Please click here to preregister!
Note: All information posted may be subject to change at ANY time.
Hosted by The Smash Affiliates
August 10th, 2013 (Melee/Brawl/64)
Time: 10 AM - Closing
Registration starts at 10 AM
Location: Westfield Knights of Columbus
2400 North Avenue,
Scotch Plains, NJ 07076
Venue Fee: $10
Please note: We need your help! If you bring setups, you will be discounted from the venue fee.
Bringing a TV: $2 discount
Bringing a Wii/Gamecube/64: $1 discount
Bringing a Melee/Brawl Disc/64: $1
Bringing the whole setup together: $5 Discount
If you're taking the bus, the 113 bus will take you to a bus stop straight to the venue. The bus stop you're looking for is North Ave at Edgewood Ave. Follow North Ave and cross Crossway Pl, past the American Legion, and you'll arrive at the venue. Please check the weekend bus schedules for more information - the bus stop for the venue is between North Ave at Elm St in Westfield and South Ave at Martine Ave in Fanwood.
If you're taking the train, you want to take the Raritan Valley Line to Westfield. You'll be right on North Ave, and the venue will be a mile or so down the street. Facing away from the train station, you want to travel to the left on North Ave. You can either walk, take the bus 113 (and it'll be 3 stops away) or you can call me and I can see if it can be arranged for you to be picked up.
All Singles: $10
All Doubles: $10 ($5 per person)
Prizes: (For all events)
1st place - 65% of prize
2nd place - 25% of prize
3rd place - 10% of prize
1st place - 65% of prize
2nd place - 25% of prize
3rd place - 10% of prize
₪ BRING YOUR OWN CONTROLLERS - The venue will not provide you with one.
₪ All events will be double elimination
₪ Four (4) stock
₪ Eight (8) minute time limit
₪ Singles seeding will be random with some courtesy to crews and location - you will be spaced evenly as to prevent playing each other in the first round. One of the two criteria must be fulfilled in order to be favored - You must have 3 or more people in a group hailing from the same region, or you must be part of a crew. Teams seeding will be done randomly.
₪ Each round is best of three (3) matches; Winners and Losers are best of five (5) matches. Grand finals are best of out seven (7) matches.
₪ Items will be turned OFF
₪ For Doubles, Team attack is ON and life stealing is allowed. If the game is paused accidentally while attempting to steal a life, the opposing team may deem that life forfeit. Wait until the announcer has finished saying defeated before pressing start, or turn pause off prior to beginning the match.
₪ In the event of an equipment malfunction, the match will be restart from the last known position or from any point in the match that is agreed upon by the players. Please look for an official and do not start such a rematch on your own.
₪ Glitches used to stop your opponent from controlling their character or indefinitely freezing them (Mewtwo's Soul Stunner, the Ice Climber freeze glitch), or any glitch or trick that freezes the match or makes it in any way unfinishable are banned. Using them will result in the immediate forfeit of the match.
₪ Tactics such as Peach's Wallbombing and Jiggly's Rising Pound are allowed as methods of recovery or to maneuver around the stage. Using them (or any similar tactics) to excessively stall a match, such as dropping below levels intentionally and stalling underneath, are banned. Please note that wobbling will be illegal in singles, but legal in doubles. Officials will be on the tournament floor and can be called in at any time to enforce this rule during a match.
₪ Nintendo Standard controllers only (any type of programmable controller must be inspected by a store official/TSA member). Likewise, controller modifications are banned. If you are caught using a modded controller you will be disqualified from the tournament.
₪ BRING WAVEBIRDS AT YOUR OWN RISK. It will be your responsibility to find others with Wavebirds and sort out the frequency issues. If you bring a wavebird it is highly suggested to bring a normal Gamecube controller in case your Wavebird malfunctions.
₪ In a set, character selection for the first round may be a double blind pick - both players must whisper their character choices for that match to an official, and then immediately select those characters afterwards. The stage select for the first match will be determined by Stage Striking until a determined stage is chosen. In case of a controller port dispute, players may elect to Contest Port Priority or Neutral Start. After the first match, the winning player bans a stage, then the losing player must announce their choice for the next stage. Once the stage selection has been announced, the winning player may choose to change their character. Once the winning player has chosen his character for the next match, the losing player may then choose to change characters. The losing player also has first pick of a controller port, unless Neutral Start is once again elected. After the stage, characters, and port have been set, the players play their second match. Players will continue this method until a winner is determined.
₪ In the event of a tie at the end of the time limit, the player with the most stocks wins the match. In case both players have the same amount of stock, the player with the lowest percentage wins the match. If both players have the same percentages, the players will quit the SUDDEN DEATH, then look for an official to oversee the tie-breaking match. Set the stock to one (1), set the time limit to 3, and start a match on the same stage. If the bonus match goes to the end of the time limit, without determining a winner by stock, then both players/teams will be disqualified from the tournament.
