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Data Toonlink Hitbox/Frame Data Thread

D

Deleted member

Guest
I have no idea, I JC grab by habit. I think they actually have a SLIIIIGHTLY different SFX between the two but outside of that I don't know :s
 

-_Face_-

Smash Apprentice
Joined
Jan 29, 2014
Messages
88
Location
Haverhill, MA
JC grab for most chars is almost always safer, even if it's just a few frames it's usually worth it. You can actually hear some of the difference in time between the two. Standing grab only gives one chain jingle as it comes back, dash grab gives two.

One thing that's intrigues me though is that a dash pivot grab (not JC'd) seems to let you slide a little ways further away from your opponent. I just don't know if that extra distance is worth the extra frames the animation takes.
 

Chesstiger2612

Smash Lord
Joined
Jun 1, 2013
Messages
1,753
Location
Bonn, Germany
JC grab is frame 17 with perfect execution, dash and pivot grab frame 18. JC grab is also less punishable, the hitbox lasts the same amount of frames. I can not imagine a big amount of relevant cases where dash grab is better.
 
D

Deleted member

Guest
Wow, that spreadsheet helps a lot. I'll get the .gifs for toonlinks hitboxes up in a few days and re update this thread!

<3 @ B.W. B.W.

edit: gimme access to it, I can help fill stuff in. lunchablestx@gmail.com
 
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B.W.

Smash Champion
Joined
Apr 27, 2006
Messages
2,141
Location
Darien, IL
That's fun. I dunno what I did on Feb. 2nd, but apparently whatever it was deleted everything.

Luckily Google Drive is legit as hell and it saved the revision before that happened and I was able to recover it.
 
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B.W.

Smash Champion
Joined
Apr 27, 2006
Messages
2,141
Location
Darien, IL
Most of the frame data from the spreadsheet is still correct. Some of the damage in it isn't though.
 
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