Character
    • Stage
  • February Nintendo Direct
    • Character
    • Stage
  • April Smash Direct

Archives


Written by Doc Monocle Doc Monocle

The following is a compilation of all the content ever admitted to the hypothetical Smash 6 project.
Contributed to by all of the most dedicated members, this collection summarizes the efforts made to brainstorm the finest Smash Bros. game that never existed! So without further ado, let us have our splendid tour of the ideas presented by these fine minds...


Character Submissions
Developer Suggestion Character: Dillon from Dillon's Rolling Western

Dillon, from the Dillon's Rolling Western series, has been assist trophiy'd twice (once in SM4SH, and again in Ultimate), for generally not being a popular character. But if he was given the chance, he could be an amazing fighter. He could be a defense-offensive character, with the main gimmick of his being his ability to place defense towers (after gaining money mid-battle?). He could also use his claws and roll up into a ball for movement. Also, he would be Smash's first cowboy.
As to why, his series is an underrated one, and is recent. If Dillon got into Smash bros, his series could be popular and likely to be saved as he's somewhat new and likely to be lingering a bit in Nintendo's mind. If he got in, we could get a new juggernaut of a series. He could also be the representative for the DS era, as none of the fighters series originated from the DS. Also, there are no tower defense characters in smash.

Edit... again... how many times have I edited this?: Welp, Issac won. But hey, I'm happy 4 other people voted for Dillon, I thought I was gonna be a solo voter. So that's neat.
Developer Suggestion Character: Takamaru from The Mysterious Murasame Castle
View attachment 297171

Takamaru has kept up a notable fan following in the Smash community for a long time now, especially in the Smash 4 days. His game is no longer Japan-exclusive since the last known time he was considered, acclaimed Japanese game devs have given it their blessing and expressed interest in a revival, and it's one of the few "dead" Nintendo IPs with the distinction of continuing to be given little nods outside of Smash to this day, indicating that they still have the character on their minds to some degree.

In terms of gameplay, Takamaru would bring with him a completely new character archetype: the samurai. Additionally, reflecting on his original game's nature of always being on the move and dodging enemy attacks, he would be a quick, nimble and responsive fighter, his repertoire also putting emphasis on projectiles such as shuriken, pinwheel knives and fireballs in addition to physical attacks with his katana.

did I do it right
My suggestion-Chibi-Robo of the Chibi-Robo! series.

(Keep in mind I've never played a Chibi-Robo game in my life, but I've done my research and I'm a huge Scott The Woz fan, so I know a thing or two about this little guy).
Currently a Mii Costume in Super Smash Bros. Ultimate, Chibi-Robo debuted in 2005 in Japan, in the game Chibi-Robo! Plug into Adventure! It's a game where you, Chibi-Robo, are a little robot helper who goes around a family's house, performing cleaning and other various tasks. However, you'll have to keep your charge up by plugging into a wall, or else you'll lose some Moolah (Chibi-Robo!'s in game currency). It's a charming game that has gained a cult following since its release. However it did not do very well financially-in fact, none of Chibi-Robo's adventures have hit it out of the park in terms of sales, or even gotten a single. Chibi-Robo has unfortunately not been able to stay afloat all these years. Poor guy.
So, if he doesn't sell well, why the hell should he be in Smash Ultimate 2? (Or whatever we end up calling it-we should do that sometime, decide on a name, it could be fun!)
Well, it could finally give Chibi-Robo a chance to be successful. The main reason his games haven't sold well is poor marketing or, in Zip-Lash's case, not being a good game. Of course your obscure, cult-classic Nintendo IP won't sell very well if its a Wal*Mart exclusive DS title. He's the perfect character to appeal to casual audiences-cutesy, simplistic both in appearance and in gameplay. Revealing him at E3 could gain a lot of traction for his series-and imagine if we announced the original game being ported to Switch during the E3 presentation, which would release later that day? That way, instead of breaking out Dolphin, Smash fans can buy the game themselves. This could give Chibi-Robo the second chance he deserves, his developers may come out of hiding to pick the series back up-and if they don't, Nintendo can pull a Mario Party 9 and make it themselves! (but like, good).

So, how would he play? Glad you asked!

I imagine he would have a gimmick of having to charge after a while. His battery life goes down with each attack (he loses more depending on how much damage the move does), but charging with Down B charges him back up. If he loses all his charge, his attacks will be weak and near useless.

As for his Up B, he could use the Chibi-Coptor item from the games, which would propel him up and have a hitbox at the top.

His Neutral B could be the Chibi-Blaster, which would be a laser shot that provides small hitstun and not much damage, but it goes really far and is relatively fast.

For his Side B, he could drive forward in the car from Chibi-Robo: Park Patrol. He can jump, speed up by holding forward, speed down by not pressing a direction, turn around by pressing back, and jump out with B or A.

Grabs
Up: Chibi-Robo does an uppercut and follows up by hitting the airbone opponent with his plug.
Down: Chibi-Robo throws his opponent on the ground and scrubs them with a toothbrush.
Forward: Chibi-Robo spins his opponent around like a lasso, before letting them go.
Backward: Chibi-Robo turns around and stabs his opponent with the prongs of his plug, zapping them away.

For his normals he could use household objects like mugs, silverware, a squirter, batteries, and the aforementioned toothbrush.

For his Final Smash, he brings out a vacuum from the game (it's the third item on this Wikipedia article and I don't know how to pronounce or type it, Venus please help). He can walk around with this, and anyone caught in range will be sucked up. When a few seconds pass, Chibi-Robo will throw down the vaccum, causing it to explode, and anyone caught in the vacuum will be launched far. If the Final Smash fails to suck up anyone, Chibi-Robo will let out a sad robot noise and hang his head in disappointment before returning to the action.
(I feel the need to say again that I have never ever played a Chibi-Robo game and if anyone want to suggest something I can fix, please let me know.)
Yep, that's why I think Chibi-Robo should be the first new character in the sequel to Super Smash Bros. Ultimate.
Developer Suggestion Character: Waluigi from Super Mario

View attachment 297190
The funny lanky guy in purple himself if not, is probably one of the most requested characters for Smash as a fighter, he has been an Assist Trophy 3 times and not being a fighter for Ultimate was so controversial that it made headlines. He has a pretty big fanbase as well being a meme on the Internet. Back in 2018, Reggie himself was aware of the character's popularity. (Sorry if there wasn't much.)

As a fighter, he would be bit fast and nimble kinda like from the Mario/Sonic Olympic Games but easy to launch. His moveset would reference the sport, karting and party game spinoffs he has been in as well dancing. For example his Neutral Special would have him serve a tennis ball with his racket or maybe have his Side Special be like Wario's Bike but with the Waluigi Racer instead? The Final Smash would be his Wall-luigi from Mario Strikers which could work.

(I like the idea of him using his long limbs as well sport equipment to fight with, and dancing!)
Developer Suggestion Character: Ray Mk III from Custom Robo
View attachment 297253

Though I have ideas for all sorts of 1st party characters, it was a bit difficult to think of one that matched all the current crieteria outside of the ones already mentioned. However, I think I've found one that fits.

Ray Mk III is the most recognizable character from the Custom Robo series. He appeared as an Assist Trophy in Brawl and, after a complete absence from Smash 4, was given a Mii Costume in Ultimate. For his play style, he'd be a small lightweight character with multiple zoning options and very impressive, unique mobility. Regarding his mobility, that would be what makes him stand out from other characters, and I think it could take some inspiration from mechanics of older characters that we haven't seen in newer characters for a very long time.
Finally, regarding popularity, although Custom Robo is fairly niche and hasn't seen a new game since 2006, it does have more titles to its name than some pre-exsisting series and its representation in Ultimate after its absence in 4 shows that there is at least enough demand to be given the Mii Costume treatment. Plus, having a more unusual character reveal at E3 alongside more well know characters would show how deep we'd be willing to go for the fans.

Also, Venus of the Desert Bloom Venus of the Desert Bloom , I would like to join the developer partner list, if that's alright!
Character Suggestion: Saki from Sin and Punishment.
View attachment 297263
Saki first appeared in Super Smash Bros Brawl and Super Smash Bros for Wii U and 3DS, and while his Assist Trophy was notably absent in Smash Bros Ultimate, he instead received a Mii Costume. He is the protagonist of the first game of the Sin and Punishment franchise, and is the father to the main character of the sequel game Sin and Punishment: Star Successor. Sin and Punishment is a rail shooting game, and while Saki isn't too popular of a choice nowadays, he was relativly popular one back in the Brawl days, as the Brawl Dojo mentions several people requested his inclusion.

For his playstyle, I would see Saki as a lighter and faster character, relying on him using his Dolphin Gun for a projectile attack that could combo his opponents or use it with a stronger Melee attack that would have powerful knockback.
Seeing as how we don’t have any more submissions, I will include my second one but I will remove it if we get new submissions:

Nintendog & Nintencat (Nintendogs)


While we do have a dog (and duck) and a cat (fire cat) on the roster; including the Nintendog and Cat could bring in a character who is slow upon start-up but, once they get going, become powerful fighters who focus on speed and unorthodox attacks. This could include taking baths, squeaky toys, doghouses, and healing treats. Nintendogs have been a part of Smash since Brawl and, while the series hasn’t been touched in some time, it’s still a popular series with tons of fans around the world.
Character suggestion 1: Waluigi (Super Mario)
View attachment 298479

For a character that was solely created to give Wario a doubles partner in Mario Tennis, Waluigi has really made a name for himself. Initially a commonplace on many "Worst Mario characters" lists, he has gained a massive cult following over the years, due to his zany personality, whacky design, and his status as a bit of a loser.

