Bullet Bill
Smash Master
As many people know Doc can combo or juggle characters wih his uair usually fastfallers at high % and marth at around mid %. I've seen this done in recorded matches and in combo vids (I've done a few myself as well) but I always seem to have trouble getting them apart from on rare occasions. So this made me think- is it timing when I uair out of a short hop, is it what part of the Uair I hit with, is it how high they are off the ground?
The problem is I really don't know. I know that barely any combos have a 100% success rate but I know that they should work most of the time provided you do them the right way. I'm asking this to any Doc player/player that knows anything about how to combo with Uair what they do to string them together so well. With marth for instance, I usually go for a dthrow to utilt and try and follow with Uairs but I can only get one before the marth jumps to safety. Should you only dthrow to utilt at certain %s or should it mostly be dthrow to uair. I'm fairly sure you should do different things at certain % but I don't know how to properly adjust and at what %.
The problem is I really don't know. I know that barely any combos have a 100% success rate but I know that they should work most of the time provided you do them the right way. I'm asking this to any Doc player/player that knows anything about how to combo with Uair what they do to string them together so well. With marth for instance, I usually go for a dthrow to utilt and try and follow with Uairs but I can only get one before the marth jumps to safety. Should you only dthrow to utilt at certain %s or should it mostly be dthrow to uair. I'm fairly sure you should do different things at certain % but I don't know how to properly adjust and at what %.