₪ Stage Strike Rule - Players eliminate stages from the Starter/Neutral list until there is one stage remaining. Determine the first player to ban the stage, the 2nd player will ban the next two stages, and the first player will ban the last stage.
₪The Mages DQ rule: After a match has been called, if a player is two minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After six minutes, he will be given a loss of the entire set. Breaking this rule will not be tolerated and will be strictly enforced. We will give everyone ample time in advanced to let them know when a tournament is starting. It is the player's responsibility to be ready when a match has been announced.
₪ Dave's Stupid Rule Modified - A player/team may not counterpick to the stage they last won on.
₪ Gentleman's Clause - Any stage may be played on if both players agree to it. This rule takes priority over Dave's Stupid Rule.
₪ Contest Port Priority - One game of Rock Paper Scissors will determine who will get pick of a port. The winner selects his port, and the loser selects any other port
₪ Neutral Start - Players will use the following ports for each stage when this rule is elected:
FD: 1 and 2
FoD: 1 and 2
YS: 1 and 2
DL: 2 and 4
BF: 3 and 4
PS: 3 and 4Doubles
FD Team A Team B Team A Team B
PS Team A Team B Team B Team A
BF Team A Team B Team B Team A
YS Team A Team B Team B Team A
DL Team A Team B Team B Team A
₪ Neutral Stages for 1v1: Final Destination, Battlefield, Fountain of Dreams, Dreamland 64, Yoshi's Story
₪ Counterpick Stages for Singles: Pokemon Stadium
₪ For Best of 3 sets, each player gets 1 stage ban.
₪ For Best of 5 sets, there are no stage bans.
₪ For Best of 7 sets, DSRM is enabled for the 7th match, but the winner of the 6th match is allowed one stage ban, to be used after the 6th match is played.
₪ Neutral Stages for 2v2: Final Destination, Battlefield, Dreamland 64, Pokemon Stadium, Yoshi's Story
₪ Counterpick Stages: DK 64, Jungle Japes
₪ For Best of 3 sets, each team gets 2 stage bans. Teams may ban up to one neutral stage and one counterpick stage. One team cannot ban both counterpick stages.
₪ For Best of 5 sets, each team gets 1 stage ban.
₪ For Best of 7 sets, there are no stage bans.
₪ Stages not listed are banned from play.
8 Minute Time Limit
Items set to “Off” and “None”
Pause set to “Off”
Meta Knight’s infinite dimensional cape tactic is banned.
All infinites and chain grabs are legal.
There is a 35 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.
Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
If the match ends with both players dying at the same time coincidentally, or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 15 is used for all characters.
If a match is ended via suicide move, the initiator of the move wins.
Any coaching that happens during the match (but not in between matches) is restricted. Players who violate this rule will receive a warning (BOTH the player AND the person coaching the player) on the first attempt. Players who violate this rule after a warning will be disqualified from the event and a possible ejection from the venue.
Players are to attend their matches at the designated times they are called. If you are late to a match, the following rules will be applied based on the amount of time:
If you are 5 minutes late: Results in a match loss
If you are 10 minutes late: Results in a set loss
These times will be strictly enforced to make sure that each player will enjoy the full event on a timely manner
Modified Doubles Rules
Team Attack set to “On”
Double Meta Knight is banned
Life stealing is allowed
In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.
Player Priority is determined if it can not be agreed on. (See below for details)
Each Team selects one controller port to use for each Player.
Each Team selects one character for each Player. A double blind pick may be called by any player.
The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 1-2-1 (Team 1 strikes one stage, followed by Team 2 striking two stages, with Team 1 then striking one of the two remaining stages).
The first match is played.
The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
The Team that won the previous match may announce one “Stage Ban” if they have not already done so in this set.
The Team that lost the previous match announces the stage for the next match from either the Starter or the Counter-pick Stage List. Any Stage named as a “Stage Ban” by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
The Team that won the previous match chooses one character for each Player.
The Team that lost the previous match chooses one character for each Player.
The next match is played.
Repeat steps 6-11 for all proceeding matches.
Determining Player Priority
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever team does not receive first choice in port selection will be compensated with first choice in stage striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).
Yoshi’s Island (Brawl)
Pokemon Stadium 1
DSR: A player/team may not counter-pick to the stage they have won on in the current set.
Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR
No scrooging (player may travel under the stage only once from the ledge)
* “Traveling under the stage once from the ledge” is defined as dropping off the ledge on one side of the stage and reaching the height of the original ledge on the other side of the stage.
Corollaries to Rule 6:
* When one of the players is attacked by the other and takes damage, Rule 6 does not apply.
* The moving platform on Smashville is considered to be equivalent to a ledge, i.e. if a player starts from the moving platform on one side of the stage and travels beneath the stage to the ledge/platform on the opposite side of the stage, the player may not travel beneath the stage back to the ledge/moving platform on the opposite side before until he lands back on the platform.
*If a player is found to be performing the act of scrooging by a tournament organizer (by his/her discretion), the player will forfeit that match.