I think it'd be a bit of an understatement to consider Waluigi one of the most demanded first parties for Smash as of current. Dude had some notable support in Brawl and 4, but things really picked up for Ultimate when his Assist Trophy deconfirmation sent notable shockwaves around the net. I'd argue he's essentially become the new Ridley, purple coloration and all. Assuming this slot is gonna be a Ridley-style insanely popular first party, Waluigi was like the only choice that made sense to me.

As for how he'd play in Smash, I'd expect a wacky, awkward character to match his personality. He's also been described as a bit of a "cheater", maybe there's a way to implement that in somehow. When it comes to his moveset, perhaps he could represent the Mario spin-offs like Party, Kart, and the sports games, assuming this is where he's prominentally hailed from. Or perhaps his personality alone is enough to make an archetype?

Anyways, I'll do my echo choice once I get off work.
Character 1: Rex and Pyra from Xenoblade

Xenoblade is a large-ish new IP from Nintendo, and despite selling really well only has one character to represent the games. Why? Because Sakurai wanted Rex in, but couldn't due to time issues. Now that we have a sequel, it would be a perfect time to add the iconic duo.
And while there might be some complaints about another "anime sword fighter," Rex is generally wanted enough and well liked for more to not have a problem with it.

A way Rex and Pyra could work is that Rex does most the attacking, but Pyra does the Special attacks and on rare occasions assist with Rex during what he's doing. Rex and Pyra aren't Ice Climbers, they don't have separate health to make things confusing, Pyra can just sometimes up air when Rex up airs as an example.
Character 2: Ninten (Ness echo)
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I don't see Mother/Earthbound getting another full on unique character, but an echo that allows all 3 protagonists would be pretty cool. I haven't seen gameplay or know the plot of this game, but from what I heard he would have a teleport up special and slightly different moves all around.
This is a bit of a controversial Echo choice, because some people are 100% sure that echoes must be from the same series as their base character. I think it's really not a hard rule, just that most reasonable echoes come from the same series. There are only 2-3 exceptions… and here's one of them.

NEW ECHO FIGHTER: BLAZIKEN (11e)
View attachment 298487
Blaziken is a third generation Pokémon, and the final evolution of the fire starter, Torchic. Blaziken is a very popular Pokemon - in the google poll, it was crowned the fifth most popular Pokemon from Hoenn, beating out titans like Mudkip. Metagross, and Deoxys. Speaking of Hoenn, we still don't have a character from the region, and while getting a fully unique character from the region might be asking a bit much, an Echo should be doable.

As for how Blaziken would work? Blaziken could acttually get away with being one of the least unique echoes, that's how good of a fit it is. Blaziken is a very fast Pokemon, and most of it's attacks use it's legs (but it does also use it's arms). That's also a pretty decent description of Captain Falcon (Blaziken's even doing the knee in it's Sugamori art!). That being said, there should be a few changes, mostly animation wise. Obviously the enter stage animation and Final Smash need to change, and Falcon Punch and F-Smash should be changed to kicks. Up Special should be swapped out for a completely different move, albeit one copied from another character: Sky Uppercut (reskinned Shoryuken)
Character 2:
Birdo (Yoshi Echo)


Birdo is a supporting character in the Super Mario series. She first appeared as a boss in Super Mario Bros 2, However she would go on to be portrayed as a hero rather than a villain, often being portrayed as Yoshi's love intrest. Because she was now Yoshi's love intrest she was given a redesign to make her look more like Yoshi, even having her own version of Yoshi eggs! Because of this she would fit perfectly as a Yoshi echo. Only thing that should be changed his her neutral special, as she lacks a tongue.
Character 2
Woah, who's that rad dude with the 'tude and the board?

It's FUNKY KONG!
Funky Kong hails from the totally righteous Donkey Kong series. He first appeared in the game Donkey Kong Country as a tubular NPC who ran Funky's Flights, which would let players travel anywhere they wanted to on the gnarly world map. He would keep selling bodacious items until 2018, where he became a playable character for the very first time in Donkey Kong Country Returns: Tropical Freeze!

How would he play? Glad you asked!
This epic member of the Kong family would play almost exactly like his best friend/possible younger brother Donkey Kong, due to their similar, awesomely muscular body types. However, Funky would come with one radical difference-for some moves, he'll shred on his surfboard or use it as a weapon.

Why should he be in Smash?
Well, first of all, he's a surfer, which is really cool. Second, outside of Dixie, he's really the last member of the DK Crew who should be added into Smash Bros. And finally, Funky is a fan favorite character who would make perfect sense as an echo of Donkey Kong, whose popularity was heavily bolstered by DKC Tropical Freeze's Switch port.
Ganon
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As we know from Skyward Sword, Ganon is the embodiment of evil that was influenced from the curse uttered by the Demise, a king of demons. His curse was such that it would follow the reincarnated the three forces: Link, Zelda, and Ganon throughout history. Ganondorf is one just aspect of my his evil which took human...errrr...Gerudo form. We have tons of amazing content from the 3D era of Zelda but nothing from its more 2D era. The one actually aspect we have in character form is Zelda’s A Link Between Two Worlds appearance.

Ganon as a character would be entirely appropriate for Smash given just how much impact this force of evil has had in the series. It’s driven much of the plot of the series and influenced the events in many of the games; most notably in Breath of the Wild with Calamity Ganon. This Ganon, however, would drawn from the original game, A Link in the Past, Link’s Awakening, Oracle series, Four Swords, and A Link Between Two Worlds.

Gameplay wise, he would be very unique with what I call a beast warlock. Ganon would be even larger than Bowser with a more upright posture and has extremely long range that rivals even Sephiroth thanks to his long limbs and his spear. All of his attacks hit hard and some have superarmor though he does have some start up lag. His spear and raw strength isn’t his only good points as he can utilize powerful arcane spells. This includes producing homing Blazing Bats, create an orb of lighting that shoots different directions, teleportation, mouth blasts, ground pounds, and transforming into a bat. while it’s enticing to also allow him to summon common Zelda enemies, that might be pushing it.
I’ll be joining in

Character 1: Lugia
:249:
This Pokémon from the Johto region has some potential to be in Smash, and Lugia is one of the most popular Pokémon in that region. Lugia would also mark the second Legendary Pokémon to be in the game, after Mewtwo. Lugia would of course have it’s size reduced a bit, but if it can work for Ridley, it can work for Lugia.

Lugia can use some moves like Areoblast, Wind Gusts, Dragon Rush and Extrasensory.
Character 2: Dixie Kong




Dixie kong is perhaps one of the few characters heavily requested in the brawl days that still has yet to join the battle. Many will argue she deserves her own character spot, however with a similar build and similar abilities to diddy, echo fighter seems like it would fit dixie well. After all, she was going to play similar to him when she was considered for Brawl as diddys partner. Instead of the jetpack, she can use her hair to recover similar to DK's up b. There can be many aesthetic changes such as shooting bubble gum instead of peanuts alongside new taunts and idle and victory animations. Even though im partial to funky, dixie is far more iconic and deserves to finally get in after all this time.
WARNING: Wall of text

The original pure character candidate was going to go to Celica from Fire Emblem Gaiden and its remake, but for the sake of avoiding candidate redundancy, I instead went with...

Character 1: Scizor (Pokémon Gold and Silver)
View attachment 298491
Scizor is a fairly popular Pokémon from Johto; so much so, it's popularity was even acknowledged in its trophy description from Melee. It's a Bug/Steel-type Pokémon (National Dex #212) with the hardness of steel; it gained a Mega Evolution in Generation 6. It uses its spot-marked claws as smaller heads to scare away predators; it can't fly very far with its small wings, but it can flap them at high speeds to regulate its body temperature. It evolves from Scyther when said Scyther is traded with a Metal Coat.

Scizor was a Poké Ball summon in Melee and reprised its role in Ultimate. And that bums me a little, because Scizor's a Pokémon I believe to be made for fighting games (an honor it would eventually earn in Pokkén Tournament). I genuinely believe that if the team behind Melee had at least some more time to work on entirely new fighters, we could've gotten it as our Johto rep instead of :ultpichu: (along with a certain schoolgirl detective instead of Dr. Mario but that's another story).
Intro: Scizor pops out of a Poké Ball

Stance/Idle 1: Scizor stands upright, occasionally clacking its pincers
Idle 2: Scizor does an X-pose with its pincers
Idle 3: Scizor stretches out and flaps its wings

Notable Palette Swaps:
  • Scizor (default)
  • Shiny Scizor (yellow-green)
  • Scyther (green)
  • Manga Scizor (grey/black)
  • Shiny Scizor from Orre (yellow/black)
  • Pinsir (brown/white)
  • Vikavolt (blue/yellow)
  • Genesect (purple)

Walk: Scizor floats along the ground almost motionlessly
Dash: Scizor dashes as it flutters
Damage: Scizor will turn its head, barely fazed
Jump: Scizor jumps high off the ground and uses its wings the second time, having slightly less height the than the first jump
Crouch: Scizor puts one of its pincers on the ground


Weapon of Choice: Scizor’s learnset as of Gen 8


Normal Attacks
Jab: Fury Swipes; Scizor slices twice (4%) then keeps slicing rapidly (1%-2%, small knockback)
Forward+A: Scratch; Scizor attacks with a pincer as it flutters along (3%, small knockback)
Down+A: Scizor kicks lightly along the ground (4%, small knockback)
Up+A: Slash; Scizor slashes in an upward 45o arc (6%, small knockback)

