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[Tool] Master Hand (Melee Character File Viewer)

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Super Vegeta
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The Project M Back Room collaborated to develop a Melee character file viewer in order to port knockback/damage/hitbox sizes/hitbox timings/physics directly from Melee. The program is fairly limited in that it can only open moveset files and it can't edit them, however it'll suit our purposes for the knowledge compendium project.

Master Hand v1.09

DAT files

after you get everything downloaded and unzipped, here's a quick tutorial:

Open Master Hand.
File -> Open. Browse to the version & character you want. There are two files in each folder, one of them is the one you want. Then you'll want to head over to the Subactions tab. Scroll through until you find the subaction you want for the attack you want. Specials are tricky and aren't always able to be found. For aerials, look for AttackAir(first letter of direction). For tilts, Attack3(direction. U, S, or D for up side down). Smashes, Attack4(same). For jabs it's just Attack11, Attack12, Attack13, and Attack100 for a loop. Dash attack it's AttackDash. Throws are ThrowF/B/D/U.

for hitboxes there'll usually be an asynchronous timer before them. the frame count for it is when the hitbox is active. same for Allow Interrupt/IASA. the rest should be fairly self-explanatory.

Hit me up on AIM if you need anything else. Oh, and Attributes is the physics tab. :p

I didn't really know where to post this so I posted it in General. If it's more appropriate for Projects or even merged with the knowledge thread then do whatevs.
 

Strong Badam

Super Vegeta
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Feb 27, 2008
Messages
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Because I'm lazy & haven't released it yet.
 
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