• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Data Toonlink Hitbox/Frame Data Thread

D

Deleted member

Guest
Will update with 3.5 + debug when it comes out

The old hitbox/frame data thread was not only oudated but it was also incorrect on some of its info. I wanted to look at toonlinks hitboxes/frame data, so I realized I'd have to do it myself. This thread still needs some work and it isn't perfect, but it's better than nothing.
Does not Include:
  • Side B
  • Neutral B
  • Grab
  • Zair

I do not have these because BBox does not show ToonLinks boomerang, arrow, or grapple. The hitbox/grabbox does not show up for these thus I don't see a reason to include them. I did however include toonlinks Down B because theres no real hitbox needed and it includes the frame he actually obtains the bomb.
Things to be added:
  • Ledge Options
  • Tech Options
These will be added if requested and/or when I'm not lazy

Shoutouts to @ Sartron Sartron for teaching me how to not be an idiot
Shoutouts to @ KuroganeHammer KuroganeHammer for also helping me say things that are correct

Aerials:
Bair:

Total: 40
Active Frames: 6-10
IASA: 30
Landing Lag: 15
L Cancel Landing Lag: 7

Dair:

Total: 90
Active Frames: 12-14 Strong, 15-54 Late
IASA: 70
Landing Lag: 36
L Cancel Landing Lag: 18
Things to note: It pretty much has falcon punch knockback LOL. It's a spike with meteor angle and knockback.
Fair:

Total: 35
Active Frames: 10-13
Landing Lag: 15
L Cancel Landing Lag: 7

Nair:

Total: 37
Active Frames: 4-6 Strong, 7-28 Late
Landing Lag: 15
L Cancel Landing Lag: 7
Auto Cancel: 1-3 32-35

Uair:

Total: 66
Active Frames: 5-40
IASA: 53
Landing Lag: 26
L Cancel Landing Lag: 13


Tilts:
Down Tilt:

Total: 42
Active Frames: 9-11 (Meteor is only active on Frame 9)
IASA: 26

Forward Tilt:

Total: 39
Active Frames: 8-11
IASA: 30

Up Tilt:

Total: 42
Active Frames: 8-14
IASA: 28


Smashes:
Down Smash:

Total: 55
Active Frames: 9-11,17-19
IASA: 41

Forward Smash:

Total: 55
Hitboxes: Frames 8-16
IASA: Frame 39
Things to Note: The Gif for this move looks a bit off because BBox Seperates the animation, the startup and the rest of the move. Actually combining the two was weird so one frame looks off during the transition.

Up Smash:

Total: 46
Active Frames: 12-18, 20-29
IASA: 39
Things to Note: The animation looks choppy in the beginning portion for whatever reason, I tried to Re-do the gif several times but I think this is actually just how the animation is...

Jab and Dash Attack:
Jab 1:

Total: 27
Active Frames: 4-6
IASA: 18

Jab 2:

Total: 37
Active Frames: 6-7
IASA: 17

Jab 3:

Total: 50
Active Frames: 6-12
IASA: 31

Dash Attack:

Total: 48
Active Frames: 9-13 Strong, 14-23 Late
IASA: 44


Specials:
Down B and Aerial Down B: (Same Frame Data)

Total: 40 Frames
ToonLink obtains the bomb on Frame 17


Grounded Up B:

Total: 75
Active Frames: 8-49, 51

Aerial Up B:

Total: 55
Active Frames: 8-34


Air Dodge, Spot Dodge, & Rolls
Air Dodge:

Total: 50
Invincibility Frames: 4-29

SpotDodge:

Total: 23
Invincibility Frames: 2-15

Forward Roll:

Total: 48
Invincibility Frames: 4-19

Back Roll:

Total: 48
Invincibility Frames: 4-19
 
Last edited by a moderator:

-_Face_-

Smash Apprentice
Joined
Jan 29, 2014
Messages
88
Location
Haverhill, MA
Editing this because I actually have a couple of questions. What do the different symbols inside the hitboxes mean? I figure the straight line indicates the direction it knocks opp's in. What about the star looking symbol inside grey hitbox? And what does the star looking / red hit box on the nooch mean?
 
Last edited:

Sartron

Smash Journeyman
Joined
Jan 1, 2013
Messages
291
Location
Central Florida
If you want to fix the broken spoilers, switch from the rich text code editor to the BB code editor and manually delete the broken spoilers. Anytime something in your post breaks, I'd recommend switching to the BB code editor. I just permanently use it now.
 
D

Deleted member

Guest
This is probably ******** of me but, I'm not quite sure what you mean. Wheres the option to change that?
 

