MetaKnightmare
Smash Journeyman
Ok, you may now be thinking WTF WHO IS TYRANITAR WHY IS HE IN BRAWL WTF
Tyranitar is a 2nd gen pokemon, G/S/C's version of Dragonite and Salamence...
His page on the serebii pokedex can be found here.
Notes on it's physics:
Running speed: Definetely higher than bowsers, but not by much
Jumping: Tyranitar is HEAVY, and has a low jump height... but bigger than zelda's double jump... enough to get some recovery...
My moveset:
A: Jab. Quick attack
F-tilt: Semi-powerful punch. Short range, but gook knockback. Kills around 150-200%
D-tilt: Sweeping Tail. Hits opponent up, but may trip them.
U-tilt: Flip. Flips quickly and hits with tail. Can't hit to the sides, but juggles well
F-Smash: Thrash. Hits three times, dealing increasing knockback. The second hit brings the opponent in, third kills around 125%, super armor when hitting.
D-Smash: Ground breaker. Jumps about as high as Bowser's upsmash, and lands dealing a good amount of knockback. Kills around 130%, super armor when he is coming down.
U-smash: Rock Crusher. Pounds his hands together, creating a shockwave hitbox above him. While bringing his hands up, knockback hits into the shockwave.
N-air: Spike spin. Spins around, swinging his tail to the sides. A bit more knockback than the f-tilt. Comparable to marth and roy's nair
F-air: Head bang. Hits his head foreward, then up. Knockback at start is foreward, end of move is upward. Low knockback, but very quick
B-air: Tail whip. Same as mewtwo's
U-air: Spike spin. Similar to bowser's up throw animation, sucks them in and deals upwards knockback. DIing out results in being sent at a low angle.
D-air: Stomp. Stomps, giving almost no knockback, then whipping the tail down to deal huge knockback. Only the tail can be meteor canceled. Sort of an up-side down fox and falco uair.
SPECIALS:
B: Sandstorm. countdown timer, like bowser's new one in the demo. Sucks opponent in, hitboxes in a circle around tyranitar. diminishes with time
Smash B: Stone edge. Charges forward, like Ganon and C. Falcon's smash b. When it hits, Tyranitar pounds the opponent. Super armor during the pounding. Can be used to regain some horizontal distance, but distance gets smaller each time used.
Down B: Endure. Lasts about twice as long as roy's coutner, same lag afterwards. When in use, attacks deal no knockback. Opponents who hit tyranitar during the no-konckback time will be stunned til the lag of the move wears off.
Up B: Pursuit. Charges at the nearest enemy or ledge. If it connects, can be used again. The farther distance, the greater damage. Startup lag a bit less than ganondorf's up b. Range about 3/4 of zelda's up b.
Grabs & throws:
Standing has average distance, running has greater, but huge lag if misses.
A: Bites for 2-3 damage.
Down throw: Comparable to sheiks, but less knockback.
Up throw: Grabs with mouth, tosses upwards. Chainthows fastfallers at 60 %
Forward throw: Punts the opponent. KOs around 120%
Back throw: Like up trow, but instead throws behind.
Final Smash:
Tyranitar is a 2nd gen pokemon, G/S/C's version of Dragonite and Salamence...
His page on the serebii pokedex can be found here.
Notes on it's physics:
Running speed: Definetely higher than bowsers, but not by much
Jumping: Tyranitar is HEAVY, and has a low jump height... but bigger than zelda's double jump... enough to get some recovery...
My moveset:
A: Jab. Quick attack
F-tilt: Semi-powerful punch. Short range, but gook knockback. Kills around 150-200%
D-tilt: Sweeping Tail. Hits opponent up, but may trip them.
U-tilt: Flip. Flips quickly and hits with tail. Can't hit to the sides, but juggles well
F-Smash: Thrash. Hits three times, dealing increasing knockback. The second hit brings the opponent in, third kills around 125%, super armor when hitting.
D-Smash: Ground breaker. Jumps about as high as Bowser's upsmash, and lands dealing a good amount of knockback. Kills around 130%, super armor when he is coming down.
U-smash: Rock Crusher. Pounds his hands together, creating a shockwave hitbox above him. While bringing his hands up, knockback hits into the shockwave.
N-air: Spike spin. Spins around, swinging his tail to the sides. A bit more knockback than the f-tilt. Comparable to marth and roy's nair
F-air: Head bang. Hits his head foreward, then up. Knockback at start is foreward, end of move is upward. Low knockback, but very quick
B-air: Tail whip. Same as mewtwo's
U-air: Spike spin. Similar to bowser's up throw animation, sucks them in and deals upwards knockback. DIing out results in being sent at a low angle.
D-air: Stomp. Stomps, giving almost no knockback, then whipping the tail down to deal huge knockback. Only the tail can be meteor canceled. Sort of an up-side down fox and falco uair.
SPECIALS:
B: Sandstorm. countdown timer, like bowser's new one in the demo. Sucks opponent in, hitboxes in a circle around tyranitar. diminishes with time
Smash B: Stone edge. Charges forward, like Ganon and C. Falcon's smash b. When it hits, Tyranitar pounds the opponent. Super armor during the pounding. Can be used to regain some horizontal distance, but distance gets smaller each time used.
Down B: Endure. Lasts about twice as long as roy's coutner, same lag afterwards. When in use, attacks deal no knockback. Opponents who hit tyranitar during the no-konckback time will be stunned til the lag of the move wears off.
Up B: Pursuit. Charges at the nearest enemy or ledge. If it connects, can be used again. The farther distance, the greater damage. Startup lag a bit less than ganondorf's up b. Range about 3/4 of zelda's up b.
Grabs & throws:
Standing has average distance, running has greater, but huge lag if misses.
A: Bites for 2-3 damage.
Down throw: Comparable to sheiks, but less knockback.
Up throw: Grabs with mouth, tosses upwards. Chainthows fastfallers at 60 %
Forward throw: Punts the opponent. KOs around 120%
Back throw: Like up trow, but instead throws behind.
Final Smash:
Please rate and comment. Tyranitar FTW! :item9:Sand Stream - Tyranitar roars to summon up a sandstorm
that drastically lowers the speed of all other charcters and Tyranitar will still take any
damage but no knockback. 9-12 damage per sec. 20 seconds long.