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Atlantic North UFB Presents DGC V (Don't Get Chalked) Smash WIi U *$300* PB added for Singles

UFB Presents DGC V (Don't Get Chalked) Smash WIi U *$300* PB added for Singles
Posted by mib004
Connections Training Services 3rd Floor
Sunday, May 7, 2017 - 12:45 PM
Until: Sunday, May 7, 2017 - 08:00 PM
(Adjusted for timezone: America/New_York)

Upcoming dates
All times have been adjusted for the timezone: America/New_York

This event has expired and has no upcoming dates


Smash Ace
Dec 11, 2008
Ya girl Bedroom
What up people, UFB is hosting another Don't Get Chalked event. Don't Get Chalked 5 will be our 5th event in the city of Philadelphia. Our sponsor Serpent Pro Gaming are letting us use the same venue as Don't Get Chalk 4.

Connection Training Services/Scotlandyard Security
2243 W. Allegheny Ave Philadelphia PA 19132
** take elevator to the 3rd floor make a right and you will see gaming room, you may park in the parking lot**


Smash WiiU Singles + Doubles

$5 Venue
$10 Singles Smash 4 ***$300 pot bonus added to singles with 20 or more entrances
$10 Per team Doubles($5 each person)

Please bring setups (TVs and systems)!

A refund of $3will be given if any of the following set-ups are brought:

1. HDTV with WiiU and Gamecube adapter (Smash WiiU)

Signups and registration for Doubles ends 15 minutes before their respective events (barring a queue at the TO desk to register).

Registration for all Singles events will end at 2PM. No late registration will be permitted.

Event schedule:
11:00 am Doors Open
11:30 AM: Registration Begins
12:45PM: Smash 4 Doubles Begins
2:30PM: SMash 4 Singles Begins

We recommend arriving earlier rather than later
TO's will be issuing 3 warnings, 45 minutes before the end of registration, counting down in intervals of 15 minutes.
If you do not register for your perspective event, you will not participate.

There will be no announced meal breaks. Players are encouraged to let the TOs running their events know when they leave to get food. There will be an assortment of food onsite sold at the venue, chicken fingers, fries, hot dogs, desserts, and restaurants within easy walking distance of the venue.

The tournament organizers will be making available matches known in a number of ways on the day of the tournament. If a good faith attempt to start a match isn’t made by a participant within fifteen minutes of the match being announced, that player will be disqualified at the discretion of a tournament organizer. There are a number of common-sense exceptions to this, including your participation in another concurrent match. If you will not be in the tournament space for an extended period of time for a reasonable purpose, speak to a tournament organizer.

Rule sets:
Bring your own controller for all events.

Smash 4 -

  • Stock and time are set to 2 stock and 6 minutes for Singles
  • Stock and time are set to 3 stock and 8 minutes for Doubles
  • Handicap: Off
  • Team Attack: On
  • Damage Ratio: 1.0x
  • Items: Off and None
  • Pause: Off
  • Custom Fighters and Custom Moves are set to off
  • All DLC characters are legal
  • Mii Fighters are legal. Each setup will have 1-1-1-1 Mii Brawlers/Swordsmen/Gunners available for use (Using a Default Mii). No other specials for Mii Fighters will be allowed. Players are not allowed to transfer existing Miis to a setup. In the case of doubles, Default Guest Miis should be picked to match the color of the team you are playing on.

  1. Stage List

Starter Stages

  • Battlefield*
  • Final Destination**
  • Lylat Cruise
  • Smashville
  • Town & City

Counterpick Stages

  • Dream Land 64*
  • Omega Stages**

* Treated as Battlefield in striking phase. If Battlefield is struck, Dream Land 64 is also struck and vice-versa.

** Treated as Final Destination in striking phase. If Final Destination is struck, Omega Stages are struck and vice versa. You may only choose the following Omega Stages: Midgar, Suzaku Castle and Wily Castle.

  1. Additional Rules

  1. Starter Stage StrikingSee section 1.5 for details on choosing who strikes first. Players may strike from the legal starter stages (each person strikes stages in a 1-2-1 format) to determine the starting stage for the first game.
  2. Counterpick Stage StrikingAfter each game of the set, before counterpicking, the player who won the previous game may strike one stage from either the starter or counterpick list. This strike does not persist throughout the set.
Main Events Payout:

4 or below
Winner takes all

5 to 8 Entrants
1st: 70%
2nd: 30%

9 to 32 entrants
1st: 60%
2nd: 30%
3rd: 10%

33 to 64 entrants
1st: 50%
2nd: 25%
3rd: 15%
4th: 10%

65 to 128 entrants
1st: 50%
2nd: 24%
3rd: 13%
4th: 7%
5th: 3%

129 or more entrants
1st: 50%
2nd: 22%
3rd: 13%
4th: 7%
5th: 3%
7th: 1%
Comment here on this event page or private message any of the event hosts with any questions or concerns regarding the event.
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