FearTheMateria
Smash Apprentice
I figured it out; 'twas a fluke. I must've got tapped by his uair before spikeing. Tested it a chunk of times and figured that must've been it. Oh well. Maybe i'll find something new next time. T_T
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That is allYou were probably hit high in the air and attempted to use dair when your momentum was still going up or whichever way you were hit.
There is no setup for the Bomb -> Uair. The bomb itself is the setup for the Uair. Basically, you're supposed to catch your opponent off guard and throw a bomb down while you're above him. If the bomb lands, he'll be sent upwards.Anyways my question is wondering about any tips for setting up downward bomb throw to Uair as a kill move, I have seen it in lots of videos and it seems like a really solid option but I can't quite get it.
There's no thread, but it has been discussed numerous times in the past, and in different threads here.Also I am curious if there is any interest in making a thread discussing which type of controller/controller set up people use. Ik it is all up to personal preference but I am curious to here what other toons use and why. Thanks.
Santi left the BBR.Are there any TL mains in the BBR?
No...its basically impossible to catch with the second hit if you charge it up unless you are right next to them(which you should only be doing if u broke their shield). so it does increase the damage and knockback of the second hit and the knockback and(maybe) the damage of the second one.
Thanks a lot! I was having trouble spacing because of my Zair fails.The best way to Zair would be as you are falling down, and not as you are rising.
1. If you do a rising Zair, it'll fly over the heads of some characters, and you don't want that.
2. The reason why falling Zairs are so good is because they auto cancel when you land. This is important because you want to be able to hit your enemy and end the attack as soon as possible so you can go for the follow up (Nair, Grab, etc.) If you were to do that for a rising Zair, you would have to wait for your character to stop going up, then fall down so you can attack, and that's way too much time being spent.
3. The best way to Zair is to Air Dodge before it, because sometimes if you just try to Zair without the Air Dodge, you won't Zair. You'll simply air dodge.
4. You also shouldn't Air Dodge > space yourself > Zair. Players will read the action of air dodge > spacing yourself and instantly know that you're going to Zair next, which will lead them to throw up their shield. It's best to space yourself, then almost simultaneously, do an air dodge > Zair.
The only exception to this is if you're using your air dodge to dodge an attack before you Zair.
Hope that helps. Welcome to the TL boards btw!