Aerial Attacks
Air+A: Scizor swiftly spins around and slashes four times (8%, small knockback)
Air Forward+A: Scizor slashes downward (7%, small knockback)
Air Back + A: Steel WIng; Scizor flashes it wings behind itself (8%, OK knockback)
Air Up+A: Double Hit; Scizor slashes upwards twice (9%, OK knockback)
Air Down+A: Scizor falls downward, putting its legs together like a sword (11% with a meteor effect, OK knockback)

Dash Attack: Fury Swipes; Scizor rapidly slices the opponent five times with its pincers (10%, OK knockback)
Edge Attack: Wing Attack: Scizor rams the opponent with its wings as it climbs back up (6%, small knockback)
Get-Up Attack: U-Turn; Scizor hops back up with a backflip kick (7%, small knockback)

Smash Attacks
Forward+A: Bug Bite; Scizor violently snaps one of its pincers (22%, medium knockback)
Up+A: Fury Cutter; Scizor slashes upwards with both pincers (21%, medium knockback)
Down+A: Bug Buzz; Scizor emits a loud buzzing from its wings, creating a downward shockwave (19% with a meteor effect, medium knockback)

Grab Game
Grab: Scizor grabs the opponent with one of its pincers
Pummel: Scizor squeezes the opponent with one of its pincers (2%)
Forwards+Throw: False Swipe; Scizor throws the opponent with its pincer (9%, OK knockback)
Down+Throw: Take Down; Scizor slams the opponent on the ground with both of its pincers (13%, OK knockback)
Back+Throw: Reversal; Scizor throws the opponent behind itself (10%, OK knockback)
Up+Throw: Iron Head; Scizor tosses the opponent up, then headbutts them (15%, OK knockback)


Special Moves
B : Bullet Punch
; Scizor rapidly punches the opponent when B is held (4%-5%), finishing with a powerful punch when B is let go of (10%, OK knockback). the first part of the attack weakens the longer B is held down.
B + Forwards : X-Scissor; Scizor flashes forward and slashes the shape of an X, which can hit up to four opponents at once (15%, OK knockback).
B + Up : Aerial Ace; Scizor flutters high up, then furiously slashes multiple times as it moves forward (18%, medium knockback)
B + Down : Swords Dance; by holding B, Scizor summons two swords spinning around behind itself, which hit multiple times (5% each hit, small knockback). It then slashes with both pincers (15% each, OK knockback).

Final Smash: Mega X-Scissor; Scizor Mega Evolves into Mega Scizor, slashing furiously (20%) and finishing with an X-Scissor that covers nearly the entire stage (38%, devastating knockback)

Gimmick: N/A


Taunts
1: Scizor does an X-pose
2: Scizor puts its pincers next to its face, making it look like it has three heads
1+2: Scizor shuts each of its pincers


Winposes
1: Mega Scizor performs a Bullet Punch
2: Scizor hurls up a rock and breaks it
3: Scizor, floating a bit, comes down and raises one of its pincers in the air

Applause: Scizor folds its arms and disappointedly flaps its wings
Icon: The Pokémon series icon
Boxing Ring Title: The Unfazed Slicer
Star K.O.: Scizor lets out a harsh noise from its wings
Victory Music: https://youtu.be/m9_ozzyG3uo
Kirby Hat: Scizor’s wings

Classic Mode: Through the Fire and the Flames (faces opponents whose attacks use fire, its 4x type weakness)
Round 1: :ultken: on Suzaku Castle (Ken Stage Type A)
Round 2: :ultfalcon: on :porttown: (Fire Field (Brawl))
Round 3: :ultcharizard:on Kalos Pokémon League (Victory Road - Pokémon Ruby and Pokémon Sapphire)
Round 4: :ultroy::ultrobin: on :castlesiege: (Edge of Adversity)
Round 5: :ultridley:on :norfair: (Vs. Ridley)
Round 6: :ultbowser: on Find Mii (King Bowser - Super Mario Bros. 3)
Final Round: Rathalos
I designed Scizor's moveset to be similar to its Pokkén playstyle while assuming it was introduced in Melee. It would be a character who rushes head-on into opponents, dealing a flurry of rapid and powerful blows.

My Echo candidate, on the other hand;

Character 2: Morgan (Fire Emblem Awakening)
View attachment 298492
Morgan would be an Echo of Robin using some of their custom moves from Smash 4. They're part of the reason why I dropped Celica; people often see her as a potential Robin Echo, but she can't learn all of the same magic that Robin can. So for the position of 56ε, I felt like Robin's own child was a better fit.
Intro: Same as Robin’s

Stance/Idle 1: Same as Robin’s

Idle 2: Morgan stares at his/her book for a second.

Idle 3: Morgan holds up his/her sword to his/her face and closes his/her eyes


Notable Palette Swaps:

Male Morgan

  • Male (default)
  • Brady (Brown)
  • Owain (Yellow)
  • Gerome (Red)
  • Inigo (Blue)
  • Laurent (Black)

Female Morgan (alternate costume)
  • Female (default alt.)
  • Kjelle (Purple)
  • Cynthia (White)
  • Severa (Yellow)
  • Nah (Red)
  • Noire (Green)

Walk: Same as Robin’s
Jog: Same as Robin’s
Dash: Same as Robin’s
Damage: Same as Robin’s
Jump: Same as Robin’s
Crouch: Same as Robin’s


Weapon of Choice: Same as Robin’s

Normal Attack
Jab: Same as Robin’s
Forward+A: Same as Robin’s
Down+A: Same as Robin’s
Up+A: Same as Robin’s

Aerial Attacks
Air+A: Same as Robin’s
Air Forward+A: Same as Robin’s
Air Back + A: Same as Robin’s
Air Up+A: Same as Robin’s
Air Down+A: Same as Robin’s

Dash Attack: Morgan jumps forward, swirling air around his/her sword and using it like a drill (14%, OK knockback)
Edge Attack: Same as Robin’s
Get-Up Attack: Same as Robin’s

Smash Attack
Forward+A: Same as Robin’s
Up+A: Morgan casts Elfire above his/her head (21%, medium knockback)
Down+A: Morgan jabs his/her sword on the ground and creates an electric shockwave (23%, medium knockback)

Grab Game
Grab: Same as Robin’s
Pummel: Same as Robin’s
Forwards+Throw: Morgan blows the target up with Fire (16%, OK knockback)
Down+Throw: Morgan casts Thunder on the target (15%, OK knockback)
Back+Throw: Same as Robin’s
Up+Throw: Same as Robin’s

Special Moves
B : Thunder+
; one of Robin’s custom moves from Smash 4 (5% for Thunder, small knockback; 13% for Elthunder, OK knockback; 16% for Arcthunder, OK knockback; 21% for Thoron, medium knockback)
B + Forwards : Fire Wall; one of Robin’s custom moves from Smash 4 (8%, OK knockback)
B + Up : Soaring Elwind; one of Robin’s custom moves from Smash 4 (14%, OK knockback)
B + Down : Flux; Morgan sends out an orb of darkness that can be controlled freely and hit targets multiple times (2%-4%; about 17% total, OK knockback)

Final Smash: Pair Up; “Time to even the odds!” Same as Robin’s, but Morgan summons an illusion of the opposite-gendered Morgan.

Gimmick: Same as Robin’s


Taunts
1: “Your flank’s exposed! (Male)/“Just as planned!” (Female) Morgan flips through their book.
2: “Have another! (Male)/ “Predictable...” (Female) Morgan cockily shakes their sword a little.
1+2: “Game over!” (Male)/ “This ends here!” (Female) Morgan holds their sword upwards while levitating their tome.

Winposes
  • 1: “One step at a time!” Morgan levitates their sword and tome.
    • 1a: “Don’t worry, I’m catching up.” (Vs. Robin or Chrom)
  • 2: “Hmph, amateur.” Morgan strikes a pose resembling M!Robin’s Ultimate render.
  • 3: “Now to focus on getting wiser!” Morgan sheathes their sword, sits on the ground, and reads their book.
    • 3a: “At least you weren’t a roach” (Vs. Lucina; male only)
    • 3b: “I…might’ve cheated a little.” (Vs. Lucina; female only)

Applause: Morgan claps their hand right in front of their face.
Icon: Fire Emblem series icon
Boxing Ring Title: Tactical Prodigy
Victory Music: https://youtu.be/4g3o60I2Lpw
Kirby Hat: Morgan’s hair (male or female)
As an Echo, Morgan would be mostly the same as Robin, but with completely different specials and other different attacks.
I think the addition of a fourth mii would be a waste of resources. That being said, we're well overdue for a real magic user, so...
NEW FIGHTER: KAMEK (YOSHI)
View attachment 298494
Kamek is the main antagonist of the Yoshi's Island series, also making consistent appearances in other non-Yoshi Mario games, such as Galaxy, New Super Mario Bros. Wii, and Super Mario Party.

What would he do in Smash? Kamek would be the first true magic user in Smash, using his staff as a melee weapon for a few attacks, but mostly using it to cast spells. He could also be a "summoner", creating various enemies from Mario's history, and then buffing them how he sees fit (both abilities seen in NSMBW).
I'm probably gonna get some flack for this, but here goes:

Character 1
Edelgard von Hresvelg
View attachment 298495

Now before you mention it, yes, she is "aNotHur Fiy Emblerm rep", but HEAR ME OUT. Edelgard's signature weapon is not a sword, but rather, an axe. For those not paying attention, axes are a bit underutilised in Smash. This would make her a slow yet powerful character to play as. Think Byleth, except the only weapon they can use is the axe.