In the event pause is left on accidentally and is pressed, immediately call over the TO. Based upon their judgment, the situation will be resolved. If your situation is neutral [players are not in combat], the match will be resumed as if the pause had not occurred. If your situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player will be either placed in a grab or onto the ledge of the stage. If a player in a death situation [Chain grabs, Grab releases, Jab-locks to a kill move, etc] paused while in a death situation, the current stock is forfeited immediately. If you unpause before the TO reaches the station, the player that unpaused losses a stock.
Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you’re using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
Any hacks, including (but not limited to) textures, music, and model changes are not allowed.
Team Attack: ON
Stage Select: ON
Item Switch: NONE
All Characters Available
All sets are best-of-3 except for the following which are best-of-5:
Winners Semis, Winners Finals, Losers Quarters, 5th place tiebreaker, Losers Semis, Losers Finals, and
The Starter Stage List consists of Congo Jungle, Hyrule Castle and Dream Land.
The Counterpick Stage List consists of Peach's Castle.
The first match of all sets is selected by a 3-stage striking system with the Starter Stage List in which
each player strikes one stage. The remaining stage will be used for game 1 of the set. The player whose
controller port is closest to port 1 strikes first.
All characters are legal.
For visibility reasons, players may request that Black DK (Right-C), Dark Samus (Down-C) and Dark Falcon
(Right-C) not be used if Congo Jungle is the stage. The opposing player may reset the match without
penalty if they wish for a color change. Taking or dealing any damage nullifies this right.
1. Players select characters for first match. Double Blind Picks may be called.
2. Players strike stages.
3. The first match is played.
4. The loser of the previous match selects the next match's stage from the Starter Stage and
5. Counter pick Stage Lists.
6. The winner of the previous match selects their character.
7. The loser of the previous match selects their character.
8. The next match is played.
Above four steps are repeated if necessary.
Players may not counterpick to a stage they already won on that they picked.
1. Any stage may be played on if both players agree to it.
2. Alternate or custom controllers/adapters such as a keyboard, Gamecube controller or a Hori Mini Pad are allowed. Players suspected of using turbo functions or other macros are subject to immediate disqualification from the tournament.
3. If a player pauses the game, the opponent may deem that player’s current stock forfeit unless there was a legitimate reason to pause in between stocks. If the pause causes the opponent to lose their stock, the pauser loses two stocks.
4. Extreme stalling is disallowed. Any reported case of such will result in a warning, followed by automatic forfeit of the match as per the discretion of the TO. If there is no movement from either player, the losing player is considered to be stalling.
A Message from Warrior of Zarona:
Welcome to the third tournament SMASHACRE series, dubbed this time as - Gluttony -! We're hungry for more, and this time, we're including Brawl into the mix! We're having Smash Director of the Apex series, Alex Strife, help test out his APEX 2014 ruleset! If you're a Brawl player and you want to come try out his ruleset, please come join the fun!
Some quick changes: We've moved registration to start at 10am, though the doors will still be open at 9am. Feel free to come earlier and set up!
We have a preregistration to let us know in advanced who's coming, and by preregistering, you will get your own customized nametag with your favorite character from Melee or Brawl! If you plan on 100% coming, I highly suggest doing so by clicking here! Even if you don't preregister, you'll still be allowed a choice of character nametags at the venue itself, but it won't be custom made for you.
Because this is a free preregistration, you won't need to pay until you are at the venue on April 6th. When you get there, please have a form of ID ready with your real name and money ready, for the smoothest transaction we can make.
Please keep in mind that since you are not paying ahead of time, we are paying for these nametags out of pocket. If you are not sure that you are no longer attending the event, please let us know by January 20th so that we know not to make these for you. Be forewarned that if you preregister, and you do not show up at the event, you will no longer be allowed to preregister in the future.
The tournament will also be streamed by ChiboSempai from Clashtournaments! Even if you can't make the event, please support their channels and the tournament by tuning into their streams!
There will be a $10 venue fee for everyone who comes in, even for those who only plan to spectate the event. Though this is somewhat of an inconvenience to those who wish to only play friendlies or watch the matches, we do want to keep in mind the amount of space being taken up from those who aren't competing. Please let us know at the door whether or not you are competing in the tournament - if you cannot pay the fee, we unfortunately cannot let you enter the venue. We will NOT accept any excuses - You've been cautioned ahead of time, so please keep this in mind. If someone you know is coming who hasn't checked this thread, please let them know about the fee. You can always change your mind and choose to compete later on as long as you let us know before the event starts - pay the rest of the fee to be entered into the registration.
If you can bring setups, you will be discounted from the venue fee accordingly to the list up top. Bringing a full setup that we'll be using will give you a $5! Setups will be used as needed, and not everyone with setups will get a discount if we do not use it, so in order to get the discount, please come as early as you can.
The most important thing that I can ask of everyone is to enjoy themselves. Please support our revived SMASHACRE series, and we'll see you guys there!
PS: Also check out the facebook event page: