D
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Will update with 3.5 + debug when it comes out
The old hitbox/frame data thread was not only oudated but it was also incorrect on some of its info. I wanted to look at toonlinks hitboxes/frame data, so I realized I'd have to do it myself. This thread still needs some work and it isn't perfect, but it's better than nothing.
The old hitbox/frame data thread was not only oudated but it was also incorrect on some of its info. I wanted to look at toonlinks hitboxes/frame data, so I realized I'd have to do it myself. This thread still needs some work and it isn't perfect, but it's better than nothing.
Does not Include:
- Side B
- Neutral B
- Grab
- Zair
I do not have these because BBox does not show ToonLinks boomerang, arrow, or grapple. The hitbox/grabbox does not show up for these thus I don't see a reason to include them. I did however include toonlinks Down B because theres no real hitbox needed and it includes the frame he actually obtains the bomb.
- Ledge Options
- Tech Options
These will be added if requested and/or when I'm not lazy
Shoutouts to @ Sartron for teaching me how to not be an idiot
Shoutouts to @ KuroganeHammer for also helping me say things that are correct
Aerials:
Shoutouts to @ Sartron for teaching me how to not be an idiot
Shoutouts to @ KuroganeHammer for also helping me say things that are correct
Aerials:
Bair:
Total: 40
Active Frames: 6-10
IASA: 30
Landing Lag: 15
L Cancel Landing Lag: 7
Dair:
Total: 90
Active Frames: 12-14 Strong, 15-54 Late
IASA: 70
Landing Lag: 36
L Cancel Landing Lag: 18
Things to note: It pretty much has falcon punch knockback LOL. It's a spike with meteor angle and knockback.
Fair:
Total: 35
Active Frames: 10-13
Landing Lag: 15
L Cancel Landing Lag: 7
Nair:
Total: 37
Active Frames: 4-6 Strong, 7-28 Late
Landing Lag: 15
L Cancel Landing Lag: 7
Auto Cancel: 1-3 32-35
Uair:
Total: 66
Active Frames: 5-40
IASA: 53
Landing Lag: 26
L Cancel Landing Lag: 13
Total: 40
Active Frames: 6-10
IASA: 30
Landing Lag: 15
L Cancel Landing Lag: 7
Dair:
Total: 90
Active Frames: 12-14 Strong, 15-54 Late
IASA: 70
Landing Lag: 36
L Cancel Landing Lag: 18
Things to note: It pretty much has falcon punch knockback LOL. It's a spike with meteor angle and knockback.
Fair:
Total: 35
Active Frames: 10-13
Landing Lag: 15
L Cancel Landing Lag: 7
Nair:
Total: 37
Active Frames: 4-6 Strong, 7-28 Late
Landing Lag: 15
L Cancel Landing Lag: 7
Auto Cancel: 1-3 32-35
Uair:
Total: 66
Active Frames: 5-40
IASA: 53
Landing Lag: 26
L Cancel Landing Lag: 13
Tilts:
Down Tilt:
Total: 42
Active Frames: 9-11 (Meteor is only active on Frame 9)
IASA: 26
Forward Tilt:
Total: 39
Active Frames: 8-11
IASA: 30
Up Tilt:
Total: 42
Active Frames: 8-14
IASA: 28
Total: 42
Active Frames: 9-11 (Meteor is only active on Frame 9)
IASA: 26
Forward Tilt:
Total: 39
Active Frames: 8-11
IASA: 30
Up Tilt:
Total: 42
Active Frames: 8-14
IASA: 28
Smashes:
Down Smash:
Total: 55
Active Frames: 9-11,17-19
IASA: 41
Forward Smash:
Total: 55
Hitboxes: Frames 8-16
IASA: Frame 39
Things to Note: The Gif for this move looks a bit off because BBox Seperates the animation, the startup and the rest of the move. Actually combining the two was weird so one frame looks off during the transition.
Up Smash:
Total: 46
Active Frames: 12-18, 20-29
IASA: 39
Things to Note: The animation looks choppy in the beginning portion for whatever reason, I tried to Re-do the gif several times but I think this is actually just how the animation is...
Total: 55
Active Frames: 9-11,17-19
IASA: 41
Forward Smash:
Total: 55
Hitboxes: Frames 8-16
IASA: Frame 39
Things to Note: The Gif for this move looks a bit off because BBox Seperates the animation, the startup and the rest of the move. Actually combining the two was weird so one frame looks off during the transition.
Up Smash:
Total: 46
Active Frames: 12-18, 20-29
IASA: 39
Things to Note: The animation looks choppy in the beginning portion for whatever reason, I tried to Re-do the gif several times but I think this is actually just how the animation is...
Jab and Dash Attack:
Jab 1:
Total: 27
Active Frames: 4-6
IASA: 18
Jab 2:
Total: 37
Active Frames: 6-7
IASA: 17
Jab 3:
Total: 50
Active Frames: 6-12
IASA: 31
Dash Attack:
Total: 48
Active Frames: 9-13 Strong, 14-23 Late
IASA: 44
Total: 27
Active Frames: 4-6
IASA: 18
Jab 2:
Total: 37
Active Frames: 6-7
IASA: 17
Jab 3:
Total: 50
Active Frames: 6-12
IASA: 31
Dash Attack:
Total: 48
Active Frames: 9-13 Strong, 14-23 Late
IASA: 44
Specials:
Down B and Aerial Down B: (Same Frame Data)
Total: 40 Frames
ToonLink obtains the bomb on Frame 17
Grounded Up B:
Total: 75
Active Frames: 8-49, 51
Aerial Up B:
Total: 55
Active Frames: 8-34
Total: 40 Frames
ToonLink obtains the bomb on Frame 17
Grounded Up B:
Total: 75
Active Frames: 8-49, 51
Aerial Up B:
Total: 55
Active Frames: 8-34
Air Dodge, Spot Dodge, & Rolls
Air Dodge:
Total: 50
Invincibility Frames: 4-29
SpotDodge:
Total: 23
Invincibility Frames: 2-15
Forward Roll:
Total: 48
Invincibility Frames: 4-19
Back Roll:
Total: 48
Invincibility Frames: 4-19
Total: 50
Invincibility Frames: 4-29
SpotDodge:
Total: 23
Invincibility Frames: 2-15
Forward Roll:
Total: 48
Invincibility Frames: 4-19
Back Roll:
Total: 48
Invincibility Frames: 4-19
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