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Top 8 Falcon CC

Copkechins

Smash Rookie
Joined
Oct 13, 2016
Messages
12
Falcon's Defensive CC Percents
Fox

Dair:automatically no

Uair 1st hit:Can't, same thing with Dair

Uair 2nd hit:36% <---can do from, after that its all ogre.

Fair hit 3,4,5 :36%<---can do from, after that its all ogre.

Fair hit 2, this is weird, it won't CC until 37%, and will stop at 187

Bair early:Same thing with fair 2: Can do it from 31% to 126, i feel like i'm misunderstanding something from Ikneedata.com

Bair Late:31%-126

Nair CLEAN: 9 - 83%

Nair LATE:31-126%

Dsmash sweet:0-101

DSMAH sour: 15 - 129

Upsmash Clean:0-27

Upsmash weak: 7-76

fsmash clean:1-59

fsmash late:18%-92

Dtilt:0-60

Utilt: Sweet: 0-45

Utilt: Sourass:0-63

Ftilt:31-126

Dash Late: 0-188

Dash Clean:0-116

Jab1:0-243

jab2:0-242

SideB air:0-104

Sideb grounded:0-104

Lasers:no

Shine:no

Upb charge: 0-660 the fact you are alive suprises me

Up B Launch (FIYAA):0-660 ^same here

jab inf 0-579
Falco

Dair:No

Nair Clean:9-83

Nair Late:31-126

Uair 2nd hit normal: 67

the slash part of uair 2nd hit can be CC'd at very high percents

Uair 1st hit:Starts at 0 and ends at a very high percent

Bair Clean:11-72

Bair Late:31-126

Fair hit 1:18-112

Fair hit 2:22- 125

Fair Hit 3:26-141

Fair hit 4:37-186

fair hit 5:0-148

Dsmash sweet:0-85

Dsmash sour:0-108

Usmash Clean:0-56

Usmash Late:9-83

Fsmash Clean sweet:0-37 (watch out for sakurai angle hitbox)

Fsmash late:3-64

Dtilt:0-43

Utilt:0-66

Ftilt:31-126

Dash Late:0-163

Dash Clean:0-92

Jab 1 and 2:0-243

Jab INF:Starts at 0 and you will be able to CC it for a very long time

Side B Air:No

Side B ground:0-87

Lasers:No

Shine:No

Up B:0-23
Marth

Dair Tipper:Can't

Dair base knockback 20:21-156

Dair Base Knockback 30:2-137

Dair 80 Degree Angle:0-106

Uair tipper:0-80

Uair Base Knockback 18:0-160

Uair Base Knockback 20:0-156

Uair 80 Degree Angle:0-124

Bair Tipper:0-94

Bair Base Knockback 10:40-175

Bair Base Knockback 25:11-146

Bair Base Knockback 30:0-124

Fair Tipper:0-77

Fair Base Knockback 20:21-156

Fair Base Knockback 30:0-124

Nair Hit 1:CC until very high percents

Nair hit 2:0-74

Dsmash hit 1 tipper:0-9

Dsmash hit 1 BK 16:5-85

dsmash hit 1 BK 20:1-80

dsmash hit 1 BK 70 Angle 75:0-46

Dsmash hit 2 tipper:0-9

Dsmash hit 2 bk 15:6-86

Dsmash hit 2 bk 30:0-69

Dsmash hit 2 bk 70 angle 75:0-46

Usmash tipper:0-23

Usmash BK 30 angle 90:0-65

Usmash 70 Angle SK 100:0-999

Fsmash Tipper:0-5

Fsmash Sour:0-46

Dtilt Tipper:0-180

Dtilt BK 20 Angle 30:able to CC until very high percents

Dtilt BK 40 angle 30:0-231

Utilt clean tipper:0-37

Utilt clean KB Growth 116:0-69

Utilt clean KB growth 118:0-68 the bk is the same here^

Utilt clean BK 40:0-49

Utilt early tipper:0-42

Utilt early KB growth 116:0-66

Utilt early KB growth 118:0-56 BK is same^

Utilt early 110 angle:0-55

Ftilt tipper:0-52

Ftilt Sour:2-137

Dash tipper:0-63

Dash BK 35:0-154

Dash BK 70:0-70

jab hit 1 tipper:starts at 17, would be able up to very high percents

Jab hit 1 sour spot:starts at 89 and same here^

jab hit 2 tipper starts at 17 and same with jab 1

jab hit 2 sourspot:same thing with sourspot of jab 1

Counter:0-102

dolphin slash air 74 degree angle:0-163

dolphin slash air sakurai angle:15-143

dolphin slash ground 74 degree angle:0-72

dolphin slash ground sakurai angle:0-24

Shield breaker uncharged tipper:0-93

Shield Breaker uncharged sourspot:0-109

Shield Breaker Fully charged Tipper:0-2

Shield breaker Fully charged BK 34:0-4

Shield breaker fully charged BK 30:0-6

I decided not to do side b because it is easily punishable with shield and there would be no point to labbing it

