SCOAKS5
Smash Cadet
Before I continue, I don't know all of the percentages for all characters when these can be done.
I've never seen anyone use this so tell me if it's already been done. This first one is done as followed: up tilt, then short hop, then footstool. Immediately after footstooling, down b. If you take too long, they can roll away or go into a get up animation. Btw I case you didn't know, you cannot tech a footstool.
Note: this is not guaranteed. I've seen this used before, but I thought I'd post it anyway. Basically, you use weak hit of nair, and if they do not tech on the ground, you are home free. Once they are on the ground, use down tilt to lock them. When locked, they cannot roll or use a get up attack; they must use a neutral get up. Start charging the hammer then release it when they get up.
@ItzMiKeKirbY you think this is useful at all? pic.twitter.com/tPCAc8PBYg
— Sean Coakley @ Collision (@LittleCoaks) July 19, 2016
Kirby kill confirm in #Smash4 as long as they miss the tech pic.twitter.com/evVBDD5kdZ
— Sean Coakley @ Collision (@LittleCoaks) July 19, 2016
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