Project Training Mode v1.01

Joined
Nov 9, 2014
Messages
563
#1
Uncle-Punch-Training-Mode-banner.png


Training Mode is a modpack for Super Smash Bros. Melee that aims to streamline practice by providing pre-made individual training scenarios. This mod utilizes the event mode present in Super Smash Bros. Melee and reworks them to focus around specific techniques, complete with automatic savestate functionality to allow for rapid-fire practice. Some events have included video tutorials playable in-game (ISO version only) to teach the player about the tech and how to perform it. In addition to these events, Training Mode also includes onscreen text displays which provide you with information otherwise unavailable to you mid-game. Training Mode is available in both ISO and memory card save file form.

This mod's development is supported on Patreon. All pledge tiers will grant access to early versions. Thank you to everyone who has supported and continues to support the project!

You can also follow me @UnclePunch_ on Twitter

Download Links v1.01:
- NTSC-Windows // NTSC-Mac
- PAL
- Memcard

-Techchase - Fixed bug where CPU would miss tech A LOT when random tech was selected
-Techchase - Fixed bug where savestate would restore early when using the spotdodge post-hitstun action

Coming soon, here's some screenshots to hold you over



 
Last edited:

Teatra

Smash Rookie
Joined
Jan 9, 2018
Messages
14
#2
Everyone, get hype.

EDIT2:
If you don't want to patch it (for some reason), you can *possibly* PM me for an easier way.
I'm just not sure how quick I'll get to it.
 
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NEXmaniosis

Smash Rookie
Joined
Sep 25, 2014
Messages
23
#4
Awesome! Downloading it :D

There is the possibility to make it work in 20XX 4.07++? So we can use 20xx with this events. Maybe with the memcard save?

Thanks!
 
Last edited:
Joined
Nov 9, 2014
Messages
563
#5
Awesome! Downloading it :D

There is the possibility to make it work in 20XX 4.07++? So we can use 20xx with this events. Maybe with the memcard save?

Thanks!
It is technically possible but the amount of work required is massive. I would like to do it at some point but it would take away from the mod's development and I don't want to do that at the moment.
 
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NEXmaniosis

Smash Rookie
Joined
Sep 25, 2014
Messages
23
#8
It could be possible to include a FrameData display of Wait frames? For example for the techchase I feel like would be so useful to see how many frames are you late after the grab for example.

I understand about the 20XX question.
 

red blaze

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Joined
Jul 18, 2015
Messages
1
NNID
Mathewlol02
#18
Might be really dumb but i keep getting the message, xdelta3: target window checksum mismatch: XD3_INVALID_INPUT, and then
Done!
The file is loacted in the folder. Enjoy!
Press any key to continue . . .

The file that shows up in the folder does not seem to work (or im dumb) plz help
 
Joined
Nov 9, 2014
Messages
563
#19
Might be really dumb but i keep getting the message, xdelta3: target window checksum mismatch: XD3_INVALID_INPUT, and then
Done!
The file is loacted in the folder. Enjoy!
Press any key to continue . . .

The file that shows up in the folder does not seem to work (or im dumb) plz help
hm, sounds like it's not a vanilla 1.02 NTSC iso you are using.
 

AnguzBeef

Smash Rookie
Joined
Dec 7, 2013
Messages
20
Location
San Diego, CA or Fort Collins CO
#21
Im getting a "The disc could not be read (at 0x51f54000 - 0x51f620e0)" when I try to open the compiled iso in dolphin. This follows with a Black screen then after hitting ok another warning for a (0x33e2a800 - 0x33e2b840). Also the ID isnt GALE01 but instead GTME01 in the main menu if that helps, Not sure whats up! Would love to give the pack a try!

EDIT: I was in fact not suing the vanilla 1.02 version of melee. Go figure. It is working now.
 
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besanic

Smash Rookie
Joined
Aug 15, 2015
Messages
5
#23
This is so sick, for the techchase/chaingrab practice, is there a way to set a maximum percent so I can practice low percent chaingrabs?
 

Chello

Smash Rookie
Joined
Sep 15, 2017
Messages
2
#25
View attachment 152334

Training Mode is a modpack for Super Smash Bros. Melee that aims to streamline practice by providing pre-made individual training scenarios. This mod utilizes the event mode present in Super Smash Bros. Melee and reworks them to focus around specific techniques, complete with automatic savestate functionality to allow for rapid-fire practice. Some events have included video tutorials playable in-game (ISO version only) to teach the player about the tech and how to perform it. In addition to these events, Training Mode also includes onscreen text displays which provide you with information otherwise unavailable to you mid-game. Training Mode is available in both ISO and memory card save file form.

This mod's development is supported on Patreon. All pledge tiers will grant access to early versions. Thank you to everyone who has supported and continues to support the project!

