tips for wario main

aleckermit

Smash Cadet
Joined
Aug 8, 2013
Messages
52
Location
TN, USA
NNID
aleckermit
#2
A great way to end neutral: Approach after sending bike, D-air onto grounded opponent then up-tilts followed by up-airs and/or up-b (a much better move than in Smash 4, and you land pretty safely on top platform of battlefield). Spacing with f-air and f-tilt works very well. Nair is pretty safe and consistent. Dash attack, fake away, dash back in.
 
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Sari

Smash Lord
Joined
Aug 3, 2014
Messages
1,877
Location
New Jersey
NNID
Villager49
Switch FC
SW-2215-0173-2152
#3
Neutral air is probably one of Wario's best moves to use in neutral. It has a ton of active frames, is fairly safe to use, and the second hit from his belly allows for an easy follow up.
 

Rakurai

Smash Ace
Joined
Sep 17, 2014
Messages
749
#4
Bite people more.

Wario easily conditions people into shielding with his spammable aerials, which means free biting opportunities. Bair in particular is something people will start shielding often due to it being one of Wario's only options with decent range and also the highest kill power of any of his aerials, but a turn-around bite fixes that.

The fact that it heals him now almost always make it a better option then his standard grab since it does comparable damage and has higher knockback then forward throw, on top of it eating spot dodges (Which normal grabs are thwarted by).
 
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popemanz

Smash Apprentice
Joined
Dec 6, 2018
Messages
84
#5
play like pikachu in the air plus up air to juggle neutral b jumps to fake a shield out side b for recover thorwing and heal eat down b kill at 30 if off stage DO NOT DOWNSMASH IT HAS TO MUCH END LAG IF YOUUSE IT AT LOW PERCENTS THEY CAN PUNISH YOU ANYWAYS WITH THEY'RE OWN F-SMASH
 
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Alexplz

Smash Rookie
Joined
Jan 9, 2019
Messages
8
#6
Bite people more.

Wario easily conditions people into shielding with his spammable aerials, which means free biting opportunities. Bair in particular is something people will start shielding often due to it being one of Wario's only options with decent range and also the highest kill power of any of his aerials, but a turn-around bite fixes that.

The fact that it heals him now almost always make it a better option then his standard grab since it does comparable damage and has higher knockback then forward throw, on top of it eating spot dodges (Which normal grabs are thwarted by).
How does the frame data compare between bite and normal/dash grab? I could check this myself I suppose. I imagine one disadvantage is that bite does not throw tech.
 

Rakurai

Smash Ace
Joined
Sep 17, 2014
Messages
749
#11
How does the frame data compare between bite and normal/dash grab? I could check this myself I suppose. I imagine one disadvantage is that bite does not throw tech.
Oddly, the bite is actually able to throw tech on its earliest active frames (I saw it happen in one of Gluttony's matches).

As far as its frame data goes, it actually comes out just as fast as normal grab and faster then dash grab.

How do you eat the bike?
You just bite it.

If time permits, it's more productive to destroy it (Preferably by throwing into your opponent's face) then eat the bike parts for extra healing/waft charge, though.
 
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popemanz

Smash Apprentice
Joined
Dec 6, 2018
Messages
84
#12
Oddly, the bite is actually able to throw tech on its earliest active frames (I saw it happen in one of Gluttony's matches).

As far as its frame data goes, it actually comes out just as fast as normal grab and faster then dash grab.



You just bite it.

If time permits, it's more productive to destroy it (Preferably by throwing into your opponent's face) then eat the bike parts for extra healing/waft charge, though.
did you not follow the thread it doesn't charge any more
 

Rakurai

Smash Ace
Joined
Sep 17, 2014
Messages
749
#13
The game specifically states that eating bike parts charges the waft, as they're classified as items.

It's projectiles that don't do anything.
 
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