Key:BK=Base Knockback, Sakurai angle=361 degree angle
Sheik

Dair:0-80

Uair Clean:0-60

Uair late:0-88

Bair Late:26-120

Bair Clean Sweetspot:3-67

Bair Clean mid:21-107

Bair clean sourspot:36-140

Fair:0-86

Nair clean sweetspot:14-68

Nair clean sourspot:27-113

Nair late:31-126

Dsmash hit1:0-72

Dsmash hit2:0-97

Dsmash hit3:0-97

Usmash hit1:0-20

Usmash hit2:0-49

Fsmash hit1:0-999

Fsmash hit2:0-89

Dtilt:0-120

utilt hit1:0-99

utilt hit2:0-142

Ftilt:0-93

Dash Clean:0-72

Dash late:18-133

Jab 1:0-243

Jab 2:0-294

Jab inf:stops at high percent

Up B:0-38

Needles:Can't

Chain:Same thing with jab inf
Puff

Dair Sourspot:No

Dair sweetspot:0-322

Uair:0-63

Bair:9-83

Fair Late:42-186

Fair Clean:15-101

Nair Late:31-149

Nair Clean:26-132

Dsmash:No, AT starts at 105

Usmash Sweet:0-47

Usmash Sour:0-52

Fsmash Late:9-74

Fsmash Clean:0-40

Dtilt:0-291

Utilt Late:0-62

Utilt Clean:0-55

Ftilt:17-104

Dash Clean:3-77

Dash Late:25-128

Jab Hit 1:179-596

Jab Hit 2:132-550

Rest:No

Sing:No

Pound:0-57 same for both angles

Rollout Air:0-75

Rollout Ground:0-59
Peach

Dair Hits 1 and 3:Starts at 0 and ends at high percent.

Dair hits 2 and 4:same here^

Uair Sweetspot:0-60

Uair Mid:0-73

Uair Sour:14-80

Bair Clean:14-78

Bair Late:20-116

Fair:0-42

Nair clean:0-60

Nair late sweet:27-113

Nair Late Sour:0-126

Dsmash sweet:0-60 DON'T TRY TO CC DOWNSMASH

Dsmash sour:0-79

Usmash sweet:0-38

Usmash sour:0-96

Fsmash racket:0-132

Fsmash Pan Sweet:0-58

Fsmash Pan Mid:0-69

Fsmash Pan Sour:0-69

Fsmash Club Sweet:0-45

Fsmash Club Sakurai angle:0-105

Fsmash club Sour:0-105

Dtilt 80 degree angle:0-78

Anything else besides the 80 angle can't be cc

UTILT:0-73

Ftilt sweet:0-66

Ftilt mid:0-80

Ftilt sour:0-89

Jab 1 and 2 are too high, you'll be dead by then

Counter:0-177

Dash Hit 1 sweet:0-43

Dash hit 1 sour:0-99

downb starts at 75 and ends at high percent

UpB hit 1: No

Up b hits 2_6:starts at 0 and ends at high percent

Up b hits 7_11:same here^

SideB:who would use this move besides stalling

Mr saturn:Can't

Bomb:0-19

Beam Sword:

Throw is 37-186

Dash Attack sweet is 0-87

Dash attack mid is 0-95

Dash attack sour is:0-104

Fsmash with beamsword is 0-48

Ftilt:6-86

Jab:26-141
Ice Climbers

Dair:0-999

uair clean:0-71

uair late:0-90

bair damage 11:0-69

bair damage 12:0-54

fair damage 9:0-73

fair damage 10:0-65

fair spike:no

nair:7-111

dsmash:0-35

usmash:0-30

fsmash damage 10:0-60

fsmash damage 14:0-38

dtilt:0-144

utilt hits 1_6:0-999

utilt hit 7:0-93

ftilt:0-102

dash attack:0-67

jab1:0-369

jab2:0-999

down b clean:0-49

down b mid:0-254

downb late:750-999

sideb clean:0-167

sideb late:0-254

upb:0-50

neutral special melee:0-55

neutral special shot:138-436
Falcon

stomp:no

uair clean sour:9-83

uair clean sweet:7-76

uair mid sour:0-138

uair mid sweet:0-114

uair late:can't

Bair Clean BK 20:0-60

Bair Clean BK 0:14-78

Bair Late BK 20:7-111

Bair Late BK 0:36-140

Late Knee:0-154

Sweet Knee:0-38

Nair Hit 1:able to CC until high percents

Nair Hit 2:0-93

Dsmash hit 1:0-34

Dsmash Hit 2:0-34

hit 1 sweet:0-47

hit 1 angle 80:0-47

hit angle 100:able to cc until high percents

hit 1 angle 90 damage 8:0-999

fsmash ang_down:0-35

fsmash ang_side:0-31

Fsmash ang_up:0-28

dtilt:0-101

utilt:0-54

Ftilt ang_down:12-92

Ftilt ang_side:12-92

ftilt ang up damage 11:12-92

filt ang up damage 12:12-83

dash late:88-very high percents

dash clean:4-100

jab hit 1:starts at 0 and ends at high percents

jab hit 2:same here^

Gentlemen Hit clean:7-111

Gentlemen Hit Late:49-179

jab inf:won't be able up to unsurvivable percents

side b downpunch:No

side b uppercut:0-48

falconpunch

Ground dam 23:0-17

ground dam 25:0-12

ground dam 27:0-8

air dam 23:0-12

air dam 25:0-7

air dam 27:0-3
 

Copkechins

Smash Rookie
Joined
Oct 13, 2016
Messages
12
I used Ikneedata.com, it presents knockback, CC/AT, and is the host of melee light (just a few things i mentioned here, there is a lot more on ikneedata)
 
Last edited:

Rachman

be water my friend
Joined
Mar 22, 2015
Messages
229
Location
FL
I feel that asdi down %s for both cc sans crouch armor and amsa teching would be vastly more useful. Perhaps I'll compile important move #s eventually
 
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