Sartron

Smash Journeyman
Joined
Jan 1, 2013
Messages
291
Location
Central Florida
You can either disable the rich text editor under your preferences (Preferences -> Options -> Uncheck "Use the rich text editor to create and edit messages")

or

Switch to the BB editor on the top right of the reply window.

 

B.W.

Smash Champion
Joined
Apr 27, 2006
Messages
2,141
Location
Darien, IL
How did you get the L-Cancel stuff? Last time I made a frame data thread I was told using BBox for finding that stuff was incorrect.

You may want to have PMBR double check your stuff.
 
D

Deleted member

Guest
In BBox, you can find the landing animations for all of his aerials. I think they're called LandingAirN, LandingAirHi, etc. All of them are 31 frames (except for dair, which is 61 frames). L Cancelling speeds up the animation by x2, halving the animation. So I just assumed that would be the amount of landing lag.

Maybe I'm incorrect? Who knows :s
 
Last edited by a moderator:

KuroganeHammer

It's ya boy
BRoomer
Joined
Jul 15, 2012
Messages
15,985
Location
Australia
NNID
Aerodrome
You're incorrect, you need Frame Advance to find the real L-Cancel frames for aerials.

LUCKY FOR YOU

I HAVE IT HERE FOR YOU

Code:
-------------------------------------------------------------------------
Character       | JumpSt| Empty | N-Air | F-Air | B-Air | U-Air | D-Air |
-------------------------------------------------------------------------
Toon Link.......|   3   |   4   |  7/15 |  7/15 |  7/15 | 13/26 | 18/36 |
-------------------------------------------------------------------------
 

B.W.

Smash Champion
Joined
Apr 27, 2006
Messages
2,141
Location
Darien, IL
Aerodrome with the save.

But yeah I did the same thing you did last time Lunchables. S'all good.
 
D

Deleted member

Guest
So then whats the math behind this? The animations are 30 frames and they're supposed to be halved, right?

wut
 

KuroganeHammer

It's ya boy
BRoomer
Joined
Jul 15, 2012
Messages
15,985
Location
Australia
NNID
Aerodrome
So then whats the math behind this? The animations are 30 frames and they're supposed to be halved, right?

wut
There's a frame speed modifier in the GTC code iirc, or maybe I'm wrong, idk I don't pay attention to that sort of ****

but yeah

You're welcome :3
 

B.W.

Smash Champion
Joined
Apr 27, 2006
Messages
2,141
Location
Darien, IL
Are the things you posted just both L-Cancelled and not L-Cancelled frames, Aerodrome?
 
D

Deleted member

Guest
I wouldn't be surprised if even more of this info was wrong

Sometimes BBox is the best program ever and sometimes I feel like I'm being lied to

Edit: I changed the thread btw, edited in the new landing lag timings
 
Last edited by a moderator:

KuroganeHammer

It's ya boy
BRoomer
Joined
Jul 15, 2012
Messages
15,985
Location
Australia
NNID
Aerodrome
Are the things you posted just both L-Cancelled and not L-Cancelled frames, Aerodrome?
Yes

I wouldn't be surprised if even more of this info was wrong

Sometimes BBox is the best program ever and sometimes I feel like I'm being lied to
I guess I could look over it for anything that's blatantly wrong

 
Last edited:

B.W.

Smash Champion
Joined
Apr 27, 2006
Messages
2,141
Location
Darien, IL
BBox is great for getting the animations and hitbox angles.

Other than that its good to have someone check you over.
 

KuroganeHammer

It's ya boy
BRoomer
Joined
Jul 15, 2012
Messages
15,985
Location
Australia
NNID
Aerodrome
OK

Hitboxes honestly should be sorted with when strong and late are on.

General:

AERIALS ARE MISSING AUTO CANCEL FRAMES

Nair:
4-6, 7-26
Has Allow Interrupt (was this missed?)

Dair:
12-14, 15-54

Dash Attack:
9-13, 14-23

Dtilt:
Can meteor smash only on frame 9

Fsmash:
Has Frame Speed Modifiers so is likely wrong. I do not have the data here on me unfortunately. Maybe Based @ Sartron Sartron can help.

Please add tech and ledge data <3 xoxo this would be helpful to me
 
D

Deleted member

Guest
I don't know how to find auto cancel frames, I'd assume what you just told me was the strong and late hitboxes right?

