I found this pretty good Ness https://www.youtube.com/watch?v=-oPkQfLPAm8
I'm no expert or anything, but there are still pretty interesting things that can be found here, so I would like (if possible have some discussion)
I'm still not sure if as a Ness main I should play neutral defensively or offensively, Awestin does both pretty great, but I believe he goes way more offensive, with great tools, I noticed the spaced and air Pk Fire, short hoped Nair and Fair (that can combo pretty well), what do you think is rewarded the most, defensive or offensive?
I also liked the way he made a lot of pressure with the PK thunder, however, Is there an effective way to expect the angle the opponent is going to get launched?
What about the spammed PSI magnet, It's effective in neutral?
Also, something I noticed, Which moves are better for stopping Ness aerial momentum?
It's better to jump and then PK Thunder? Is something that Awestin does very consistently through the set, the only guess I have, is that maybe the aerial landing lag is better than the normal endlag.
Dash attack should be avoided in neutral? I noticed that most of the punishes he got where because of the endlag of the dash, personally, I think it's a great move, but seems (from the outside) somewhat easy to punish
Thank you for watching the thread
I'm no expert or anything, but there are still pretty interesting things that can be found here, so I would like (if possible have some discussion)
I'm still not sure if as a Ness main I should play neutral defensively or offensively, Awestin does both pretty great, but I believe he goes way more offensive, with great tools, I noticed the spaced and air Pk Fire, short hoped Nair and Fair (that can combo pretty well), what do you think is rewarded the most, defensive or offensive?
I also liked the way he made a lot of pressure with the PK thunder, however, Is there an effective way to expect the angle the opponent is going to get launched?
What about the spammed PSI magnet, It's effective in neutral?
Also, something I noticed, Which moves are better for stopping Ness aerial momentum?
It's better to jump and then PK Thunder? Is something that Awestin does very consistently through the set, the only guess I have, is that maybe the aerial landing lag is better than the normal endlag.
Dash attack should be avoided in neutral? I noticed that most of the punishes he got where because of the endlag of the dash, personally, I think it's a great move, but seems (from the outside) somewhat easy to punish
Thank you for watching the thread