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Trotting Options

N7S

Smash Journeyman
Joined
May 24, 2014
Messages
291
Location
Clayton, CA
NNID
NathanSovik
Trotting Options

Dance-trotting and fox-trotting are things that have been present since Brawl, but with tripping existing, it hindered the potential of this being utilized to its full potential. But using Fox Trotting along with dance trotting can make a character very scary and unpredictable to approach in neutral or a good mixup to break neutral.

With my example being Falcon and his dash frames being similar to Brawl's at roughly around 15-18 frames, he has about 14-17 different variations of dance trots and fox trots he can do before fully going into running animation. Compared to Melee's dash frames, it's much more slippery in some sort of way of how dashes work. They require a certain frame window to perfect pivot or fox trot otherwise you get caught in that sliding turnaround animation with a lack of control over your character and at sometimes, a free punish.

What I've found out is that if you time the fox trot and turnaround like a perfect pivot. This means you can input a move like you could with a perfect pivot after the dance trot to perfect pivot. This opens up numerous options like doing that into tilts, Smashes, jabs, and grabs. If you time this right you will not get the laggy pivot or dash grab either. So if you feel you're mispacing something or don't want to risk getting punished for using a dash grab or pivot grab, you can do dance trot to perfect pivot grab to do that. This can be a good tool in neutral because you can stuff them with jabs and tilts or use these as mixups when you're approaching.

Again these frames are not accurate, but if there is someone that has accurate frame data on people's dash frames, this can help a lot.

~NathanSandwich
 
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