As for why Edelgard? Well, like it or not, Fire Emblem is considered one of Nintendo's main franchises, with Three Houses being a massive success. With it, Edelgard has quickly become one of the most popular characters in the series, due to her complex nature and motives. I feel like if Three Houses were to get a second rep, it should be her.
Fighter 1: Impa

Not just any impa, but the impa design from Hyrule Warriors: Age of Calamity. People have been clamoring for an original Zelda newcomer for over a decade now, and Impa seems like the perfect fit. Imo the reason more Zelda newcomers haven't been added is because many only appear in one game despite being popular (Skull Kid, Ghirahim, Midna) and they may not be seen as important enough considering they are more one off characters. In the case of the current age of Zelda, the champions are all cool, but its hard to make a case to pick one over the other. With the new game recently released, Impa looks to meat the criteria perfectly for smash. Impa has appeared in some capacity in almost every mainline Zelda game, she would be another addition to the cast of female fighters, and most importantly her moves has immense potential. Many have thrown around the idea of her being a sheik echo, but I don't think that would work. Even though they are both ninja style fighters, impa plays very differently than sheik in her many appearances.

As far as what she would do, I picture a fusion of sheik and joker with a hint of greninja. She would of course use her dagger in normal attacks. I think the thing about her with the most potential is her ability to create phantom versions of herself. The potential is absolutely here for something awesome. Perhaps there can be a meter that depending on how full she can summon clones of herself. This would work like joker rebellion gauge and clouds limit break, where if the meters full she can summon four clones, if the meters half she can summon two, and if its only a quarter of the way full she would summon one. Every time a clone is summoned the meter completely empties. This would create an interesting dynamic, do you use the clones now or wait till you can get more? They could do less damage and can be swatted away with one hit for balancing reasons.

For anyone who's not sold I linked a video showcasing her moveset in the game below. I recommend checking it out as it really demonstrates how cool this character could be in smash.

My votes for Pokéball Pokémon

1: Cramorant
2: Snom/Frosmoth
3: Galatian Stunfisk

Also Fighter 2: Dark Bowser (14E)

Originating from Mario and Luigi: Bowser’s Inside Story, Dark Bowser would be an Echo of Bowser. This will also be the first time he would be playable. Also he could be the first Mario and Luigi RPG series Rep.
Character 1

Ashley



Ashley is a character from the WarioWare franchise, She is a witch and can cast several spells along with her companion Red. Wario was separated into his own series and has yet to get a second character. Ashley has already made an appearance as an Assist and since Wario land is MIA Ashley seems like the next logical character

Ashley would be a caster and could even combine the frantic gameplay of WarioWare, Ashley's spells would also be a combination of more traditionally spells in a game (Fire, Thunder, Sleep) and more humorous spells that relate to WarioWare and even the greater Wario series as a whole.
Character 1

Krystal


Krystal | Nintendo | Fandom


Krystal is a character from the Star Fox series. She is a magical staff user and a telepath and would likely use these attacks in her moveset. She has been a major character in multiple entries in the Star Fox series, including Star Fox Adventures, Star Fox Assault, and Star Fox Command. She has made an appearance as an Assist Trophy in Ultimate and has been one of the most highly requested characters for the past several Smash games. She has also been one of the cameos on the Lylat Cruise stage.

She would be the first Star Fox representative with a completely unique moveset rather than as a clone or semiclone of a pre-existing Star Fox character. She would have a lot of potential for a fun character to play on the roster and would give us another magic user.
View attachment 298497
Character 1 - Lyn
Lyn is the sole survivor of the Lorca tribe, a nomadic group of people from Sacae. The daughter of the princess of Caelin and the chieftain of the Lorca, Lyn lived a carefree life in Sacae until a gang of vicious bandits attacked. After defeating her bandits and building up a small army in the process, she would later ally with Elliwood and Hector to thwart a plot that would destabilize all of Elibe, and the entire world.

Outside of the setting, Lyn is a very popular character, especially in the West. She was the first Lord Western players saw beyond Marth and Roy in Melee, and won Fire Emblem Heroes' first Choose Your Legends poll (Through a technicality; If both Ike designs are counted together he edges her out by about a thousand votes. Still, first place females and seconds place total is pretty darn impressive).

Lyn would be the first "normal" katana user in Smash (Sephiroth is discounted from this status because Masamune is just so frickin' long and works differently than a normal katana as a result). She would focus on quick strikes to rack up damage, backed up by a unique quirk to her sword attacks: Endlag cutdown.
Usually her attacks have almost no startup lag but high endlag, but actually landing a hit decreases the endlag. This encourages Lyn to get up close to deal damage. This is notable because most swordfighters rely on spacing to some degree, making use of their long disjoints, so Lyn being a rushdown swordfighter helps her stand out against the crowd.
Character 1

Giovanni

View attachment 298509
Giovanni is the leader of the criminal organization known as Team Rocket (and later Team Rainbow Rocket). Team Rocket is a powerful underground organization dedicated to capturing powerful and rare Pokémon to take over the world, by any means necessary. Besides being the boss of one of the greatest criminal empires of the Pokémon universe, Giovanni is also the Gym Leader of Viridian City’s Gym in the Kanto Region.

Giovanni would finally give Pokémon an official villain in Smash. Giovanni could represent the criminal organizations in the Pokémon games. Giovanni continues to be relevant and popular in the Pokémon universe with his continuing appearances in the main series, spin-offs, anime, etc. Giovanni could be given a shirtless alt from the anime.

Giovanni has a lot of potential with his moveset. He could use one, two, or three Pokémon. Giovanni could even go toe to toe in boxing gloves against the other fighters. For my main idea, Giovanni would definitely use at least some Pokémon in his moveset. I would say his Final Smash would be using his criminal organization and their Pokémon as backup (like from BrawlFan1’s Video).
Character 1
The papery, flat version of Mario that originates from the Paper Mario series, it's, well, Paper Mario! He's here to represent a genre of Mario that Smash has yet to cover, and is here by popular demand! But wait... he's not alone it seems...
View attachment 298514View attachment 298515
That's right, coming all the way from Paper Mario: The Thousand-Year Door, all of Mario's partners have come to join him in battle! Boasting a mechanic of swapping out partners to take advantage of new attacks and abilities, reminiscent of the first two Paper Mario games, and with plenty of other abilities, moves, and references sprinkled throughout the moveset, together they make...

Paper Mario & Pals!
Character 2 - Alph
View attachment 298524
One of the three playable characters in Pikmin 3, it's Alph, head engineer of the S.S. Drake! Though he was previously an alternate costume for Olimar in Smash 4 and Ultimate, him being upgraded to Echo fighter status would allow Olimar's unique Pikmin-based gameplay to have a bit of a twist on it. Specifically, the Pikmin Alph could use would originate from Pikmin 3 - replacing Purple and White Pikmin for Winged and Rock Pikmin. Alph was actually set to be a clone of Olimar in Smash 4, but was relegated to a costume for time constraints... yet he's still a costume in Ultimate? For some reason? This would be a chance to make that idea a reality.
Thanks for adding me! I'll make a submission for Character 2.
Zeraora

Zeraora
would be an Echo Fighter of Lucario, with similarities between the two often being compared in the Pokémon fanbase. The main difference would be the lack of the Aura mechanic (much like how Marth and Roy's Echo Fighters, Lucina and Chrom, lack the sweetspots), with his attacks having an electric effect instead and damage based on Lucario's averages. Zeraora is a pure Electric type Pokémon, of which we have two already, but he seems different enough to warrant a spot in addition to being a Mythical Pokémon. He's also Alola's fifth most popular Pokémon. My ideas for his special moves would be variations of Lucario's from Smash 4, with Electric effects instead and renamed to go with it.
  • His Neutral Special, Electro Ball, would be a variant of Piercing Aura Sphere with electric effects instead.
  • His Side Special, Plasma Fists, would be like Advancing Force Palm , again with electric effects.
  • His Up Special would be Wild Charge, a variant of Extreme Speed Attack.
  • A variant of Stunning Double Team named simply Thunder Wave would be his Down Special and would probably remain intact.
  • A Cinematic Final Smash involving Z-Moves would probably make sense given his home region.
I can also picture him being somewhat faster. This would make him an Echo like Ken or Dark Pit, with several altered characteristics, which is better than ones that are virtually model swaps in my opinion. Thoughts?
Character 2

Hilda

Princess Hilda - Zelda Wiki


Hilda would be an echo fighter of Princess Zelda, who would presumably be based once again on her ALBW incarnation. She would use dark magic in her moveset, reflecting the same role she has in the game as Zelda's morally questionable counterpart. Her magic attacks would give off dark magic properties to differentiate herself from Zelda the same way Roy and Ken have extra flame properties in their attacks to differentiate themselves from Marth and Ryu, respectively. Instead of the Phantom, her Down B would summon Ravio instead, reflecting the relationship between the two in game. Ravio would then hit opponents with one of four attacks from four different weapons, a Fire Rod, an Ice Rod, a Sand Rod, or a Tornado Rod, that were available in ALBW as items. Her final Smash would be the inverted Lorulean Triforce of Wisdom.
Well then, here goes my candidate for the unique character.

Character #1: Dixie Kong



Dixie Kong needs no introduction. Partially because she's an iconic character from the Donkey Kong Country games, being the star of DKC3, the deuteragonist in DKC2 and a playable character in Tropical Freeze. And partially because... she was already suggested.

However, I'm in the camp that Dixie should be unique. I think she's too important for an Echo role, much like Isabelle. It's easy to forget but Donkey Kong Country was a huge deal back in its day and Dixie was one of its biggest stars. Also, to make her an Echo would miss out on tons of potential just because of their similar body shapes.

Unlike the other Kongs, Dixie would rely less on her arms and legs and more on using her ponytail to increase her reach in creative ways. Swipes, grabs, even stabs, there's plenty that she could do that's different not just from Diddy, but from every other character in Smash. If that's not enough for you, she could also use her guitar, or Animal Buddies, or shivers Kiddy Kong.

The reason I picked Dixie is that I think she's long overdue for Smash, and since we're making our own game we can fix the gaps in representation that Smash has missed. And if she were to be an Echo, well, I fear that she'd be stuck with that moveset forever and that would be kind of a waste. Donkey Kong is the franchise that made Nintendo; I think it warrants four unique characters.
Character #1
TINGLE

Tingle is a reoccurring character in the Zelda series so much so that he even has his own game starring him as the main character, one being a Balloon Fight knockoff, with the other two being an RPG with later title having a dating sim hybrid. It's mind boggling for sure as he's not that big of a deal in the Zelda lore.



His overall gimmick and design in Smash are all based on a combination of the gameplay from Freshly-Picked Tingle's Rosy Rupeeland and Ripened Tingle's Balloon Trip of Love which involved Rupees management, bodyguards, and "Love" meter.

His gameplay revolve around keeping the opponent away from him as much as possible as Tingle usually depicted as being somewhat of a coward and so he will pretty much rely on his trusty bodyguards to do his bidding and items across the Zelda series. But you're not doing that for free, as you needed Rupees to "hire" the bodyguard and "buy" the item. You can get the Rupees by dealing damage to the opponent or breaking things like crates and barrel, if the opponent is at low percentage you will get a somewhat hefty amount of Rupee out of them but the higher it gets the more Rupees you have to pay for each attack and even getting them is hard as they will only drop little by little.


This "Love" meter is an interesting mechanic, if you use down special a UI show up and shows a bunch of item that you could buy as a gift with the look of the UI being similar to Tingle's DSiWare app, Too Much Tingle Pack. The better the item the more expensive the cost as it will constantly cycle around several items each in different prices if you open and close it. After that you could use his neutral special that have Tingle throw a gift that buy earlier, if you hit them with it based on the quality it will apply debuff to them ranging from slow speed to low damage output but only for a certain amount of time, the lowest and cheapest item will give no effect.
Character #2: Medusa (Kid Icarus) 54e
View attachment 298545

Once upon a time in Angel Land, there were two goddesses, who ruled the land together in peace. However, while the goddess of light Palutena, fostered humanity, the goddess of darkness Medusa despised them, to the point where she dried up their crops and petrified them. In a fit of rage, Palutena transformed her into a hideous cyclops and banished her.

Medusa was the original main villain of the Kid Icarus franchise would echo Palutena, reimplementing the custom moves that Palutena used in Smash 4. Plus, Smash Bros needs more villains, and there are very little things more villainous than a goddess of darkness.
Character #2: Black Shadow



Black Shadow is the sadistic main villain in the F-Zero series. Wanted across the galaxy, Black Shadow regularly enters F-Zero races with two goals in mind: causing accidents to sate his bloodlust, and killing his nemesis Captain Falcon before his adoring audience. He is a cold and manipulative mastermind and a racer to stay away from.

Black Shadow could be an Echo of Falcon himself, or of Ganondorf if he's still using his derivative moveset. Many have suggested that Ganondorf's current moveset (sword nonwithstanding) be offloaded to Black Shadow so that players who liked it can still play it and Ganondorf can get something more appropriate. I'm all for that! Or, if they were to coexist, Black Shadow could instead take the attributes of his F-Zero machine, the Black Bull. Since the Black Bull is incredibly fast and sturdy, that would translate to a rushdown powerhouse, who if played right would be nearly unstoppable - much like Black Bull is said to be incredibly hard to pilot yet a threat in the right hands. And I'd swap the Falcon Punch for something more appropriate, like a Bull Charge using his horns.

I picked Black Shadow because, as anyone familiar with F-Zero knows, he's a fantastic villain. He oozes evil and manages to throw evil laughs left and right yet still remain threatening. Also F-Zero's been in Smash since the beginning and Falcon looks lonely.

Assist Trophies Doc Monocle Doc Monocle

Job 2

Eggplant Wizard
Arguably the most Iconic enemy from the Kid Icarus franchise, it has a fun ability not seen anywhere else.

It has a few different moves that all have the same effect. if your opponent is hit by their projectile they will become an Eggplant. Becoming an eggplant replaces the characters torso and/or head with an eggplant that prevents you from attacking, it can be removed by waiting it out, taking a bit of damage, losing a stock or having a teammate grab it off.

The Eggplant Wizard will fire Eggplant shaped projectiles in a few different ways

1. They will throw one projectile in a large arc

2. They will throw 2 projectiles in a straight line

3. They will lob a single projectile over the head of the nearest opponent

They will do all of this while occasionally walking or teleporting around the stage. It can be KO'd
Assist Trophy Developer Suggestion: Aegis from Persona 3
She's faster than Captain Falcon, somewhat light weight, can get knocked out, and can jump really high.
She can fire projectiles in every direction, following the current position of enemies. She can even summon her Persona, Athena, to do some attacks (like spear jabs).
The main gimmick with her being that after 3/4 of her time allowed assist trophying, the last half is used in Orgia Mode. This basically makes a faster and stronger Aegis all around.

As to why Aegis, it's a confirmed fact that Sakurai is a persona fan, and if this is indeed a sequel (it is) then now's the perfect time for him to add an assist trophy for Persona. Aegis should be it because she's popular, the only likable mascot character, and has enough of an arsenal to be a great assist.
The Medic (Team Fortress 2)
Basically, when you summon him, he does what he does in TF2: constantly heal whoever summoned him. How much he heals you depends on how close he is to you. Also, if you manage to keep him close you for an extended period of time, he'll give you some stat boosts, referencing the Uber state in TF2.

I went with Medic because, while I've never played TF2, I know the characters are a HUGE selling point, with the Medic being one of the more popular ones. However, while he does have SOME combat abilities, he's moreso meant to be a supporter. As such, I honestly think making him an AT would be more faithful to his character than making him playable. Though I know how people dislike ATs, so I can understand any pushback such a statement would recieve...
On another note, I want to instantly contribute to this thread by coming up with a concept for Assist Trophy which is going to be:
Prisoners of War
Metal Slug Series

Prisoners of War (or P.O.W for short) is a reoccurring supporting character in Metal Slug, a game made by SNK, you may remember this series because the music from the game were included as part of Terry's DLC and oddly enough it's the only SNK series that lack any physical representation to which influence this post. Essentially they appear in almost every Metal Slug game and come with different varieties but each of them have the same behavior: giving out items to the player if you hit them/freeing them. They're scattered throughout each stage with the most common being the prisoner variation that basically also act as an extra point everytime you free them.

now for the character that is going to be the Assist Trophy. Like I said before there is numerous variation of P.O.W.s but the ones that I'm going to focus on is Hyakutaro Ichimonji and Rumi Arikawa.
The reason why this Assist Trophy have 2 characters in it is a reference to how you encountering them on a specific portion of the level to which usually crowded by soldiers and NPCs as any Metal Slug would be. When spawning in there will be 3 prisoner tied up and will be scattered around the stage but didn't get affected by how big the stage and appear around you, they're a normal prisoner and just like in Metal Slug after freeing them they will give you item and buffs and in Smash they will drop items like Super Scope and Steel Diver to name a few and after that they will instantly disappear or run away until they vanished into thin air. But, there's a 50% chance that one of those prisoner is Hyakutaro (a legendary soldier disguised as a normal prisoner). His behavior will be different as instead of straight giving you an item he will instead roaming around the stage and at a certain moment or when hitting him he will charge up an energy attack (in the same vane as a hadoken) and releasing it in a burst which has chance broke the enemy's shield, this is similar to his appearance as Marco Rossi's Super in Neo Geo Coliseum.

Continuing from the AT summon there is a chance that Rumi will appear alongside 3 of those prisoner, instead being tied up she will instead wondering around the stage but, if you or the enemy get close to her she will run away and push everyone around if they are in her way which could be use as an edge guard. If you successfully free her she will drop food item and rarely a Heart Container, this is also to her behavior in the original Metal Slug game while her attack animation is from Metal Sligh Attack but her running away gimmick is original to Smash.
Assist Trophy Suggestion: Big the Cat (from Sonic the Hedgehog Series)
My idea is that Big the Cat will spawn on the stage to find Froggy. He walks around and constantly calls for Froggy to come out. When he is close to a fighter, Big the Cat will use his fishing pole to grab fighters. When Big’s fishing pole latches on to a fighter, he will shout Froggy’s name with joy and start to reel in his catch. Due to Big’s strength, the fighter will be reeled in at different speeds, depending on the fighter’s weight. During this reel time, you will start to take damage and other fighters can come in and try to get a KO. If Big successfully reels in a fighter, he will say, “Hey, your not Froggy!” and continue to look and reel in fighters, until it’s time to go.