BBox/PSA didn't tell me that nair had IASA frames
 
Last edited by a moderator:

KuroganeHammer

It's ya boy
BRoomer
Joined
Jul 15, 2012
Messages
15,985
Location
Australia
NNID
Aerodrome
Yes



Autocancel frames look like this:

Subaction Main0x62
@29DBC

-----------|START|--------------------------
Asynchronous Timer - Frames=3.00x,
Bit Variable Set - RA-Bit[30],

Offensive Collision - Bone/ID=0x80000, Damage=0xC, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x16, Size=4.10x, Z Offset=0.00x, Y Offset=0.38x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830440,
Offensive Collision - Bone/ID=0x50002, Damage=0xC, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x16, Size=4.10x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830440,
Synchronous Timer - Frames=3.00x,
Offensive Collision - Bone/ID=0x80000, Damage=0x8, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0xF, Size=3.28x, Z Offset=0.00x, Y Offset=0.38x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830400,
Offensive Collision - Bone/ID=0x50002, Damage=0x8, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0xF, Size=3.28x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x39830400,
Asynchronous Timer - Frames=26.00x,
Terminate Collisions
Asynchronous Timer - Frames=31.00x,
Bit Variable Clear - RA-Bit[30],

Asynchronous Timer - Frames=35.00x,
Allow Interrupt
Asynchronous Timer
Asynchronous Timer
----------------------------|END|-----------


^^ In red

That's nair's btw
 
D

Deleted member

Guest
So is that saying Nair auto cancels on frame 31...? I'm not 100% sure
 

KuroganeHammer

It's ya boy
BRoomer
Joined
Jul 15, 2012
Messages
15,985
Location
Australia
NNID
Aerodrome
Oh, sorry, maybe primitive BrawlBox doesn't have it.

Basically it sets a bit on the move to say it can't be autocancelled on frame 4, then it clears that bit on frame 31.

So nair's should be 1-3, 32-35
 
Last edited:
D

Deleted member

Guest
Alright, I'll do this for the rest of the aerials. If I have trouble I'll ask.

Do Fair or Nair have IASA Frames? I couldn't find any data for IASA

I'll get to the ledge/tech options eventually. It's 3 am and I'm supposed to wake up at 9 for a tourney today so... :s
 

Sartron

Smash Journeyman
Joined
Jan 1, 2013
Messages
291
Location
Central Florida
Fsmash:
Has Frame Speed Modifiers so is likely wrong. I do not have the data here on me unfortunately. Maybe Based @ Sartron Sartron can help.
@Lunchables
Total: 55 (8 + 47)
Hitboxes: Frames 8-16
IASA: Frame 39

Also, when using BrawlBox, this frame will be off by one.


You have to subtract it by one to get the true frame total, excluding FSMs. This is because the frame is excluded by Brawl, it's never run in the animation.
 
D

Deleted member

Guest
So... from what I can see...
Fair Auto cancel: 33-35
Dair Auto cancel: ?
Bair Auto Cancel: 23-40
Uair Auto Cancel: 1-4 47-66?

I'm not really sure whatsoever.
 
Last edited by a moderator:

-_Face_-

Smash Apprentice
Joined
Jan 29, 2014
Messages
88
Location
Haverhill, MA
What's up with Auto Cancel frames? What can/does happen during them? I get that IASA is when you can interrupt the move with something else, is Auto Cancel similar?
 

Chesstiger2612

Smash Lord
Joined
Jun 1, 2013
Messages
1,753
Location
Bonn, Germany
Autocancel means that your landing will only cause the normal landing lag as if you would jump and then land, instead of aerial landing lag or L-cancelled aerial landing lag. It is usually at the beginning and at the end of a move. It is very rare that it is useful because if you cancel at the beginning you normally won't have a hitbox, and you want to land as soon as the hitbox was out and normally there aren't autocancel frames.
 

KuroganeHammer

It's ya boy
BRoomer
Joined
Jul 15, 2012
Messages
15,985
Location
Australia
NNID
Aerodrome
Autocancel frame abuse let to some very stupid situations in Brawl like this.

I'm sure it's somewhat useful in P:M, just no one realises it's a thing yet.
 
D

Deleted member

Guest
Well, now that the PM 3.5 "debug mode" is going to be a thing, I'll update this thread whenever it comes out.
 

AndrogynousOkami

Smash Cadet
Joined
Jul 14, 2014
Messages
42
Location
Unknown, please send help
3DS FC
5086-2412-4203
Ganonorf's fair and dair can autocancel out of shorthop, and nair, bair, and uair autocancel out of shorthop fastfall, so there's that. I'm not sure of the frame data on it, though, so I don't know how useful any of them are besides nair. He's really the only character that uses them though afaik.
 

Frost | Odds

Puddings: 1 /// Odds: 0
Joined
Nov 12, 2013
Messages
2,328
Location
Calgary, Alberta
in general is it better to dash or JC grab? Even if there's no animations, does anybody know the frame data for each?
Is there a significant speed/lag/range difference?
 
Last edited:
Top Bottom