southpaw
Smash Apprentice
landing, basically to land safely you want to be at zair spacing and just land with zair, to get ur opponent to stay away obviously you want to use bombs or wutever. if you have to land near a person crossing up(behind their shield) is best. although toon links fast fall is pretty meh, basically wut u want to do when ur landing is you want to do your landing option at the last moment whether it be an attack or a fast fall airdodge, you want to do it as late as possible so a person cant just see you do something and then they punish you easily on reaction.
ugh fighting falco, if hes under a platform where a bomb wont blow him up it can be quite hard to aproach him. Bombs are good for cutting through lasers until falco starts using reflector when a bombs in ur hand as we dont have a good way to punish that move while holding a bomb outside of airdodge through reflector to zair. Bair pressure once u get past his lasers is your best bet in general.
tourney nerves...ugh, you have to just learn how to deal with it, putting yourself in this anxious state by going to tourneys more often is the best way to get over it honestly. I personally try to play much more basic and not exactly technical because i'm afraid of messing up inputs in tourney due to nerves but thats me. other ppl do the opposite and start going into some technical auto pilot and dont pay attention to their opponent due to nerves. Only through experience will you get used to it and get over it.
landing with boomerang throw vs quickdraw. Timed right boomerang has very little lag when ur opponent is forced to block. unlike arrows which always have a set amount of lag. both are shield grabbable on block at close, arrows are even smash punishable so watchout for that.
I can understand your want to do quickdraws after every jump but dont. A player can easily run up and powershield your quickdraw and punish you dearly for it. not doing a quickdraw when your opponent thinks you'll do a quickdraw can actually save you since they are going to hold block at a certain time expecting a quickdraw but then you do something else (run away/grab/jump away) and they likely wont see it coming.
ugh fighting falco, if hes under a platform where a bomb wont blow him up it can be quite hard to aproach him. Bombs are good for cutting through lasers until falco starts using reflector when a bombs in ur hand as we dont have a good way to punish that move while holding a bomb outside of airdodge through reflector to zair. Bair pressure once u get past his lasers is your best bet in general.
tourney nerves...ugh, you have to just learn how to deal with it, putting yourself in this anxious state by going to tourneys more often is the best way to get over it honestly. I personally try to play much more basic and not exactly technical because i'm afraid of messing up inputs in tourney due to nerves but thats me. other ppl do the opposite and start going into some technical auto pilot and dont pay attention to their opponent due to nerves. Only through experience will you get used to it and get over it.
landing with boomerang throw vs quickdraw. Timed right boomerang has very little lag when ur opponent is forced to block. unlike arrows which always have a set amount of lag. both are shield grabbable on block at close, arrows are even smash punishable so watchout for that.
I can understand your want to do quickdraws after every jump but dont. A player can easily run up and powershield your quickdraw and punish you dearly for it. not doing a quickdraw when your opponent thinks you'll do a quickdraw can actually save you since they are going to hold block at a certain time expecting a quickdraw but then you do something else (run away/grab/jump away) and they likely wont see it coming.