Big the Cat should be included, because of his popularity. Big the Cat first appeared in Sonic Adventure and his popularity has grown more over time, even becoming a spirit in Super Smash Bros Ultimate. Also, Sonic the Hedgehog doesn’t have a lot of representation compared to the other third parties, even though he has a huge impact on gaming. Having a Big the Cat assist trophy would give the Sonic series more representation.
Job #2: Jessica Albert (Dragon Quest)
First debuting in Dragon Quest VIII, Jessica is one of three companions that accompany Eight and King Trode in their effort to stop Dhoulmagus and rescue Trodain from his curse. Headstrong and witty yet somewhat blunt and snobbish, her motivation for joining the party is to avenge Alistar, her brother who fell at the hands of Dhoulmagus. Jessica is the team's main mage, specializing in fire and ice spells such as Frizz, Sizz, and Crack. She supplements her magical mayhem in combat with whips, knives, and her... uh... feminine charms. Jessica has become a fan favourite in home series and defining piece of Dragon Quest VIII's iconography, being playable in all entries of the Itadaki Street and Dragon Quest Heroes sub-series and having minor cameos in Dragon Quest IX and XI.

Fun fact: Eight's voice actor in Super Smash Bros. Ultimate, Yuki Kaji, is married to Jessica's voice actress, Ayana Taketatsu!

As an assist trophy, Jessica function similarly to the likes of Knuckles, Alucard, and Zero, being an offensive presence that travels around the stage and attacks opponents in direct combat. She'd be relatively quick on the ground but would travel a low distance when jumping to offset this. Much like many other aggressive assist trophies, players can attack Jessica to make her flinch and, after taking enough damage, K.O. her for an extra point in a free-for-all.

Jessica can let out one of four attacks:

Whiplash: Jessica lets out at the ground in front of her. This attack has the range of about Marth's F-Tilt, is somewhat slow, and deals a relatively low amount of damage, but it has reasonably high vertical knockback and deals significant damage to shields
  • Serpent's Bite: Jessica's whip transforms into a snake and is launched forward with impressive speed. Comparable to the Belmonts' F-Smash, albeit with slightly less range at the advantage of having a faster startup and dealing consistent damage throughout the entire strike.
    [*B]Sexy Beam[/B]: Jessica puts away her whip, puts her together to form a finger gun, and shoots a large, heart-shaped projectile at an opponent. While the projectile is somewhat slow-moving, it is powerful and will paralyze opponents upon contact.
  • [Kacrackle: Jessica's final attack before going away, she summons four icicles above her (two to her left and two to her right) and drops them down on her opponents. These projectiles move fast, deal high vertical knockback, and freeze upon impact. Thin characters can dodge this attack by standing between the icicles.[l
Assist Trophy suggestion-Bokoblin

Making their debut back in The Legend of Zelda: Wind Waker, these guys will just try and get in the way of Link's adventure. In BotW (which is where they take their Smash appearance), they'll fire bows, throw rocks, bunch, swing weapons of any size, and just generally use anything they can to attack Link-but in their free time, they sing, dance, sleep, cook, eat, hunt, hijack horses, and terrorize the locals.
In Smash, they'll spawn in groups of three from the Assist Trophy. One of them will have a club, one will have a bow and arrows, and the other will have a shield. They move independently but work as a team, and hitting one does damage to all of them. The clubbed one does the most damage and knockback, the archer can attack from a distance, and the shield user will protect his allies and fight with his bare hands if he needs to.

Bokoblins are easily one of the most recognizable Zelda enemies thanks to Breath of the Wild's popularity. While they aren't as recurring as their elder brothers, the Moblins, they are filled with twice as much pers
This sounds really fun, and I want a piece of this pie. So here's my contribution:

Job 2: Mad Scienstein
Mad Scienstein, originally known as Dr. Arewo Stein, has had an interesting history in Nintendo's game library. He first debuted in Kaeru no Tame ni Kane wa Naru, the same game Prince Sable is from. In the game, he's a researcher for an institute on Nantendou Island, providing the player with helpful items such as gloves that increase strength or a device that can control mammoths. Later on, he would go on to serve various roles in the Wario Land series. In Wario Land 3, he throws potions that can turn Wario into Invisible Wario, and in Wario Land 4, he is found researching the Golden Pyramid, and while he poses no harm, he can be damaged, picked up, and thrown like other enemies, which is used for solving puzzles.

As an Assist Trophy in Smash, Mad Scienstein would act as he does in Wario Land 4. He walks around the stage aimlessly with a magnifying glass, and initially he doesn't do anything to damage opponents. However, like Pyukumuku, he can be picked up like an item. He will curl into a ball when picked up, and will be as heavy to carry around as a Crate or Barrel. When thrown, he will roll and tumble around the stage, damaging foes he collides with, the damage scaling down with how slow he moves; think Ptooie. Additionally, while carrying Mad Scienstein, he will absorb any and all attacks from the front. Alternatively, Mad Scienstein can also be attacked to send him flying forward as a projectile like a Barrel or Rolling Crate. He disappears after a short time.

As for a reason for his inclusion, I think his history alone makes him an interesting case. He would represent the Wario series obviously, but having also debuted in the same game as Prince Sable? That'd be fun. Also, the Wario series is sorely lacking in representation on the Wario Land side of things, and he'd help balance things out with Ashley and (assuming they come back) Kat and Ana.
Assist Trophy: Jenna (Golden Sun)

Isaac's love interest and eventual wife is a new assist trophy. Her arsenal includes the pound and carry moves from the old assist trophy, though instead of move she performs Serpent Plume, which has similar knockback properties, while also dealing fire damage.
Assist Trophy Suggestion: Buzz Bomber from the Sonic the Hedgehog series
Buzz Bomber would be a pretty simplistic assist trophy, when spwaned, they would fly around the stage horizontally, shooting off small projectiles from their "stingers", they can also fly off the screen, if they do they fly out the other side a little bit higher.
If KO'd, they will explode and one of the animals from the Sonic series will pop out and quickly flee the stage

As for why they should be included, they are one of the most iconic enemies in the Sonic series, and their inclusion would give some love to the various robots in the series, an aspect that has been ignored even by spirits, and in the event Knuckles or Shadow are promoted the Buzz Bomber would be a suitable replacement, especially since they're not a character people want to see playable, meaning no one would be upset over their inclusion as an assist
Assist Trophy Suggestion: Futaba Sakura (Persona 5)
Being a supporting party member in her game, Futaba would support the fighter who summoned her, as well as that summoner's allies.

She would appear on the battlefield for a bit before summoning her Persona, Necronomicon. She would then use her ability Active Support to buff all of the summoner's (and allies') stats, as well as heal them bit by bit. Because she disappears right after summoning her Persona, she cannot be K.O.'d.

If she is summoned by :ultjoker: and he uses his Final Smash, the cutscene that plays would then transition to Futaba using her All-Out Attack from Persona 5 Royal where she drops a bomb that fizzles for a bit before exploding.
Balance Board (Wii Fit)
When summoned, the Balance Board will first just around greeting the fighters/player. The Balance Board cannot be damaged or knocked out, but it will then begin to stretch. This will work similar to Devil, but the stage will then be slanted at an angle to the direction of the balance board leaning to, and even effect the blast zone. However, unlike Devil, this will also impact the fighters. The fighters will slightly slide to the side that is lower. Fighters will not slide if they are A) buried, B) in the air or C) grabbing onto a ledge. A fighter will enter their teeter animation if they slide right next to the edge of a platform. The Balance Board wouldn't be able to spawn on certain stages such as Flat Zone X or Pac-Land, with special shout out to the Wii Fit Studio (since he is a background element).

But why the Balance Board? I was trying to think of something that was similar to previous Assist Trophies, without simply coping it. I noticed that while there were assists that blocked/zoomed/moved the screen, there was no assist that tilted it. And The Balance Board was one of the only ones I could think of.
Assist Trophy Suggestion: Creeper (Minecraft)
When summoned, the Creeper will walk around til it's near someone other than the person who summoned. After which, it will hiss, then explode. Be warned, despite not targeting them, the person who summoned it can still be harmed by the explosion.

Like most assists, it can be defeated with enough damage. That being said, don't try using electric based attacks on it, or it'll become a Charged Creeper. In this state, it'll be powered up with a much bigger and deadlier explosion upon detonation.

As for why Creeper specifically, I just think it's such an iconic video game enemy. Dare I say it, it's more synonymous with Minecraft than even Steve. This just feels like a no-brainer assist to me, a character that doesn't have priority and/or much to work off for a full fledged fighter, but notable enough that I think they should be represented in some form.
Assist Trophy Suggestion: Cranky Kong from Donkey Kong Country
Cranky Kong would act like this installment's new "joke assist", serving more or less the same purpose as Mr. Resetti in Brawl: he just sits back on his chair, filling up the screen rambling on and on about kids these days and all their newfangled technologies and the good old days where your main character was made up of a few pixels and your mission wasn't anything more than "get the girl".

I chose him because he's a beloved and recognizable character in the DK mythos, with the added bonus of filling in the shoes of a long-gone previous assist who had a unique and entertaining function

Gallery
Thanks goes to airConditioner airConditioner




 
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Quillion

Smash Master
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Sep 17, 2014
Messages
3,633
I have ideas for new move inputs/categories, so can I present them here? If not now, when can I present them?
 

Venus of the Desert Bloom

Moderating your boards and bringing you news
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BRoomer
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VenusBloom
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The first phase will be suggesting a character following the Current Job: Add a Character who was Deconfirmed in Ultimate. Once we get 5-10 suggestions, we will proceed with voting in a poll which one will be included. After voting finishes and a winner is decided, we can start crafting how the character plays, Moveset, and other content. Once this job is finished, we will move into the next one.