You can also follow me @UnclePunch_ on Twitter

Download Links v1.01:
- NTSC
- PAL
- Memcard

-Techchase - Fixed bug where CPU would miss tech A LOT when random tech was selected
-Techchase - Fixed bug where savestate would restore early when using the spotdodge post-hitstun action

Coming soon, here's some screenshots to hold you over



View attachment 152334

Training Mode is a modpack for Super Smash Bros. Melee that aims to streamline practice by providing pre-made individual training scenarios. This mod utilizes the event mode present in Super Smash Bros. Melee and reworks them to focus around specific techniques, complete with automatic savestate functionality to allow for rapid-fire practice. Some events have included video tutorials playable in-game (ISO version only) to teach the player about the tech and how to perform it. In addition to these events, Training Mode also includes onscreen text displays which provide you with information otherwise unavailable to you mid-game. Training Mode is available in both ISO and memory card save file form.

This mod's development is supported on Patreon. All pledge tiers will grant access to early versions. Thank you to everyone who has supported and continues to support the project!

You can also follow me @UnclePunch_ on Twitter

Download Links v1.01:
- NTSC
- PAL
- Memcard

-Techchase - Fixed bug where CPU would miss tech A LOT when random tech was selected
-Techchase - Fixed bug where savestate would restore early when using the spotdodge post-hitstun action

Coming soon, here's some screenshots to hold you over



I am trying to play it on my wii (homebrew) but it's not working...
 

kidder

Smash Rookie
Joined
Jul 13, 2018
Messages
2
#26
Is there a way to get this on mac? When I drag the 1.02 ISO on the .bat file nothing happens. This is where I'm at.
 

Stormghetti

Smash Journeyman
Joined
Aug 23, 2015
Messages
302
Location
Spain
NNID
Stormghetti
#28
Is there a way to get this on mac? When I drag the 1.02 ISO on the .bat file nothing happens. This is where I'm at.
Never used a Mac but you could opt for the manual way of applying the patch by using the .exe. The way of applying the patch is self explanatory but if you still have issues you can ask.
 

Samplay2

Smash Rookie
Joined
May 6, 2009
Messages
5
#29
I get the same error "xdelta3: target window checksum mismatch: XD3_INVALID_INPUT"

I'm pretty sure my ISO Pal is "Vanilla", i just download it, i tried with two different website, could not get it to work when i drag the iso.

Did someone have the same issue ?

I'm using Windows 10
 
Joined
Nov 9, 2014
Messages
563
#30
I get the same error "xdelta3: target window checksum mismatch: XD3_INVALID_INPUT"

I'm pretty sure my ISO Pal is "Vanilla", i just download it, i tried with two different website, could not get it to work when i drag the iso.

Did someone have the same issue ?

I'm using Windows 10
The PAL version uses the NTSC iso to build it.
 

kidder

Smash Rookie
Joined
Jul 13, 2018
Messages
2
#31
Never used a Mac but you could opt for the manual way of applying the patch by using the .exe. The way of applying the patch is self explanatory but if you still have issues you can ask.
Sorry but I have no idea how to apply a patch, when I try click on xdelta.exe it just tells me my current program can't extract it, i'm using unarchiver. Unless the thing next to it, "PATCH FILE - Training ...PAL.xdelta" is what that is? But then what would I do with that? Sorry for having no idea.
 
Last edited:

Stormghetti

Smash Journeyman
Joined
Aug 23, 2015
Messages
302
Location
Spain
NNID
Stormghetti
#32
Sorry but I have no idea how to apply a patch, when I try click on xdelta.exe it just tells me my current program can't extract it, i'm using unarchiver. Unless the thing next to it, "PATCH FILE - Training ...PAL.xdelta" is what that is? But then what would I do with that? Sorry for having no idea.
Sorry I assumed the Xdelta that came with the download was XdeltaUI, which is what you'd have to use to manually apply the patch.
 

Poweranger

Smash Rookie
Joined
Jun 14, 2015
Messages
5
#33
i have been trying to figure out how to get this working on a wii setup but i cant. I have it working on my computer but dont know how to get it working on the sd card. any help would be appreciated
 

Poweranger

Smash Rookie
Joined
Jun 14, 2015
Messages
5
#37
you drag the original melee iso over the .bat and it creates the Training Mode iso
thats what i initially thought but nothing changes when i put the iso in. The only files in the folder are the "drag melee iso" "patch file" "training mode 1.0" and "xdelta"
 
Joined
Nov 9, 2014
Messages
563
#38
thats what i initially thought but nothing changes when i put the iso in. The only files in the folder are the "drag melee iso" "patch file" "training mode 1.0" and "xdelta"
theres only 3 files in the folder, "drag melee iso", "patch file", and "xdelta"
 

Gameboy.exe

Smash Rookie
Joined
May 25, 2018
Messages
2
#40
Getting an error when dragging my Melee ISO v1.02 onto the Batch File
(xdelta3: target window checksum mismatch: XD3_INVALID_INPUT)
 
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