It’ll be a bit rough from the start but I hope things work themselves out as we continue
 
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CheeseAnton

Smash Apprentice
Joined
Oct 1, 2020
Messages
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Developer Suggestion Character: Dillon from Dillon's Rolling Western

Dillon, from the Dillon's Rolling Western series, has been assist trophiy'd twice (once in SM4SH, and again in Ultimate), for generally not being a popular character. But if he was given the chance, he could be an amazing fighter. He could be a defense-offensive character, with the main gimmick of his being his ability to place defense towers (after gaining money mid-battle?). He could also use his claws and roll up into a ball for movement. Also, he would be Smash's first cowboy.
As to why, his series is an underrated one, and is recent. If Dillon got into Smash bros, his series could be popular and likely to be saved as he's somewhat new and likely to be lingering a bit in Nintendo's mind. If he got in, we could get a new juggernaut of a series. He could also be the representative for the DS era, as none of the fighters series originated from the DS. Also, there are no tower defense characters in smash.

Edit... again... how many times have I edited this?: Welp, Issac won. But hey, I'm happy 4 other people voted for Dillon, I thought I was gonna be a solo voter. So that's neat.
 
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Venus of the Desert Bloom

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Does Dillon from Dillon's Rolling Western count? (as in, do you think he has enough of a popularity [requirement 4] to be allowed)

I would like to suggest him if possible. He could have a unique gimmick around placing defense towers, plus he's an armadillo with a cowboy hat, what else do you want?
Certainly, could you add a bit more on how he could play and reasons for his inclusions? Why would he deserve a spot? This could help increase his overall votes.
 

Speed Weed

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Developer Suggestion Character: Takamaru from The Mysterious Murasame Castle
Takamaru_Assist_Trophy_(SSBU).png

Takamaru has kept up a notable fan following in the Smash community for a long time now, especially in the Smash 4 days. His game is no longer Japan-exclusive since the last known time he was considered, acclaimed Japanese game devs have given it their blessing and expressed interest in a revival, and it's one of the few "dead" Nintendo IPs with the distinction of continuing to be given little nods outside of Smash to this day, indicating that they still have the character on their minds to some degree.

In terms of gameplay, Takamaru would bring with him a completely new character archetype: the samurai. Additionally, reflecting on his original game's nature of always being on the move and dodging enemy attacks, he would be a quick, nimble and responsive fighter, his repertoire also putting emphasis on projectiles such as shuriken, pinwheel knives and fireballs in addition to physical attacks with his katana.

did I do it right
 
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Perkilator

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I was gonna suggest Excitebiker, but then I remembered he hasn't been an Assist Trophy since Brawl. Which means he could've totally been a fighter long ago Shall I wait until a job I have less trouble with?
 
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Janx_uwu

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My suggestion-Chibi-Robo of the Chibi-Robo! series.

(Keep in mind I've never played a Chibi-Robo game in my life, but I've done my research and I'm a huge Scott The Woz fan, so I know a thing or two about this little guy).
Currently a Mii Costume in Super Smash Bros. Ultimate, Chibi-Robo debuted in 2005 in Japan, in the game Chibi-Robo! Plug into Adventure! It's a game where you, Chibi-Robo, are a little robot helper who goes around a family's house, performing cleaning and other various tasks. However, you'll have to keep your charge up by plugging into a wall, or else you'll lose some Moolah (Chibi-Robo!'s in game currency). It's a charming game that has gained a cult following since its release. However it did not do very well financially-in fact, none of Chibi-Robo's adventures have hit it out of the park in terms of sales, or even gotten a single. Chibi-Robo has unfortunately not been able to stay afloat all these years. Poor guy.
So, if he doesn't sell well, why the hell should he be in Smash Ultimate 2? (Or whatever we end up calling it-we should do that sometime, decide on a name, it could be fun!)
Well, it could finally give Chibi-Robo a chance to be successful. The main reason his games haven't sold well is poor marketing or, in Zip-Lash's case, not being a good game. Of course your obscure, cult-classic Nintendo IP won't sell very well if its a Wal*Mart exclusive DS title. He's the perfect character to appeal to casual audiences-cutesy, simplistic both in appearance and in gameplay. Revealing him at E3 could gain a lot of traction for his series-and imagine if we announced the original game being ported to Switch during the E3 presentation, which would release later that day? That way, instead of breaking out Dolphin, Smash fans can buy the game themselves. This could give Chibi-Robo the second chance he deserves, his developers may come out of hiding to pick the series back up-and if they don't, Nintendo can pull a Mario Party 9 and make it themselves! (but like, good).

So, how would he play? Glad you asked!

I imagine he would have a gimmick of having to charge after a while. His battery life goes down with each attack (he loses more depending on how much damage the move does), but charging with Down B charges him back up. If he loses all his charge, his attacks will be weak and near useless.

As for his Up B, he could use the Chibi-Coptor item from the games, which would propel him up and have a hitbox at the top.

His Neutral B could be the Chibi-Blaster, which would be a laser shot that provides small hitstun and not much damage, but it goes really far and is relatively fast.

For his Side B, he could drive forward in the car from Chibi-Robo: Park Patrol. He can jump, speed up by holding forward, speed down by not pressing a direction, turn around by pressing back, and jump out with B or A.

Grabs
Up: Chibi-Robo does an uppercut and follows up by hitting the airbone opponent with his plug.
Down: Chibi-Robo throws his opponent on the ground and scrubs them with a toothbrush.
Forward: Chibi-Robo spins his opponent around like a lasso, before letting them go.
Backward: Chibi-Robo turns around and stabs his opponent with the prongs of his plug, zapping them away.

For his normals he could use household objects like mugs, silverware, a squirter, batteries, and the aforementioned toothbrush.

For his Final Smash, he brings out a vacuum from the game (it's the third item on this Wikipedia article and I don't know how to pronounce or type it, Venus please help). He can walk around with this, and anyone caught in range will be sucked up. When a few seconds pass, Chibi-Robo will throw down the vaccum, causing it to explode, and anyone caught in the vacuum will be launched far. If the Final Smash fails to suck up anyone, Chibi-Robo will let out a sad robot noise and hang his head in disappointment before returning to the action.
(I feel the need to say again that I have never ever played a Chibi-Robo game and if anyone want to suggest something I can fix, please let me know.)
Yep, that's why I think Chibi-Robo should be the first new character in the sequel to Super Smash Bros. Ultimate.
 

Mamboo07

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Developer Suggestion Character: Waluigi from Super Mario

unnamed (24).png

The funny lanky guy in purple himself if not, is probably one of the most requested characters for Smash as a fighter, he has been an Assist Trophy 3 times and not being a fighter for Ultimate was so controversial that it made headlines. He has a pretty big fanbase as well being a meme on the Internet. Back in 2018, Reggie himself was aware of the character's popularity. (Sorry if there wasn't much.)

As a fighter, he would be bit fast and nimble kinda like from the Mario/Sonic Olympic Games but easy to launch. His moveset would reference the sport, karting and party game spinoffs he has been in as well dancing. For example his Neutral Special would have him serve a tennis ball with his racket or maybe have his Side Special be like Wario's Bike but with the Waluigi Racer instead? The Final Smash would be his Wall-luigi from Mario Strikers which could work.

(I like the idea of him using his long limbs as well sport equipment to fight with, and dancing!)
 

Janx_uwu

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Developer Suggestion Character: Waluigi from Super Mario

View attachment 297190
The funny lanky guy in purple himself if not, is probably one of the most requested characters for Smash as a fighter, he has been an Assist Trophy 3 times and not being a fighter for Ultimate was so controversial that it made headlines. He has a pretty big fanbase as well being a meme on the Internet. Back in 2018, Reggie himself was aware of the character's popularity. (Sorry if there wasn't much.)

As a fighter, he would be bit fast and nimble kinda like from the Mario/Sonic Olympic Games but easy to launch. His moveset would reference the sport, karting and party game spinoffs he has been in as well dancing. For example his Neutral Special would have him serve a tennis ball with his racket or maybe have his Side Special be like Wario's Bike but with the Waluigi Racer instead? The Final Smash would be his Wall-luigi from Mario Strikers which could work.

(I like the idea of him using his long limbs as well sport equipment to fight with, and dancing!)
Love the suggestion, but
Character must be from a yet to be represented 1st party franchise
so it can't be Waluigi or Zero, for example
 

Venus of the Desert Bloom

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Great additions! Once we reach a certain threshold (10 max), we will close suggestions and move to voting which character to focus on. When this happens, I will give the guidelines for voting.

Love the suggestion, but

so it can't be Waluigi or Zero, for example
That is true. Mamboo07 Mamboo07 , this was done to give the game its first new series in the roster. That being said, perhaps you could provide some insight on how Waluigi could represent his own series (What this series would be and what sort of content could be included)? If so, then we could possibly allow Waluigi to be included.
 
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Mamboo07

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Great additions! Once we reach a certain threshold (10 max), we will close suggestions and move to voting which character to focus on. When this happens, I will give the guidelines for voting.



That is true. Mamboo07 Mamboo07 , this was done to give the game its first new series in the roster. That being said, perhaps you could provide some insight on how Waluigi could represent his own series (What this series would be and what sort of content could be included)? If so, then we could possibly allow Waluigi to be included.
There's not much... doesn't help that he's part of the Mario series which has lots of content.
(Maybe he could have Waluigi Pinball as his home stage?)
 

Venus of the Desert Bloom

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There's not much... doesn't help that he's part of the Mario series which has lots of content.
(Maybe he could have Waluigi Pinball as his home stage?)
Understood. There will be plenty of chances to include Waluigi so let’s shelf that idea for later.

I’m sorry but I failed to mention this earlier. We are currently working through content would, hypothetically, will be shown at an E3 Nintendo Direct. While I have yet to decide, we will be including 3-5 characters for the trailer.
 

CheeseAnton

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Oh, btw.
become a Developer Partner by just pinging me using the @ mark when you post a Developer Suggestion and saying “I want to join” or something along those lines.
Venus of the Desert Bloom Venus of the Desert Bloom I am interested in becoming a developer partner, I just want to ask if there's anything I have to do/maintain, or can I just be a developer partner and not really think about it?
 

Venus of the Desert Bloom

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Oh, btw.

Venus of the Desert Bloom Venus of the Desert Bloom I am interested in becoming a developer partner, I just want to ask if there's anything I have to do/maintain, or can I just be a developer partner and not really think about it?
Nope, nothing really. This was done to prioritize people who participate in the thread often rather a complete random person who comes in without actually participating. In the previous iteration, this was done through it being in User Groups but we can do it like that obviously.
 
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CheeseAnton

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Nope, nothing really. This was done to prioritize people who participate in the thread often rather a complete random person who comes in without actually participating. In the previous iteration, this was done through it being in User Groups but we can do it like that obviously.
Okay, thanks. Can I be apart of the Developer Partner list?
 

Venus of the Desert Bloom

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Developer Suggestion Character: Isaac from Golden
1608950569372.png


Isaac continues to be a highly requested character since Brawl and his fanbase has continued to grow since then. While he was given the Assist Trophy treatment twice, it’s notable he was brought back into Ultimate after skipping Smash 4. In regards to his play style, he would be a defensive swordsman with many types of shielding and barrier techniques ques. He would use his Venus Psyenergy go deal devastating damage. We don’t have an entirely ground/earth/rock-based fighter yet as well.
 
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CheeseAnton

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I'd like to be a Developer Partner as well-this is one of the few threads I'll be a regular in.
Oh, btw. You have to @ the person first as seen here
Developer Partner List
You can become a Developer Partner by just pinging me using the @ mark when you post a Developer Suggestion and saying “I want to join” or something along those lines.
to become a developer partner.


Also, Venus of the Desert Bloom Venus of the Desert Bloom is it possible to submit 2 character submissions?
 
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MegaX1001

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Suggestion: Cuphead from Cuphead

He was announced as a Mii Costume for the Mii Gunner when Byleth joined the game, he's a pretty popular and commonly requested character for Smash.
Cuphead can use different weapons from his game for his special attacks, being Peashooter probably the most iconic weapon from Cuphead, it's an obvious option for a Neutral Special, it would just be a projectile that goes straight forward and disappears after making contact with an opponent, wall, object or just after a certain amount of time if it doesnt hit anything, you can charge this attack and if you charge it long enough, he will shoot a Mega Blast instead, dealing more damage, you can also walk while charging Peashooter, but you can't cancel it, i actually don't have any other idea right now, but i hope this is enough.
 

EmperorCoal

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A new suggestion blows in. Bomberman from, get this, the Bomberman series!

please note Bomberman is not a 1st party character however I shall be leaving this here for later anyway


With roots tying back all the way to even the nes in 1985 Japan, the bomberman franchise is both a recognizable and long running with over forty different incarnations and spinoffs of the series (as thats where I stoped counting) being released over the years. The main series games themselves are maze-based, with our protagonist having to defeat enemies strategically using bombs he can generate from his hands. This would of course translate to Bomberman’s moveset where a setup could lead to explosive consequences for your opponent and bombastic results for you. With plenty of power ups spanning the series and even a fighting game appearance this wouldn’t nearly be the least of his capabilities however. The character as we know him has lead the series for over thirty years and with multiple Nintendo exclusives (the Bomberman 64s, Bomberman Hero, too many snes Super Bombermans, ware games etc.) he is something of an unofficial Nintendo all star akin to MegaMan. Currently rocking both an assist trophy and dlc mii costume.
 
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WarioJim

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Developer Suggestion Character: Ray Mk III from Custom Robo
1609011926581.png


Though I have ideas for all sorts of 1st party characters, it was a bit difficult to think of one that matched all the current crieteria outside of the ones already mentioned. However, I think I've found one that fits.

Ray Mk III is the most recognizable character from the Custom Robo series. He appeared as an Assist Trophy in Brawl and, after a complete absence from Smash 4, was given a Mii Costume in Ultimate. For his play style, he'd be a small lightweight character with multiple zoning options and very impressive, unique mobility. Regarding his mobility, that would be what makes him stand out from other characters, and I think it could take some inspiration from mechanics of older characters that we haven't seen in newer characters for a very long time.
Finally, regarding popularity, although Custom Robo is fairly niche and hasn't seen a new game since 2006, it does have more titles to its name than some pre-exsisting series and its representation in Ultimate after its absence in 4 shows that there is at least enough demand to be given the Mii Costume treatment. Plus, having a more unusual character reveal at E3 alongside more well know characters would show how deep we'd be willing to go for the fans.

Also, Venus of the Desert Bloom Venus of the Desert Bloom , I would like to join the developer partner list, if that's alright!
 
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Venus of the Desert Bloom

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Suggestion: Cuphead from Cuphead

He was announced as a Mii Costume for the Mii Gunner when Byleth joined the game, he's a pretty popular and commonly requested character for Smash.
Cuphead can use different weapons from his game for his special attacks, being Peashooter probably the most iconic weapon from Cuphead, it's an obvious option for a Neutral Special, it would just be a projectile that goes straight forward and disappears after making contact with an opponent, wall, object or just after a certain amount of time if it doesnt hit anything, you can charge this attack and if you charge it long enough, he will shoot a Mega Blast instead, dealing more damage, you can also walk while charging Peashooter, but you can't cancel it, i actually don't have any other idea right now, but i hope this is enough.
A new suggestion blows in. Bomberman from, get this, the Bomberman series!

please note Bomberman is not a 1st party character however I shall be leaving this here for later anyway


With roots tying back all the way to even the nes in 1985 Japan, the bomberman franchise is both a recognizable and long running with over forty different incarnations and spinoffs of the series (as thats where I stoped counting) being released over the years. The main series games themselves are maze-based, with our protagonist having to defeat enemies strategically using bombs he can generate from his hands. This would of course translate to Bomberman’s moveset where a setup could lead to explosive consequences for your opponent and bombastic results for you. With plenty of power ups spanning the series and even a fighting game appearance this wouldn’t nearly be the least of his capabilities however. The character as we know him has lead the series for over thirty years and with multiple Nintendo exclusives (the Bomberman 64s, Bomberman Hero, too many snes Super Bombermans, ware games etc.) he is something of an unofficial Nintendo all star akin to MegaMan. Currently rocking both an assist trophy and dlc mii costume.
Sorry, at this time, only a first party character. But please keep this submission on hand


Oh, btw. You have to @ the person first as seen here

to become a developer partner.


Also, Venus of the Desert Bloom Venus of the Desert Bloom is it possible to submit 2 character submissions?
For now, only one but if we need another submission, then perhaps we can allow it.
 
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Venus of the Desert Bloom

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Well, we have five more spots open for a new character. I will keep it open for 24 hours before closing submissions and going into the voting process. I’ll explain that process once we start but it shouldn’t be too hard to explain.
 

SmasherMaster

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Character Suggestion: Saki from Sin and Punishment.
Super_smash_bros_saki_render_by_connorrentz-dc9w4an.png

Saki first appeared in Super Smash Bros Brawl and Super Smash Bros for Wii U and 3DS, and while his Assist Trophy was notably absent in Smash Bros Ultimate, he instead received a Mii Costume. He is the protagonist of the first game of the Sin and Punishment franchise, and is the father to the main character of the sequel game Sin and Punishment: Star Successor. Sin and Punishment is a rail shooting game, and while Saki isn't too popular of a choice nowadays, he was relativly popular one back in the Brawl days, as the Brawl Dojo mentions several people requested his inclusion.

For his playstyle, I would see Saki as a lighter and faster character, relying on him using his Dolphin Gun for a projectile attack that could combo his opponents or use it with a stronger Melee attack that would have powerful knockback.
 

Dan

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What I want from an Ultimate sequel is a port. There is no sense in starting from scratch and cutting some characters just to replace them with new ones: port, more characters, an Adventure mode similar to SSE, the return of trophies, target test and maybe some more modes. I sort of had an idea for a battle royale mode where a stage gets smaller... it obviously couldn't be 100 people at once though.
 

Quillion

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What I want from an Ultimate sequel is a port. There is no sense in starting from scratch and cutting some characters just to replace them with new ones: port, more characters, an Adventure mode similar to SSE, the return of trophies, target test and maybe some more modes. I sort of had an idea for a battle royale mode where a stage gets smaller... it obviously couldn't be 100 people at once though.
There's no binary between reboot and port here. Ultimate itself was made recycling tons of assets from Smash Wii U. The next game should do the same while still adding onto the mechanics.
 

Venus of the Desert Bloom

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What I want from an Ultimate sequel is a port. There is no sense in starting from scratch and cutting some characters just to replace them with new ones: port, more characters, an Adventure mode similar to SSE, the return of trophies, target test and maybe some more modes. I sort of had an idea for a battle royale mode where a stage gets smaller... it obviously couldn't be 100 people at once though.
That’s why I called it a “Smash Ultimate sequel” rather than an entirely new game. We are building upon Ultimate and adding further content as a sequel to it.